Knight's Tale would be a cool DLC. A feel like there used to be a load of Gelderland AARs on here years back, but obviously they were quite abstract…
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I'm holding back on finishing the Irish game until the patch comes and I can play with it for the last few decades to review for Life of Brian.Knight's Tale would be a cool DLC. A feel like there used to be a load of Gelderland AARs on here years back, but obviously they were quite abstract…
However, of course, we are assuming some form of logic from paradox. So far from being a nordic, tribal or nomadic expansion, or a way of life/knights tale dlc, it could be something compeltly different like adding republics back in, or naval warfare or something...That does make perfect sense, you’re right. Plenty of japes in store.
They stay alive only because everyone is terrified of being captured and read first year poetry.I would enjoy running a merchant republic whose main export was poetry.
You under-estimate Paradox and their ability to badly abstract things. I can absolutely see overseas trade routes by 'fleet' which consists of an arrow connecting two points. There might even be a percentage reduction to the trade flow if you are at war to represent the enemy fleet raiding, but that could be a step too far.Of course, to have a proper merchant Republic mechanic, you also need trade fleets, which requires naval mechanics in general and I just don't see that happening anytime soon.
You under-estimate Paradox and their ability to badly abstract things. I can absolutely see overseas trade routes by 'fleet' which consists of an arrow connecting two points. There might even be a percentage reduction to the trade flow if you are at war to represent the enemy fleet raiding, but that could be a step too far.
No one knows how they work either.Clearly, they have Star Trek transporters.
Looking forward to 'viking haircuts', considering most wore them in simple braids or shaved their heads.Sounds like fun. Maybe my next AAR should be a Norse one...
The title "The Northern Lords" summons an image of a North of England themed DLC with excessive amounts of whippets, flat caps and Sean Bean. None of these things seem in evidence, so I fear this will be a bitter disappointment. Or would be if I weren't not already familiar with Paradox.It seems I was right:
CK3 - What's Next?
Howdy all, We were honored and privileged to be part of Paradox Insider this weekend! For those of you that may have missed it, we announced Northern Lords is coming soon! Curious what else that contains and what to expect? Here is a video that...forum.paradoxplaza.com
The flavour pack is indeed a flavour pack and it is indeed based on the nordic tribes.
Hmm...note that idea.The title "The Northern Lords" summons an image of a North of England themed DLC with excessive amounts of whippets, flat caps and Sean Bean. None of these things seem in evidence, so I fear this will be a bitter disappointment. Or would be if I weren't not already familiar with Paradox.
I'd say it's hard not to do better than Ged, but given his family end up accidentally end up running the Holy Roman Empire (really), I think they actually did pretty well.I have now read this AAR twice, once before playing CK3 for the first time and once after. This is the BEST thing I've ever seen on the forums! Your humorous insights into the strange idiosyncrasies of this game's tutorial kept coming back into my mind as I stumbled my way through an amateurish first playthrough. While no vanquished foe marched into the sea before me, and my upstart reign cut short due entirely to player error, (I think that was the cause) I did have fun and Ged's plight is to blame. I kept comparing my experience to his and saying to myself: "At least I'm doing better than Ged." Right up until the CK3 gods looked at me and said: "Oh, you think so?" and hit me the the "Game Over" screen with all the force of a ton of bricks.
So let me thank you for writing a highly entertaining AAR, one that convinced me to pick up the game and walk away from my first playthrough with my spymaster's favorite knife in my back, along with zero regrets.
I did. I was very amused by how the tutorial just kinda shanghaied me into a marriage immediately after explaining like I had a choice in the matter. As soon as the tutorial was over, that marriage backfired on me. Turns out the spouse I picked was the sibling of the King of France, and he called me up for a completely hopeless war against the HRE. It wasn't the enemy armies that beat me. I just went into debt and things snowballed from there. The tutorial never mentioned that I can disband armies and call them up again later in the war if money is a problem.Have you tried the tutorial yourself? It's pretty good, as we have all seen. Bizarre. Cruel. Sadistic. But pretty good.
Yeah gets covered in this aar. The 'tutorial' actually goes on for a lot longer than it officially says. At least the entire length of Ged's rule, plus a bit more. Which is good, because otherwise it would be a terrible intro to the game. Didn't even touch the council or proper family stuff.However, credit where its due: The Tutorial was pretty good while it lasted, giving me a good idea of how to work the crucial concepts (in a rather forceful way) up until the moment they stopped holding my hand and unceremoniously dropped me into the viper pit, saying "good luck, have fun!"
Honestly, that's secretly brilliant. The occasional nudge to remind me that "Yes you can do that" or "Keep an eye on this" is far more helpful than VIR's frequent interruptions and longwinded explanations. That tutorial robot has caused me to outlaw AI by instinct whenever I boot up Stellaris.The 'tutorial' actually goes on for a lot longer than it officially says.