It’s Friday again! Time for another developer diary (and the traditional Friday beers of course
Last week I talked a little about what we’ve done with the tribes and the map of North America. This week I’m going to talk a little bit about what you can do with them.
One of the central ideas of Europa Universalis has been that you can take on the role of any country in the world. However, we are making a game that covers a specific 400+ years of history - a time when some nations, mostly European, leapt from feudal states to early modern proto-industrial, states, and that, in the process, formed empires that spanned the globe. It’s not surprising that when you want to squeeze all the nations in the world into this model you have to make a few compromises. One of those big compromises is that while you can play as any country in the world, some of them are much less fun to play than others. However, expansions allow us to take another look on these things and try to address them. This is not new to Europa Universalis IV – the Divine Wind expansion for Europa Universalis III let us try some new things with major Asian countries, for example.