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    by Published on 16-12-2014 16:11
    Categories:
    1. Crusader Kings

    New Expansion and Free Patch v2.3 Launches Today

    STOCKHOLM – December 16, 2014 – Come all ye lost and prodigal rulers! Hearken unto what I say! Whatever path you are on can be changed, and whatever failings you have can be remedied. Close study, wise decisions and good counsel can help you transform yourself. Choose a new Way of Life!

    Paradox Interactive and Paradox Development Studio today announced that Crusader Kings II: Way of Life can now be purchased on digital storefronts worldwide. Way of Life, the latest expansion for the critically acclaimed strategy franchise, is available for $7.99 and is compatible with Windows, Mac, and Linux platforms.

    Get a glimpse at the new Way of Life trailer here:


    ...
    by Published on 10-12-2014 16:19
    Categories:
    1. Crusader Kings
    2. Dev diaries
    Article Preview

    Hi everyone!

    I’m Tobias Bodlund, Scripter on the Crusader Kings II team, and I’d like to wish you all welcome to the Way of Life dev diary.

    With this being a rather small expansion compared to most and release being less than one week away now, we will only have this one dev diary for Way of Life. So sit back and enjoy!

    The scope for this expansion is not about opening a new period in history or new areas to conquer - rather, it’s about going deeper into the characters’ personal pursuits and how they navigate (or manipulate) relationships with other characters.

    When designing this expansion, we also wanted to allow the players to choose to some degree what direction their characters will take on a personal level, without therefore locking them into a certain area of the game.

    The way we decided to do this is through a new concept called Focus. Focuses are the core concept of the Way of Life expansion. When you start your game, you will be able to choose a focus for your character, and this focus will affect the availability and frequency of certain types of events associated with that focus, as well as unlock certain decisions and actions that you can perform towards other characters.
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    by Published on 09-12-2014 19:31
    Categories:
    1. Crusader Kings
    Article Preview

    New Expansion Brings More Role-playing Options to Rulers Everywhere

    STOCKHOLM – December 9, 2014 – Paradox Interactive and Paradox Development Studio today announced that Crusader Kings II: Way of Life, the next expansion for the award winning strategy franchise, will be released on December 16th via digital storefronts worldwide. Way of Life will be available on PC, Mac, and Linux for $7.99.

    Way of Life delves into the role-playing aspects of Crusader Kings II, giving players the ability to fine-tune their methods of seduction and break ups, and also the ability to set a focus for your character that will influence the types of events that befall your character during their lifetime. Featuring hundreds of new events as well as over 20 new event pictures, Way of Life will give players control over their characters in ways never before available—for better, for worse, or for entertainment.
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    by Published on 09-12-2014 13:43
    Categories:
    1. Europa Universalis

    ###################
    # Free Features
    ###################
    - Trade fleets in the same node and on the same mission from the same country will now automatically merge. If either fleet is set to go home at war the merged fleet will also have this setting.
    - You can now play as released vassals in Ironman.
    - Implemented new system for Disasters, and moved the Peasants War, Internal Conflicts, Religious Turmoil, Counts Feud, War of the Roses, Liberalism & Revolution event chain to be disasters.
    - Added in 20 new achievements.
    - Added National Ideas for Sukhothai, Khmer, Shan States, Canada, Quebec, Mexico, Transylvania, Zaporozhye & Chinese States.
    - Added sets of dynamic historical events (DHEs) for Kilwa, Orissa & Kanem Bornu.
    - Expanded the dynamic historical events (DHEs) for Hungary, Ming, Austria, Poland, Venice & Netherlands.
    - Added a large set of flavor events for Steppe Nomads.
    - East Asian culture group renamed to Chinese, Han now divided into a number of smaller cultures.
    - Added Chinese Revolter nations based on new cultural division.
    - Added events for the creation of Sokoto.
    - Added Fulani Jihad Events.
    ...
    by Published on 08-12-2014 12:18
    Categories:
    1. Crusader Kings
    Article Preview



    ''Begin with a function of arbitrary complexity. Feed it values, "sense data". Then, take your result, square it, and feed it back into your original function, adding a new set of sense data. Continue to feed your results back into the original function ad infinitum. What do you have? The war score calculation for 1.9.'



