I think the problem might be less about tall as a viable playstyle, and more the fact that there are no asymmetrical or alternative playstyles in general.
Right now, I would argue that there is only one, extremely straight-line way to play. You gather resources, build ships, then win fights with superior numbers. Having better tech plays some role in this, you'll certainly do better with plasma weapons than with blue lasers. But I think even high tech isn't really a viable playstyle because even a modestly well-run empire will generally keep up in technology without even trying. Since Stellaris relies so heavily on small percent modifiers, as long as you're within the same general technology ballpark as someone else then you're only talking about a 5% difference here, a 7.5% difference there. (You obviously would rather be the fleet with Shields IV rather than Shields III, but either way the fleet with more ships is winning.)
There are no trade nations, no political/diplomatic powerhouses, no other paths to power in the game other than building as many ships as you can.
As someone else mentioned, once that's true then the laws of physics just kick in. Getting bigger makes it easier to expand further and there's virtually no way for a small empire to keep up.
No matter how you set it up, personally I'd agree that "Tall" should be a harder play style in general. But it could certainly work better. I think this is how I'd do it. Instead of focusing on "how can we make small empires stronger" I would focus on "how can we have diverse playstyles in general." From there, you can have some that might favor smaller empires more than others. Or you can let small empires pick a strategy that best suits their situation. As long as it's just a straight-line race to the biggest fleet, though, there's really never going to be a good role for tall empires.
Right now, I would argue that there is only one, extremely straight-line way to play. You gather resources, build ships, then win fights with superior numbers. Having better tech plays some role in this, you'll certainly do better with plasma weapons than with blue lasers. But I think even high tech isn't really a viable playstyle because even a modestly well-run empire will generally keep up in technology without even trying. Since Stellaris relies so heavily on small percent modifiers, as long as you're within the same general technology ballpark as someone else then you're only talking about a 5% difference here, a 7.5% difference there. (You obviously would rather be the fleet with Shields IV rather than Shields III, but either way the fleet with more ships is winning.)
There are no trade nations, no political/diplomatic powerhouses, no other paths to power in the game other than building as many ships as you can.
As someone else mentioned, once that's true then the laws of physics just kick in. Getting bigger makes it easier to expand further and there's virtually no way for a small empire to keep up.
No matter how you set it up, personally I'd agree that "Tall" should be a harder play style in general. But it could certainly work better. I think this is how I'd do it. Instead of focusing on "how can we make small empires stronger" I would focus on "how can we have diverse playstyles in general." From there, you can have some that might favor smaller empires more than others. Or you can let small empires pick a strategy that best suits their situation. As long as it's just a straight-line race to the biggest fleet, though, there's really never going to be a good role for tall empires.
- 7
- 4