So, I guess, that they get some sort of gladiators, but I don't really know, why they have alloys as upkeep since the other jobs have either nothing or increased needs of what's considered as consumer-goods or minerals (aka the minerals, which are actually a part of the actual upkeep of the respective buildings to produce alloys or consumer-goods). I'm also not really a fan of the production-structure, that some jobs produce multiple stuff: I'm fine with multiple inputs, but a single job, like this "duelist", doesn't have to produce unity AND amnesties AND nava-capacity. It's no crime to specialize them: 1 job - 1 output. By the way, the tool-tip is incomplete since I don't know how many unity, amnesties and naval-capacity this "duelist" will produce.