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EU4 - Development Diary - 14th of September 2021

Hello and welcome to the 2nd Dev Diary for the content of the Sub-Saharan region. Today we will continue with West Africa and take a look at Songhai.


Songhai is the militaristic powerhouse, which will replace Mali as the dominant power of West Africa until its end through infightings for the throne and at the hands of the Moroccans invading from the North. As a result of that, the mission tree of Songhai focuses on militaristic advancement, the conquest of West Africa and the expansion into Maghreb (basically turning the tables on the Moroccans).
dd_son_mission_tree.png

The second and third columns are classic conquest missions. Although I like to avoid pure conquest missions, they are inevitable for a country which is famous for its militaristic expansion.
With that said, the second column focuses on the conquest of the western territories of West Africa until you knock at Mali’s doorstep. The mission “Take the Empire Title” requires you to be a stronger power than Mali by having a bigger military, more prestige, higher stability and more Power Projection than Mali. As a reward you gain the Empire title and a permanent claim on every province owned by Mali or its subjects.
The third column focuses more on the “miscellaneous” conquest targets such as the tribe of Air, the Maghrebi of the North or the important Center of Trade Jenné (I call them Jenné here for consistency sake with the game). Speaking of which, if you are at war with Jenné and siege their capital down they get an event asking them to try for a white peace through a marriage. If they decide so, you as Songhai get the following event:


dd_son_widow_event.png

This event is a reference to the peace Jenné gained through the marriage of Sonni Ali with the widow of the deceased ruler of Jenné. Songhai would also get a consort if they have not the Iqta reform active too.

With the mission "Contact with Maghreb" you gain the first claims on Maghreb and over the course of the two following missions you will conquer Maghreb.

Someone might now wonder why the fourth column looks so empty though, and there is a good explanation for it. If you finish the mission "Eliminate the Mossi Threat" you get the following event:

dd_son_choose_missions.png


You have the choice of either converting the traditional people of your country or tolerating them for who they are, and even become their protector. Either choice will unlock a different set of missions you can pursue. Unlocking the religious missions gives you access to these ones:
dd_son_religious_missions.png

The highlight of the religious missions is the mission "Invite Scholars" as it requests you to have invited any religious school scholar. The reward is that the invited scholar becomes a "resident of your country", which means you can always invite the scholar without having the need of a diplomatic relation with a country of the scholar's school (that was quite the mouthful...). "Convert West Africa" is quite self explanatory which is converting all of the provinces of the Sahel, Niger and Guinea regions (you are NOT required to convert uncolonized provinces though). The reward is a little bit unusual: every country, who has the "Same Religion" opinion modifier of Songhai will now also get a permanent increased +25 (value might change) opinion of Songhai - as long Songhai is in the Muslim religious group. Additionally, it gives permanent +1 Tolerance of the True Faith.

Meanwhile, the path of tolerance has these missions for you:
dd_son_tolerance_missions.png

While the religious missions are quite self explanatory, the tolerance missions are a little bit different, but at their core they mirror the religious path. With "Guarantee the Old Traditions" your Dhimmi estate will get a new estate privilege, which replaces the privileges "Guaranteed Dhimmi Autonomy" and "Guaranteed Religious Minority" with "Guaranteed Traditions", a stronger combination of these two privileges before:
dd_son_dhimmi_estate_privilege.png

Completing "Pagan Alliances" will permanently increase the opinion of all Fetishist countries of you by +25 (value might change). "Unite the Tribes" is the final tolerance mission. You must ensure that at least 35 owned provinces are Fetishistic and that you have a stable and tolerant empire (so basically, have stability, no rebels, +3 Tolerance of Heathens). Completing it will give you the following event:
dd_son_adjust_islam.png

dd_son_reject_islam.png

This concludes the alternative missions.

A few other highlights of the mission tree and for Songhai:
  • The right most column will focus on the economical part of Songhai. As Songhai replaces Mali, it is only fitting that they have also gold and trade related missions (the rewards are however not as explosive as Mali's used to be)
  • The left most column focuses on the modernization of Songhai, with the first mission giving you support for Feudalism in your capital + random province.
  • "Embrace the Glory of Battle" enables a decision, which at a price of 200 Mil Power, which reduces your Global Manpower Modifier by 15% and Manpower Recovery Modifier by -10%, but increases Discipline by 2.5%, Yearly Army Professionalism by 0.5 and Army Tradition by 0.5. This modifier is active as long your ruler lives and can be renewed with every new ruler.
  • "Modernize Songhai" disables the event "Comet Sighted" as your people will finally live in a more enlightened time.
Now one last thing before finishing the Dev Diary. In my very first Dev Diary (in which I made a lot of rookie mistakes, I admit it) I presented the content for Mali. Over the week it has seen some changes I think you all might like.

