• Victoria 3 - Sign up now!

    The journey begins, sign up now and get a special in-game item when the game is released.


  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning
  • Crusader Kings II Expansion Subscription

    Subscribe to the CK II Expansion and enjoy unlimited access to 13 major expansions and more!


Silversweeeper

Ichi no Hito
57 Badges
Aug 24, 2012
3.583
2.260
  • Crusader Kings II: Monks and Mystics
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Common Sense
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis III Complete
  • Stellaris: Necroids
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Charlemagne
  • Stellaris Sign-up
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III
Is being unable to switch to free vassal wars WAD? o_O

As Chinese Imperial? Yes, if your Mandate level is Average or higher. Infighting is disorderly, and disorder in China (and realms claiming to be China) should generally be a sign of the Mandate of Heaven (possibly) being lost.

On the flip side, if the Mandate drops below Average, the emperor cannot forbid vassal wars (except by calling for Realm Peace or through the use of Favours) until his Mandate level improves again, and times get interesting in various ways: certain factions can be joined by councillors at all times (barring an NAP), external inheritance can't be blocked, and the emperor gets a rather sizeable negative modifier that affects various things (revolt risk, taxes, levies, etc.).
 

Ksiendzu

Major
55 Badges
Jan 27, 2013
644
197
  • Crusader Kings III
  • Crusader Kings II
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Leviathans Story Pack
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Lithoids
  • Stellaris: Necroids
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis III: Chronicles
It is really hard to get enough eunuchs for council as chinese emperor. I have 90% of seats empty and council always votes for NO. I don't know what to do. Any tips?
 

Silversweeeper

Ichi no Hito
57 Badges
Aug 24, 2012
3.583
2.260
  • Crusader Kings II: Monks and Mystics
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Common Sense
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis III Complete
  • Stellaris: Necroids
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Charlemagne
  • Stellaris Sign-up
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III
It is really hard to get enough eunuchs for council as chinese emperor. I have 90% of seats empty and council always votes for NO. I don't know what to do. Any tips?

There should be a decision available to you that lets you generate new eunuchs for a total of 100 gold.
 

cavidaga

Private
6 Badges
May 27, 2013
24
4
  • Crusader Kings II
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Magicka
Awesome mod, literally can't play other mods any more! I hope we can play during Five Dynasties period too sometime. Would like to conquer China with Li Keyong as the emperor of (Later) Tang! Perhaps we can see some light on Shatuos, as well as later ethnicities - like Mongols living in deep China becoming sinicized and become Monguors, Jurchens calling themselves Manchus after their successful invasion of China proper.
 

Warial

監修五代史
65 Badges
Sep 27, 2009
3.789
1.779
29
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Sengoku
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III Complete
  • Victoria 2: Heart of Darkness
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Rome: Vae Victis
  • Stellaris Sign-up
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Victoria 2
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • PDXCon 2017 Awards Winner
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Tyranny - Bastards Wound
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III: Royal Edition
. Would like to conquer China with Li Keyong as the emperor of (Later) Tang!
Li Keyong wasn't an Emperor though, his son Li Cunxu was the first one.
 

Silversweeeper

Ichi no Hito
57 Badges
Aug 24, 2012
3.583
2.260
  • Crusader Kings II: Monks and Mystics
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Common Sense
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis III Complete
  • Stellaris: Necroids
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Charlemagne
  • Stellaris Sign-up
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III
Awesome mod, literally can't play other mods any more! I hope we can play during Five Dynasties period too sometime. Would like to conquer China with Li Keyong as the emperor of (Later) Tang! Perhaps we can see some light on Shatuos, as well as later ethnicities - like Mongols living in deep China becoming sinicized and become Monguors, Jurchens calling themselves Manchus after their successful invasion of China proper.

The Iron Century start will be playable at some point (hopefully as part of the next major release, but we'll see; it is the least complete early start by a wide margin, and thus might be delayed), but unless vanilla adds a second(/third/etc,) start in the era that'll be the only FDaTK start we add as we'll otherwise also need to do the work to ensure that vanilla's provinces are correct for the start, so Li Congke will be the only playable Later Tang emperor and he'll (unless I misremember the dates) start in a losing war against Shi Jingtang (Gaozu) of Later Jin and his Liao allies that'd see him subjugated if he loses (in real life, he committed suicide with his family, but that won't be something we force to happen in the game), so reconquering China as him (or his descendants) would probably not be easy.

