They do, but nowhere near enough to offset the myriad of new problems introduced.Most Hearts of Iron expansions that are not cosmetic fixes come with AI and balance fixes.
They do, but nowhere near enough to offset the myriad of new problems introduced.Most Hearts of Iron expansions that are not cosmetic fixes come with AI and balance fixes.
Based on what they've said in the dev diaries so far, this has something to do with the revamped resistance and occupation system.
Resistance/occupation and peace conference are, imo, by far the most lacking mechanics in the game right now, so I'm happy to see this.
Its time for the fellaga to show up
And that's great because they have style.
Partisan and insurrection are coming
Maybe partisan leader like Tito or Hoxha.
A great DLC in sight.
This, people often forget that the Berlin-Moscow Axis is already a thing in game.
It is quite OP indeed, but that didn't stop them from putting it in from day one, so it does feel like a cop out to play that card.
And plausibility was never an issue for PDX, I don't think anything can top communist Japan as far as outlandishness goes.
Resistance/occupation and peace conference are, imo, by far the most lacking mechanics in the game right now, so I'm happy to see this.
This. I hoped that they would introduce something about the Yugoslav Partisans when they released Death or Dishonor.Let's hope countries like Yugoslavia get to use such a system too!
As a Vietnamese, this would be very nice to play with. But the First Indochina War would be a little hard to simulate with current game mechanics. The new resistance system might improve this, however. Still, I think that this is unlikely to be included in the next expansion, probably a future one which focuses on the post-WWII era.Hopefully Vietnam and Algeria will get some post-war insurgency to compensate for the lack of a French peaceful decolonization tree
I'd argue the lack of a real supply system is the gravest offender in that category. Units living off the land for free, EU4 style, overlooks so many decisive aspects of WW2 that it's a joke to have it work that way in a "WW2 grand strategy game". Weather being basically meaningless and attrition only affecting equipment is also huge. But no resistance post-annexation is definitely up there in the top five to ten problems with this game, IMO.
Thing with weather, I agree it should have more of an effect buuuuuuut given how the game can be hard to track certain aspects, it seems like it might punish players who aren't microing everything at 1-2 speed.
Ideally, I'd love some 'Operations Setting' feature where you give stances/configurations that go like: "Do not attack when: EXTREME WEATHER", "Only automatically attack/execute battleplan when enemy strength/org is less than 40%" "Continue Offensive for: 25 Days", "Only launch operations at: Night" (i.e. for Japan)
Haven't read that, so I can't comment on it, but 1936 should be far too late for anything of the sort to happen.I originally thought so as well. After reading The Rising Sun, by John Toland, you realize that the social unrest in Japan was so crazy leading up to 1936, that if the Emperor made a few different choices, it could have happened.
I agree, especially regarding the supply system, it would definitely be the third item on my top 3 problems with HoI4.I'd argue the lack of a real supply system is the gravest offender in that category. Units living off the land for free, EU4 style, overlooks so many decisive aspects of WW2 that it's a joke to have it work that way in a "WW2 grand strategy game". Weather being basically meaningless and attrition only affecting equipment is also huge. But no resistance post-annexation is definitely up there in the top five to ten problems with this game, IMO.
I must respectfully disagree. In 1936, Japan was still dealing with the effects of the great depression. Add radical elements from all sides, including influence from their Soviet neighbors, and you get mayhem.Haven't read that, so I can't comment on it, but 1936 should be far too late for anything of the sort to happen.
Seasonal weather is relatively constant, particularly back then, before global warming really started messing with things like proper winters, and should have a far greater impact. As it stands, in vanilla you might as well keep pushing through the mud and snow since the negative effects are negligible, even to armies without proper preparation to such elements (another thing largely omitted from the game beyond acclimatisation).