Introducing a 'air support' count during ground invasion that represents the availability of strike craft on both sides.
Aerial Superiority: Every turn, air support will attack the enemy air support as well as dealing minor damage to all enemy armies. When one side has no air support left, all their armies will deal decreased damage while taking significantly increased incoming damage from air support.
Defensive buildings on the planet can cause direct damage to invading air support every combat turn.
Health and damage of the air support increases with the number of hangar ships in orbit vs the number of defensive buildings on the planet.
Damage should be capped depending on planetary deployment limits - the fewer troops can deploy at once the fewer planes can bombard them.
Aerial Superiority: Every turn, air support will attack the enemy air support as well as dealing minor damage to all enemy armies. When one side has no air support left, all their armies will deal decreased damage while taking significantly increased incoming damage from air support.
Defensive buildings on the planet can cause direct damage to invading air support every combat turn.
Health and damage of the air support increases with the number of hangar ships in orbit vs the number of defensive buildings on the planet.
Damage should be capped depending on planetary deployment limits - the fewer troops can deploy at once the fewer planes can bombard them.
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