Here's an example of what i've changed for Nebulae:
You can influence the number, size and (random) closeness of nebulae, In the above example I've ended up with a galaxy absolutely packed with nebulae in the south and eastern sections. Exposing this as a set of variables would let people increase (or disable it! as nebulae can be annoying with low intel) nebulae in their galaxies.
Other interesting properties include:
Slightly separate - a single player-only setting could be based on the distance trigger (stellaris can measure the distance to the core/rim of the galaxy in % terms) to let players always spawn, say 0% (near the core) 50% (near the middle) or 90% (near the rim) of the galaxy, or at a random distance from the core (as is now). This could probably work in MP too, if handled right, though I've read the game does have a few quirks when initially creating nations in map-gen.
Can this all be done with modding? yes. but it's quite a hassle, and it'd be nice to have more randomisable properties - such as the
Code:
num_nebulas = 12 #10
nebula_size = 180 #60
nebula_min_dist = 50 #200
#=vanilla value for Huge galaxy
You can influence the number, size and (random) closeness of nebulae, In the above example I've ended up with a galaxy absolutely packed with nebulae in the south and eastern sections. Exposing this as a set of variables would let people increase (or disable it! as nebulae can be annoying with low intel) nebulae in their galaxies.
Other interesting properties include:
Which lets you get some monstrously long lanes in some generations (usually on ring or 4 arm galaxies, when overall density is reduced). There are also some properties for the #HL connections within a constellation (e.g. the clump of stars you start in) and for cluster spacing (a large chunk of stars, ~1/6 the galaxy) and intra-arm gaps, but I'm not sure quite how they work - yet.max_hyperlane_distance = 75 #50
Which look at filling in the core, or shrinking it.core_radius_perc = 0.25 # Core radius is 30% of the galaxy radius
num_stars_core_perc = 0 # Number of stars in core
Slightly separate - a single player-only setting could be based on the distance trigger (stellaris can measure the distance to the core/rim of the galaxy in % terms) to let players always spawn, say 0% (near the core) 50% (near the middle) or 90% (near the rim) of the galaxy, or at a random distance from the core (as is now). This could probably work in MP too, if handled right, though I've read the game does have a few quirks when initially creating nations in map-gen.
Can this all be done with modding? yes. but it's quite a hassle, and it'd be nice to have more randomisable properties - such as the
- option to force all starting planets (excl homeworlds) to be continental, gaian, or some other planet type
- influence the spawn rates of certain planets (so whilst you might have the game set to 1x habitable worlds, you could then make it more likely for wet worlds to appear, vs other types on game start), or
- influence the relative starting power/size of advanced empires and FEs (so some could block off more of the map, others could be one-system powerhouses) - this is currently handled via scripts I think.
- Sliders for The number of orbital deposits in the galaxy (making Energy / mineral / "science" / Trade / strategic deposits more or less common - either all in one slider, or all independently, with a random toggle too, so some galaxies could be rife with orbital mineral and trade deposits, but no energy ones)
- And the size of each deposit (so size 1 -2 is more common, or less common than 2-3 or 4-5 etc)
- Or checkboxes to only spawn deposits of X resource inside / outside of nebulae or nearer /further from the galactic core (Some of this should be possible by hooking in to cluster logic, as resources worked like this in older versions, with zro only appearing in nebulae).
- Sliders for The relative weights of energy, mineral and food deposits on planets (similar logic to above - some galaxies could be food starved, naturally, forcing you to adapt)
- This could all be set either on a "galaxy-wide basis" or on a "Per-arm" basis (if using 2 / 4 arm galaxies) - though the galaxy setup UI would need an overhaul for this, with expandable menus - so one arm could be food rich, the other could be science rich, for example.
- All empires could have a setting to spawn in just one or the other arm too(sort of like clustered starts, but less murky).
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