1. Mali has discovered Fezzan, Mamluks and the path to Mecca (see image below)
dd_son_mali_pov.png
2. Mali's privilege "Controlled Gold Mining" has seen some rebalancing (btw, in the code the modifier already affected Goods Produced and not Production Efficiency. Just the tooltip was messed up last week and I didn't notice it.... so yeah, sorry about the misunderstandings). Again, the values are nowhere near final but it is getting there.
dd_son_gold_privilege.png

3. Mali previous "Abu Bakr" missions have seen a rebranding, changing the name to Ko Mamadi, the Madinke (Mali) version of Muhammad ibn Qu. (Abu Bakr was originally used because of consistency with the achievement name. In hindsight, this was a dumb decision of mine)
dd_son_mali_missions.png

4. The final Mali mission with the 15k Ducats requirement and its reward have been completely replaced. Now it only requires you to have 3 Level 3 Advisors and Monthly Income of 50 Ducats.
The reward is the following event
dd_son_mali_pilgrimage_route.png

I would like to talk more about it in this Dev Diary, but I think it is bloated enough already. The pilgrimage summed up is recreating the pilgrimage Mansa Musa did a century ago, but this time you have the choice to go on an alternative route, which goes through Europe. The pilgrimage takes around 5 years to complete and every ~100 days your travelling group visits a region where you enjoy the hospitality of the local people there. You can decide to leave a donation or move on. If you decide to make a big gift, the greatest nation of the region will receive this:
dd_son_mali_gold_donation.png

The rate of inflation has been lowered significantly and the AI is more inclined to refuse if the event would put them over 15 Inflation. The ducats you get are currently 1 year of Mali's Income and the Inflation scales with the Percentage of trade income compared to your total income (values might change later). Although I will miss the bankruptcy pop-ups, I have to admit that this design is much healthier for the game overall, and that a total crash of a continent does not belong in the base game.

That's it for today. I hope you enjoyed the Dev Diary. Next week we will explore the Horn of Africa. Until then I wish you all a good time!

**********

Mordred Edit; If you are interested in hearing more about the freeze on map changes, please check this thread! https://forum.paradoxplaza.com/forum/threads/eu4-no-mapchanges-and-whys.1490842/
 
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Since you do not intend to make changes to the map of Africa now, do not dare to do so in the near future!
You missed the opportunity, so it's your fault...
 
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Hello and welcome to the 2nd Dev Diary for the content of the Sub-Saharan region. Today we will continue with West Africa and take a look at Songhai.


Songhai is the militaristic powerhouse, which will replace Mali as the dominant power of West Africa until its end through infightings for the throne and at the hands of the Moroccans invading from the North. As a result of that, the mission tree of Songhai focuses on militaristic advancement, the conquest of West Africa and the expansion into Maghreb (basically turning the tables on the Moroccans).
View attachment 756253
The second and third columns are classic conquest missions. Although I like to avoid pure conquest missions, they are inevitable for a country which is famous for its militaristic expansion.
With that said, the second column focuses on the conquest of the western territories of West Africa until you knock at Mali’s doorstep. The mission “Take the Empire Title” requires you to be a stronger power than Mali by having a bigger military, more prestige, higher stability and more Power Projection than Mali. As a reward you gain the Empire title and a permanent claim on every province owned by Mali or its subjects.
The third column focuses more on the “miscellaneous” conquest targets such as the tribe of Air, the Maghrebi of the North or the important Center of Trade Jenné (I call them Jenné here for consistency sake with the game). Speaking of which, if you are at war with Jenné and siege their capital down they get an event asking them to try for a white peace through a marriage. If they decide so, you as Songhai get the following event:


View attachment 756206
This event is a reference to the peace Jenné gained through the marriage of Sonni Ali with the widow of the deceased ruler of Jenné. Songhai would also get a consort if they have not the Iqta reform active too.

With the mission "Contact with Maghreb" you gain the first claims on Maghreb and over the course of the two following missions you will conquer Maghreb.

