My grudge with the stereotype of 'big ship = slow' despite space having now medium creating friction, and thus the only thing relating to speed should be thrust vs. weight (with bigger engines being generally more efficient than smaller engines) aside...Thoughts?
I feel like speed should be adjusted and trade protection values tweaked too. I know its minor since trade protecting with ships is a niche aspect, but it always bugged me that corvettes were the most efficient ship for the job, as opposed to destroyers and cruisers (which typically performed that role). I also feel like cruisers with dual afterburners should be the fastest ship in the game (followed by corvettes with afterburner), and perhaps the Afterburner auxilery boosting trade protection as well to allow a natural 'light cruiser' design?
A more complicated system would be too adopt a sort of Man the Guns fleet mission system from HoI4. Allowing cruisers to function as first response, and Battleships to be set on fleet in being to reinforce those quicker ships that are there to tie up the enemy. But this flounders with Stellaris' current mechanics and would be an immense overhaul just for some flavor.
Simple solution?
Push corvette towards missile boat (it already does that well), push destroyer towards picket (it already does that well enough, there's just more efficient, e.g. carrier, options), push cruiser towards 'tank' (think 1.8 meta, cruisers being the front line ships that take the beating and limp away), push battleships towards the big guns or carriers in the back.
Could probably have it done by battleships having less armor/shield slots for their size, or tweak tracking and dodging effectiveness. Carriers would have to stop being some of the best pd ships against missiles/torpedoes to give destroyers that role.
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