Developer diaries

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Stellaris Dev Diary #335 - Announcing The Machine Age

It is time to leave our flawed biological vessels behind.​


It’s my pleasure to announce that The Machine Age major expansion will be released alongside the Stellaris 3.12 ‘Andromeda’ update.

Focusing on cybernetic, synthetic, and machine themes, The Machine Age will...​

Victoria 3 - Dev Diary #108 - Sphere of Influence and 1.7 Overview

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Hello and welcome to the first Development Diary for the 1.7 update and Sphere of Influence expansion for Victoria 3. This Dev Diary is meant to give you a broad overview of the major Expansion and update features, which we’ll naturally go over in much greater detail in the...

Developer Diary | Achievements, Modding & Multiplayer

  • Xemu
Welcome to one of our final pre-launch Design Diaries. I am Robert “Xemu” Fermier, co-designer and lead programmer of Millennia. Today I would like to cover an area that is very near and dear to my heart, Achievements!

But before we dive into those, I also wanted to say a few words about the...

Tinto Talks #3 - March 13th, 2024

  • Johan
Welcome to the third week of Tinto Talks, where we talk about our upcoming game, which has the codename “Project Caesar.” Today we are going to delve into something that some may view as controversial. If we go back to one of the pillars we mentioned in the first development diary...

Reception & Thoughts | Patch 1.14.2 [Checksum fbf7]

  • Arheo
Greetings all!

Today marks the first dev diary since the release of Trial of Allegiance, so we’ll be looking back over how things went, and community reactions in a little more detail than usual. While I would have loved to have some data on player choices and interactions for today’s diary...

The world of Career Mode | Dev Highlight 2

What is Career Mode in Prison Architect 2?
Join us for this exclusive behind-the-scenes look into the Career mode of Prison Architect 2 featuring our devs at Double Eleven


In this video you’ll meet:

Designer Natalie Wicks who will tell you all you need to know about...

Europa Universalis IV - Development Diary 12th of March 2024 - Venice, Italy, Netherlands

Hello and good afternoon! Today we will be taking a look at the content we have in store for Venice, Italy, and the Netherlands. All three of these countries have many gameplay aspects in common, trade, maritime prowess, and, to some degree, colonization. Either as important proponents of...

CO Word of the Week #15

Let’s discuss the status of the modding support today. The Editor has been in the works and we have shared versions of it with a closed group of a few selected modders for feedback. We are very fortunate to have this dedicated group of people eager to try experimental solutions and voice their...

DevBlog #49 | Foundry Fridays: Construction Industry

Hello everyone!

Welcome to another FOUNDRY Friday episode, today we are taking an in-depth look into the recently previewed “Construction Industry” feature.

Feature Summary
Very large structures and buildings are now built through construction sites. You set down a base object, which...

DevBlog #48 | Foundry Fridays: Making Art in Foundry

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Make Art In Foundry

The Grand Spectacle Of Crafting Something Out Of Nothing

Welcome to ‘Foundry Fridays’​

Hello again! My name is Jason, the art director of Foundry. In this week’s ‘Foundry Fridays’ dev diary, I’m going to talk about how we create art in Foundry...

DevBlog #47 | Foundry Fridays: Status Update

Hello everyone!

In today's episode of our FOUNDRY Friday dev blog I am going to talk about how development is going and what we are doing behind the scenes. Since we participated in Steam’s Next Fest back in early October 2023, many of you have been asking about the state of development and how...

DevBlog #46 | Foundry Fridays: Force of Nature

DevBlog #46 | Foundry Fridays: Force of Nature
Creating Natural Looking Biomes In A Procedurally Generated Landscape

Welcome to ‘Foundry Fridays’​

Hello again! My name is Jason, the art director of Foundry. In this week’s ‘Foundry Fridays’ dev diary, I’m going to talk about how we create...

DevBlog #45 | Foundry Fridays: Decore & Creative Mode

Hello everyone!

