Does anyone know if the Unemployed job gets renamed for Utopian Abundance? Maybe something like Connoisseur or Enthusiast. It's a small thing, but it would help the RP.
judging by the Fallen empire pops in the teasers I think they're called hedonists, Unless thats specifically for FE pops.Does anyone know if the Unemployed job gets renamed for Utopian Abundance? Maybe something like Connoisseur or Enthusiast. It's a small thing, but it would help the RP.
judging by the Fallen empire pops in the teasers I think they're called hedonists, Unless thats specifically for FE pops.
Unity i thinkDo the FE hedonists produce anything? I thought they were a pure resource sink.
They generate unity.Do the FE hedonists produce anything? I thought they were a pure resource sink.
Does anyone know if the Unemployed job gets renamed for Utopian Abundance? Maybe something like Connoisseur or Enthusiast. It's a small thing, but it would help the RP.
Why would I turn off the robot assemble build and not re-develop it to something else? Remember build slot are even more important in the upcoming 2.2 than they were in tile system. This in effect create more micro-management not less which is not the goal of 2.2.
You can only ever have at max 15 (minus one for capital building) per planet regardless of the actual planet's size. I would like for the robot assemble build to be useful even when the planet is filled up to capacity in terms of housing. IE if there was no job left for robot or synth that they can use then start push them for emigration while the robot assemble build keep going. This way you can have a centralized location for robot assemble and don't ever need to turn them off. This would only happen if they could move off the world on their own. Instead of having you go to each world to find where there are no pop for jobs and then you move the excess to empty jobs. This would be true for both non-gestalt and gestalt by the way.
When you look at biological available building you get a few stuff that encourage growth and immigration which is useful even if your core worlds are filled up to capacity because you can create huge emigration push due to lack of housing. Which passively create more immigration on your new worlds. I would like to see something reciprocate this for robot/synth because technically they don't care where they end up as they are 100% compatible to all climates.
Well a lot of works that explore city planets often include some sort of subterranean nutrient farms. And since depending on the fast food in question, we're talking "food substitute" rather than food, the possibilities are endless, from vat-grown stuff to some underground meat seller growing a kind of sedative meat creature in an abandoned part of a building.
But they make research, it would be difficult to be a NEET and generate research on a reasonable scale.I vote to call them NEET.
But they make research, it would be difficult to be a NEET and generate research on a reasonable scale.
maybe together with the origin civic revamp?
The what now?
The what now?
People have been asking for starting civics to be split into Origin & Normal Civics and are apparently now assuming it's going to happen because they keep talking about it.
It's an idea, but it kinda takes away from the decision on whether to take these usually powerful and game changing civics that can't be removed during later gameplay, or go for regular ones that can be removed but don't give as big a benefit. Seems like people want to start with an Origin (like Criminal Heritage or Devouring Swarm) that can't be changed, as well as 2 regular civics.
As you can probably tell, I'm a bit hesitant about it. Civics are mostly useful and powerful as is, but if we start with 3 then they're going to either have to reduce their usefulness or do a balance pass over the entire rest of the game to make sure they don't break anything. There's meant to be a real choice in what civics you start with. This would detract from that.
On the other hand, it would add to RP a lot.
Is it really a balance issue though? I mean if every civ gets an origin slot, then all you have to do is what you have to do now: make sure things like Life seeded and Determined Exterminator are roughly as fun/balanced as each other.
Well... You could just start off with 1 origin and 1 normal civic. But that also removes the possibility of combining 2 origin civics like FP and post apocalyptic.
Well... You could just start off with 1 origin and 1 normal civic. But that also removes the possibility of combining 2 origin civics like FP and post apocalyptic.
I think people are assuming it's going to happen because Wiz said he liked the idea.People have been asking for starting civics to be split into Origin & Normal Civics and are apparently now assuming it's going to happen because they keep talking about it.
Is it really a balance issue though? I mean if every civ gets an origin slot, then all you have to do is what you have to do now: make sure things like Life seeded and Determined Exterminator are roughly as fun/balanced as each other.