Someone might now wonder why the fourth column looks so empty though, and there is a good explanation for it. If you finish the mission "Eliminate the Mossi Threat" you get the following event:

View attachment 756210

You have the choice of either converting the traditional people of your country or tolerating them for who they are, and even become their protector. Either choice will unlock a different set of missions you can pursue. Unlocking the religious missions gives you access to these ones:
View attachment 756216
The highlight of the religious missions is the mission "Invite Scholars" as it requests you to have invited any religious school scholar. The reward is that the invited scholar becomes a "resident of your country", which means you can always invite the scholar without having the need of a diplomatic relation with a country of the scholar's school (that was quite the mouthful...). "Convert West Africa" is quite self explanatory which is converting all of the provinces of the Sahel, Niger and Guinea regions (you are NOT required to convert uncolonized provinces though). The reward is a little bit unusual: every country, who has the "Same Religion" opinion modifier of Songhai will now also get a permanent increased +25 (value might change) opinion of Songhai - as long Songhai is in the Muslim religious group. Additionally, it gives permanent +1 Tolerance of the True Faith.

Meanwhile, the path of tolerance has these missions for you:
View attachment 756218
While the religious missions are quite self explanatory, the tolerance missions are a little bit different, but at their core they mirror the religious path. With "Guarantee the Old Traditions" your Dhimmi estate will get a new estate privilege, which replaces the privileges "Guaranteed Dhimmi Autonomy" and "Guaranteed Religious Minority" with "Guaranteed Traditions", a stronger combination of these two privileges before:
View attachment 756289
Completing "Pagan Alliances" will permanently increase the opinion of all Fetishist countries of you by +25 (value might change). "Unite the Tribes" is the final tolerance mission. You must ensure that at least 35 owned provinces are Fetishistic and that you have a stable and tolerant empire (so basically, have stability, no rebels, +3 Tolerance of Heathens). Completing it will give you the following event:
View attachment 756290
View attachment 756222
This concludes the alternative missions.

A few other highlights of the mission tree and for Songhai:
  • The right most column will focus on the economical part of Songhai. As Songhai replaces Mali, it is only fitting that they have also gold and trade related missions (the rewards are however not as explosive as Mali's used to be)
  • The left most column focuses on the modernization of Songhai, with the first mission giving you support for Feudalism in your capital + random province.
  • "Embrace the Glory of Battle" enables a decision, which at a price of 200 Mil Power, which reduces your Global Manpower Modifier by 15% and Manpower Recovery Modifier by -10%, but increases Discipline by 2.5%, Yearly Army Professionalism by 0.5 and Army Tradition by 0.5. This modifier is active as long your ruler lives and can be renewed with every new ruler.
  • "Modernize Songhai" disables the event "Comet Sighted" as your people will finally live in a more enlightened time.
Now one last thing before finishing the Dev Diary. In my very first Dev Diary (in which I made a lot of rookie mistakes, I admit it) I presented the content for Mali. Over the week it has seen some changes I think you all might like.

1. Mali has discovered Fezzan, Mamluks and the path to Mecca (see image below)
View attachment 756230
2. Mali's privilege "Controlled Gold Mining" has seen some rebalancing (btw, in the code the modifier already affected Goods Produced and not Production Efficiency. Just the tooltip was messed up last week and I didn't notice it.... so yeah, sorry about the misunderstandings). Again, the values are nowhere near final but it is getting there.
View attachment 756235
3. Mali previous "Abu Bakr" missions have seen a rebranding, changing the name to Ko Mamadi, the Madinke (Mali) version of Muhammad ibn Qu. (Abu Bakr was originally used because of consistency with the achievement name. In hindsight, this was a dumb decision of mine)
View attachment 756294
4. The final Mali mission with the 15k Ducats requirement and its reward have been completely replaced. Now it only requires you to have 3 Level 3 Advisors and Monthly Income of 50 Ducats.
The reward is the following event
View attachment 756295
I would like to talk more about it in this Dev Diary, but I think it is bloated enough already. The pilgrimage summed up is recreating the pilgrimage Mansa Musa did a century ago, but this time you have the choice to go on an alternative route, which goes through Europe. The pilgrimage takes around 5 years to complete and every ~100 days your travelling group visits a region where you enjoy the hospitality of the local people there. You can decide to leave a donation or move on. If you decide to make a big gift, the greatest nation of the region will receive this:
View attachment 756296
The rate of inflation has been lowered significantly and the AI is more inclined to refuse if the event would put them over 15 Inflation. The ducats you get are currently 1 year of Mali's Income and the Inflation scales with the Percentage of trade income compared to your total income (values might change later). Although I will miss the bankruptcy pop-ups, I have to admit that this design is much healthier for the game overall, and that a total crash of a continent does not belong in the base game.

