The intention of this post is to create a comprehensive list of most major, maybe even gamebreaking bugs and balance problems, categorized by their importance. I don't want to create a wishlist, but rather a list of things that are broken - and should not be. This list would concern things that the developers have not yet confirmed they are looking at. If anyone is concerned with a major problem with the game that is not yet on the list, please share it in a reply, and I will add them. The point of this thread is to make sure the developers are most hopefully aware of most important issues with the game, that we ultimately like very much. I will not put it in the Suggestions forum because of the changing nature of this post.
This list is mainly concerned with game balance issues, although heavy bugs should jump on it as well.
GAMEBREAKING PROBLEMS
This list is mainly concerned with game balance issues, although heavy bugs should jump on it as well.
GAMEBREAKING PROBLEMS
- Pillage capital and concentrate development resulting in giga dev cities.
- The American tribes mechanics are still broken, including development issues as well as tribes reforming into monarchies/republics in the 1500s.
- The AI still does not handle the government capacity correctly, releasing nations here and there. A proper fix is much needed!
- Colonization is not playing correctly this patch and definitely needs to be looked at. This is because of the problem with American tribes as well, because the tribes reforming and gaining all their tribal land results in a coastline covered in uncolonizable provinces.
- The institution system is balanced horribly, and is one of the major problems of the games that last until 1600s and later. It basically results in African tribes being on equal technological foot as European powers. Only the Printing Press institution is spreading at a correct speed; the pace of the rest of them is seriously concerning and due to change. Besides the too fast spread, some are reporting that a part of the problem is because of the AI, that prioritizes the technology over ideas and other monarch power sinks too much.
- The mercenaries scaling is broken. Lategame mercenary armies are too big; they need to be capped, or balanced in a different way. The mercenary effect on Army Professionalism is also worth to be looked at, as a simple -5% change every mercenary company hired is off-balance when we hire a 5K or 100K company, or when we don't disband them after the end of the war.
- Favors are unbalanced, despite the 5-year band-aid fix. They allow for way too much diplomatic forced action.
- The AI.
- The AI's usage of mercenaries is broken, including total chaos in the decision making when to get them and when to recruit more regular troops, or getting mercenaries without considering Professionalism, leading to loss of it instead of slackening recruitment standards.
- The AI generally fails in regard to buildings (is incompetent economically), and has many bugs related to combat, as seen in post #9 (https://forum.paradoxplaza.com/foru...ven-major-problems-list.1477366/post-27581985). Since most of the problems are easily moddable out of the existence, they might be not really difficult to be rid of, and thus Paradox notice on this issue is advised!
- The conditional military access allows for seriously ahistorical gameplay. Getting rid of it is not necessary, but limiting it would be much appreciated; for example, it could only work for the same religion, so the Ottomans could not go through entire Europe to siege Paris. In this example, they would have to either ask for the access, or wage war against the HRE to get to France.
- Burgundian Inheritance often results in France declaring war on Austria with all of her allies. This effectively always destroys France from that moment on. The conditions should be changed, so France can fight toe to toe.
- Council of Trent is surprisingly working correctly, but the balance is horribly off. The tradeoff between the two sides (conciliatory and harsh) is the difference in price paid from the Curia Coffers; however, at that point of the game, the Coffers are flowing with money, making the choice utterly one-sided.
- The Middle-East is very much not working correctly. Persia almost never forms, and thus the Ottoman Empire, after dealing with the Mamluks, never have a strong rival on the other side of their territory, leaving the fight to the Habsburgs and usually-declining Polish-Lithuanian Commonwealth. The whole area of Persia seems to be extremely border-gorey, with no nation being able to unite the rest and form Persia. Lack of mission trees in the Middle-East may be related to this issue.
- Centralization of states mechanic is currently not worth it in any situation as long as the Expand Administration mechanic exists.
- After the rebalance of navies, galleys are effectively winning over heavy ships not only in interior seas, but in oceans as well. This 'rebalance' requires to be rebalanced again.
- Many missions are outdated. It is not about the entire mission trees (although the power creep is real), it is about such missions as Spanish cultural conversion of Grenada, which is now broken (ineffective in cost to reward). There are many more examples, including:
- Missions on the Indian subcontinent often require high estate loyalty/influence, which was not adjusted to the estates rework.
- Manchu forms much more rarely than before, and Prussia almost never forms. Mughals never form. Zaporozhie is a not very amusing joke, being nowhere to be seen ever, despite very unique mechanics it possesses.
- The heir claim increase speed during a regency has been reported to be too high, resulting in new rulers never being lower than 'good claim'. This is not only bad for gameplay reasons, it also breaks things like Burgundian Inheritance.
- Rivalry is working in a strange way. Why would a nation on the other side of a continent rival you?
- Many areas of the interface need work on to be accessible to the player, like information how Revolution works, or what is the "Too high influence with the Holy Father" when excommunication is unavailable.
One does not gain trust over time with vassals or personal unions.Fixed in 1.31.4
The Aggresive Expansion mechanic has some problems, including the infamous Expand Empire casus belli bug resulting in huge AE.Fixed in 1.31.5
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