Developer diaries

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Tinto Talks #5 - March 27th, 2024

Welcome to the fifth Tinto Talks, where we talk about the design for our upcoming top secret game with the codename ‘Project Caesar.’...

Star Trek: Infinite - Dev Log #13 - What You Leave Behind

Stardate: 24204.2

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Today, we bring news regarding the future of Star Trek: Infinite, a journey we've embarked on together with a lot of excitement.

Sadly, we must inform you that Star Trek: Infinite will not receive further updates.

Together, we've explored...

Millennia | Release!

Hello there! It's your friendly neighborhood Community Manager, Katten, here, and it's finally time. Millennia is now officially RELEASED!!!

I have created a few things to assist you with your Millennia journey, and in the spirit of transparency, I'm...

Europa Universalis IV - Development Diary 26th of March 2024 - Hisn Kayfa, Hormuz, Oman, Theodoro & Trebizond

Hey everyone, welcome to another Developer Diary! Before we get to the content, we would like to let you know that we have gathered a lot of feedback regarding last week’s Diary from various sources, and are extremely happy that the new Central European content generated feedback and positivity...

Beach Properties Dev Diary #1: Creating an Asset Pack

Hello everyone! With Beach Properties out, it’s time for a mini-series of development diaries covering our process and giving you a peek at the new assets. In this first installment, we’ll talk about what an asset pack is and how we approached the development of Beach Properties...

DevBlog #50 | Foundry Fridays: Early Access Release Date

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Hello everyone!

Today I am writing about our recently announced release date and two upcoming...

Developer Diary | Art of the Ages

Hi! I’m Robert Hutson, with the C Prompt art team behind Millennia. Welcome to our first dev diary focused on the Art of Millennia.

As stated in previous entries, Millennia is a huge game. There are hundreds of military or strategic unit types, and even more buildings, abilities, and...

Victoria 3 - Dev Diary #109 - Power Blocs

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Hello and welcome to another Victoria 3 Dev Diary!
I’m Lino, a Game Design Lead on the project and today I will take you through one of the big features of the Sphere of Influence expansion: Power Blocs.

As Martin wrote last week, Power Blocs are multinational associations that...

Modding Development Diary #3: Code Modding

Hello, I am Sergey, you probably know me as MacSergey. I am the author of a few popular mods for Cities: Skylines like Intersection Marking Tool, Node Controller Renewal, Network Multitool, and some others. I was hired by Colossal Order 2 years ago and now I am working on modding features...

Stellaris Dev Diary #336 - The Origins and Situations of The Machine Age

Hello everybody!

Today, we’ll go through the three Origins, Ascension Situations, and advanced government Authorities in The Machine Age expansion.

The Cybernetic Creed​

Rejoice, for the The Machine Age beckons!

It's your digital prophet, Gatekeeper, dialing in to decode the mysteries of...

Developer Diary #10: Developing Tremere

Allow us to introduce another Vampire clan in Vampire: the Masquerade – Bloodlines 2. world of So definitely different from Brujah!

We hope you enjoy this collection of testimonies from a few of our departments and how they have approached crafting the formidable, legendary Tremere...

Tinto Talks #4 - March 20th, 2024

Welcome to the fourth iteration of Tinto Talks!

Today we’ll give you an overview of the different mechanics of the Government part of the game. There will be development diaries going into much more detail for these later on.

First of all, we have 5 different government types in the game...

Modding Development Diary #2: Map Editor

Hi everyone and welcome back to our Development Diaries! This time we will go over map creation in the Editor in Cities: Skylines II, how it works, and what you can do in the first iteration of it.

When we set out to create the Map Editor we wanted it to be similar to the one in...

Feature Highlight 8 - Finances

Learn everything you need to know about managing finances with TheGeekCupboard in this tutorial.


⚠️ Please note: The visuals and gameplay footage showcased in this video are from earlier development phases and may not accurately reflect the final game. Anticipate...

Europa Universalis IV - Development Diary 19th of March 2024 - Hungary, Austria, Bohemia, Germany

Hello and welcome to our third Developer Diary presenting the content of the upcoming DLC. While I presented Developer Diaries before, this will be my first since my change of role from QA to Content Designer. Today we will tackle the central European countries that are included, with Hungary...

Modding Development Diary #1: Guest entry - Paradox Mods in Cities: Skylines II

Introduction​

Right! So the time has come to lift the lid off of the modding interface and its backing service.

As many of you know, Paradox has been running our own mods backend for years, inventively named Paradox Mods. As a matter of fact, the first game that we hosted mods for was the...

Stellaris Dev Diary #335 - Announcing The Machine Age

It is time to leave our flawed biological vessels behind.​


It’s my pleasure to announce that The Machine Age major expansion will be released alongside the Stellaris 3.12 ‘Andromeda’ update.

Focusing on cybernetic, synthetic, and machine themes, The Machine Age will...​

Victoria 3 - Dev Diary #108 - Sphere of Influence and 1.7 Overview

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Hello and welcome to the first Development Diary for the 1.7 update and Sphere of Influence expansion for Victoria 3. This Dev Diary is meant to give you a broad overview of the major Expansion and update features, which we’ll naturally go over in much greater detail in the...

Developer Diary | Achievements, Modding & Multiplayer

Welcome to one of our final pre-launch Design Diaries. I am Robert “Xemu” Fermier, co-designer and lead programmer of Millennia. Today I would like to cover an area that is very near and dear to my heart, Achievements!

But before we dive into those, I also wanted to say a few words about the...

Tinto Talks #3 - March 13th, 2024

Welcome to the third week of Tinto Talks, where we talk about our upcoming game, which has the codename “Project Caesar.” Today we are going to delve into something that some may view as controversial. If we go back to one of the pillars we mentioned in the first development diary...

Reception & Thoughts | Patch 1.14.2 [Checksum fbf7]

Greetings all!

Today marks the first dev diary since the release of Trial of Allegiance, so we’ll be looking back over how things went, and community reactions in a little more detail than usual. While I would have loved to have some data on player choices and interactions for today’s diary...

The world of Career Mode | Dev Highlight 2

What is Career Mode in Prison Architect 2?
Join us for this exclusive behind-the-scenes look into the Career mode of Prison Architect 2 featuring our devs at Double Eleven


In this video you’ll meet:

Designer Natalie Wicks who will tell you all you need to know about...

Europa Universalis IV - Development Diary 12th of March 2024 - Venice, Italy, Netherlands

Hello and good afternoon! Today we will be taking a look at the content we have in store for Venice, Italy, and the Netherlands. All three of these countries have many gameplay aspects in common, trade, maritime prowess, and, to some degree, colonization. Either as important proponents of...

CO Word of the Week #15

Let’s discuss the status of the modding support today. The Editor has been in the works and we have shared versions of it with a closed group of a few selected modders for feedback. We are very fortunate to have this dedicated group of people eager to try experimental solutions and voice their...

DevBlog #49 | Foundry Fridays: Construction Industry

Hello everyone!

Welcome to another FOUNDRY Friday episode, today we are taking an in-depth look into the recently previewed “Construction Industry” feature.

Feature Summary
Very large structures and buildings are now built through construction sites. You set down a base object, which...