That's it for today. I hope you enjoyed the Dev Diary. Next week we will explore the Horn of Africa. Until then I wish you all a good time!
Slightly annoyed the religious branch of the mission tree is permanently locked once you pick an option, rather than each ruler deciding their own policy. Does the ai know not to go fetishist if 99% of provinces are sunni?

Thank you for rebalancing mali gold mines.

Should modernise songhai make them better than 18th century Europeans seeing the same comet?

Take empire rank, the pilgrimage, and the jenne vassal all seem like great mechanics, I just wish they had generic versions
 
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I always looked at Dev Diaries to see what future DLCs would be about. If I wasn't interested in the content of the DLCs, I waited for their premiere, at least to be able to watch the free content - changes on the map.
Now what are you going to offer to people who won't buy this DLC? - broken save, which will be after the update anyway?

There are no new provinces and new TAGs, so I'm not interested in these DLCs!
:p Touch some grass. that might help
 
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On the contrary, there was a big fumble where people were told (or otherwise got the impression somehow) that their saves might work despite that usually not being the case for updates and some people broke their saves doing it and it was one of the numerous issues people were talking about at the time. I have to assume that is the reason the decision was made, haphazard as it is. A shame since map reworks are a big part of the appeal of any given patch for me. It's the bugs stemming from new mechanics that I had issues with.
In my opinion, two better takeaways from that problem would have been:
1. Prefacing any big patch with an announcement of: "Attention, this patch might break savegames. If you plan to finish any old games, please roll back to the last patch and only update once there are no more old saves left to finish."
2. Perhaps even have an opt-in mechanism for all new patches - basically a pop-up in steam that says something like "Patch 1.x is available now. Attention, old saves might be broken by updating. Do you want to update now anyway? Yes/No" along with a big shiny button for manual update if you have clicked no.

The mistake was in giving the impression that saves might work, not in changing the map.

Using this as an excuse/reason for refusing any further updates seems like a rather cheap and lazy conclusion.
 
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I will repost this every single time until @Johan himself refers to it and notifies all of these problems will be looked upon. I want my favorite game to be back.

