• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

ZomgK3tchup

Into the Future
128 Badges
Dec 25, 2009
5.400
6.607
  • Arsenal of Democracy
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Stellaris: Megacorp
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Majesty 2 Collection
  • March of the Eagles
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
Presently, if you create a robot species, it shows as not having a homeworld.

This doesn't matter much since homeworlds don't have any mechanical value for a species, but it's thematically a little weird. If humans create robots and those robots became sapient, they would recognize Earth as their place of origin.

Additionally, it's nice to know where a robot species came from. When you conquer other empires, you inevitably end up with a half-dozen species named "Robot" with no idea where any of them came. Robots having homeworlds would be a nice immersive touch and give some individuality to all these identically named robot species.

Here's a screenshot to show you what I mean in case there's any ambiguity:

uquhZrJ.png


The Suggestion: Robot species created during gameplay should have homeworlds. This would ideally be either the empire capital of whichever empire created them or the planet where the first instance of that pop was created.
 
  • 5Like
Reactions:
I'd rather have every robot part of a single species, so I can robo-mod the ones I conquer into my main robot type, instead of making them more separate.
 
  • 4
  • 1Like
  • 1
Reactions:
I'd rather have every robot part of a single species, so I can robo-mod the ones I conquer into my main robot type, instead of making them more separate.
I think this is part of a broader discussion about how species and subspecies are organized in the species tab.

Relevant to this suggestion, I think this still works as long as subspecies can have unique homeworlds from the main species. In that case, if you robo-modded all your robot subspecies into one type, they would inherit the homeworld of whatever they merged into.
 
  • 3
  • 1Like
Reactions:
Relevant to this suggestion, I think this still works as long as subspecies can have unique homeworlds from the main species.

That's a great point.

I don't think they can right now, but if they could then my objection disappears.