    Tuesday, starting at 15:00CET at http://www.twitch.tv/paradoxinteractive


    Hello fellow map starers,

    Tuesday the 9th of December, we'll be showing off both the upcoming 1.9 patch for Europa Universalis IV & the feature presentation for ''Way of Life'', the upcoming expansion for Crusader Kings 2 that focuses on improving the role play elements of the game, deepening the social life of your rulers. The first segment should take around two hours followed the CK2 presentation.

    So join us Tuesday the 9th at 15:00cet for a three hour extravaganza.
    ...
    by Published on 05-12-2014 13:47
    Categories:
    1. Europa Universalis
    2. Dev diaries
    Article Preview

    Hello Paradoxians! As promised, here is another mini-DD for Patch 1.9. Today we'll be briefly going over the new Disasters system and the idea groups added in the patch.

    1.9 is an entirely free patch that is planned to be released sometime next week. As has been said previously, it is mainly a bugfixing patch, but we also threw in some extra free content because it is the holidays and we just like you all *that* much.

    Disasters

    Disasters are a new system that reworks the old 'major revolt' event chains such as War of the Roses, Peasants' War and Civil War. Previously these would have a starting event with certain conditions, such as the Peasants' War being able to start if you have low manpower and high overextension. The problem with these starting events is that the player did not know what caused them, and thus could not know what they did wrong or work to prevent them in the future without reading the actual event files or looking them up on a wiki. Furthermore, the event system in itself made them rather random, so that you could get a Peasants' War even if you were below 25% manpower for just a single month.
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    by Published on 04-12-2014 12:04
    Categories:
    1. Europa Universalis
    Article Preview



    ''Still can't come with a clever Alpha Centauri reference''




    Good day,

    Today, at 15:15cet we'll be bringing inWiz into the studio for a short showcase of the 1.9 Patch, the new Disaster System, and some of the new National Ideas that will be added in the patch. (No Matt's ideas didn't make it in again, sad times.) We'll also be celebrating some early Yuletide joy with the Christmas Calender that we have running this month.

    So join us this afternoon for all the EUIV and Christmas details.
    ...
    by Published on 02-12-2014 16:53

    What's included in the "The Paradoxian Order Value-Added Pack" ? https://www.paradoxplaza.com/the-paradoxian-order

    Hi everyone,

    For well over a decade, we’ve worked side by side to build one of the most engaging and dedicated communities on the Internet. It all started with the very first Europa Universalis game, and since then we’ve listened to intimate conversations and powerful feedback that the now over one million Paradoxians contribute to on a daily basis.* Paradoxians are the backbone of our company, whether you work at Paradox Interactive or are a part of the community, and together we will all contribute to shaping where our company is going over the next 10 years.

    Today, we are introducing The Paradoxian Order! And you are all inducted just by being a part of our community. The idea is to have a Paradox “club” of sorts where we aim to offer products and added value to all of you. This is still very much in BETA and will be developed over time, some things will be offered to all for free and some will be goods offered for sale (we’ve finally stocked our web shop with those Paradox T-shirts you’ve been asking us for!)
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    by Published on 01-12-2014 19:21
    Article Preview



    The Paradox Holiday Count Down starts today! Every day until December 24th (by crazy Swedish tradition) we'll be having special sales, holiday greetings and some surprises for you!

    Click the image, or this link, to check it out! ...
    by Published on 28-11-2014 16:53
    Categories:
    1. Europa Universalis
    2. Dev diaries

    Hello EU4 fans, I hope you're all having a nice Friday. Here in Paradox Towers we're hard at work on the 1.9 patch. 1.9 is mostly a bug fixing patch, but we're also throwing in a couple free features, so I thought I'd make a few 'mini dev diaries' to tell you about what new things you're getting. First out is 20 new achievements that we're adding in 1.9, mostly focusing on countries that currently don't have much in the ways of unique achievements.