As for the Shatuo and other cultures, I can't say whether we'll do anything at present, as it depends a bit on how much work we'd need to do for any given culture and how big an improvement it would be to add the culture.
 

vnth

Captain
2 Badges
Jan 11, 2014
483
389
  • Crusader Kings II
  • Sengoku
Is it possible to restrict the Song's style zhangjiaofutou (headgear 3 and 4) to the late era and replace them with the Tang's style pibian and putou (headgear 6 and 8) for the early era?
Also, and this is just my opinion, but maybe get rid of the default emperor crown altogether (the tongtianquan)? There are so many things off with that hat. It should have had special outfit to go with it. It looks horrible with most of it being cut off from the frame and more resembles an oversize fez. Since it was replaced with the zhangjiaofutou for the Song emperors anyway, maybe make that the default emperor crown for the late era and the pibian for the early era, for the sake of consistency if nothing else?
 

Silversweeeper

Ichi no Hito
57 Badges
Aug 24, 2012
3.583
2.260
  • Crusader Kings II: Monks and Mystics
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Common Sense
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis III Complete
  • Stellaris: Necroids
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Charlemagne
  • Stellaris Sign-up
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III
Is it possible to restrict the Song's style zhangjiaofutou (headgear 3 and 4) to the late era and replace them with the Tang's style pibian and putou (headgear 6 and 8) for the early era?

It might be possible, but I don't know enough about portrait modding to say for sure or to easily make it that way. However, unless there's something similar in the custom Early JD portrait pack, the zhangjiaofutou should be restricted to the historical Song (Zhao) dynasty (and emperors that belong to a Song bloodline), so most rulers (including all the ones in the currently unsupported early starts) should use something else (I don't know for sure what they'll use).

Also, and this is just my opinion, but maybe get rid of the default emperor crown altogether (the tongtianquan)? There are so many things off with that hat. It should have had special outfit to go with it. It looks horrible with most of it being cut off from the frame and more resembles an oversize fez. Since it was replaced with the zhangjiaofutou for the Song emperors anyway, maybe make that the default emperor crown for the late era and the pibian for the early era, for the sake of consistency if nothing else?

I doubt we'll mess with the actual JD portraits to any significant extent, and I'm not sure we'll do anything with the custom Early JD portraits either (and, as mentioned, I don't really know a lot about portrait modding, so what I could do is very limited). At the very least, outside of fixing clearly broken portraits (e.g. portraits missing noses), work on portraits is nowhere close to being a priority at the moment.
 

vnth

Captain
2 Badges
Jan 11, 2014
483
389
  • Crusader Kings II
  • Sengoku
I'm not sure why the pdx artist equated the pibian and putou with hoods and the zhangjiaofutou with count's and duke's circlet. The latter was an evolution of the pibian and was wore in different a time. In any case, I just thought that it would be a shame not to do something about this since the graphical resources are already there, though of course what someone who don't know about modding like myself imagine can be done is different from what can actually be done.

As for whether or not to use the default crown, the Song emperors wore it as well as the zhangjiaofutou and several other styles for the various different occasions. The surviving portraits depicting them wearing almost exclusively the zhangjiaofutou because emperors' official portraits were often intended for worshiping in the ancestral temple and this ritual required only a casual style. They would wear the default crown for the daily meetings with the officials. Since the mod already used the zhangjiaofutou as the default dress style for the Song emperors, I was hoping the team would consider using the pibian and the zhangjiaofutou as the default style for the early and late period from a consistency perspective, though I appreciate not having to look at the default blue crown again for whatever reason :D.
 

Cody Spring

C#/.NET
31 Badges
Dec 24, 2013
84
14
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Prison Architect: Psych Ward
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Shadowrun: Hong Kong
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Cities in Motion 2
We don't have anything against the existence of submods in general, but it is possible that there might be things that we don't want to be reused (or that we can't grant permission to reuse, because we got them from someone else), things that we want something in return for (e.g. a "You get to use X (with credits), we get to use Y (with credits)"-style deal with another mod), (sub)mods we find highly objectionable (as a rule of thumb, if something isn't too extreme for vanilla, we're probably fine with it, and we are very unlikely to be opposed to balance changes or the like) and don't want to give stuff to, or modders we don't want to assist for some reason (e.g. if you start calling people on the Tianxia team names, you might find it difficult to get permission to reuse our work), so we don't want to give blanket approval to every possible (sub)mod that uses some of our stuff.

As someone who has made submods for almost every overhaul mod, this is something I never actually realized to consider!

