Let's say you have a Sentry Array, and so does the empire next door to you. If you conquer the system their Array is in, it provides no benefit to you, but still costs upkeep.
I would like to request the ability to turn off megastructures, to save on upkeep. As a way of balancing this, perhaps there could be a startup cost when it is turned back on, based on the length of time it was off (for example, if it was mothballed for a year, turning it back on could cost half or 25% or some other percentage of what the normal yearly upkeep would have been.)
I would like to request the ability to turn off megastructures, to save on upkeep. As a way of balancing this, perhaps there could be a startup cost when it is turned back on, based on the length of time it was off (for example, if it was mothballed for a year, turning it back on could cost half or 25% or some other percentage of what the normal yearly upkeep would have been.)
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