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    by Published on 22-10-2014 11:04
    Categories:
    1. Europa Universalis
    2. Dev diaries
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    Greetings Conquerors, Emperors, Popes and others!

    Today Wiz presented us with even more new Idea groups to be introduced with Art of War, and we learned about the new Finland, Albania, Polotsk and Perm!

    To read about these, please visit the following links: Finland, Albania, Perm, Polotsk
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    by Published on 21-10-2014 15:37
    Categories:
    1. Warlock Series

    Hextraordinary Hexpansion Hexplodes into Hexistence with New Campaign, Race, Mages, and Mac/Linux Support

    STOCKHOLM — October 21, 2014 — Paradox Interactive today announced that “Wrath of the Nagas,” the new expansion for Warlock 2 that’s loaded with serpentertainment, is available worldwide for Windows PC and, for the first time, Mac and Linux. Wrath of the Nagas, which adds a new race of slithering sorcerers to the turn-based strategy wargame from Ino-Co Plus, is now available for $14.99 from digital retailers worldwide. Including a new game campaign, a new race to play as (or against), and new in-game units, mages, and lords, Wrath of the Nagas can be enjoyed today by all players of Warlock 2 without any sort of hisssssterics.

    Check out the release trailer here;



    Wrath of the Nagas introduces the ancient Naga race to the worlds of Warlock 2 - a sinister people who have lurked outside the realm of Ardania since time immemorial, waiting for their chance to break back through the barriers and unmake reality. By purchasing the Wrath of the Nagas expansion, you have given them that chance. Way to go. Allow us to rattle off some of Wrath of the Nagas’ features:
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    by Published on 21-10-2014 15:36
    Categories:
    1. Dev diaries
    2. Cities in Motion
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    Hi dudes and dudettes! We are back with yet another development diary and this time we'll take a closer look at the various natural resources that are at your disposal when you are building the city of your dreams.

    You can check the previous dev diaries here: http://forum.paradoxplaza.com/forum/...-diary-archive!

    Natural resource types
    When we started to design how the maps would look like in Cities: Skylines and what they should have in them we came to the conclusion that rather than being just a stage where the player builds their city, the maps should have a more meaningful role. With the highways and railways crisscrossing the map and the water areas providing challenges for expanding cities, the natural resources work as a reward for expanding strategically throughout the map.
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    by Published on 20-10-2014 15:03  Number of Views: 1083 
    Categories:
    1. Dev diaries
    2. Runemaster
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    Time really flies by - have we really written 26 dev diaries? We have a lot more planned for our upcoming Tactical RPG Runemaster, and this week we'll talk about the most beautiful of worlds - Alfheim.

    The Races of Alfheim
    Alfheim is also known as Ljosalfheim. The first part, "ljosalf", means "Lightelf" and the second part, "heim", means home. So essentially the name means "home of the Lightelfs" and so this is the world they call home. Though the Lightelfs were the first to claim Alfheim as their home, the Trolls wander through the world in search of their lost goddess Fjorgyn and have a few permanent settlements here and there.
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    by Published on 17-10-2014 12:40
    Categories:
    1. Europa Universalis
    2. Dev diaries
    Article Preview

    Only a couple of weeks until Europa Universalis IV: Art of War comes out, so we’re down to the last little bits of information to pass out in Developer Diaries.

    The Revolution Target

    The French Revolution and, to a lesser extent revolutions in other nations, have always been a feature of Europa Universalis IV, but Art of War features considerable improvements in these mechanics. Now, in the second half of the 18th century any country in Europe, not only France, that ends up in a rough condition may experience a revolution and become the revolutionary target. Beyond the Revolutionary name and flag, this nation will receive significant bonuses and a large score boost, which can make it dangerous to push a country too far in the era of revolutions.



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    by Published on 16-10-2014 10:19
    Categories:
    1. Europa Universalis
    Article Preview



    Where ; http://www.twitch.tv/paradoxinteractive
    When ; 18:00cest
    What ; Art of War features / Patch Notes & Live Q&A
    Who ; Martin, Project Lead / Jimmy, Code Monkey (his words, not mine) / Matt, Live Producer

    Three weeks ago we sat down with Martin to discuss the first half of the Art of War features. Now it's time to show the game in it's full glory and present the remaining ones. Join Martin as he pulls in Jimmy onto the stream couch for the first time for a 30 year war fueled extravaganza tomorrow at 18:00cest.

    If you want to get an idea of what we'll be doing, feel free to watch the summary of the last presentation


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    by Published on 15-10-2014 12:44
    Categories:
    1. Magicka: Wizard Wars
    Article Preview



    One year! Time has flown! In order to celebrate this auspicious occasion we have given you all a gift of a special familiar skin. You can find it in the in-game store priced at 1 Gold Crown, it will be removed from the store next Wednesday. Additionally for our most veteran of veterans, the Founders Pack owners, we will in the near future give you all an extra little something. Watch this space!