GAMEBREAKING PROBLEMS
  1. Pillage capital and concentrate development resulting in giga dev cities.
  2. The American tribes mechanics are still broken, including development issues as well as tribes reforming into monarchies/republics in the 1500s.
  3. The AI still does not handle the government capacity correctly, releasing nations here and there. A proper fix is much needed!
  4. Colonization is not playing correctly this patch and definitely needs to be looked at. This is because of the problem with American tribes as well, because the tribes reforming and gaining all their tribal land results in a coastline covered in uncolonizable provinces.
MAJOR PROBLEMS
  1. The institution system is balanced horribly, and is one of the major problems of the games that last until 1600s and later. It basically results in African tribes being on equal technological foot as European powers. Only the Printing Press institution is spreading at a correct speed; the pace of the rest of them is seriously concerning and due to change. Besides the too fast spread, some are reporting that a part of the problem is because of the AI, that prioritizes the technology over ideas and other monarch power sinks too much.
  2. The mercenaries scaling is broken. Lategame mercenary armies are too big; they need to be capped, or balanced in a different way. The mercenary effect on Army Professionalism is also worth to be looked at, as a simple -5% change every mercenary company hired is off-balance when we hire a 5K or 100K company, or when we don't disband them after the end of the war.
  3. Favors are unbalanced, despite the 5-year band-aid fix. They allow for way too much diplomatic forced action.
  4. The AI.
    1. The AI's usage of mercenaries is broken, including total chaos in the decision making when to get them and when to recruit more regular troops, or getting mercenaries without considering Professionalism, leading to loss of it instead of slackening recruitment standards.
    2. The AI generally fails in regard to buildings (is incompetent economically), and has many bugs related to combat, as seen in post #9 (https://forum.paradoxplaza.com/foru...ven-major-problems-list.1477366/post-27581985). Since most of the problems are easily moddable out of the existence, they might be not really difficult to be rid of, and thus Paradox notice on this issue is advised!
IMPORTANT BALANCE PROBLEMS
  1. The conditional military access allows for seriously ahistorical gameplay. Getting rid of it is not necessary, but limiting it would be much appreciated; for example, it could only work for the same religion, so the Ottomans could not go through entire Europe to siege Paris. In this example, they would have to either ask for the access, or wage war against the HRE to get to France.
  2. Burgundian Inheritance often results in France declaring war on Austria with all of her allies. This effectively always destroys France from that moment on. The conditions should be changed, so France can fight toe to toe.
  3. Council of Trent is surprisingly working correctly, but the balance is horribly off. The tradeoff between the two sides (conciliatory and harsh) is the difference in price paid from the Curia Coffers; however, at that point of the game, the Coffers are flowing with money, making the choice utterly one-sided.
  4. The Middle-East is very much not working correctly. Persia almost never forms, and thus the Ottoman Empire, after dealing with the Mamluks, never have a strong rival on the other side of their territory, leaving the fight to the Habsburgs and usually-declining Polish-Lithuanian Commonwealth. The whole area of Persia seems to be extremely border-gorey, with no nation being able to unite the rest and form Persia. Lack of mission trees in the Middle-East may be related to this issue.
  5. Centralization of states mechanic is currently not worth it in any situation as long as the Expand Administration mechanic exists.
  6. After the rebalance of navies, galleys are effectively winning over heavy ships not only in interior seas, but in oceans as well. This 'rebalance' requires to be rebalanced again.
MINOR PROBLEMS
  1. Many missions are outdated. It is not about the entire mission trees (although the power creep is real), it is about such missions as Spanish cultural conversion of Grenada, which is now broken (ineffective in cost to reward). There are many more examples, including:
    1. Missions on the Indian subcontinent often require high estate loyalty/influence, which was not adjusted to the estates rework.
  2. Manchu forms much more rarely than before, and Prussia almost never forms. Mughals never form. Zaporozhie is a not very amusing joke, being nowhere to be seen ever, despite very unique mechanics it possesses.
  3. The heir claim increase speed during a regency has been reported to be too high, resulting in new rulers never being lower than 'good claim'.
  4. Rivalry is working in a strange way. Why would a nation on the other side of a continent rival you?
  5. Many areas of the interface need work on to be accessible to the player, like information how Revolution works, or what is the "Too high influence with the Holy Father" when excommunication is unavailable.
Plus, the game would definitely benefit from some more "regionalization":

- sub-continent or super-region based rivalry: being Spain, you are more likely to have beef with Portugal, England, France or Ottomans, rather than Hungary, Russia or Sweden. Ciao to the situations like if you play Italy, you have to have rivals (because you are not strong enough... yet) and you have to choose between Great Britain or Fars;
- more region-based Age objectives: why should you see more Manchu banners age reward or Emperor of China with mandate over 50 objective when you are not playing in Asia?
- Great Powers should be also regionally based: why would you care if Vijayanagar suddenly got stronger and bigger than you when you are Naples and have to lose your recently attained (and well-deserved) GP status? Especially from the countries you have yet to even hear of?
- regionally-based Defender of Faith mantle: should you really sent your troops half across the globe to defend some guys who recently converted into your state-religion?
- some sort of regionalization in Institution and Tech development, which would, In some way, bring the Westernization back:
-1) you have worked hard and spent thousands of ducats and mana to develop your provinces and be the first one to spawn Renaissance/Manufactories/Enlightenment in Europe and get your just reward but it gets spawned in Beijing? Simply because it has huge dev... while don't even have a Mill or University? Really?
2) Why would the China, Japan, Middle-East or Africa bother about such thing as Renaissance and lag behind (or get to spawn it in their respective region) when their culture and religion strictly forbade or simply didn't care for such things at all?
3) As mentioned before, seeing as Ottomans, Mamluks, Japan, natives etc. can have the same tech level as Europeans is disturbing (it shouldn't be impossible, but it shouldn't be easy)

The more world's great power list and rivalry between world's finest GPs should be a thing strictly to the late-game, as globalization and colonization of the world is on the sky-rocket and uncolonized land is harder and harder to come by.

I doubt it all would be implemented, though, knowing that this game won't get any major updates in it's mechanics, but at least some of them would improve the situation.
 
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I appreciate that you listened to the feedback! The new additions of the diary seem rather solid.
 
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I'm looking really forward to play as Songhay, but if there's no map changes anymore, then sadly it's a waste.
I want to try Songhai > Fetishist > Christian. As for map, I to would like that. However map to me isn't that important. Now that's only me.
 
