Developer diaries

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tinto Maps #2 - 17th of May 2024

Hello everybody, and welcome to the second post of Tinto Maps! We’re really pleased about the great reception that the first one had last week, and also about the great feedback that we received. Just so you know, we have more than 70 action points from it that we will be implementing soon in...

Victoria 3 - Dev Diary #117 - The UX of Sphere of Influence


Hi, Aron here. I’m one of the User Experience (UX) designers on Vicky 3 and I would like to give you an overview of our UX focus we have had in the Sphere of Influence expansion and the accompanying free update. I will start with the UX focus for our new features...

Stellaris Dev Diary #344 - The Art of The Machine Age (Part II - Art Blast Edition) - Warning: Many Images

Strap in to your acceleration couches, this one's a going to be a big one. - E

Hello there!

I’m Anton, the Art Manager & Producer on Stellaris, and I would like to welcome you all to this absolute monster of a Dev Diary we have prepared for you!

I just want to use this opportunity to...

Developer Diary #12: Developing Ventrue

Picture a group of stylish, ambitious vampires, each with a hunger for authority that matches their thirst for blood. That's Clan Ventrue for you - vampires with a taste for power, prestige, and opulence. Our team had a blast bringing their aristocratic grandeur and ambition to life in the game...

Tinto Talks #12 - 15th of May

  • Johan
Welcome to another Tinto Talks, where we delve into the details of the most top-secret project ever made.

This week we talk about something that is rather new to our GSG, and that is the concept of international organizations. Now this may sound like an anachronistic term, and when you read...

News from Maasai and five new votes!

Hello everyone,

This is Mathieu Laudic, Game Director for Airport Simulator: First Class.
We've made a lot of progress on Maasaï, the next MH/LH that you selected with a vote on Discord and Instagram. We'll show you one of the new art we've come up with, and give you the chance...

A warm farewell and exciting welcome!

Greetings Architects,

After 9 years together, Double Eleven is leaving Prison Architect. Double Eleven has been with us since the console port, led the development of the game on all platforms, and has been working on Prison Architect 2 over the last few years. With the sequel passing...

Tinto Maps #1 - 10th of May 2024

Hello everybody, and welcome to the first post of Tinto Maps! This is a new weekly series that we will be running about the top-secret game Project Caesar.

Let me introduce myself before I continue, as some of you may get to know me from the development of the latest EUIV DLCs, but I might not...

Dev Diary #5: The Obsidian Uprising & Nenukil

Greetings to everyone!

From the beginning, when we started making the game, we always wanted to be able to tell, in a more expanded way, the story of the heroes and some of the important events that happened before the adventure started.

One of those stories was the Wolf Wars with Magnus...

Victoria 3 - Dev Diary #116 - The Art of Sphere of Influence


Hello again Victorians, this dev diary will cover the visual elements coming alongside the Sphere of Influence Expansion Pack. With this pack a lot of effort has been put into putting the grandeur and influence of the newly added Power Blocs on visual...

Tinto Talks #11 - 8th of May 2024

Welcome to another Tinto Talks, and now we are up to the eleventh of these about this super secret game! This time we talk about military matters, and the differences between levies, mercenaries, and regular regiments.

But first..

Today, we at Paradox Tinto are releasing our Winds of Change...

The Machine Age is available now!

The Machine Age is a time of unbridled progress.

As cybernetic augmentation transcends the limits of the body, synthetic ascension beckons with the promise of eternal life. Structures of immense size and power appear between the stars with shocking regularity. Scientists race to unlock the...

Dev Diary #4: Scrappy & Floaty

Greetings to everyone!

Content Update 1.4 is not the only thing we are working on! A new story DLC is on the way, and with it, new pets. So we wanted to take this opportunity to introduce you to two of these pets, Scrappy and Floaty.

With every new patch and DLC, we...

Tycoon Update: Wear Calculation

Hello everyone,
En Français ci-dessous

Many of you have informed us of the abnormal behavior of a game mechanic, and we've decided to modify it accordingly.
The mechanic concerned is the wear mechanic, and this problem only concerns the Tycoon server.

What does this mechanic...

Clan Highlight: Banu Haqim


The Clan of the Hunt, Assassins, Children of Haqim, Saracens, Mediators, Lawmen
Cursed with a thirst for the Blood of other vampires, the Banu Haqim stalk the night as judges and lawbringers. To this end, most Banu Haqim adhere to a strict code of conduct - derived from...​

Dev Diary #3: Update 1.4 Preview

Greetings to everyone!

We are working on and putting the finishing touches to the next free content patch for Across the Obelisk, the Update 1.4.

Here you have a preview of the improvements that the next update will bring.

Sound Rework

As we talked about in the previous...

Victoria 3 - Dev Diary #115 - Graveyard of Empires


Hello. This is Victoria, and today I will be covering the remainder of the Great Game-themed narrative content which is coming in Sphere of Influence and its accompanying update.

To avoid any confusion, I would like to clarify that none of the narrative content shown...

Stellaris Dev Diary #343 - The Machine Age and Stellaris 3.12.1 'Andromeda' Preliminary Release Notes

Hello everyone!

It is almost time to upgrade our existence. The Machine Age is coming.

Here are the preliminary release notes:

The Machine Age Expansion Features​

The Machine Age contains:

Tinto Talks #10 - 1st of May 2024

Welcome to another Tinto Talks, the final of four on the economy system for our secret game with the code name “Project Caesar”.

Today we will talk about all the things related to trade, including markets, merchants and trades. This talk is heavy on tooltip screenshots, and a lot of concepts to...

Europa Universalis IV - 1.37 'Inca' Changelog

Hello everyone!

We're finally one week away from Europa Universalis IV: Wind of Change release!

The next Wednesday, May 8th, be ready to play with the Incan Empire, the Netherlands, the Timurids, and all the other countries we’ve added content on for this new expansion! Remember that you can...

Dev Diary #147 - Some Words from Our Game Director

Greetings! This Dev Diary will be a mixed bag of various things - there’s a lot going on, and therefore a lot to talk about. I want to take this opportunity to address feedback, talk design philosophy, shine some light on how we’re working, set some expectations for Roads to Power, tease some...

Millennia | Update 2 & Public Beta

Hello there, Community Ambassador Firefly here to tell you Millennia Update 2 is scheduled to be out next Monday (may be delayed if necessary) and on the public beta today! With continued updates throughout the week. Build number will be 1.0.17.F and thanks to everyone who has been playing there...

Cross-Event : Most asked questions

Head to Japan and its Golden Week for the first cross-event between Playrion's two games, Airlines Manager and Airport Simulator!
Progress in both games and collect rewards from one to the other!

In Airlines Manager, make domestic flights from Narita Airport (NRT), Japan, with...

Victoria 3 - Dev Diary #114 - The Great Game


Hello. This is Victoria, and today I will be covering much of the Great Game-themed narrative content which is coming in Sphere of Influence. This will be the first dev diary covering narrative content, with the second covering minor nations in the Great Game and other...

Stellaris Dev Diary #342 - The Art of the Machine Age (Part I)

Hello everyone!

Today the art team will show you some of the amazing stuff coming in The Machine Age on May 7th. It's available for pre-purchase now, on its own or as part of Stellaris: Season 08.

I'll turn it straight over to them!

The Art of the Machine Age (Part I)​