I think the team split to make the hotfixes viable while developing the story pack. Wiz said in the stream he didn't even know any of the new anomalies when he started playing it. One could say the whole team should be tweaking the game and not just a part of it, but game developers have many different roles, so I think the designers and writers were focused on getting a fresh new story pack for us while the other developers focused on fixing 2.0. Whether this was successfull or not, at least it makes sense to me.
I'm not a fanboy myself, I'm very critic of paradox work (like I was with the lack of portrait customization in the humanoids DLC, and asked many times for more content to fix this), but I really don't feel anything wrong with this exploration DLC, even though the game is not perfect in it's core, I believe the people trying to fix it are still trying to fix it. 2.0.3 not having a beta was a terrible choice, but now we have it in 2.0.4. I hope they keep working in it before 2.1 comes.
And I hope they keep tweaking the AI, be it in 2.0.5 or 2.1, it's something that must never stop.
I'm not a fanboy myself, I'm very critic of paradox work (like I was with the lack of portrait customization in the humanoids DLC, and asked many times for more content to fix this), but I really don't feel anything wrong with this exploration DLC, even though the game is not perfect in it's core, I believe the people trying to fix it are still trying to fix it. 2.0.3 not having a beta was a terrible choice, but now we have it in 2.0.4. I hope they keep working in it before 2.1 comes.
And I hope they keep tweaking the AI, be it in 2.0.5 or 2.1, it's something that must never stop.