So if I were to want to make a submod, just for example-sake say Buff Catholicism in Vietnam, and I needed to modify 00_religions to do so, would I need to get permission to make this submod because Tianxia also modifies 00_religions? In actuality I likely will make some submod to add some stuff to Vietnam and that general area (in-laws are from there so I'm invested in that area), whether it be events, societies, etc. I'm not sure yet.

Side note, is this mod suppose to disable all feudal holy wars (for catholics and the like as well), or is that a bug?
 
Last edited:

LumberKing

Philosopher
98 Badges
Dec 16, 2013
3.838
479
www.christianforums.com
  • Rome Gold
  • Crusader Kings II
  • Sengoku
  • Europa Universalis IV: El Dorado
  • March of the Eagles
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Hearts of Iron II: Armageddon
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Tyranny: Archon Edition
  • Crusader Kings Complete
  • Cities: Skylines - Parklife
  • Europa Universalis 4: Emperor
  • Tyranny - Bastards Wound
  • Crusader Kings II: Holy Fury
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Cities: Skylines - Green Cities
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Europa Universalis III: Collection
  • Europa Universalis IV
  • Hearts of Iron III Collection
  • Europa Universalis III Complete
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
  • Europa Universalis III Complete
  • Europa Universalis IV: Golden Century
  • Cities: Skylines Industries
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: Rights of Man
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Magicka 2: Ice, Death and Fury
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
As someone who has made submods for almost every overhaul mod, this is something I never actually realized to consider!

So if I were to want to make a submod, just for example-sake say Buff Catholicism in Vietnam, and I needed to modify 00_religions to do so, would I need to get permission to make this submod because Tianxia also modifies 00_religions? In actuality I likely will make some submod to add some stuff to Vietnam and that general area (in-laws are from there so I'm invested in that area), whether it be events, societies, etc. I'm not sure yet.

Side note, is this mod suppose to disable all feudal holy wars (for catholics and the like as well), or is that a bug?

No one's going to stop you from making and using a submod for you own personal use, for those you don't need permission. It's necessary if you are publishing it and making it available for others to use as well. In short, do what you want for your own personal experience, but don't claim ownership or publish without consent.

Feudal Holy Wars being disabled should be a bug unless it is a specific condition introduced by the vanilla update.
 

Tabris01

Za Ra
75 Badges
Jan 14, 2011
1.159
308
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Necroids
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • 500k Club
  • Victoria 2
Sorry if that came up befor, but are there plans to introduce a mechanic for the examinations eventually?
 

Silversweeeper

Ichi no Hito
57 Badges
Aug 24, 2012
3.583
2.260
  • Crusader Kings II: Monks and Mystics
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Common Sense
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis III Complete
  • Stellaris: Necroids
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Charlemagne
  • Stellaris Sign-up
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III
As someone who has made submods for almost every overhaul mod, this is something I never actually realized to consider!

So if I were to want to make a submod, just for example-sake say Buff Catholicism in Vietnam, and I needed to modify 00_religions to do so, would I need to get permission to make this submod because Tianxia also modifies 00_religions? In actuality I likely will make some submod to add some stuff to Vietnam and that general area (in-laws are from there so I'm invested in that area), whether it be events, societies, etc. I'm not sure yet.

Side note, is this mod suppose to disable all feudal holy wars (for catholics and the like as well), or is that a bug?

- If you do something you don't share at all (or that you only share with a few people while playing MP games), you can do essentially whatever you want as we can't stop you.

- If you create a submod that only uses your own files or vanilla files we've not modified and that doesn't copy our stuff (this doesn't include referencing our stuff in your files, e.g. with a "culture = japanese" check/command), we can't stop you from sharing it as long as you don't claim that it is an official part of Tianxia (calling it a Tianxia submod is fine, unless we tell you otherwise).

- For anything else you intend to make publicly available, you need to ask before you post something. We'll probably grant any request to make minor tweaks/balance changes or to copy a small amount of script with only very basic conditions (roughly "Don't remove attribution/credits, don't break DLC locks, don't take anything you don't need, and don't grant reuse permission to third parties"), and a request to copy a vanilla file where we've only done compatibility tweaks/bugfixes (which would be the case for 00_religions.txt) will probably be granted with even fewer/no restrictions, but we reserve the right to refuse a request or to impose further conditions on a case-by-case basis.

There are also a couple of general expectations:

- If a Tianxia update (or vanilla update) breaks your submod, fixing it is up to you even if you were relying on something in the main mod. We won't set out to break submods for no good reason, but we won't avoid making changes even if they might break a submod.

