There are two big problems with the slave market, and I'm not counting "morality" as one of them.
1) The slaves are never sold early game and late game sold immediately
This means that early game it's hard to sell slaves for those precious energy credits, it's also impossible to buy slaves late game because they're always gone.
2) The price of slaves is often too low, it's almost always worth buying (even if you're paying double) and never worth selling
The market works against you, when you want to sell it's impossible to sell, when you want to buy it's impossible to buy.
The solution?
A little thing called AUCTION, you don't buy slaves you bid for slaves.
How could such a system work? When you push the button to buy a slave instead you bid for it. If there already exists a bid you just add +10%. Each time a bid is placed a timer starts, the timer could be... 30 days, and each time a bid is placed the bidding time adds 2 days (up to a maximum of 30).
The AI and player will each compete with energy credits for the slave, and pay as much as they're willing to pay. The HUGE benefit for the seller is that they might get way more than a mere 1000 energy credits.
How would non-slaver empires interact with this? Easy, whenever they bid they must increase it to either +10% of the current price or double the original, whichever is highest.
This would make slave trade viable throughout the entire game, from beginning to end. Both to the player, the AI, both to the buyer and the seller. Everyone is happy.
1) The slaves are never sold early game and late game sold immediately
This means that early game it's hard to sell slaves for those precious energy credits, it's also impossible to buy slaves late game because they're always gone.
2) The price of slaves is often too low, it's almost always worth buying (even if you're paying double) and never worth selling
The market works against you, when you want to sell it's impossible to sell, when you want to buy it's impossible to buy.
The solution?
A little thing called AUCTION, you don't buy slaves you bid for slaves.
How could such a system work? When you push the button to buy a slave instead you bid for it. If there already exists a bid you just add +10%. Each time a bid is placed a timer starts, the timer could be... 30 days, and each time a bid is placed the bidding time adds 2 days (up to a maximum of 30).
The AI and player will each compete with energy credits for the slave, and pay as much as they're willing to pay. The HUGE benefit for the seller is that they might get way more than a mere 1000 energy credits.
How would non-slaver empires interact with this? Easy, whenever they bid they must increase it to either +10% of the current price or double the original, whichever is highest.
This would make slave trade viable throughout the entire game, from beginning to end. Both to the player, the AI, both to the buyer and the seller. Everyone is happy.
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