HoI4 Dev Teasers (previously Podcat's Twitter Teasers)

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Iskulya

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I originally thought so as well. After reading The Rising Sun, by John Toland, you realize that the social unrest in Japan was so crazy leading up to 1936, that if the Emperor made a few different choices, it could have happened.

Social unrest by itself doesn't translate into communist revolution. A number of months ago I actually cracked open a book on this question, the detailed statistics and facts relating to the Communist Parties from EH Carr's book Twilight of the Comintern and Japan's communist party literally only had several dozen people active in it, with a paper membership of a few hundred total.

In terms of plausibility, it's about on par with English Mistery seizing power in the UK, undoing the industrial revolution, and creating a new agrarian feudal order.
 

Metz

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Should foreign occupation enable independence movements to awaken (within game terms this would mean they have their own units growing in numbers)? This was the case for French Indochina.
 

Fulmen

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Units in HoI4 don't live of the land for free. The only supplysource that don't require a connection to capital is VPs and they are normally at most 10-15% of the total supply unless it's a major city ( where it's plausible large military stockpiles would also exist IRL ). And even if the supply is covered cut of unit's still will get severe penalties like -80% reduction to movement speed and combat penalty if forced into a single province without retreat path.

"Live off the land for free" as in there is no upkeep cost.
 

J_Master

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Pretty obvious that it's a rework of the occupation system, but I don't see the relevant state as occupied, so hopefully non-core states also have resistance values now
 

LeSingeAffame

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In terms of plausibility, it's about on par with English Mistery seizing power in the UK, undoing the industrial revolution, and creating a new agrarian feudal order.
"Great news everyone, we're reworking the UK focus tree!"
 

NormieCamo

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That white flag meter gives me hope for a white peace rework. Perhaps it will look like the stellaris warscore system. But the devs have said that wouldn't be a good fit for a WW2 game, where peacing out early basically means an easy axis victory. I wonder how they'll implement something like that.
 

safe-keeper

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:40's newscaster voice:
1.98 million workers in the state produce 42 helmets a day, but the ruthless capitalist exploitation of workers of all walks of life, including housewives and children, have lit a spark in the masses, which are 45% towards revolution. The parent government remains staunch, however, and is at only 3% towards caving to demands, so rifles and pitchforks may be the only way to bring forth the classless society, here as elsewhere. Freedom for the workers seems a long way off, and the red star in the state's flag seems almost taunting.

There is also a button provided to switch production to handguns and pink combs, hinting at a deep and diverse economic and manufacturing system.

I anticipate this is a teaser for an upcoming feature in a future DLC, code-named Victoria :) .
 

Alex_brunius

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"Live off the land for free" as in there is no upkeep cost.

Upkeep cost has nothing to do with living off the land. Upkeep cost is paying salaries and such which is in EU4 and all other PDX games too.

I agree lack of upkeep cost is a major issue, but I would not describe it as living off the land for free.
 

Fulmen

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Upkeep cost has nothing to do with living off the land. Upkeep cost is paying salaries and such which is in EU4 and all other PDX games too.

I agree lack of upkeep cost is a major issue, but I would not describe it as living off the land for free.

I mean in EU4 you can park an army halfway across the world in an enemy country and then lose the control of the oceans, and it won't take any attrition because supply doesn't exist in that game, hence why they "live off the land".

Now while it doesn't work quite that way in HoI4, and maybe it was a poor analogy, the supply system in the game is very simplistic compared to real-life and there being no upkeep cost in a WW2 GSG is a huge leap towards an arcade game.
 

Captured Joe

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Now while it doesn't work quite that way in HoI4, and maybe it was a poor analogy, the supply system in the game is very simplistic compared to real-life and there being no upkeep cost in a WW2 GSG is a huge leap towards an arcade game.
It's also very likely a factor in the rampant division-spam by the AI.
 

Balesir

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:40's newscaster voice:
1.98 million workers in the state produce 42 helmets a day.
Actually, 12,000 helmets were produced, but 7,945 were found to have potentially fatal manufacturing defects, 3,200 were stolen by "bandits" as the lorry carrying them went through the woods and 813 were destroyed in an "accident" with a molten metal carrier in one of the factories...

The managers responsible have been sent to the front (apart from the one that died in the molten metal spill), but luckily they were not the ones working on Victoria III... :D
 
Last edited:

Axe99

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Now while it doesn't work quite that way in HoI4, and maybe it was a poor analogy, the supply system in the game is very simplistic compared to real-life and there being no upkeep cost in a WW2 GSG is a huge leap towards an arcade game.

Perhaps (and I'm pro-upkeep cost), but things like building equipment, variants and then like are a bit leap away from an arcade game. I don't think there's any risk of HoI4 becoming Axis and Allies* anytime soon.

*Which is a great game - arcade /= bad - but obviously it's a lot less detailed than our beloved HoI :)
 

Fulmen

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Perhaps (and I'm pro-upkeep cost), but things like building equipment, variants and then like are a bit leap away from an arcade game. I don't think there's any risk of HoI4 becoming Axis and Allies* anytime soon.

Oh I'm not calling the entire game arcade, or arcade-like, though I would say it is, when weighing the entirety of the game, more arcade than HoI3 or AoD (HoI2 spin-off), I'm merely pointing out an aspect that is. An important aspect, at that.
 

Axe99

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Oh I'm not calling the entire game arcade, or arcade-like, though I would say it is, when weighing the entirety of the game, more arcade than HoI3 or AoD (HoI2 spin-off), I'm merely pointing out an aspect that is. An important aspect, at that.

I definitely agree that no upkeep when just 'idling' is on the less realistic end of the scale :). I also think there should be manpower costs as well as the equipment costs in hot/cold weather (I don't think there are, if I've missed that and there are now, educate me gently :) ).
 

Fulmen

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I also think there should be manpower costs as well as the equipment costs in hot/cold weather (I don't think there are, if I've missed that and there are now, educate me gently :) ).

Moving in "hot", or at least "very hot", incurs an attrition penalty, but idling the unit or using strategic deployment does not incur this penalty. Don't remember if there's one for cold weather. But again, it only applies to equipment, not manpower. In HoI2 (and probably 3, don't remember) you would get attrition even while standing a unit still, and it would also affect manpower.
 

Axe99

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Moving in "hot", or at least "very hot", incurs an attrition penalty, but idling the unit or using strategic deployment does not incur this penalty. Don't remember if there's one for cold weather. But again, it only applies to equipment, not manpower. In HoI2 (and probably 3, don't remember) you would get attrition even while standing a unit still, and it would also affect manpower.

Cheers, that was how I remembered it. Not having the best brain day today, and everything's fuzzy. Clearly my neurons are copping some serious attrition!