Developer diaries

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Dev Diary - Remnant (Bronze Update)

Good day, Survivors!

This rather massive “Remnants” update combines several months of work into a single patch. It overhauls core features like colony terrain and deposit generation, adds a new outpost system, and includes many AI and quality-of-life improvements. It also includes Steam...

HoI4 Dev Diary - Poland Focus Tree Rework Part 2/2

Hello folks and welcome back to the Poland dev-diary extravaganza! This week, I am going to continue covering the changes coming to Poland in 1.11 Barbarossa and the unannounced DLC.Today we’ll be covering the DLC content.
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So, I’m...

CK3 Dev Diary #56 - An Azure Summer

CK3 Dev Diary #56 - An Azure Summer​

Greetings!

This week we have a few announcements to make! Firstly, as you saw in the last diary, we mentioned the number 1.3.X - this is the version number for an upcoming patch that we’re aiming to release around this summer (of course...

Europa Universalis IV - Development Diary 20th of April 2021

Hello!

We are now one week off the release of Leviathan, and it has been a rather interesting year, to say the least.

About a year ago me, groogy, starnan and neondt was working our asses off to finish up Emperor, after the less than great previous releases. From most perspectives it was a...

HoI4 Dev Diary - Poland Focus Tree Rework Part 1/2

Hello everybody and welcome to another dev diary for the upcoming Barbarossa patch and yet to be announced DLC. Today I’m going to be talking about the first focus tree which is a rework of Poland.

Poland was first added as a free DLC on release for everyone titled "United and Ready" so as such...

Stellaris Dev Diary #209: Nemesis - Attack of the Patch Notes

Hello everyone!

Hopefully this will come as a pleasant surprise to all of you! Last week I posted the changelog for 3.0.0 and talked a bit about the fact that we were already working on the 3.0.1. The details I left out were that we were actually close to being done, but for the sake of not...

Crusader Kings III Dev Diary #55 - Modding Improvements

Good afternoon, all

I’m here today with a short dev diary on some upcoming improvements to moddability. We’re not quite ready yet to make any announcements about upcoming features and so on, but we thought you might be interested in hearing about some modding improvements we've been working on...

Stellaris Dev Diary #208: Nemesis patch notes

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Hello there!

We're just about a week away from releasing Nemesis, our next big Expansion for Stellaris. So big in fact, that we're naming it after one...

HOI4 Dev Diary - Early look at at supply and the coming year

Hi everyone and welcome back to regular weekly dev diaries (if you don't count the april fools one last week). I know you are all super excited to hear what we have been up to...

Stellaris Dev Diary #207: Challenging Origins

Hi! Happy April Fool's Day!

This week we want to show off some of the challenging new Origins that are not coming soon.

The first, titled Surviving the Aftermath, is a variant on Void Dwellers.

The Surviving the...

HoI4 Dev Diary - Min jistenna jithenna - Malta focus tree

Hello everyone!

So this is a first for me, my brand own dev diary! Well...in fact, I am in a bit of an odd situation. I fell asleep one day in the office about a year ago and no one came in the next morning. The building was put in lockdown during COVID so I haven’t been able to get out and I...

Crusader Kings III Dev Diary #54 - A Sound Plan

A Sound Plan

Welcome to another Dev Diary from the Audio Department! Now that Northern Lords is out in the world, we can share some behind the scenes on what went on during development for the Flavourpack.

We are going to talk about Field recording, The Sound design of the Event...

Dev Diary: 1.04 Auto-Resolve

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Hey Sinners!

We’re back with another bulletin from Chicago’s underworld. The city has blown up with some new changes and our sources have been working double-time to get you some updates. Fresh from the dark corners of the dingiest speakeasies, here’s...

Stellaris Dev Diary #206: Directing Nemesis

Hello everyone!

Today I thought I would talk more about the process of directing an expansion such as Nemesis.

As we’ve talked about in the past, finding a strong theme is one of the most important things that we do. Whenever we’ve had ideas (and there are many) we usually categorize them in a...

Crusader Kings 3 Dev Diary #53 - Northern Lords Content Rundown

Crusader Kings 3 Dev Diary #53 - Northern Lords Content Rundown​

Welcome comrades, to a very odd diary for me to be writing!

Today, we’re going to be taking a look at what new scripted content we’ve added for CK3: the Northern Lords, and, since it’s been out and playable for...

Stellaris Console Dev Diary #26 - The Lithoids

Hello again Console Fans!

It’s only four days to the release of the Lithoids Species Pack and the free Verne (2.6.3) Update! Be sure to watch our release stream Thursday, March 25th at 10:30 AM CET (09:30 AM UK, 5:30 AM ET, 2:30 AM PDT) on...

Stellaris Console Dev Diary #25 - Origins

Hello Stellaris Fans!

We’re getting close to the finish line, and the release of the Lithoids Species Pack and Verne (2.6.3) Update! Be sure to catch our release stream Thursday, March 25th at 10:30 AM CET (09:30 AM UK, 5:30 AM EDT, 2:30 AM PDT). And if you missed yesterday’s Feature Stream...

Stellaris Dev Diary #205: Announcing the 3.0 ‘Dick’ Update

Hello everyone!

I hope the word about the release date for Nemesis has already reached you, but in case it has somewhat eluded your perception, here is a refresher:

Nemesis will release on April 15th, and here is the second story trailer:

As per usual, our...

Crusader Kings 3 Dev Diary #52 - 1.3 ‘Corvus’ Patch Notes

Greetings!

Today is the release of Northern Lords, and with it the free 1.3 patch that we’ve dubbed ‘Corvus’ in honor of Odin’s ravens! We’ve teased parts of the patch notes in previous Dev Diaries, but this time we’ll post them all - roughly 13 pages of changes and fixes, and this time there...

Stellaris Console Dev Diary #24 - Federations Changes and Galactic Community

Hello Console Edition Fans!

The Lithoids Species Pack and 2.6 Free Update will release March 25th for PlayStation and Xbox! Just in case you missed the announcement at PDX Insider last...

In-Dome Building Pack - Dev Diary by Silva

Greetings, Martians!

I am happy to see you again, and it is with great enthusiasm that I present to you this Content Creator Pack that I created. For those who don’t know me, I’m Silva, and I started modding strategy and RPG games in 1997. After a very long break, when the excellent Surviving...

Stellaris Dev Diary #204: Scripting Language and Moddability Improvements

Hi all! I’m Caligula, our resident scripting language magician. As someone who works with our scripting language - both using it and improving it - on a daily basis, I’m very happy to be able to show off some of the new stuff that modders (and us inhouse) will be able to use going forwards, once...

Crusader Kings 3 Dev Diary #51 - It’s Time to Duel

Crusader Kings 3 Dev Diary #51 - It’s Time to Duel​

Welcome comrades! Today, we’ll be talking about our final major free patch feature: single combat.

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Duels in CK2 have been a much-beloved feature for years, and whilst we’ve certainly got...

Europa Universalis 4 - Leviathan - Development Diary 9th of March 2021

Hello everyone and welcome to another development diary for Europa Universalis IV. Today we’ll be talking a little bit about how colonial nations are evolving with Leviathan.



When a colony nation is formed you can pick what kind of colony this will be. This type of colony can then be...

Stellaris Console Dev Diary #23 - Diplomatic Stances and Envoys

Hello Console Edition Fans!

We’re here again this week to talk about some of the diplomacy improvements included in the upcoming free update to Stellaris: Console Edition. While we don’t have a release date to share for this update, keep your eyes open. Follow us on...