The only thing I miss now is that in wars you should be able to demand areas, similarly to Vicky 2
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It looks like a house on fire. I'm thinking something like razing.
You might be right.
For some reason it looked like smoke from a factorys pipes to me.
What happens in the event of a tie? That is, you form an exclave from territory`` you conquer with an equal number of provinces in each area or region?
It'll pick one of the two depending on which comes first in the code, pretty much.
Expecting "Scandinavia" to be fixed as Fennoscandia, or Fenno-Scandinavia, seeing how it extends to Finland.
Hmm... Personally, I always saw Sweden-Finland as something more... explicit.
Maybe it was already addressed, if so please tell me so, because I did not read all 13 pages.
So my concern is about "nonoverlapping" issue. I strongly feel that "overlapping old kind of regions" is needed for both modding but also for vanilla.
Say we have mission: establish presence in East Asian port, and east_asian_port region was 1 province wide strip of land along coast + some islands.
How is it supposed to work now?
- listing of 40 small areas in trigger ? (and half of those provinces wont be coastal anyway)
As always I beg you Wiz to think about consequences before you jump into changing game
Maybe it was already addressed, if so please tell me so, because I did not read all 13 pages.
So my concern is about "nonoverlapping" issue. I strongly feel that "overlapping old kind of regions" is needed for both modding but also for vanilla.
...
As always I beg you Wiz to think about consequences before you jump into changing game
Which then becomes more work when adding provinces to the map. Because instead of just having to add them to the regions file, you also need to look for every event, mission, decision, and triggered modifier that deals with that area and add them there.Yeah because its impossible to change it so it explicitly lists the provinces you has to choose between
There is a downside, and that is that there can't be overlapping regions.