Welp, I was right. Instead of addressing the problems with the new pop growth system they stuck on the sliders from the beta and called it a day. Now we have yet another broken feature that is here to stay.
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There are a lot of reasons why people dislike the new growth system, but none of them are because we don't understand it. It's the opposite, actually: We don't like it because we understand it.I know the new growth system has been unpopular, but so much of that is because the effects are misunderstood.
There is no "growth at the empire level". That's just not a thing. Planets grow pops, as they always have.I wish there would have been some work put into the UI to better show growth rate at the empire level or something similar so people had something to look at that wasn't the number of months a single planet takes to grow a pop. That's a horrible representation of how growth functions now, but that's what 90% of upset players seem to focus on.
From what I've seen the people who *do* like it are those who don't understand it. So if you made it clearer it would ironically make it more despised instead of ignored.There are a lot of reasons why people dislike the new growth system, but none of them are because we don't understand it. It's the opposite, actually: We don't like it because we understand it.
I'm just going to have to march my way over to Sweden, join the dev team, and fix it myself.
Try my mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=2484702578Did I miss it or did you not fix energy production bonus traits getting lower weight for energy production jobs?
Plz reduce that to 2 or 1 year. It doesn't take 5 years to build one district/building.
Makes me wish I could do remote work. I'm a C# dev, but I live in the USA.We’ve got a number of positions open currently. That would fall under the remit of the content designer role.
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Makes me wish I could do remote work. I'm a C# dev, but I live in the USA.
Until they get deported for the previous company failing to update documentation, anyway. OK, so it was a singular example.Typically Paradox does offer assistance with relocation for international hires if that helps![]()
We’ve got a number of positions open currently. That would fall under the remit of the content designer role.
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The AI struggling with research is a highlighted issue we're still working on. So we're shoring up it's ability to maintain its basic economy so it's got a firmer base to work with when it comes to research.
Work continues, we just didn't find a robust solution to boost its research in time for this patch.
You can be frustrated, but the job isn't half baked. AI work is just incremental by nature.
Alright.
But if we get a DD hiatus for six months, and then the first DD back is "Announcing our Next DLC: Space Golf" or something, then I'm going to tell everyone that I told them so.
Any plans on running OpenAI kind of AI to make players completely miserable? I know that game has lots of variables but still.The AI struggling with research is a highlighted issue we're still working on. So we're shoring up it's ability to maintain its basic economy so it's got a firmer base to work with when it comes to research.
Work continues, we just didn't find a robust solution to boost its research in time for this patch.
You can be frustrated, but the job isn't half baked. AI work is just incremental by nature.