Favours are interesting, but they don't really tie in to a lot of game systems. Here are some ideas of where else they could be integrated into:
- Remove non-hostile AI claims against your territory - friendly AIs just never relinquish their claims on you. Favours could get them to wipe out some claims.
- 1 favour for 1 claim
- Either the AI picks which ones it wants to remove (e.g. oldest first),
- or let players specify (this could work against enemies too, so if you and an Ally both have claims on a 3rd nation's system, you could get them to clear their claims for a favour, instead of you adding another claim on top)
- Postpone integration as a vassal ("Agreement of Self Governance")
- 1 favour postpones an in-progress integration by X years
- (or is used to sign an agreement with your liege that they wont integrate you for X years, scaling with number of favours used)
- E.g. 1 favour = 1-2 years postponed integration.
- 1 favour postpones an in-progress integration by X years
- Convince 3rd parties to join/vote against wars for favours. Right now AIs cant be persuaded to join a war at all, either they're all in, or they are not.
- This could be applicable to both federation war votes and votes outside of federations.
- Convince a war leader to white peace. Sometimes you get dragged in to a war and cannot get out of it, locking you out of other diplomatic choices.
- Add a vote system for white peacing when there are multiple factions on a side.
- So all war participants on your side can vote Yes or No to white peacing out, when the enemy would accept it. With yes/no scaling with diplomatic weight.
- Favours can then be used to bias AIs towards agreeing to /rejecting making a white peace offer.
- Add a vote system for white peacing when there are multiple factions on a side.
- Let us (And AIs) not honour defensive pacts/independence guarantees. BUT at the same time, if you choose to honour a defensive pact/independence guarantee/support independence (e.g. for protectorates), you will gain favours from the nation you supported.
- They will owe you for honouring an agreement, rather than forcing you to always honour agreements.
- Breaking a defensive pact/independence guarantee would add a "Dishonourable" national modifier making militarist pops angry.
- Fallen empires that like you (e.g. due to events) could "gift" you favours,
- These FE favours could exclusively be traded back to them for resources, effectively turning them in to coupons for "good" behaviour.
- For loyal vassals that we have envoys with, we could use favours to "obligate" them to change their internal policies. e.g. banning slavery for X coupons.
- Tell a megacorp to found branch offices on planet X within Y years for Z favours ("Foreign direct investment deal"). Sometimes AI MCs just will not put branch offices down, a deal like this could make a BO a priority/ make the AI set aside a special EC reserve for founding the branch office.
- (provided you have a commercial pact / pop count on planet X is high enough to permit it)
- Your favours are only awarded to them once they found the branch office, not on signing the deal.
- Convince AIs to abstain from an on-going vote in the GC for X favours
- provided that if that vote passed, it would not leave them in-breach, if it would, they'd always reject your favour/abstain offer.
- Convince AIs to retract their proposal from the GC queue for X favours
- provided it isn't already in the, say, top 3 positions of the queue already.
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