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EU4 - Development Diary - 14th of September 2021

Hello and welcome to the 2nd Dev Diary for the content of the Sub-Saharan region. Today we will continue with West Africa and take a look at Songhai.


Songhai is the militaristic powerhouse, which will replace Mali as the dominant power of West Africa until its end through infightings for the throne and at the hands of the Moroccans invading from the North. As a result of that, the mission tree of Songhai focuses on militaristic advancement, the conquest of West Africa and the expansion into Maghreb (basically turning the tables on the Moroccans).
dd_son_mission_tree.png

The second and third columns are classic conquest missions. Although I like to avoid pure conquest missions, they are inevitable for a country which is famous for its militaristic expansion.
With that said, the second column focuses on the conquest of the western territories of West Africa until you knock at Mali’s doorstep. The mission “Take the Empire Title” requires you to be a stronger power than Mali by having a bigger military, more prestige, higher stability and more Power Projection than Mali. As a reward you gain the Empire title and a permanent claim on every province owned by Mali or its subjects.
The third column focuses more on the “miscellaneous” conquest targets such as the tribe of Air, the Maghrebi of the North or the important Center of Trade Jenné (I call them Jenné here for consistency sake with the game). Speaking of which, if you are at war with Jenné and siege their capital down they get an event asking them to try for a white peace through a marriage. If they decide so, you as Songhai get the following event:


dd_son_widow_event.png

This event is a reference to the peace Jenné gained through the marriage of Sonni Ali with the widow of the deceased ruler of Jenné. Songhai would also get a consort if they have not the Iqta reform active too.

With the mission "Contact with Maghreb" you gain the first claims on Maghreb and over the course of the two following missions you will conquer Maghreb.

Someone might now wonder why the fourth column looks so empty though, and there is a good explanation for it. If you finish the mission "Eliminate the Mossi Threat" you get the following event:

dd_son_choose_missions.png


You have the choice of either converting the traditional people of your country or tolerating them for who they are, and even become their protector. Either choice will unlock a different set of missions you can pursue. Unlocking the religious missions gives you access to these ones:
dd_son_religious_missions.png

The highlight of the religious missions is the mission "Invite Scholars" as it requests you to have invited any religious school scholar. The reward is that the invited scholar becomes a "resident of your country", which means you can always invite the scholar without having the need of a diplomatic relation with a country of the scholar's school (that was quite the mouthful...). "Convert West Africa" is quite self explanatory which is converting all of the provinces of the Sahel, Niger and Guinea regions (you are NOT required to convert uncolonized provinces though). The reward is a little bit unusual: every country, who has the "Same Religion" opinion modifier of Songhai will now also get a permanent increased +25 (value might change) opinion of Songhai - as long Songhai is in the Muslim religious group. Additionally, it gives permanent +1 Tolerance of the True Faith.

Meanwhile, the path of tolerance has these missions for you:
dd_son_tolerance_missions.png

While the religious missions are quite self explanatory, the tolerance missions are a little bit different, but at their core they mirror the religious path. With "Guarantee the Old Traditions" your Dhimmi estate will get a new estate privilege, which replaces the privileges "Guaranteed Dhimmi Autonomy" and "Guaranteed Religious Minority" with "Guaranteed Traditions", a stronger combination of these two privileges before:
dd_son_dhimmi_estate_privilege.png

Completing "Pagan Alliances" will permanently increase the opinion of all Fetishist countries of you by +25 (value might change). "Unite the Tribes" is the final tolerance mission. You must ensure that at least 35 owned provinces are Fetishistic and that you have a stable and tolerant empire (so basically, have stability, no rebels, +3 Tolerance of Heathens). Completing it will give you the following event:
dd_son_adjust_islam.png

dd_son_reject_islam.png

This concludes the alternative missions.

A few other highlights of the mission tree and for Songhai:
  • The right most column will focus on the economical part of Songhai. As Songhai replaces Mali, it is only fitting that they have also gold and trade related missions (the rewards are however not as explosive as Mali's used to be)
  • The left most column focuses on the modernization of Songhai, with the first mission giving you support for Feudalism in your capital + random province.
  • "Embrace the Glory of Battle" enables a decision, which at a price of 200 Mil Power, which reduces your Global Manpower Modifier by 15% and Manpower Recovery Modifier by -10%, but increases Discipline by 2.5%, Yearly Army Professionalism by 0.5 and Army Tradition by 0.5. This modifier is active as long your ruler lives and can be renewed with every new ruler.
  • "Modernize Songhai" disables the event "Comet Sighted" as your people will finally live in a more enlightened time.
Now one last thing before finishing the Dev Diary. In my very first Dev Diary (in which I made a lot of rookie mistakes, I admit it) I presented the content for Mali. Over the week it has seen some changes I think you all might like.

