When exactly did they say that in the Stream?Core World mechanic as we know it will be gone though
When exactly did they say that in the Stream?Core World mechanic as we know it will be gone though
When exactly did they say that in the Stream?
Where EXATLY do they say that?Sectors optional. Core system limit gone. New number which shows empire bloat or something (dependent on districts, systems), which reduces tech speed and such.
I think some people might be mixing up the tech spread systems impact from pops with the core worlds limit effect on your empires economy.Where EXATLY do they say that?
Because just looking at the Stream: Top bar in the limits part, there is a Limit with a Planet Icon and 1/3. Wich is exactly how the core System limit looks right now.
Edit: And it changed to 2/3, after they cheated that extra colony.
Exactly. Also one should keep in mind that strategic resources are not only needed for one time costs (buying a high level building or a special component on a ship etc.) but they are also required as upkeep for high level buildings:We don't know anything about the numbers.
The point of being able to buy a small amount of strategic resources is not to be blocked by the game because you weren't lucky whan you spawned. But if the amount you can get a very small for a very expensive price, then it makes conquering the area with the resources and holding on them very lucrative, since you have a direct access to the resource which you can use or sell for a high price
That is what I said on the previous page. Right here:I think some people might be mixing up the tech spread systems impact from pops with the core worlds limit effect on your empires economy.
Where EXATLY do they say that?
Because just looking at the Stream: Top bar in the limits part, there is a Limit with a Planet Icon and 1/3. Wich is exactly how the core System limit looks right now.
Edit: And it changed to 2/3, after they cheated that extra colony.
Exactly. Also one should keep in mind that strategic resources are not only needed for one time costs (buying a high level building or a special component on a ship etc.) but they are also required as upkeep for high level buildings:
View attachment 402206
So even if you are lucky at the start of the game and get a few planets that produce a few volatile motes for example you will sooner or later require that whole production for upkeep. So it makes sense to introduce some extra sources of strategic resources, that can be build later on.
View attachment 402208
Otherwise strategic resources will become more and more scarce as the game runs on and you may have to constantly buy them from the market no matter what you do.
The question is of course how much volatile motes each chemist produces and when that building becomes available during the game. Also you will not be able to build it everywhere as building slots are limited and you may also need to produce the other special resources and basic resources somewhere. So given that we don't know the numbers and the numbers are non-final anyways my feeling is that the basic concept is all right.
Of course an alternative would be to have higher and higher tiers of buildings that produce the strategic resources at planets that have a deposit of the given resource. However, it may be that the latter would be too punishing for smaller empires. We will have to see and assume that, naturally after such an overhaul, the balacing will be far from perfect at release but will get better over time.
About the sector-issue ...
At 25.34 begins the related part + At 25.55, "we don't have the limited core-systems anymore" + At 27.13, the sector-system will be reworked.
"A look at how research/tradition penalties from empire size will work in the 2.2 'Le Guin' update. Please note that the topbar is highly WIP!
"https://twitter.com/Martin_Anward/status/1038062784469196801
Finally some data and it even corellates with the Latest teaser:About the sector-issue ...
At 25.34 begins the related part + At 25.55, "we don't have the limited core-systems anymore" + At 27.13, the sector-system will be reworked.
Finally some data and it even corellates with the Latest teaser:
The Planet and System Symbols are now only counters.
However notice the tooltip on Empire Size. There is a "Base Threshold" of 20. That sounds like that might be replacing the Core Sector Limit. Empire Size might become mostly a more granular Core Sector Limit. It still would have the same function: getting you to use Sectors. There are several reason to make it more granular:
- if part of the cap is based on Population, then it would scale better to galaxy size and habitable planets
- If sectors only reduced the Empire Size cost for those Planets and Systems by a little (rather then to 0), it would limit your size even with sectors. Forcing you to maybe release some vassal even as non-Authoritarian?
- it can help with some abuseable mechanics. Like how you get the same +% Unity and the same fullfillment of the "Be Overlord" Faction issues from a 1 Planet and 20 Planet Vassal. If it was based on soemthing like "Empire Size of all Vassals"/"Overlord Empire Size", that would be way lower abuse potential. And it would not even be the first time 1 Planet Vassal Abuse was fixed
Yeah I said something like this on the last pages, too. Sectors are still gonna be there, but are probably gonna be a trade off between getting less tech/unity penalties and something else, maybe unrest maybe resource production maybe autonomy. I didn't say that sectors were getting removed in that other post only that the "core world limit" stuff in the top bar was getting replaced with a different system to handle the penalties.However notice the tooltip on Empire Size. There is a "Base Threshold" of 20. That sounds like that might be replacing the Core Sector Limit. Empire Size might become mostly a more granular Core Sector Limit. It still would have the same function: getting you to use Sectors. There are several reason to make it more granular:
You already had a unity penalty. A increased cost is just a penalty by another name. Both Tech and Unity penalites were using Pop count and System counts as part of their Formula. Only the way they went about it was differently.For tech/unity in this version there are also thresholds for amounts of pops and such before you actually get penalties.
I hope they finally get Autonomy. The whole Core Planet/Core Sector limit just screamed "I am the CK2 Demnesse Limit in Space" since 1.0 to me. it is to bad the other half (them actually acting on their own) never quite materialized.Yeah I said something like this on the last pages, too. Sectors are still gonna be there, but are probably gonna be a trade off between getting less tech/unity penalties and something else, maybe unrest maybe resource production maybe autonomy.
However notice the tooltip on Empire Size
There is a "Base Threshold" of 20.
But I don't get, why we just get penalties ...It still would have the same function: getting you to use Sectors.
You already had a unity penalty. A increased cost is just a penalty by another name. Both Tech and Unity penalites were using Pop count and System counts as part of their Formula. Only the way they went about it was differently.
I hope they finally get Autonomy. The whole Core Planet/Core Sector limit just screamed "I am the CK2 Demnesse Limit in Space" since 1.0 to me. it is to bad the other half (them actually acting on their own) never quite materialized.
Okay, seriously, STOP THIS. You don't have the right to demand people do your homework for you, in exactly the way you delineate, and get huffy when they aren't taking valuable time out of their day to answer your unimportant question that'll be answered in time. To be frank, as a skeptic, I have to call out such behaviour as being dickish and mean.Where EXATLY do they say that?
Because just looking at the Stream: Top bar in the limits part, there is a Limit with a Planet Icon and 1/3. Wich is exactly how the core System limit looks right now.
Edit: And it changed to 2/3, after they cheated that extra colony.
Like I said, Core World mechanics as we know it are gone."A look at how research/tradition penalties from empire size will work in the 2.2 'Le Guin' update. Please note that the topbar is highly WIP!
"https://twitter.com/Martin_Anward/status/1038062784469196801