Stellaris is truly a beautiful game but there are some thing I would really love to see improved, and they are all related to mid and late game. The most important thing for me is population management and planet/habitat interaction but there are also other things I would love to see improved.
1. Conquering or integrating empires and purging is extremely tedious. If you conquer and empire with 500-2000 population then you will spend a lot of time clicking your mouse button. I'm currently going for the Suffer not the Alien achievement and it requires extreme amounts of micromanagement. I just conquered an empire that had 1500 population, multiple species, spread across god knows how many worlds. First I got to select every species and subspecies and select purge, then I also have to resettle the population to fewer planets dedicated to purging. So if a planet has 100+ population, you have to click the resettle button 100+ times, and then additional clicks when you get the notification that buildings will be disabled due to lowered population. So that means that each planet can require you to push the button 120 times, and if there are 10 planets then thats clicking the mouse over 1000 times! This is REALLY tedious.
Then theres the issue of conquering the planets/habitats. Some species spam habitats, so that means you might end up having to conquer 20-30 planets/habitats. If only the Colossus had a higher rate of fire then this would be less of an issue, and if only habitats could be destroyed then that would also have helped. Habitats should be destroyable if you had a fleet strength of lets say 150k or more.
As for purging, its way to slow. I understand that its slow so that you get to chance to reconquer and rescue your own population being purged by the AI, but in late game this isn't that important anymore. There should be some feature that allows you to purge much much faster. It just doesn't make sense that a type II civilization that can build Dyson spheres cant purge faster. There should be an option for increased purging that would require either an increase of resources or influence or whatever, as long as you can do it faster. Its really not a balance issue in late game as everyone is snowballing to the point where the game kinda stagnates.
2. Research focus. In late game where you got 20k+ research points and less research options are available it becomes tedious to constantly having to select increase rate of fire or increase damage. There should be an option to just select a research focus so that you wont have to open the research meny over and over and over again just to select the same 3 research options.
3. Weak AI. The various events are really cool, but they should be stronger. The grey tempest event doesn't seem to be affected by the crisis strength option. They send fleets of 40k on the highest difficulty and thats not enough. It could easily by 80k. The strength could be decided by year. (or not)
3. Stability. A planet that has 0% stability wont revolt if it has Planetary Capital even though it has zero population of your own empire. There should be harsher penalties to lower stability, and revolts should be much much more frequent. The only revolt thats more or less guaranteed is AI revolt. But thats easily avoided by giving AI full rights. There should be a risk of AI revolt regardless since its classified as dangerous technology. The risk should be high and the rewards should be higher.
4. Evolving ethics. If you start off as a militaristic xenophobic empire, then purging and cracking planets should shift you towards fanatical purifier. If you go down the Synthetic Evolution path you should be able to become a Driven Assimilator/Determined Exterminator etc. Oh and it would be nice to be able to customize/select how your new mechanical bodies will look like.
5. Diplomacy. You can be a member of the galactic community while cracking world after world after world yet nothing happens other than other empires not liking you. Cracking worlds and purging should see you sanctioned and possibly kicked out of the community. I'm currently cracking 10+ worlds as Commonwealth of Man and I got a permanent seat on the council, and can pretty much dictate the galactic community the way I want.
I really love this game and I now like it more than EU, but I feel that many of the features aren't really suited for late game.
1. Conquering or integrating empires and purging is extremely tedious. If you conquer and empire with 500-2000 population then you will spend a lot of time clicking your mouse button. I'm currently going for the Suffer not the Alien achievement and it requires extreme amounts of micromanagement. I just conquered an empire that had 1500 population, multiple species, spread across god knows how many worlds. First I got to select every species and subspecies and select purge, then I also have to resettle the population to fewer planets dedicated to purging. So if a planet has 100+ population, you have to click the resettle button 100+ times, and then additional clicks when you get the notification that buildings will be disabled due to lowered population. So that means that each planet can require you to push the button 120 times, and if there are 10 planets then thats clicking the mouse over 1000 times! This is REALLY tedious.
Then theres the issue of conquering the planets/habitats. Some species spam habitats, so that means you might end up having to conquer 20-30 planets/habitats. If only the Colossus had a higher rate of fire then this would be less of an issue, and if only habitats could be destroyed then that would also have helped. Habitats should be destroyable if you had a fleet strength of lets say 150k or more.
As for purging, its way to slow. I understand that its slow so that you get to chance to reconquer and rescue your own population being purged by the AI, but in late game this isn't that important anymore. There should be some feature that allows you to purge much much faster. It just doesn't make sense that a type II civilization that can build Dyson spheres cant purge faster. There should be an option for increased purging that would require either an increase of resources or influence or whatever, as long as you can do it faster. Its really not a balance issue in late game as everyone is snowballing to the point where the game kinda stagnates.
2. Research focus. In late game where you got 20k+ research points and less research options are available it becomes tedious to constantly having to select increase rate of fire or increase damage. There should be an option to just select a research focus so that you wont have to open the research meny over and over and over again just to select the same 3 research options.
3. Weak AI. The various events are really cool, but they should be stronger. The grey tempest event doesn't seem to be affected by the crisis strength option. They send fleets of 40k on the highest difficulty and thats not enough. It could easily by 80k. The strength could be decided by year. (or not)
3. Stability. A planet that has 0% stability wont revolt if it has Planetary Capital even though it has zero population of your own empire. There should be harsher penalties to lower stability, and revolts should be much much more frequent. The only revolt thats more or less guaranteed is AI revolt. But thats easily avoided by giving AI full rights. There should be a risk of AI revolt regardless since its classified as dangerous technology. The risk should be high and the rewards should be higher.
4. Evolving ethics. If you start off as a militaristic xenophobic empire, then purging and cracking planets should shift you towards fanatical purifier. If you go down the Synthetic Evolution path you should be able to become a Driven Assimilator/Determined Exterminator etc. Oh and it would be nice to be able to customize/select how your new mechanical bodies will look like.
5. Diplomacy. You can be a member of the galactic community while cracking world after world after world yet nothing happens other than other empires not liking you. Cracking worlds and purging should see you sanctioned and possibly kicked out of the community. I'm currently cracking 10+ worlds as Commonwealth of Man and I got a permanent seat on the council, and can pretty much dictate the galactic community the way I want.
I really love this game and I now like it more than EU, but I feel that many of the features aren't really suited for late game.
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