Didn't sleep long, so I'm here again briefly. I understand bugs are not fixed overnight. But as it is I still struggle to enjoy the game currently with some of the current new bugs:
Indentured Servants and
Unemployed Pops Demotion. I suppose I could play a slaveless empire, but I wanted to do that after my Ork campaign.
Honestly didn't think of PDXCon. PDXCon is soon right? I bet a Decision Maker has made folks tight-lipped on anything significant really so that it's saved for a PDXCon "Announcement" to try to increase the activity there. I respect the basic business sense, as I suspect it will indeed influence some to tune into it just hoping for that announcement. I won't be. So I'll just have to wait until after this event in order to have a less limited engagement with staff here with "soon, in the works, we can't disclose yet". Again, I get it. You're just doing your job.
But I'll at least post what I already had typed out. Don't feel like you need to respond.
Believe me, us in QA have a lot of attention focused on balance and
raising our concerns to design team (in particular
@Eladrin).
You may be raising your concerns, but are they actually listening to them? Time will tell.
That said, some imbalance in intentional.
I can understand some imbalance being intentional. But,
@Eladrin @grekulf @Obidobi @DecisionMaker....is it really intentional that Synth path is SS tier, while Psi/Bio is Aish tier? Or certain Origins are clearly in the Dumpster tiers? Is that intentional? Do you want to remove meaningful decision making from the player, especially when they play on higher difficulties or multiplayer?
Agreed, seems pointless to spend time running games in observer mode to highlight AI shortcomings with save games, when there is no action on said reports during a beta.
The information provided has been and is still being used
but it's a big task and work is ongoing.
More transparency on what is discarded/accepted/agreed upon/in the works would help alleviate these perceptions.
I find it intensely amusing that this keeps being brought up when the last quarterly report was for a quarter that didn't have many releases in it (Nemesis was Q2 not Q1)
I suspect that trying to appeal to them to 'just make more profit' will encourage bean counter behavior that terrible companies subscribe to, Such as a focus of new content over polished/quality content, because people (even those unhappy with the changes/decisions in a game/company) will still buy it. Free patches/bug fixes don't really make Paradox money as say, a DLC. Though it certainly does retain current folks.
Ah s**t, here we go again... Time to get "excited" for next DLC i suppose.
Demonstrates my point above. Some will still just buy the DLC (which is 100% their choice).