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Archael90

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Suppose I play an incredibly friendly society that cares for the well-being of all citizens, but I care that everyone is taught psionic skills (like schooling), so I set default laws as assimilation and the standard of living as a transcendental awakening. Nothing but ... Populations that without this mode are citizens with an extremely high standard of living, and after awakening citizens have a very high standard of living, and yet in the process they are treated like animals. In addition, if I want them to have a high standard of living, I have to do it manually, because the default settings reset this option, even if it was previously set from the very beginning.
In an extremely friendly society, where even the unemployed have a high standard of living, are philosophers and support the society, suddenly it turns out that so far happy citizens are starting to live at the bottom of society.

At the moment, this causes two problems:
1. Reduces the immersion.
2. It adds a lot of micro, because regardless of whether you set some specific rights or assimilation by default, you have to do it manually with each genre - if you set the default assimilation, you must manually set citizenship and standard of living. If citizenship and living standards are set by default, you have to set the assimilation manually.

I would like to suggest that assimilation is not a form of citizenship, but an additional option along with a kind of assimilation. Any kind of assimilation has its drawbacks, different impact on happiness, could further increase the requirements for consumer goods or anything, but that they do not overwrite the established rights of citizenship and standard of living.
 
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Archael90

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Refreshing because that botehrs me a lot :(
 
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mial42

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Agreed. It's one of the things that makes synth ascension better than the others; you don't need to manually set rights for every assimilated subspecies in the empire.
 
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Archael90

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Right now i have more than 200 species templates in empire, that are constanly generated by AI empires, so i have no controll over it.
Putting deafult rights t oassimilations means i have to constanly go to the species tab, and check all templates if they have decent conditions living standard and change it to social welfare.
If i put citizen rights with social welfare as default, i have to constantly check those templates and put into assimilations all that are not psionics. And having lot of gaia planets, ringworlds, and ecumenopolises means that if i do not do it every year, they will pile up so much that putting one template of 40 new pops to assimilations, means that unemployed event shows up.
This tedeus micro can be easly done by removing "assimilation" from "citizenship" rights, to newly created "assimilation" right, where player would choose options like:
- "Disable"
- "Identity Sublimation"
- "Transubstantiation Synthesis"
- "Hive Dissociation"
- "Transcendent Awakening"
And both citizenship, and living standards will be not change.

P.S. also - allow cybernetics to be transcendentally awaken... its weird that synth ascending empires can have cybernetic psionics, but transcendant empires cant have psionic cyborgs...
 

Archael90

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I hope that custodians will look at this at least :(
 

GOLANX

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Yeah Assimilation is in a weird spot as a citizenship type, I hope they can make it non intrusive and then run gene, robo-modding through the same system.

Medical workers should also increase the rate of assimilation and modding
 
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Archael90

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And especially now, when gene modding become so tidious and frustrating
 
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Mastikator

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Indeed.
It could look like this.
assimilation.png

And work according to the rules outlined here.

To be honest this has bothered me from the very start. Assimilation should never have been a living standard,
 
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Acheron

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Not helped by the game having a sea of species, becoming a flood with subspecies and a deluge with Xeno-Compatability.