    As a reminder, we will host a Reddit IAMA at 14:00 CEST today, likely running until 18:00 CEST or so. At 15:00 CEST we will host a live stream at twitch.tv/paradoxplaza I'll be trying to get as much of the team as possible to drop by and say "hi".
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    by Published on 14-10-2014 15:40

    Another century to play and greater customization in new expansion

    STOCKHOLM — October 14, 2014 — The Father of Europe leads the youngest expansion to Paradox Development Studio’s best-selling grand strategy game, Crusader Kings II. Charlemagne, the newest expansion to Crusader Kings II, is available now worldwide for Windows, Mac, and Linux PCs. This major expansion adds new story events, another hundred years of gameplay and long requested game features to the widely popular grand strategy game of dynastic politics and family rivalry.

    Charlemagne can be purchased from digital distributors everywhere for $14.99. New downloadable content (DLC) for Crusader Kings II is also available today, including the Dynasty Shields: Charlemagne collection, new portrait packs, and an e-book version of the medieval epic “Song of Roland.” Full details and purchase location can be found now at www.paradoxplaza.com/crusader-kings-ii-charlemagne.

    See the Dark Ages end and the medieval world arise in Charlemagne through a new trailer:

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    by Published on 13-10-2014 11:25
    Categories:
    1. Crusader Kings
    Article Preview




    Where ; http://www.twitch.tv/paradoxinteractive
    When ; 18:00cest
    What ; Charlemagne features and patch notes.
    Who ; Johan Lerström (Project Lead), Tobias Bodlund (History Guy / Scripter), Matt Hoving (Live Producer)

    With Charlemagne coming out tomorrow, we'd thought that we would sit down with the team, and talk about what exactly is in the patch and what is in the expansion. So join us tonight at 18:00cest on our Twitch channel. ...
    by Published on 10-10-2014 17:27
    Categories:
    1. Hearts of Iron
    2. Dev diaries
    Article Preview

    Hi everyone! It's time to start talking about how the naval aspects of the game are changing with Hearts of Iron IV. There are a lot of aspects of naval gameplay, so we will be splitting this up in several diaries. Strategic warfare and details on missions will be in later diaries. This one will focus on direct combat and the general idea.

    We had a few goals when designing naval mechanics for HOI4. We wanted it to both be able to handle the case of German surface raider ships relying on firepower and speed to tie up a large portion of the royal navy with a few ships like what happened early on in the war and the massive naval battles of the pacific between Japan and USA. We also wanted different ship types to be able to interact with each other and not make, say, convoy raiding a completely separate system.

    What makes naval action so different from land is that the position of everything is not precisely known. So just because you know there is a German ship in a sea zone doesn't mean you can find it before it leaves. ...
    by Published on 10-10-2014 13:58
    Categories:
    1. Europa Universalis
    2. Dev diaries

    Bigger Map, More Options, More History in Ambitious Add-On

    STOCKHOLM — October 10, 2014 — "I reply that since war is not a job at which any man can make an honorable living, it should be left entirely in the hands of princes or governors." – Machiavelli, Art of War, Book I.

    Paradox Interactive today announced that Art of War, the newest and largest expansion for the award-winning grand strategy game Europa Universalis IV, will be available worldwide on October 30, 2014. This, the fourth expansion to be released for Europa Universalis IV, adds a vast array of changes to the game at the fundamental level, including a dramatic overhaul to the game map itself.

    To mark this announcement, we have a new video dev diary, where Martin Anward who is Project Lead for Europa Universalis IV explains some of the new tools available to players as they march to war. Learn about new diplomatic options, the new powers of rebels and other notable changes.

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    by Published on 10-10-2014 11:26
    Categories:
    1. Europa Universalis
    2. Dev diaries
    Article Preview

    We’re back with the end of week Europa Universalis IV: Art of War dev diary with a bit more information on how we are tweaking war fighting, some big changes to big ideas and a look at Africa’s Maghreb region and how redrawing that map remakes the politics of the region.

    Sorties
    A new feature in Art of War is the ability to sortie the garrison of a province that is under siege. If a small, isolated army is besieging one of your high level fortresses, you can now attempt to break that siege by clicking the ‘Sortie’ button. This will create a new army out of the garrison of the fort, which will engage the enemy army besieging the province. At the end of the battle - win or lose - the sortieing army will return to their garrison duty, unless you misjudged badly and they were wiped out to the last man in which case the enemy gains control of the province as there is nobody left to defend it!
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    by Published on 08-10-2014 15:54
    Categories:
    1. Crusader Kings
    2. Dev diaries
    Article Preview

    Hello and Welcome to the last Dev Diary before the launch of Crusader Kings 2: Charlemagne, my name is Johan Lerström and I am the project lead on the team.

    Launch is fast approaching and we are very busy making the last changes and bugfixes before the release, but Im going to take a couple minutes to tell you a story of how half the map is now very different to play.

