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This time I agree with Delex. Those subs can be lucky if they have 10% effectiveness.

Well the hard-hitting combat effectiveness of Laurence's subs is minimal, to be honest. We had that one lucky strike where they managed to sink a bunch of carriers, but we think that was only because there was a blizzard in the sea province at that time and hence, US carriers were unable to fire allowing the subs to come into range and deal heavy damage. Under normal circumstances, the subs aren't close enough to fire (indicated by the crossed out cannon symbol you see) and hence, they don't deal any damage.

However, and this is why we use them, it is also very hard to damage them for the US. We found out that the more we stack into a province, the more US firepower is dispersed, stalling US fleets and hindering their movements while the subs take minimal damage. This allows us to 'freeze' US fleets in a province temporarily while our Airforce deals death and destruction. In fact, we should give you guys an overview of our most frequently used tactics to help you understand how we play.

CHANNEL PACT STRATEGY

Land:

Laurence:
Anvil/Pierce/Repeat Doctrine : Large groups of armies (10+ div) with high veterancy are used as 'Anvils' to push back all enemies from adjacent provinces without actually moving the army. The hammers bash out all opposing forces, all along the front, after which normal armies occupy the provinces. Afterwards; the hammers move one province and repeat the process. Anvil - Pierce - Repeat

Zero-Defense Doctrine : (As seen in RTCB) Concentrating on several highly mobile Hammer armies (mostly Panzers with SP art), piercing deep into enemy territory, forming pockets and encirclements, and hunting down the VPs.
In this doctrine not much attention is being spent on the defense, hence the name.

Blitzkrieg : Do I need to say more?

Vincent:
Treshold/harassment doctrine : In reality, UK Land forces are greatly inferior to German ones, relying mostly on German tanks and equipment sold to us in exchange for British carriers and battleships. Hence, the Army has little real striking power and is mostly used for defence. Our Royal Marines, however, are heavily researched and technologically superior forces, and were vital to every British conflict from '37 (Indonesian Crisis) onwards. My tactic is to develop a static moving line to hold most of the enemy's forces, while I use my naval superiority to rapidly open up multiple fronts near the coasts of a nation, attack, retreat, use rapid-moving raiders to weaken IC and eventually; break the treshold of the enemy and overrun him.

Naval:

Laurence:
Stall/disperse Doctrine: Our fleets are highly inferior to US fleets, hence, our strategy attempts to avoid direct confrontation ('decisive battle') but rather stall and disperse US fleets, hindering their movements with subs, battleship fleets and other fleet combos that drag the fight on.

Vincent:
Armour Train Doctrine: After the Blitz, it became clear to us that the US would have naval superiority from then on. Hence, I shifted my doctrine from Direct Confrontation to Armour Train. In the first; I try and destroy as much fleets as possible, in the second I try to avoid conflict and use my warfleets to escort vital transports and hunt down subs.

Air:
Total Domination Doctrine: Our air strategy from '45 onwards consists of concentrating heavy resources into developing and maintaining our aerial superiority over the AOF in the wars to come. I focus on STR/INT for carpet bombing, while Laurence uses TAC/INT for army support aviation.


As you can see, our strategies are radically different, yet out potential for world conquest thus the greater :D
 
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Zero-Defense will rule the World. \o
 
Reader's Group has been updated with a picture of the current for-fun game me and Laurence are playing as the Axis :D

-Vincent
 
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navalbombing.jpg

British bombers dodge AA fire as they approach the USS Constellation​

The superiority of the RAF and Luftwaffe proved to be the only thing capable of staving off a crushing offensive alike the Blitz, as British and German bombers flew night an day wreaking havoc upon US carriers.

uslosesshipstobombing.jpg


moreubootlosses.jpg

After two more weeks of heavy defeats for the Kriegsmarine, both De Nil and Van Geyte flew to La Coruna for a crisis meeting of the Channel Pact Joint Atlantic Front.


-----------​

Chapter 17: The Birth of the Channel Pact starts next post, which will shed some light into the backstory of our most peculiar main characters :D

That said, is anyone sharing my sentiment that I miss the USSR? The world feels so... empty without it's reassuring warm redness in the East.

-Vincent
 
¿Crisis meeting in La Coruña? Good moment for an assassination attempt.
 
In all my games in KR, Soviets only apeared Twice. One in the Civil War, which the lost, and one By Events, in which I was Anexed. :)
.
Tip, do NOT play as United Baltic Ducky and go for Germanizantion.
 
Christ I hope the US survives :D
 
Total and Unconditional AoF surrender. that is all
 
AoF? Have I missed something?
 
More like Alliance of the Foolish. :D
 
Maybye this has been asked before, but could you upload your game files (not the save games) so that we all could enjoy playing as the Channel Pact?
Please? :)
 
They will never do this no matter how much we cry :(

if I get the chance I swear to GOD I will unleash my Blitz on the US!

Yeah, that savegame. We already have one ready for distribution, problem is it isn't working too well on all DD versions we're testing it on (this would force us to upload Moomsday as a whole) so we're going to see what happens. Problem is me and Laurence are just juggling a lot of projects right now
(Right now I'm designing websites for a community project, logos for a youth movement, flyers and posters for a party, a logo for a new ska band in town, tearing through excessive schoolwork and updating/writing The Channel Pact, while Laurence spends 1/3rd of his waking hours on trains and busses and the other 2 on schoolwork :D) which often means we push low priority projects (like the save) all the way back. Remind us next weekend, and we'll try to set it up then.

Cheers,
Vince
 
Yeah, that savegame. We already have one ready for distribution, problem is it isn't working too well on all DD versions we're testing it on (this would force us to upload Moomsday as a whole) so we're going to see what happens. Problem is me and Laurence are just juggling a lot of projects right now
(Right now I'm designing websites for a community project, logos for a youth movement, flyers and posters for a party, a logo for a new ska band in town, tearing through excessive schoolwork and updating/writing The Channel Pact, while Laurence spends 1/3rd of his waking hours on trains and busses and the other 2 on schoolwork :D) which often means we push low priority projects (like the save) all the way back. Remind us next weekend, and we'll try to set it up then.

Cheers,
Vince

OH TRP, you're so dedicated to your fans. this is why we love you so.

btw, america lives.
 
Channel Pact looks in a spot of bother :(

Mabye an amphibious landing in Chile or something could force the Americans to move their focus away from your navies.
 
Screw Chile, America Lives! Never will she fall! MUAHAHAHAH!
 
Screw America, only Brazil will Remain!
 
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