I kinda feel like The Core should be a Gaia world and Boundary should be an Ecumenopolis covered in fortresses.
I just checked and there is no such CB in the gamefiles. Even with the 2.1.3 Update. My first guess is a simple rename of the "conquest" Casus Beli, but there might be something more to it.
You should always place defensive buildings on the planet you mostwant to keep. And for most, that is the Capitol.I kinda feel like The Core should be a Gaia world and Boundary should be an Ecumenopolis covered in fortresses.
I asume Megacorporation. A name like "[something] StarCorp" does sound like a MegaCorp empire, allright. And yes, it fits Economost Lingo:Isn't hostile takeover used when talking about companies? Perhaps it's a special CB for pacifists or a civic like megacorporation when fulfilling certain conditions?
Why?I kinda feel like The Core should be a Gaia world and Boundary should be an Ecumenopolis covered in fortresses.
That's really interesting. Corporate Dominion sounds like it might change a lot more about the empire now.This is new, right? While showing the game off, they used the cheat that gives contact with all the empires in the galaxy, and once they unpaused, it appears all the Corporate Dominions in the galaxy gained a new casus belli against them. Couldn't find any mention of it on the wiki.
View attachment 401925
0/10 not a habitable barren world"Since I failed to show it off on the dev corner stream earlier - here is the colony type labeling system in action!
" https://twitter.com/Martin_Anward/status/1037722182623866886
And Fallen Empires will have different societies, but the Xenophobe in particular, have Non-sapient Robots doing all the Worker Jobs. "Fully automated luxury gay space xenophobia" by Wiz words.
JUST Primitive Planets?I dunno if Streams teasers belong here, but here we go, the design corner showed new things:
Primitive Planets have their own primitive buildings that give them unique Jobs (Ship shelter is a bug):
So, if I heard it right in the stream, they are doing away with the "core world" limit and instead displaying a value in its place that shows you how big and "bloated" your empire is and that number will be used for calculating the tech and unity penalties.
They also said that for that number they count the total amount of districts you have and the amount of systems you control (but they mentioned that might go away, too).
This sounds kinda interesting to me because it might mean that instead of these (in my opinion pretty boring) civics/perks that increase the core world limit we might now get an effect that reduces the empire size penalty which means that will be pretty attractive for especially wide/expansive empires to get.
Agreed, but then again I think it was literally only me and you who ever thought like this. A constituency of two is not a large constituency, no matter how #aesthetic it is.Personally, I'm disappointed. I still think the (assumed) original idea for sectors was just great. A mid-game in which your empire is populated with fractious, larger-than-life personalities and political movements sounds like a fantastic game.
A rose by any other name would smell as sweet.But sectors will still exist. Wiz confirmed that in a reply to one of the dev diaries. They will just work differently and apparently be optional.
But sectors will still exist. Wiz confirmed that in a reply to one of the dev diaries. They will just work differently and apparently be optional.
The default trigger time for the endgame crisis is 2400.The problem about making stellaris focused on people is that the time scale is just a little too fast for it. People just die too fast for it to be possible to really become CK2 in space.