What i mean by that is:
- To remove synapse drone unity production, and change it to some other benefits like "menial drone output" or "stability" or "increase hive mind unity production" (see below)
- "Hive mind" pop trait got an effect "produce 1 unity", which basically means that every hive minded pop produce small amount of unity since they are one, or united at least, and their whole existence is to be one, or united at least.
- Each 1% of deviancy reduce hive minded pops unity production by some %, which means that dealing with deviancy would be important task.
- Deviant drones do not produce unity, better, they are reducing unity production of a planet.
Especially that regular empires have factions that produce unity based on pops, and hives cannot have factions and their unity producing jobs are even worse than burocrats.
Its a change that would require some balancing, but it will make hive minds to be played at least a little different, because right now they do what normal empires does (in terms of unity) but with different names.
I have made a mod that reduce synapse dron production to 2, and added them bonusses "1 stability", and "1% unity output on planet", also reduced synapse drones to 1 on 1st tier building, to 5 on 3rd tier, and removed them entirely from hive capital building. Effects are great
also, machine pops got 0.3 science production per pop. But it seems too much, machines became dominant power in my games ;/
- To remove synapse drone unity production, and change it to some other benefits like "menial drone output" or "stability" or "increase hive mind unity production" (see below)
- "Hive mind" pop trait got an effect "produce 1 unity", which basically means that every hive minded pop produce small amount of unity since they are one, or united at least, and their whole existence is to be one, or united at least.
- Each 1% of deviancy reduce hive minded pops unity production by some %, which means that dealing with deviancy would be important task.
- Deviant drones do not produce unity, better, they are reducing unity production of a planet.
Especially that regular empires have factions that produce unity based on pops, and hives cannot have factions and their unity producing jobs are even worse than burocrats.
Its a change that would require some balancing, but it will make hive minds to be played at least a little different, because right now they do what normal empires does (in terms of unity) but with different names.
I have made a mod that reduce synapse dron production to 2, and added them bonusses "1 stability", and "1% unity output on planet", also reduced synapse drones to 1 on 1st tier building, to 5 on 3rd tier, and removed them entirely from hive capital building. Effects are great
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