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Respect the last event, there are some easy ways to expoit it
"The ducats you get are currently 1 year of Mali's Income and the Inflation scales with the Percentage of trade income compared to your total income"
respect the inflation, you can simply trade transfer for 1 month or redirect the trade in other direction, let the month pass and accept the event.
respect the income, you can subsidize all your income for 1 month to mali let the month pass and accept. other posibility is if mali ask for money in a peace deal that month his income will be for example 300x12 + real income x12 = 3600 +real income x12. In multiplayer its easier and more insane you can pact with a big contry and give mali a peace for 3000 x12 = 36.000 ... perfectly balance? xD
 
That's a fantastic rebalancing of the original Mali missions (from the previous dev diary), well done! The missions in general still look a bit strong, but I guess that is to be expected from a content DLC.
 
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There are no new provinces and new TAGs, so I'm not interested in these DLCs!
There were never new provinces and tags in any dlc, those always came with the free update. I mean the map freeze is a decision i don't agree witg but these tskes are still absurd
 
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Thumbs up for quickly addressing the criticism raised in the last DD.

In regards to this DD, couldn't the first two events be expanded to many other nations across the world? Neither peace through marriage nor tradition vs new ways are unique to Sonhai and would fit like a glove many other ROTW nations. I'm also not sold on some of the rewards. They get a turbo Dihimmi privilege? Why? Why are they the only nation that gets to "modernize" their army via decision? Again another country specific thing that could be generalized to more tags/cultures.

Lastly, the writing needs some revision. Some parts are hard to read and don't flow at all (like when you describe the four paths).
 
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They may not be in West Africa, but seeing as the only Jewish provinces/jewish nation are in the region, I hope we will finally see mechanics for the third Abrahamic religion.
Jewish mechanics are long overdue.

Edit: I saw a good idea once by a modder on steam called 'Lord Thiolate' that used fetishist mechanics to represent ideas coming in from the worldwide jewish diaspora (https://steamcommunity.com/sharedfiles/filedetails/?id=2486344922)
Just as an idea
Though new mechanics would also do (just not holy sites again pls)
 
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1. Prefacing any big patch with an announcement of: "Attention, this patch might break savegames. If you plan to finish any old games, please roll back to the last patch and only update once there are no more old saves left to finish."
Curiously, this is what they actually did before. As I recall for whatever reason they specifically said something to the effect that saves might work. Hence the disappointment. I could be misremembering, but I think this is definitely the root of the complaints they got.
2. Perhaps even have an opt-in mechanism for all new patches - basically a pop-up in steam that says something like "Patch 1.x is available now. Attention, old saves might be broken by updating. Do you want to update now anyway? Yes/No" along with a big shiny button for manual update if you have clicked no.
I agree this would be cool. I've almost deleted saved because I thought they were iron broken when it turned out there was just a hotfix meaning I had to rollback before.
The mistake was in giving the impression that saves might work, not in changing the map.

Using this as an excuse/reason for refusing any further updates seems like a rather cheap and lazy conclusion.
I agree.
 
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just finished reading all the missions and gotten say they look great! I just really really hope you don't forget about the Hausas and Kanuri and Mossi Kingdoms. Can't wait to see what will be in the Horn. :)
 
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Just to give credit where credit's due
compared to the last dev diary this seems much much more sound & sensible; really happy to see that

one thing I'd say though is I'd advise against using the yearly army professionalism too frequently for anything, as the value of AP can extremely vary, from borderline useless to borderline broken
 
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This is awesome! So happy you listened to the community about the Mali mission tree, and the ability to unlock parts of the Songhai mission tree with events is awesome imo!

I will say though, maybe turn the mission reward mentioned in the "Take the Empire" mission down to only Mali's starting provinces. Having a perm cb on ALL of their existing provinces at that time seems a tad exploity, as you could just wait until they blob up and then claim the mission.

Either way, this DLC is shaping up to be pretty awesome, and thanks for listening to the community!

Edit: Seeing a lot comment about map changes, here's my take: I think that map changes are awesome, and definitely welcome. However, this DLC from the very start has been advertised as an optional DLC, completely separate from the main game. That is the way Tinto want to go forwards until the major bugs and tech debt is fixed. Changing the map for this DLC does not keep it separate from the main game, and will be going against what they said. So it makes sense why they are not planning on making any map changes.

As for further major expansions, I wouldn't mind seeing map changes come back. But tbh, I am happy with the map how it is now.

Edit edit: Johan just confirmed no more map updates for EU4, ever.
 
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