Developer diaries

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Developer Diary | World & Map

  • Xemu
Hello! I’m Robert “Xemu” Fermier, the lead programmer and co-designer of Millennia. Welcome to our second Millennia design diary! If you want to learn more about the game overall and our team at C Prompt Games, take a look HERE, and be sure check out the exciting first trailer for...

Europa Universalis IV - Development Diary 3rd of October 2023 - Black & White Sheep // Georgia & Armenia

Good afternoon everyone and welcome! This week we will be covering multiple nations through the lenses of 2 Developer Diaries, one for Qara/Aq Qoyunlu and one for Georgia/Armenia in the thread below!

Embroiled in both external and internal conflicts, the Turkomans in the Middle East offer a...

Developer Diary | International Market

  • C0RAX
Hello there it's me C0RAX. It's time for another feature dev diary and this week we are going to look at the International market.

So previously we showed this feature off in the international market dev corner and some things since then have changed. We’ve on top of this loaded the feature...

Stellaris: Console Edition Development Diary #55 - Relic Changes and Culture Workers

Hello Console Edition Community!

It’s early Fall, and we’re back as-promised with more Console Edition News! As some of you may have noticed, Tantalus is no longer working on Stellaris: Console Edition. We’d first like to thank Tantalus for the years of hard work and support they put into...

Star Trek: Infinite - Dev Log #3 - The Artistic Vision

Developer Log - Stardate: 23743.9


The Artistic Vision

In today's Dev log, I will discuss the artistic vision and the decisions made to respectfully expand the franchise, and showcase the extensive content that made this game possible.

To grasp the intricacies of our artistic decisions...

Stellaris Dev Diary #315 - The Velvet Glove

Hi everyone!

3.9.2 has been released with a handful of bugfixes.

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Balance
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Developer Diary | Military Industrial Organisations

  • C0RAX
Hello there it's me C0RAX. It's time for another feature dev diary and this week we are going to look at military industrial organisations (MIO’s).

Now we talked about the concepts of the MIO’s in the Dev corner in May but since then we have done a lot of work taking onboard internal and...

Europa Universalis IV - Development Diary 26th of September 2023 - Byzantium

On the 13th August 2013, EU4 was released to the public - and with it a small little event pack called “Purple Phoenix” for a country whose popularity was almost uncanny even back then. Over the ten years, this popularity did not stop but rose further and further, and now it is one of the...

New Airline Vote!

Hello everyone,

This is Damien, Community Manager for Airport Simulator: First Class.

At the time of the LHs release, we invited you to participate in creating an airline with us.
You voted at various stages of the creation process and were able to discover the pro tips of our artistic...

Star Trek: Infinite - Dev Log #2 - A Matter of Perspective

Developer Log - Stardate: 23724.7

The Statement

Last week, in Dev Log #1, PDX_Ruk described the genesis of Star Trek: Infinite. But how do we actually build a grand strategy game of Star Trek? I love these kinds of games, and I have spent hundreds if not...

Millennia | Announcement

Hello, everyone!

We’re excited to present the first Dev Diary for Millennia.

In this, we’ll talk a little about the vision and features for the game and also about
us, C Prompt Games. You can expect additional Diaries that go into more detail on
various features and the thought behind them in...

Stellaris Dev Diary #314 - Pi in the Sky Ideas

Hi everyone!

It’s been exactly 100 dev diaries since we introduced the Custodian initiative alongside the Lem update. With that milestone met, and 314 being funny math number, I thought it would be a good time to review what the Custodians have accomplished, some of the process they use...

Development Diary #1: Welcome to the Chinese Room

This is Studio Design Director Alex Skidmore from The Chinese Room; excited to finally be able to say this out loud. I'm writing today to introduce you to our studio, its history and, in the future, the people behind making Vampire: The Masquerade - Bloodlines 2.

The Chinese Room is the...

Developer Diary | Finland Alt History!

Moi! It is Mano de Zombi again to welcome you all to a new HOI4 Dev Diary for the upcoming DLC Arms Against Tyranny.
Today we’ll be talking about the alternative history available to Finland with the new DLC. In case you missed it, you can read more (a lot more) about the Historical...

Europa Universalis IV - Development Diary 19th of September 2023 - The Mamluks

Good afternoon and welcome to today’s Developer Diary where we will be discussing new content for the Mamluks! As a preface, there is merit in addressing the design approach I chose to pursue for this country. Domination and its huge amounts of content served as a great platform to gauge what...

French Hubs Update

French Hubs Update

(Version française ci-dessous)
Hello everyone,

We continue to update our airport data on a country-by-country basis.

We are still using 2019 data as a reference, which is the last year of growth before the impact of the global pandemic on the...

Star Trek: Infinite - Dev Log #1 - The Genesis

Developer Log - Stardate: 23705.8

Image1.jpg


In today's log, I wanted to talk a bit about why we wanted to make this game. A passion project like none other, and now finally everyone can learn about it.

The Idea

Every game starts with an Idea, and for Star Trek: Infinite...

Stellaris Dev Diary #313 - 3.9 ‘Caelum’ is Out, What’s Next?

Hi all!

The Stellaris 3.9.1 ‘Caelum’ update has been released, with full release notes listed here.

Stellaris 3.9 "Caelum" Release Trailer

Unless critical issues arise over the weekend, our current plan is to have a general bugfixing 3.9.2 patch roughly two...

Victoria 3 - Dev Diary #96 - Open Beta 1.5 Update 1

16_9.jpg


Happy Thursday! It's time for an update on how things are moving along with the 1.5 Open Beta. Today we will take a look at a few major improvements we've made since last time, both to the new military-related mechanics but also a number of other aspects of the game.

As a...

Developer Diary | Modding!

Carlo here. As Content Designers and developers, we not only make content, but we’re always trying to find new tools to do our job better and faster. And since HoI4 is crazy moddable, these tools are available to modders too, these are some of the new things you’ll be able to do when making...

Europa Universalis IV - Development Diary 12th of September - King of Kings announcement & Persia

Hello everyone, and welcome back to EUIV Dev Diaries! It’s been a while since the last one, but we come with renewed enthusiasm and energy, especially after having celebrated the 10th Anniversary of the game. It’s been great to notice how big and strong the community is after a decade, and we’re...

Development Diary #13: Cinematic Camera & Photo Mode

Hey everyone! We’re back with another installment of our development diary series. In this one, we will go over a feature that will help you capture the most memorable moments from your city! The Cinematic and Free Camera modes are completely different from what you are familiar with in Cities...

Developer Diary | Denmark Alt History!

Velkommen tilbage to Danne’s Danish corner and the country where one of its leaders looks like Santa Claus while another one is literally named Christmas. It’s time for another Danish bashing Dev Diary, where we’ll look at what kind of alt-history shenanigans Denmark can do to avoid their...

Stellaris Dev Diary #312 - 3.9 ‘Caelum’ Patch Notes, and Ask Us Anything!

Hi everyone!

We're a day earlier than normal today because we wanted to make sure you had a chance to look at the release notes before the AMA event we’ll be holding tonight on /r/stellaris from 15-17. Bring your questions, we’ll bring answers.

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The 3.9 ‘Caelum’...

Development Diary #12: Sound & Music

Hi everyone and welcome back! Today we delve into the world of sound and music in Cities: Skylines II. The sounds follow in the footsteps of the game’s predecessor with all the familiar basic elements: City Service building sounds, atmospheric sounds, and the sound of traffic, however, all these...