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Wizzington

Game Director (Victoria 3)
Paradox Staff
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Nov 15, 2007
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Hello and welcome to another development diary for EU4. Today we'll be talking about some changes to regions and map graphics that is coming in the 1.14 patch.

Areas and Regions
As anyone who has ever tried to use the region mapmode can attest, the region system in EU4 has always been a bit of a mess. Regions overlap in a mess of conflicting naming and layout standards that can make it very hard to, for example, find out what exact provinces are counted as the 'Russian Region'.

To address the overlap, we've decided to split regions into Areas, Regions and Super Regions. Each province is part of an area, with areas generally being between 3-6 provinces in size, and usually around 50 development each. Areas, in turn, are part of a region (such as 'Russia' or 'Germany'), and regions are part of a super region (such as 'The Middle East' or 'China').
G075NIn.png


Each province can only be part of one area, each area can only be part of one region, and each region can only be part of one super region. This means that the region mapmode has been made far easier to use, and you'll be able to instantly tell what exactly makes up the Russia region and what is and isn't part of 'Germany'. An Area mapmode has also been added.
rFYnjxl.png

o4tLGFQ.png


Regional Naming
As of right now, the main purpose of the new region system (besides usability) is graphical. In older PDS titles such as EU3 and Victoria 2, when your country owned provinces that were not connected to your capital, these provinces would display regional names such as 'British Africa' instead of just showing 'Great Britain'. However, the older systems were mostly based on continents and cores and were frequently nonsensiclal. 'Russian Ottoman Empire' was one particularly silly permutation.

As of 1.14, EU4 now also has regional naming, but with a far superior system that uses the areas, regions and super regions. All territory a country owns that is disconnected from its capital will now follow these naming rules:
  • One-province exclaves will no longer display any name at all, as many of these are tiny islands with tiny text that you need a zoom lens to make out.
  • Exclaves that are primarily part of the same region as the capital will display the country name (so if France is cut in two, both pieces will still display 'France' instead of 'French France').
  • Exclaves that are 2-4 provinces in size will display the country adjective followed by the Area name (For example, 'French Alexandria'). If the exclave is spread over several areas, the one with the most provinces is used.
  • Exclaves that are 5+ provinces in size and where one region makes up at least half the provinces will display the country adjective followed by the Region name (For example, 'French Egypt'). If the exclave is spread over several regions, the one with the most provinces is used.
  • Exclaves that are so large that no single region makes up at least half the provinces in the exclave will use the super region name (For example 'French Middle East'). If the exclave is spread over several super regions, the one with the most provinces is used.
Ws26FNO.png


In this screenshot, you can see examples of all three forms of regional naming (Aztec Sicily, Aztec Britain and Aztec Europe):
PUEdjwl.png


In the future, we also plan to use this system for gameplay purposes such as, for example, making the AI better at geographical consolidation.

Colored Wastelands
Finally, we have one last tidbit for you. Currently in EU4 there is a defines setting called COLOR_WASTELANDS that will make wasteland provinces appear the color of a country that completely surrounds them. In 1.14, we've made this a real graphics option (so it won't break ironman), and spruced it up quite a bit. If the setting is enabled (by default it will be on), controlling more than half the provinces adjoining a wasteland province will now both make that wasteland province your color, and allow your name to stretch over it, so that nice-looking Empire borders is no longer confined to parts of the map that don't have wastelands in the middle of them:
i5ZqtUW.png


That's all for now! Tune in next Thursday for a little something about Ironman and mods...
 
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The name Hype is real!

Question though, can we turn off the special names, so that I can just have a huge Aztec over Europe instead?

Yes.
 
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A Dev Diary about enclaves? What brought about the change? I remember Wiz saying the game was not designed with enclaves in mind. Will we also get some other UI and gameplay changes that would promote making of enclaves, such as fabricating on a province that is not adjacent to any of our provinces?

Although this Dev Diary did not announce the expansion I expected, I still believe it will lead to it!

Also, love the wasteland change <3

I was talking about isolated land areas without coast, not enclaves in general.
 
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Shouldn't Värmland be a part of Götaland? It didn't become a part of Svealand until the 19th century.

Not all areas/regions are going to be entirely historically accurate, some provinces will be swapped around to keep them consistent in size and some areas will have names that don't fit the entire area because there isn't one.
 
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Areas/regions/super-regions are fully moddable yes.
 
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now that we have these areas, will you implement region decisions like the province decisions in eu3? It looks a nice trade off between too much micromanagement and "too little depth/too little to do in peace time"

Also, I would like to see change culture area wise, and not province wise. If I am planning a genocide I would expect that the unrest affect all the population of that ethnicity, and not just the single province

We don't have a plan for anything like this atm but there's definitely a lot of interesting things you could do with areas and regions.
 
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As an added tidbit, here's another graphical improvement coming in 1.14: Provinces with high development will now display little buildings showing you what kind of development is in the province. Each 5 tax/manpower/production (up to 20) displays a respective 3D building, so you can quickly see at a glance where, for example, your manpower is coming from.
pZz2zNL.png


Tax displays an administrative building, production displays a kiln, manpower displays a tent.
 
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Britain would refer to the whole British Isles region of which Ireland is undeniably a part.

On another note I can definitely see this causing some confusion with achievements. For example sweden is not OP will presumably not be gained by controlling all the coastal provinces in the baltic region. That is not nearly enough.

Achievements and achievement descriptions will be updated appropriately.
 
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Right, but it doesn't say 'British Isles', it says 'Britain', of which Ireland is undeniably not a part.

'British Isles' is too clunky, 'French British Isles'... region/area names will generally be shortened even where it makes them less accurate.
 
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Will continents (for determining overseas penalties) now follow the super regions, or still use the old divisions? Will they be visible in any mapmode?

Continents are still the same, and aren't used for naming.

There will be super region and continent mapmodes, they're not in yet though.
 
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'Scandinavia' is a bit clunky too, maybe you should change it to 'Denmark'?

Nah, but I can change 'Denmark' to 'Miserable Chunk of Limestone'

:p
 
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I'm not sure if I read the screenshots correctly but it looks like India is split into super regions. Does that not mean we can have "British India"?

India is a super region. The screenshots in the first post show areas and regions but not super regions.
 
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From a file/document point of view, will there be three separate files, one for areas, one for regions, and one for superregions?

Yes (and yes one is still named region.txt).
Currently the list of areas works like the region.txt used to with province numbers but regions are now defined as a list of areas and super regions as a list of regions.
 
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So is it correct to assume that there will be no 1.13.2 patch, the next version instead being 1.14?

Unless some major issue pops up, yeah.

Will other wastelands next to a wasteland be counted as provinces towards the majority you need to control?

Yeah.

Will we be able rename our overseas areas? Such as Dutch Indonesia becoming VOC or something like that. Also, what will happen when I am France and my Egyptian provinces are connected to the homeland?

Not at this stage.
 
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From a file/document point of view, will there be three separate files, one for areas, one for regions, and one for superregions? (Please then keep region.txt as one of the three.)

Or will it all be in region.txt and each "region" be categorised like e.g.,

great_britain = {
type = 1
234 235...
}

If the latter, please introduce a default that if type is not specified, then type = 1 is implied. Will reduce mod migration hazzles.

region.txt
area.txt
superregion.txt
 
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Great changes! Does this mean that there will be two more map mode buttons?

I'm also hoping that that interface will get an overhaul and allow for the activation of different map modes at the same time (e.g. forts + political).

We're looking at overhauling the mapmode interface for 1.14 to allow for more quick mapmodes etc.
 
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