1. Mali has discovered Fezzan, Mamluks and the path to Mecca (see image below)
dd_son_mali_pov.png
2. Mali's privilege "Controlled Gold Mining" has seen some rebalancing (btw, in the code the modifier already affected Goods Produced and not Production Efficiency. Just the tooltip was messed up last week and I didn't notice it.... so yeah, sorry about the misunderstandings). Again, the values are nowhere near final but it is getting there.
dd_son_gold_privilege.png

3. Mali previous "Abu Bakr" missions have seen a rebranding, changing the name to Ko Mamadi, the Madinke (Mali) version of Muhammad ibn Qu. (Abu Bakr was originally used because of consistency with the achievement name. In hindsight, this was a dumb decision of mine)
dd_son_mali_missions.png

4. The final Mali mission with the 15k Ducats requirement and its reward have been completely replaced. Now it only requires you to have 3 Level 3 Advisors and Monthly Income of 50 Ducats.
The reward is the following event
dd_son_mali_pilgrimage_route.png

I would like to talk more about it in this Dev Diary, but I think it is bloated enough already. The pilgrimage summed up is recreating the pilgrimage Mansa Musa did a century ago, but this time you have the choice to go on an alternative route, which goes through Europe. The pilgrimage takes around 5 years to complete and every ~100 days your travelling group visits a region where you enjoy the hospitality of the local people there. You can decide to leave a donation or move on. If you decide to make a big gift, the greatest nation of the region will receive this:
dd_son_mali_gold_donation.png

The rate of inflation has been lowered significantly and the AI is more inclined to refuse if the event would put them over 15 Inflation. The ducats you get are currently 1 year of Mali's Income and the Inflation scales with the Percentage of trade income compared to your total income (values might change later). Although I will miss the bankruptcy pop-ups, I have to admit that this design is much healthier for the game overall, and that a total crash of a continent does not belong in the base game.

That's it for today. I hope you enjoyed the Dev Diary. Next week we will explore the Horn of Africa. Until then I wish you all a good time!

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Mordred Edit; If you are interested in hearing more about the freeze on map changes, please check this thread! https://forum.paradoxplaza.com/forum/threads/eu4-no-mapchanges-and-whys.1490842/
 
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Cool stuff. You know what would be even cooler? Some well researched map changes to go along with this DLC. ( :
 
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Will Ethiopia be included in Sub-Saharan Africa? I feel like it would be a real shame to leave it out, as it actually was an impediment to the Ottomans in the 1500's with the help of Portugal.
 
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I dunno about missions in general, but I really like the pilgrim trip event! Thats really nice for the "world" - I would just like if it wouldn't be hidden after a mission and would just be a normal event as I dunno if the AI mali will get the missions and I as a player would ever get the event when I play for exampel as tunis.
Thanks for listing to the community and changing stuff! Really hope for more events/mechanics like that
 
Since someone already said this for last week's DD, I'm just going to say that I hope that Ethiopia gets some love, too! I'm sure that, if you've already built out a mission tree for them, its too late for us to offer suggestions, but I hope there's some focus on building a trading empire in the Indian Ocean rim, while also expanding north to liberate your fellow Christians.

As an achievement, it would be very fun to try to get the Solomonid dynasty on some European thrones.

Edit: And I see that someone else has mentioned Ethiopia in this thread, too.
 
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This is a great diary. The songhai tree is interesting, offers variation due do the branching (it saddens me that we wont see that great idea introduced to all the older trees. For example i always toyed with the idea ro remove the hre tag missions and let new and former emperor get the "gain new missions" line in the election event, adding HRE missions dynamically onto each emperor).

The fixes to Mali are a great step up and both mission trees look great by now. Congrats on making the first steps in reestsblishing a little faith in Tinto
 
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There are plans to update the tag setup of west Africa? Because current map have some historical misconceptions, the two majors are:

- What Macina tag in 1444 is supposed to represent?

- Mossi was not a unified kingdom, one of the mossi kingdoms "Yatenga" is a tag already present in game files but for some reason this is not present at the start while Mossi is, Mossi should be split in Yatenga and in at least two more tags.

I am a bit concerned with the historical flavor of this update, the game is old, but every regional update with no exception made the initial 1444 setup of the region more historical and more interesting, even Leaviathan with all his release problems made a good job in the historical setup of SEA. I sincerely hope that West Africa will not be the first exception for this rule. Somethings in the current version of the map are historically wrong, only missions trees for the tags already present will make a suboptimal update when compared with every other regional update made previously.
 
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And as I recall there was no issue with Leviathan's launch regarding the map changes.
On the contrary, there was a big fumble where people were told (or otherwise got the impression somehow) that their saves might work despite that usually not being the case for updates and some people broke their saves doing it and it was one of the numerous issues people were talking about at the time. I have to assume that is the reason the decision was made, haphazard as it is. A shame since map reworks are a big part of the appeal of any given patch for me. It's the bugs stemming from new mechanics that I had issues with.
 
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Since we may never return to this region in development, may we get content and new ideas for Sokoto? As a rare end-game semi-revolter tag, I feel it would add to the region if there was something different to Mali and Songhai by 1800.
 
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Since we may never return to this region in development, may we get content and new ideas for Sokoto? As a rare end-game semi-revolter tag, I feel it would add to the region if there was something different to Mali and Songhai by 1800.
They might get new ideas and content. and speaking of which. can Sokoto please appear way earlier? I really don't wanna forever for them to show up
 
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I always looked at Dev Diaries to see what future DLCs would be about. If I wasn't interested in the content of the DLCs, I waited for their premiere, at least to be able to watch the free content - changes on the map.
Now what are you going to offer to people who won't buy this DLC? - broken save, which will be after the update anyway?

There are no new provinces and new TAGs, so I'm not interested in these DLCs!
 
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