    So without further ado, here are the new 1.9 achievements:
    ...
    by Published on 20-11-2014 13:03
    Categories:
    1. Hearts of Iron
    2. Dev diaries

    Meet the Tanks and Vehicles of World War II in a New Developer Diary Video

    STOCKHOLM — November 20, 2014 — Paradox Interactive and Paradox Development Studio today released a new developer diary video for Hearts of Iron IV, the upcoming World War II strategy game for Windows, Mac, and Linux PCs. The video features a visit to the “Arsenalen” museum of military vehicles in Sweden, where Hearts of Iron IV’s Project Lead, Dan Lind, invites eager commanders to join him on a tour of how different tanks were used to turn the tide of war – and how different nations pursued tactics of quality vs. quantity.

    This tour is connected to new game discussion and in-game footage as details about industry, war experience and vehicle production are revealed.

    The new video is available to watch now:

    ...
    by Published on 18-11-2014 10:03
    Categories:
    1. Dev diaries
    2. Cities: Skylines
    Article Preview


    A passenger ship arriving at a harbor.

    Each city needs to be connected to the outside world. The main reason for this is to allow industry to work with full efficiency, but also tourists use outside connections to travel to the city. There are many possibilities on how to get the best of your connections, so read on to find out more about importing and exporting goods, boosting your city attractiveness with monuments and luring in tourists to spend their hard-earned money in your commercial districts.
    ...
    by Published on 18-11-2014 07:18
    Article Preview


    Visit the Paradox Wikis

    As part of our continuing search to bring our players new services Paradox ...
    by Published on 11-11-2014 19:00
    Article Preview



    Discounts and In-game Bonuses Available with Pre-orders; New Content Debuts Thursday in Live Stream

    STOCKHOLM — November 11, 2014 — Paradox Interactive and Obsidian Entertainment today announced that Pillars of Eternity, the fan-funded role-playing game (RPG) inspired by classics of the genre, is now available to pre-order from digital distributors everywhere with a discount available for early purchasers. Pre-orders of the game will also include special in-game bonus items – while fans who backed the game on Kickstarter will receive these extras free of charge.

    Paradox and Obsidian have also announced that this week they plan to reveal a wide array of never-before-seen game content via a live stream, hosted by Josh Sawyer, Project Director for Pillars of Eternity, alongside popular gaming personality Jesse Cox. The live stream will air Thursday, November 13 at 1pm PST (22.00 CET) on the official Paradox Interactive Twitch channel: www.twitch.tv/paradoxinteractive
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    by Published on 07-11-2014 17:08
    Categories:
    1. Hearts of Iron
    2. Dev diaries
    Article Preview

    Hello!

    Welcome to the art portion of Hearts of iron 4(HOI4) dev diary series. This diary will focus on the visual aesthetics of the game and sexy graphic-stuff.
    My name is Joakim Larsen and Im a 3D artist working with the HOI4 team on giving players of HOI4 the most visual pleasure out of the game.

    Today we are happy to show some of the work we have done on the graphic side of HOI4. ...
    by Published on 04-11-2014 14:10
    Categories:
    1. Dev diaries
    2. Cities: Skylines
    Article Preview

    Once again we are back with yet another development diary for Cities: Skylines. This time we are going to get a glimpse of the public transport options in your future cities.

    If you want to refresh your memory about the previous dev diaries, check here: http://forum.paradoxplaza.com/forum/...-diary-archive

    Working on public transport in Cities: Skylines we wanted to offer a variety of choices for the players to set up their public transport network while still keeping in mind that Cities: Skylines is first and foremost a city builder game rather than a transport simulator. Our goal was to implement the feature in so that it would be easy to use, following in suit with the rest of the features while still being robust enough to make it interesting and strategically sound. The fans of Cities in Motion games had always wanted to build rail networks and airports to control the intercity traffic but the scope of those games was always within the city limits. However, with Cities: Skylines' goods transport and citizens moving in and out of the city, we felt that it was a good time to bring in the intercity traffic possibilities to public transport.
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    by Published on 31-10-2014 22:57
    Article Preview



    Happy Halloween Paradoxians!
    Celebrate the holidays by going medieval on some Raja's behind! Or maybe make yourself the world's dominating power in pumpin trade with the help of Wealth of Nations (if only pumpkins were a trade goods)!
    ...or maybe something entirely different will be to your liking! You should check out the featured deals in our webshop! We will continuously be haunting you with many good prices in there! New deals regularly, so check back from time to time!

