Developer diaries

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Alliances Balancing

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Alliances Balancing

(French version below)

Hello everyone,
It's been a few months since the first version of our new Alliances is available for Tycoon players, and we want to take the opportunity to make a progress report.
You are more than 55 000...

Dev Diary #36 – Construction

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Hello and welcome to another Victoria 3 development diary! Today we’ll be returning to more mechanics-oriented dev diaries, starting out with a very important mechanic for the economic development of your 19th century nation - the construction of new Buildings.

Construction...

CK Console DD #1: Vision and Goals!

Howdy all!

Community Manager Sonic Pariah here to inform you of some really cool news from the Crusader Kings team.

While the entire Stockholm team is hard at work with Royal Court and making sure all the feedback, suggestions, and details are ironed out (specifically Patch 1.5.1 coming...

Stellaris Dev Diary #243 - 3.3 'Libra' is out, now what?

Hi everyone!

The Stellaris 3.3.1 “Libra” Custodian Update has been released, and once again it’s time to look back on the past and forward to the future.


The 3.3 update went through an Open Beta which we feel was a stunning success. With the aid of the community...

Barbarossa Patch 1.11.8 - Checksum: 334c | LIVE | Patch Notes

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- Added an option in the settings menu to disable cloud storage backup of your career profile statistics.
- Players that...

Hoi4 Dev Diary - Telemetry and data

Hello there, the time has come to do a fun dive into what you've been playing the game as a community. So over this diary we are going to look into some of the trends and statistics we seen from our telemetry and see how we use it to gain insights in current player trends when working on HOI4...

Victoria 3 - Dev Diary #35 - Decisions & Expeditions

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Good evening and welcome back to another Victoria 3 development diary! This time written by our Content Designer Veronica. Today we will talk about two topics that are intrinsically connected: Expeditions and Decisions.

The Victorian age was also the age of exploration...

The Prototypes

The Prototypes

(French version below)

Rules for adding new Aircrafts​

First things first: we would like to remind everyone of the principles we’ve been following when it comes to releasing new aircraft: a modern aircraft that is currently being flown commercially by a...

Stellaris Dev Diary #242 - 3.3 'Libra' Patch Notes and Release Date Announcement

Hello everyone!

First of all I’d like to thank all of you that participated in the beta and provided feedback on the unity rework that we’ve been working on for quite some time now! Your feedback has been invaluable in making sure that we release this update to Stellaris in the best state it...

Victoria 3 - Dev Diary #34 - Canals & Monuments

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Good evening and welcome to this week’s Victoria 3 development diary! Today’s topic is Canals & Monuments, unique buildings with special inputs, outputs, and effects.

The Vatican City is the seat of the Catholic Church and a great asset to the Papal States in Victoria...

Barbarossa Patch 1.11.6 - Checksum: 630e | LIVE | Patch Notes

Greetings Generals!

Another day another update! Today we're bringing you a minor patch aimed at a few balance changes as well as resolving some more stability and performance issues! For the full patchnotes, check the spoiler tag below!


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Stellaris Dev Diary #241 - Unity Open Beta and the Dev Clash

Доступно на русском в ВК/Read in Russian on VK

Hi everyone!

We’re two weeks into the Stellaris Dev Clash, which is being played on the Stellaris 3.3 “Libra” Unity Open Beta branch.

Since we initially put it up, there have been over 216,000 games played in the Open Beta, and we’ve...

Victoria 3 - Dev Diary #33 - Decentralized Nations

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Hello folks, I'm Ofaloaf, one of the content designers on Victoria 3, and I'm here today to talk about decentralized nations. What are they? Why are they there?

To start with, let's talk about what came before - let's take a quick look at what Victoria (well...

Stellaris Dev Diary #240 - Scripting Improvements in 3.3

Доступно на русском в ВК/Read in Russian on VK

Hello and welcome to another modding-based dev diary - as has become tradition in the weeks before releases in recent times. I fear that we may soon run out of ways to revolutionise the script system, but for now, there’s some pretty cool...

Victoria 3 - Dev Diary #32 - Colonization

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Good evening and welcome to this week’s dev diary! Today’s topic is colonization, which in Victoria 3 terms means the process of establishing and expanding colonial states in regions owned by Decentralized nations.

The pith helmet became popular among British forces following...

Europa Universalis IV - Development Diary 1st of February 2022

Hello everyone, and welcome to another EUIV Dev Diary! Today we’ll be talking about more changes we’ve been doing for the 1.33 ‘France’ patch, one new concept that we’ve implemented called ‘Script Debt’, and the workflow behind bugfixing. So let's get started with my colleague @Ogele...

CK3 Dev Diary #88: Achievements

Hello and welcome to another development diary for the Royal Court!

With release drawing nearer the time has come to show the 20 new achievements that come with the update. As with previous achievements we have aimed to have a good mix of easier to harder achievements with some focusing on new...

Stellaris Dev Diary #239 - AI++

Доступно на русском в ВК/Read in Russian on VK

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Hello and welcome back to another update on the Stellaris AI. This is Guido again. Today I’m here with my fellow human Offe who also enjoys doing organic things. Like generating energy through processing photosynthesised light...

Barbarossa Patch 1.11.5 - Checksum: 7e1e | LIVE | Patch Notes

Hello everyone! Our 1.11.5 open beta is now the live build of the game. Checksum: 7e1e. Here are the patch notes:

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Victoria 3 - Dev Diary #31 - Journal Entries

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Hello and welcome to this week’s Victoria 3 development diary! My name is Daniel and I’m the Content Design Lead for the project. Today we’ll be taking a first look at Journal Entries.

Upon the death of King William IV, the personal union between Great Britain and...

CK3 Dev Diary #87: Royal Modding

Hello everyone and welcome to the 87th CK3 Dev Diary!

I’m Matthew, one of the Programmers on the CK3 team, and today I am going to talk to you about a variety of improvements and changes we’ve done to modding for the 1.5 patch which will be accompanying the Royal Court Expansion.

We’ve added a...

Europa Universalis IV - Development Diary 25th of January 2022

Hello folks, Gnivom here.

Today I’ll talk about some of the many AI updates coming in the next patch, 1.33. At the end I’ll also mention some minor but impactful changes to the rules of land combat.

Our last major update, we shipped some AI improvements, but a few new issues slipped...

Surviving the Aftermath - Dev Diary - Free Update #2

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Happy Year of the Tiger, survivors!

We’re continuing our free 2022 updates with a celebration of the Lunar New...

Airports Dev Diary #5: Free Update & Patch Notes

Hello to all my fellow city-builders! True to tradition every new expansion comes with a free patch full of goodies for everyone, and this one is no exception. Following the theme of creative freedom and customization, we have a few new features for you, as well as an update to how planes...

Airports Dev Diary #4: Cargo Airport & New Maps

Greetings city-builders! Are you ready for another Dev Diary? This one is loaded with goodies and stocked full of information about Cargo Airport Services!

When your airport reaches level 3 you unlock the Cargo Airport buildings and roads, which include the Cargo Airport Terminal, Cargo...