I understand, and a year ago I would have agreed with you. There is a proper balance. There was a time in Stellaris history where it felt like deadlines were so hard that things got released in whatever state they were in, regardless of how severe the bugs were. That's not the case now though, 3.0.1 came out the most polished and major bug free as any release for the game so far. So the fact the major issues now boil down to balance issues and AI tweaks (that are easily moddable and therefore fixable by the player for their playstyle in the meantime) means those deadlines are back in the reasonable category.
Like I said in Stellaris history there are times when you would have been 100% right that hiding behind "sorry we had a deadline to ship" would have been absolutely unacceptable, and I said as much on these forums during those times, but I just think this situation is much different. And the improvements we've seen in terms of development, QA and communication for this update cycle leave me very optimistic moving forward. But certainly the threshold from acceptable to unacceptable is a personal opinion, so neither of us is truly wrong in that regard.