It would be great if strategic resources were more like in HOI. There some things like oil and rubber are only available in certain countries. And if you don't have them you have to conquer or trade for them. In Stellaris that's not the case. Strategic resources are neither rare nor actually strategic.
And the funny thing is that it was suppose to be that way. Betharian Fields? they were suppose to be a resource worth to fight for. They are nothing. If it surprise you that they are still in the game you will see my point
It seems that one reason for constant warfare is that tall playstyles don't work well. Thus, you simply can't stay within your borders and still get enough points for victory.
I don't know, in my game i usually take just my initial sector, 3-4 jumps away from my homeworld, and leave the rest alone unless there is a convenient defense point or something i want. How i then manage my economy with 5 planets at most and just a few systems? Tributaries. I have say it a lot, and i will say it a lot more. One of the changes that most called my attention back when megacorp and the new economy system was out, was that you no longer needed to unlock the domination tree to have tributaries. I quickly realize the change was an economical patch. You can't make you economy work. You need energy and minerals, then you need alloys and consumer goods, then you need crystals, gases and motes. You keep needing more and more to sustain your economy. So players were out to conquer and get that resources, then they need pops to harvest them, then they need specialist to produce them, then they repeat the cicle. You need resources to conquer the galaxy and you need to conquer the galaxy to get resources. Me? I just seat on my little sector and make 3-4 empires my tributaries. I got all the energy and minerals i need. I sell the mineral surplus to get more energy and use the energy surplus to buy all the resources i need
With five worlds i got everything, while the powergamers comply about the micromanagement of 200 planets and their barely balanced economy. My method may or may not be the best, but i rather think it's the fault of those powergamers that want to have the maximum advantage how the game may look like only dedicated to war. For that they are dedicated to war is that they think there is no other way. The problem of the economy is the upkeep, the best of tributaries is that they are free economy
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