It's a shame they replaced "count_planets" with "count_galaxy_planets". The former worked in system scope, the latter does not.
You haveIt's a shame they replaced "count_planets" with "count_galaxy_planets". The former worked in system scope, the latter does not.
count_system_planet - Iterate through each planet in the current system - checks whether the enclosed triggers return true for X/all of them
count_system_planet = {
count = <num/all>
limit = { <triggers> }
}
Supported Scopes: galactic_object
You have
Code:count_system_planet - Iterate through each planet in the current system - checks whether the enclosed triggers return true for X/all of them count_system_planet = { count = <num/all> limit = { <triggers> } } Supported Scopes: galactic_object
Use my GitHub repo, I made it because I find it more readable this way https://github.com/OldEnt/stellaris-triggers-modifiers-effects-list...the hell? I searched the wiki and the list of changes and I never saw it.
Thank you.
dissolve_federation - Dissolved the current federation
dissolve_federation = yes
Supported Scopes: federation
has_population_control - Checks if the pop is prevented from reproducing
has_population_control = { value = bool country = scope }
Supported Scopes: pop leader species
has_migration_control - Checks if the pop is prevented from migrating
has_migration_control = { value = bool country = scope }
Supported Scopes: pop leader species
has_colonization_control - Checks if the pop is prevented from migrating
has_colonization_control = { value = bool country = scope }
Supported Scopes: pop leader species
galactic_emperor
galactic_custodian
Leader
[20:35:42][galaxy_generator.cpp:3793]: Generating Random Scenario with seed 0 / 386519391
So, this can now multiply the WE gained from any battle by the variable? I've never really understood this trigger. I think it's the only way to add WE via script, too, right? (No way to just scope to X war participant of Y war and add z WE is there?)add_static_war_exhaustion - Adds static war exhaustion, scaled with value_for_planet_destruction, to owner of the battle location
add_static_war_exhaustion = {
attacker = <country>
location = <planet>
value_for_planet_destruction = <0.0-1.0>/<variable> #scales the amount of war exhaustion that is added
}
Supported Scopes: country
... What is a turtle miner?job_turtle_miner_add
job_turtle_miner_per_pop
job_turtle_miner_per_crime
job_turtle_miner_gestalt_add
job_turtle_miner_gestalt_per_pop
job_turtle_miner_gestalt_per_crime
This Lem draft is no longer needed so I removed it, posted a new thread: Lem moddability changes: new triggers, effects and improvementsGood stuff, seen a few interesting things in there.
So, this can now multiply the WE gained from any battle by the variable? I've never really understood this trigger. I think it's the only way to add WE via script, too, right? (No way to just scope to X war participant of Y war and add z WE is there?)
... What is a turtle miner?