Stellaris - [3.0.3 beta] [but this has possibly been a bug for a lot longer] [modding] Pop_factions : unique = yes / no does not work

  • We will be taking the forums down for scheduled maintenance on Wednesday, December 1st 2021 at 8:00 CST / 14:00 UTC for a few hours.


43 Badges
Apr 7, 2018
  • Cities: Skylines - Green Cities
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Ancient Relics
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Cities: Skylines Industries
  • Imperator: Rome Deluxe Edition
  • Pillars of Eternity
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Stellaris: Necroids
  • Crusader Kings III
  • War of the Roses
  • Cities: Skylines
  • Stellaris: Federations
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Lithoids
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Stellaris
  • Cities: Skylines Deluxe Edition
  • Sword of the Stars II
  • March of the Eagles
  • Darkest Hour
[3.0.3 beta] [but this has possibly been a bug for a lot longer] [modding] Pop_factions : unique = yes / no does not work

Game Version
3.0.3 beta

What version do you use?

What expansions do you have installed?

Do you have mods enabled?

Yes - there really needs to be a "this is a modding bug" option.

Please explain your issue is in as much detail as possible.
The following does not work
sector_separatists = {
    election_header = "GFX_faction_header_red"    # For demo elections.
    guiding_ethic = ethic_militarist            # Flavour text only I think.

    unique = no            # Multiple can(no)/cant (yes) appear. ### no = BROKEN?? ###
    support_multiplier = 1    # Constant on support equation.

unique is a boolean that is supposed to let you have multiple of the same faction spawn. But I dont think it works. I've set a ton of restrictions (like a faction is "permitted" to spawn if youre a spiritualist AND you live on the same planet as an existing member) which should force the game to consider spawning a second spiritualist faction, to satisfy other pops. [ive tried about 20 other combinations and rules too] but it just does not seem to work no matter what I try.

I also see this has been an issue as far back, potentially, as 2.2. based on this post here.

Steps to reproduce the issue.
try playing with the unique = <yes/no> setting and see if you can get it to spawn 2+ of the same faction (either use one of the vanilla factions, or make a dummy one for testing).

Upload Attachment
File(s) attached


  • Capture.PNG
    93,9 KB · Views: 0
Last edited: