The problem about making stellaris focused on people is that the time scale is just a little too fast for it. People just die too fast for it to be possible to really become CK2 in space.
I think there's still hope though. Wiz mentioned wanting to rework the feudal civic, we now (hopefully) have better rebellions and crime and sectors are also still there. So more politically independent sectors might still be a possibility.
If they're really getting rid of the core world limit then I assume sectors might reduce the big empire penalties at the cost of less autonomy. Although maybe it's the opposite and we have less big empire penalty without sectors, but in turn get more stability problems and possible rebellions?
I think it depends on how you define "people," right? Or maybe "characters" is the better term.
If we think of empires and sectors as characters, with personalities, problems and goals, then the timeline becomes much more manageable. Firefly's Core and Hub had very distinct cultures and characters, even if they were entire regions, just as (in contemporary terms) Texas and Massachusetts do in the United States. That relationship would make for a great game, as you try to run a space empire in which you have to keep happy both gun toting space cowboys and egghead hippies. They both agree that you have to stop the dimensional horror, but
That's kind of how I've always thought of it... The EU or the USA in space.
But I'm not really sure Stellaris does move too fast for people to be a big deal too. A game is, what, a few hundred years? Let's say conservatively the average leader gets 50 years. That's only six generations in a 300 year game. That seems quite manageable to me.
Besides, I feel like this begs the question. If Stellaris isn't CKII in space... kinda what is it trying to be?
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