I started off trying to understand why Evasion (not even "effective Evasion") is hard-capped at 90%. Mostly this impacts Corvettes, as only the most specialized of late-game Destroyers can reach the current cap otherwise, but a Corvette (base 60% Evasion) can reach the cap with nothing more than basic tech improvements to computers and thrusters (Sapient Computer +25%, Impulse Thrusters flat +15). It didn't seem right to me that Corvettes could only improve their Evasion by half while all the other classes could improve by leaps and bounds (base 35% Evasion for Destroyers, 10% for Cruisers, 5% for Battleships and Titans, and 2% for Colossi).
But why was this important? For one, I was trying to justify including Destroyers (and to a lesser extent Cruisers) in otherwise mono BB fleets (with or without Titan support). I was seeing reports where Battleships, using only L-slot weapons, were nearly or just as effective as Destroyers using S-slots in staving off Corvette attacks - certainly well enough while still being useful against other capital ships. But wait - I thought L-slots were intended to be horrible at attacking high Evasion ships. They are if you look at bonuses as only being multipliers against a base rating; even a 100% bonus against a base Tracking rating of 5% should only make the effective Tracking 10%, right?
That's not always the case, though - some bonuses simply increase the rating by their value. For example, sensors offer a flat bonus to Tracking, unweighted by either ship class or weapon slot size. Tachyon Sensors offer +20 to Tracking - that's a 40% increase against the base Tracking for most S-slot weapons, but a 400% increase for most L-slots. Should these types of bonuses be percent multipliers instead (e.g., +40% Tracking is +20 for S-slot Mass Driver, +12 for M, +2 for L) or at least weighted flat bonuses (e.g., +20 for S-slots is +10 for M, +5 for L)?
(More importantly, am I just misreading the charts, in Stellaris or on the Wiki?)
Combining my initial concern about capped Evasion with the latter one about bonuses in general, I would look to change the rules around "effective Accuracy" as follows:
One area where there could be issues with these proposed changes is the Accuracy stat. Right now, Accuracy still caps at 100% because - in its basic form - you can't be more than 100% on target, and the normal aspect of accuracy in shooting at a moving target is already covered by Tracking, so there's nothing else that improved Accuracy can counter to justify it being above 100% to start. This is especially important for L-slot and larger weapons that can't improve Tracking well, because of their low base value, but could still get great improvement to effective Accuracy with bonuses against their high base Accuracy.
Perhaps diminishing returns for overflow Accuracy (2:1 or 3:1)? If a weapon has overflow to its Accuracy stat, which would lead to situations where the "Accuracy minus effective Evasion" equation comes up greater than 100%, could there be a small proportional damage bonus applied, representing precision firing at vulnerable spots, rather than just "center mass"? Would that favor high-Accuracy/low-Tracking (L/X-slot) builds too much? Could overflow Tracking (beyond what is necessary to counter Evasion) have a similar diminishing returns bonus (e.g., "extended lock-on")?
But why was this important? For one, I was trying to justify including Destroyers (and to a lesser extent Cruisers) in otherwise mono BB fleets (with or without Titan support). I was seeing reports where Battleships, using only L-slot weapons, were nearly or just as effective as Destroyers using S-slots in staving off Corvette attacks - certainly well enough while still being useful against other capital ships. But wait - I thought L-slots were intended to be horrible at attacking high Evasion ships. They are if you look at bonuses as only being multipliers against a base rating; even a 100% bonus against a base Tracking rating of 5% should only make the effective Tracking 10%, right?
That's not always the case, though - some bonuses simply increase the rating by their value. For example, sensors offer a flat bonus to Tracking, unweighted by either ship class or weapon slot size. Tachyon Sensors offer +20 to Tracking - that's a 40% increase against the base Tracking for most S-slot weapons, but a 400% increase for most L-slots. Should these types of bonuses be percent multipliers instead (e.g., +40% Tracking is +20 for S-slot Mass Driver, +12 for M, +2 for L) or at least weighted flat bonuses (e.g., +20 for S-slots is +10 for M, +5 for L)?
(More importantly, am I just misreading the charts, in Stellaris or on the Wiki?)
Combining my initial concern about capped Evasion with the latter one about bonuses in general, I would look to change the rules around "effective Accuracy" as follows:
- Tracking and Evasion can each generate a rating greater than 100% before the "effective Accuracy" equation starts (for now, Accuracy still caps at 100%)
- Evasion minus Tracking is still "effective Evasion", with a minimum value of 0%, but no cap on max value
- Accuracy minus "effective Evasion" is still "effective Accuracy", with a maximum value of 100% and a minimum value of 0%
One area where there could be issues with these proposed changes is the Accuracy stat. Right now, Accuracy still caps at 100% because - in its basic form - you can't be more than 100% on target, and the normal aspect of accuracy in shooting at a moving target is already covered by Tracking, so there's nothing else that improved Accuracy can counter to justify it being above 100% to start. This is especially important for L-slot and larger weapons that can't improve Tracking well, because of their low base value, but could still get great improvement to effective Accuracy with bonuses against their high base Accuracy.
Perhaps diminishing returns for overflow Accuracy (2:1 or 3:1)? If a weapon has overflow to its Accuracy stat, which would lead to situations where the "Accuracy minus effective Evasion" equation comes up greater than 100%, could there be a small proportional damage bonus applied, representing precision firing at vulnerable spots, rather than just "center mass"? Would that favor high-Accuracy/low-Tracking (L/X-slot) builds too much? Could overflow Tracking (beyond what is necessary to counter Evasion) have a similar diminishing returns bonus (e.g., "extended lock-on")?
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