    We've always felt that large parts of the map, even in later start dates is poorly represented by our feudal system, while some parts of the map like the Muslims and Byzantium have gotten some extra features to represent how they differ from feudal Europe, the pagan areas have not gotten quite as much attention.
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    by Published on 08-10-2014 15:52
    Categories:
    1. Warlock Series
    Article Preview

    New content and Hexagonal Hexing Hexstasy Coming to Fantasy Wargame

    STOCKHOLM — October 8, 2014 — Warlock 2: The Exiled, the fantastical turn-based strategy wargame from Ino-Co Plus and Paradox Interactive will soon release its first expansion: “Wrath of the Nagas.” Featuring a new game mode centered around the new race of in-game creatures, a pair of new mages to lead that new race, and a new game campaign centered around that new race and their new mages, Wrath of the Nagas will add more magical mayhem to Warlock 2 than is probably safe. The new expansion will be available later this year on Windows PC from digital retailers worldwide, but only on this particular shard of Earth.
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    by Published on 07-10-2014 17:59
    Article Preview

    Hi there, you city builder aficionados! Once again it is the time for another exciting story from the pages of developer diaries. I am your humble host, Henkka, and I am here to talk about zoning. So, gather around by the fire and let your imagination fly...

    Oh, and in case you missed the previous entry to the dev diaries, here it is: Dev Diary 1: Roads.

    Basics of zoning (or "Why zoning instead of manually placing all buildings?")
    If the roads are the bones of the city, then the zones are the meat around the bones. Very early on in the development process it was clear that we wanted the game to feature a zoning tool instead of placing the myriad of the regular buildings manually. With zoning the player's job is to rule where the different types of buildings appear but it is the citizens' (that is the game's) job to actually move in and build the new houses, shops and factories, all according to the different needs of the city. The player can determine what the city requires and when by using the RCI indicator in the GUI.
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    by Published on 06-10-2014 14:58  Number of Views: 2179 
    Categories:
    1. Dev diaries
    2. Runemaster
    Article Preview

    Monday is usually not my favorite day of the week, but it gets a lot better when I remember that it is time to post a new dev diary for Runemaster! This week we'll have a whole post about the Darkelfs, inhabitants of Svartalfheim.

    Inspiration
    In Norse mythology there is a bit of confusion and disagreement regarding the Darkelfs. There are Dökkálfar, Svartalfs and Dwarfs, which some scholars interpret as being different names for the same race. While the Dökkálfar and Svartalfs are seldom mentioned, Dwarfs are referenced a lot more frequently. Both Dökkálfar and Svartalfs loosely translate to "Darkelfs", which is why we decided to use that name for the main race of Svartalfheim, which itself translates to "home of the Darkelfs".
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    by Published on 03-10-2014 16:30

    Release date set for Crusader Kings II expansion and other DLC

    STOCKHOLM — October 3, 2014 — “Charlemagne stubbornly did what he wanted and refused to listen to doctors, indeed he detested them, because they wanted to persuade him to stop eating roast meat, as was his wont, and to be content with boiled meat." - Einhard

    And who more stubbornly does what they want than Crusader Kings II players? In ten days you will have another century to beat into shape. New kingdoms, new characters, new events; Roland has sounded his horn and Charlemagne is coming.

    Paradox Interactive today revealed that “Charlemagne,” the newest expansion to the best-selling strategy game Crusader Kings II, is scheduled to release worldwide on Tuesday, October 14, 2014. Charlemagne adds new story events, the ability to create new kingdoms, and an additional century to play. The expansion also features game options to allow players to follow their progress in history with the inclusion of a new in-game “Chronicle” that highlights a dynasty’s conquests, marriages, and labors for the faith.

    The new video developer’s diary from the Crusader Kings II development team goes into some of the gameplay changes that await you.


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    by Published on 03-10-2014 09:23
    Categories:
    1. Europa Universalis
    2. Dev diaries
    Article Preview

    This is the Art of War developer diary you’ve all been waiting for. OK, that I’ve been waiting for.

    Historically, the Protestant Reformation and Catholic Counter-Reformation were major disruptions in the European system. But Europa Universalis has never really done justice to that history. We had some casus belli options, and incentives to change your state religion or convert heretical provinces. But the earth-shaking military and political consequences of the end of Catholic hegemony over Christendom still eluded our design.
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    by Published on 02-10-2014 19:19
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    Daily Deals Join with New Paradox Game Bundles for Savings on Fan Favorites

    STOCKHOLM – October 2, 2014 — It’s Steam Sale Weekend for Paradox, which means that some of our biggest hits will be sold for new low prices! Starting today and lasting through Sunday, October 5, 2014, a different game from Paradox will be available each day at steep discounts through Valve’s Steam platform.

    We’re starting the daily deals by offering Crusader Kings II for 75% off. Crusader Kings II recently hit the “one-million sold” landmark, so feel free to help us make it to the next million – even if you have to buy it for a friend.
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    by Published on 02-10-2014 18:00
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    Obsidian Entertainment and Paradox Interactive announced today that the highly anticipated
    fantasy role-playing game Pillars of Eternity, originally scheduled for release in late 2014, has
    been delayed until early 2015.

    Feedback through the beta process from those who backed Pillars of Eternity on Kickstarter
    has been extremely helpful. The development team are listening to the feedback and are
    incorporating changes to ensure fans absolutely get the best game possible. This short delay
    will allow Obsidian to produce the quality of game that they can be rightly proud of.
    ...