Today’s blog post covers three topics, first we are sharing more details and pictures about our decorative object system to provide a better understanding of how creative gameplay will work. Then we look at a new feature we call “Creative Mode”. And finally we have some exciting...

DevBlog #44 | Foundry Fridays: Year Recap & Decorative Objects

Hello everyone!

I hope you had enjoyable holiday celebrations! The FOUNDRY-Team is on a two week company-wide vacation to recharge our batteries and get ready for the upcoming year. For that reason I’ll keep today's blog a bit shorter, I’m going to start off with a recap of 2023, look ahead...

Stellaris Dev Diary #334 - "Eridanus" Next Steps

Hi everyone!

Today we’ll be taking a look at the state of the game, the upcoming 3.11.2 patch, talk about the Subscription FAQ, look at the Q&A transcript, and give a taste of what’s next.

Let’s get to it.

State of the Game​

The Stellaris 3.11.1 “Eridanus” update was released last week...

Victoria 3 - Dev Diary #107 - 1.6 Post Release Update, Sphere of Influence and more on Trains

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Hello to the last Dev Diary on 1.6! A little of a mash up between 1.6, Sphere of Influence and the Train Pack!

It is I, Pelly, here to be the voice of Victoria! (Read in the voice of the mysterons voice, old 1960’s references are always relevant)

We released a hotfix (1.6.1)...

Trial of Allegiance | Patch 1.14.1 "BOLIVAR"

Hello there generals!

It's your friendly neighbourhood Community Manager, Katten, here to talk about the Trial of Allegiance patch notes!

But before that, I want to remind you that the DLC releases tomorrow at 17:00 CET! So if you want to secure the exclusive track...

Clan Highlight: Brujah

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Rebels, The Learned Clan, Rabble, Hellenes.

The Brujah are known for their impetuous tempers and defiant natures, and the clan contains some of the most violent vampires. Visionaries and brutes both, the Brujah have fallen from their stature as the Learned Clan to a motley...

AtO Dev Diary - Sound Rework

Hi AtO community!

My name is Magnus Chirgwin and I’m here to talk about audio and give you a glimpse of what we’re working on! But this is my first dev diary so before we dive in, who the heck is this new Magnus guy?!

I’m a freelance sound designer and composer! I live in Sweden with my...

Tinto Talks #2 - March 6th, 2024

Welcome to the second week of Tinto Talks, where I talk about the design we have for our new top secret game, which we refer to as “Project Caesar.” Today we’ll delve into everyone's favorite topic, MAPS!

Let's begin with the projection we chose for this game. In the past we have used the...

Europa Universalis IV - Development Diary 4th of March 2024 - Aztecs, Mayans and Incas

While the European kingdoms are leaving the Medieval period and starting their centralization to the modern states, the New World these soon-to-be colonizers will discover is already home to other empires. The heart of Mexico is settled by the Nahuatl empire of the Aztecs, led by the great...

Developer Diary | After the Demo

Hello, everyone.

I am Ian Fischer of C Prompt Games, back for another chat about Millennia. This Developer Diary was originally intended to present additional detail about the Ages, but we felt like we had already covered that material in prior Diaries.

Instead, since the release date has...

PC Update: Legends of the Dead and 1.12.1 "Scythe" Changelog

Hello everybody! Today we're releasing our first Core Expansion for Crusader Kings III: Legends of the Dead and an accompanying free 1.12.1 "Scythe" Update. Check out the release trailer below, and then the changelog itself under that.

We hope you enjoy Legends of the Dead as much as we...

Victoria 3 - Dev Diary #106 - Update 1.6 "Blackcurrant" Changelog

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Hello Victorians! Today's dev diary will be a rundown of all the changes you can expect in free Update 1.6, codenamed "Blackcurrant".

As we mentioned in our first teaser for Update 1.6, this update focuses almost entirely on polish - bug fixes, performance work, UX...

Developer Diary | Art & Achievements

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Extra! Extra! In today’s news, we bring you new footage of the ongoing struggle on the South American continent. We will give you exclusive shots of the political and military development in Argentina, Brazil, and Chile.

It is yet unclear...