    Spooky holiday wishes from all of us at Paradox Interactive and Paradox Development Studio!
    (Paradox support the cause of stepmother's agains fratercide - during holiday seasons, we should all give an extra thought to those less fortunate) ...
    by Published on 30-10-2014 17:39

    You Gotta Have Faith to Conquer the Most Detailed Map Ever

    STOCKHOLM — October 30, 2014— Paradox Interactive today released “Art of War,” a new expansion for the award-winning grand strategy game Europa Universalis IV, for Windows, Mac, and Linux PCs. In what could be the largest expansion DLC in Paradox history, Art of War includes a broad selection of updates and features for Europa Universalis IV starring the most detailed and historically accurate map in Paradox’s strategic titles to date. Hundreds of new provinces dot the globe as the masters of grand strategy cast their eye on new nations and history beyond Europe’s shores.

    Marvel at the size of Art of War by viewing the launch trailer:


    ...
    by Published on 28-10-2014 18:10
    Categories:
    1. Europa Universalis
    Article Preview


    ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤¤¤¤¤¤¤
    ¤ Paid Features from Art of War
    ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤¤¤¤¤¤¤

    - It's now possible to declare a "support rebels"-war against a country that you're supporting rebels in.
    - It's now possible to set an allied in war to prioritise sieging a specific province.
    - It's now possible to set the military focus for your subjects to be Aggressive, Supportive or None, which changes what tactics they will use during war.
    - You can now mothball fleets, which means they will cost less maintainance, but slowly detoriate in the port.
    - You can now designate your vassal into a march They will no longer pay tax to you and you can't annex them, but they will get bonuses in warfare.
    - It's now possible to use your subjects CB/Wargoals when declaring a war.
    - Units with names edited by player are now tagged as custom-named, and will take priority when merging.
    - Added Client States mechanics, where you can now create new custom vassals, decide their name, flag & color, and assign them territory as soon as you reach a certain tech level.
    - You can now sell ships to other nations.
    - It is now possible to transfer control of a province to someone you are allied with in a war.
    - Added peace option "Give up claims" that forces the enemy to give up all their claims on you.
    - Added peace option "War Reparations" that forces the enemy to pay a fraction of their income to you each month for 10 years.
    - Added the possibility to upgrade fleets in one click if you can afford it.
    - Garrisons can now sortie from their fortress against a besieging force.
    - Added the option to abandon your foreign cores for a one-time prestige cost.
    - Added abandon idea group functionality, where you can change your countries setup for the future.
    - You can now toggle your fleets to let your allies & subjects load armies on them.
    - The Holy Roman Empire now have a mechanics for internal religious wars, including leagues for Catholics and Protestants that fight over the faith of the Empire.
    - Implemented a new Unit Builder, where you can build entire new armies or fleets in one click.
    - Over 25 flavor events for playing in West Africa.
    - 50 events related to the Thirty Years War.
    ...
    by Published on 27-10-2014 17:16
    Categories:
    1. Europa Universalis
    2. Crusader Kings
    Article Preview



    Where ; http://www.twitch.tv/paradoxinteractive
    When ; 15:30cet
    What ; Crusader Kings II ; Dev's Play & Art of War features / Patch Notes & Live Q&A
    Who ; Martin, Project Lead / Jimmy, Code Monkey (his words, not mine) / Matt, Live Producer

    The wait is nearly over, the ''Art of War'' is almost here. To celebrate we'll have one more stream to show the final features that we haven't presented yet and ontop of that we'll be posting the full patch notes after we stop broadcasting. We're also bundling this with our weekly Dev's Play for Crusader Kings 2 making this a three hour extravaganza of Paradox Development Studio gaming.

    In addition to all of this we'll take the time to answer your questions regarding this expansion which we'll try to answer to the best of our abilities. So join us at 15:30cet at http://www.twitch.tv/paradoxinteractive
    ...