Developer diaries

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Stellaris Dev Diary #254 - 3.4.3 'Cepheus' Patch Released (Checksum 9d15)... What's Next?

Hi all!

I'm happy to announce that the 3.4.3 hotfix should now be live and available on all platforms!

On Monday I said that we were planning to address primary issues as quickly as we could and have a larger patch in a few weeks, but the team was absolutely on fire and was...

Air Changes | Developer Corner

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Hey Everyone! I am back this week to talk to you a bit about some changes we are making to air management and combat. The first thing I want to get out of the way is that this is not a “Man the Guns” style rework of combat and management systems. Our focus on air changes have...

Europa Universalis IV - Development Diary 17th of May 2022

Hello there and welcome to our next Development Diary for Europa Universalis IV! For this week we will take a dive into the mission tree for Riga and into the additions to the game from the free update. So let’s get started!

Located at a commercially advantageous position, Riga enjoyed great...

CK3 Dev Diary #97: Event Illustration Showcase and Workflow

Hello! This Dev Diary is collectively written by members of the Art Team who work on these illustrations. We would like to share our process and some of the artistic choices that go into making these images.

If you would like to see more of our excellent 2D Artists' work, we are launching a...

Mass Pricing Tools

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Mass Pricing

(French version below)


Mass Pricing is a tool that allows you to configure all your routes. With it, you can compare your prices (via audit, simulation, and super-simulation) and modify them with a single click, allowing you to...

Dev Diary #46 - Political Parties

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Good evening! Today we are finally ready to talk in detail about Political Parties. This has been a much-requested feature for Victoria 3, and indeed the political world would feel a little empty without the Whigs and Tories going at each other’s throats. We’ve listened, and...

Europa Universalis IV - Development Diary 10th of May 2022

Greetings everyone! And welcome back to another Development Diary for the upcoming DLC. Last week we took a look at the Teutonic Order, and for today we shall visit the monastic neighbor to its north: the Livonian Order.

The Livonian Brotherhood of the Sword was founded in Riga in 1202 for the...

Crusader Kings 3 Dev Diary #96 - Fate of Iberia 3D Art Showcase

Hey folks! I’m Lucia, one of the artists on CK3, and I will be your host for today. Together with Nils (@NilsW, 3D Character Art Lead) and Joacim (@Carlberg, 3D Environment Art Lead), we are very excited to walk you through some of the new 3D art that you will soon be seeing all over...

Stellaris: Console Edition Development Diary #41 - Expansion Pass Five Roadmap

Hello Console Edition Community!

Expansion Pass Five and Nemesis are available now for Xbox and Playstation!


After the last major update, we discovered that some of you were having issues with pop growth on your secondary species. Early next week we expect to be...

Stellaris Dev Diary #253 - Three in One 3.4 'Cepheus' Patch Notes and more!

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Hello everyone!

I hope you are all excited to get your hands on our next expansion ‘Overlord’ next week! Expanding on the Subject/Ruler dynamic has been something that we know a lot of you (and us, internally) have been wanting for a very long time, so it’s really amazing to...

Designer Corner: Peace Conference

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And we shall have peace.

Hi folks,

It’s been a while since our last update on future plans for HoI, but we’re about ready to show you some of the work we’ve been doing. Before we begin, I’d like to indicate that there’ll be some differences in how we do this. As I’ve...

Dev Diary #45 - Elections

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Good evening and welcome once again to a Victoria 3 Development Diary! Today’s topic is elections. We’ll be covering the various laws that enable and affect voting, as well as the progression of Election Campaigns and how they affect political power in your country. We'll...

New Mass Tool

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New Mass Tools

(French version below)

Hello dear CEOs,

Let's talk about mass tools.
You may have already felt the need for a method to make changes on all your routes at once, especially when you have several hubs and dozens of routes...

Europa Universalis IV - Development Diary 3rd of May 2022

Greetings everyone!

Today I want to present to you the upcoming content for our Northern Europe Focused DLC. Yes, you heard it right, the next Immersion Pack is about the Baltic and Scandinavian countries!
Sorry to everyone who was wishing for an Atlantis DLC :p

But before I get started with...

Crusader Kings 3 Dev Diary #95 - Flavor of Iberia

Hello and welcome to Dev Diary #95, about the flavor that makes the flavor pack! I am Hugo (@Hugo Cortell), and today my fellow content designer Ola (@Vaniljkaka) will walk you through some of our design for culture, faith, and everything else before I introduce you to our events &...

Console Edition Development Diary #40 - Nemesis Features

Hello Console Edition Community!

Happy Dev Diary #40! It’s hard to believe that we’ve hit 40 Console Edition Dev Diaries already. Seems like only yesterday we started these things. And it couldn’t’ve happened at a better time, because:

Nemesis and Expansion Pass Five will be available for...

Stellaris Dev Diary #252 - Artificial and Automated Intelligence


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Hello everyone, it is me Offe, one of the Humans working on Stellaris. Today I will bring you an update from the Custodian AI initiative. Before we dive into today’s dev diary let’s do a quick recap of the AI work that went into the 3.3 patch.


If you have been following...

Dev Diary #44 - Battles

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Ave and welcome to another Dev Diary! Today I will be talking about how Battles work and what their consequences are. If you haven't already, I suggest you first read through the dev diary on Fronts and get acquainted with the concepts explained there.

Let's start off...

Crusader Kings 3 Dev Diary #94 - Anatomy of a Struggle

Crusader Kings 3 Dev Diary #94 - Anatomy of a Struggle

Welcome comrades, to a dev diary I’ve been champing at the bit to write for months! Today, we’re going to be talking about the new struggle feature - what it is, how we’ve used it, and how it all works.

The Basic...​

Europa Universalis IV - Development Diary 26th of April 2022

Hello and welcome to another Europa Universalis IV Development Diary! This week I will be presenting the Roadmap we have been preparing in the last weeks, giving a guide to some of the content that we are working on and will be showing you all in the coming months.

But first, you have...

Console Edition Development Diary #39 - Introduction to Intel

Hello Console Community!

Today we’re here to give you all a brief introduction to Intel. Rather than mince words here, I’d rather quote grekulf directly on the inspiration and background of the Intel rework:

“It always felt like there was so much missing potential when it came to learning...

Stellaris Dev Diary #251 - All Roads Lead to Deneb IIb

Hello again!

Last week’s dev diary examined the Orbital Ring, Quantum Catapult, and Scholarium. Today we’re going to look at another construction that has a massive impact on the game, the Hyper Relay. After that we’ll look at some other changes coming in Cepheus and Overlord, and finish...

Dev Diary #43 - The American Civil War

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Hello folks, welcome to another dev diary for Victoria 3! This week we're going to talk about the American Civil War, a dark period in the history of the United States.

Turmoil had been building under the surface of the United States for decades prior to the outbreak of the...

CK3 Dev Diary #93 - Turmoil in the Peninsula

Greetings!

Winter is slowly fading behind us (at least in the northern hemisphere), and spring is starting to take over. A new season calls for an announcement. I’m happy to present you with our next Flavor Pack: Fate of Iberia, due to be released on the 31st of May! We are...

Console Edition Development Diary #38 - QoL & Console-Unique Improvements

Hello Console Edition Community!

As some of you may know, when we were first porting Stellaris onto Consoles, we had to completely redesign the user interface for Stellaris: Console Edition. Porting Console Edition isn’t an automatic process, there’s an extremely talented team at Tantalus that...