- While we won't steal your work, it is quite likely that we'll take inspiration from some of the same sources, which might result in us doing something similar to what you've done or, in the case of history file tweaks, that we end up doing the same thing (because correcting a historical error can only really be done in one way). If this happens, we expect you to not try to prevent this because your submod did it first.


Regarding holy wars, unless something has broken (I rather doubt it, as the file in question hasn't been tweaked recently and I'm reasonably sure I've seen holy wars happen during my obsever games), they should work for all religions that normally get them (we've not blocked them for vanilla religions, and all of our reformed pagans can get them unless their HF reformation blocks holy wars) as long as you don't have the Confucian Bureaucracy, Chinese Imperial, or Japanese Feudal government types and as long as you're not prevented due to a Chinese Peace Deal or the like. The listed governments are intentionally prevented from using holy wars as "Worship as you like!" and "Buddha [or applicable pagan god] vult!" aren't really compatible.

Sorry if that came up befor, but are there plans to introduce a mechanic for the examinations eventually?

Maybe. It depends on whether we figure out something we want to do with it and whether we can implement whatever it is we want to do.
 

Cody Spring

C#/.NET
31 Badges
Dec 24, 2013
84
14
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Prison Architect: Psych Ward
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Shadowrun: Hong Kong
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Cities in Motion 2
While we won't steal your work, it is quite likely that we'll take inspiration from some of the same sources, which might result in us doing something similar to what you've done or, in the case of history file tweaks, that we end up doing the same thing (because correcting a historical error can only really be done in one way). If this happens, we expect you to not try to prevent this because your submod did it first.

In my opinion, having a sub-mod integrated into the main branch is awesome. Turns into better compatibility (other submods etc. will be built around it as well) *and* I no longer have to maintain it throughout the main mods updates? Quite a win-win :D

Currently the only things I've done for personal use were compatibility patches for other mods such as Playable Dynastic Theocracies/Patrum Scuta/etc, if anyone else here is interested in those sorts of things I can see about getting permission to share, otherwise I'll just not upload to save myself the trouble :)
 

Silversweeeper

Ichi no Hito
57 Badges
Aug 24, 2012
3.583
2.260
  • Crusader Kings II: Monks and Mystics
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Common Sense
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis III Complete
  • Stellaris: Necroids
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Charlemagne
  • Stellaris Sign-up
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III
In my opinion, having a sub-mod integrated into the main branch is awesome. Turns into better compatibility (other submods etc. will be built around it as well) *and* I no longer have to maintain it throughout the main mods updates? Quite a win-win :D

If we like something a submod has done and we can reach an agreement that lets us make the submod's content official, that is of course going to be a win-win, and we're not opposed to that possibility being on the table. However, we want it to be clear that:

- We don't assume that we've got permission to incorporate a submod's content unless we reach an agreement or the submod's creator tells us that we can use it. If you don't want to share your work with us, or if you don't have permission to share something (say because you got specific permission to borrow something from another mod), you're not under any obligation to do so just because you released it as a Tianxia submod.

- We won't necessarily incorporate something from a submod just because we've got permission to do incorporate it. Something could be unbalanced, unfun (which is very subjective, of course), unfitting, unpolished, or simply undesirable, so we reserve the right to not add something.

- We won't let a submod limit the scope of Tianxia. This means we don't have to check "Has a submod done anything related to this?" before we work on something (and that we don't need to discard our work in case a submod is revealed before we're ready to reveal something) and that any "Let me use your Grace system or you can't add anything related to the Mongols as I created a small Mongol submod!"-style ultimatum won't work (and likely will backfire spectacularly).
 

Cody Spring

C#/.NET
31 Badges
Dec 24, 2013
84
14
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Prison Architect: Psych Ward
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Shadowrun: Hong Kong
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Cities in Motion 2
If we like something a submod has done and we can reach an agreement that lets us make the submod's content official, that is of course going to be a win-win, and we're not opposed to that possibility being on the table. However, we want it to be clear that:

- We don't assume that we've got permission to incorporate a submod's content unless we reach an agreement or the submod's creator tells us that we can use it. If you don't want to share your work with us, or if you don't have permission to share something (say because you got specific permission to borrow something from another mod), you're not under any obligation to do so just because you released it as a Tianxia submod.

- We won't necessarily incorporate something from a submod just because we've got permission to do incorporate it. Something could be unbalanced, unfun (which is very subjective, of course), unfitting, unpolished, or simply undesirable, so we reserve the right to not add something.

- We won't let a submod limit the scope of Tianxia. This means we don't have to check "Has a submod done anything related to this?" before we work on something (and that we don't need to discard our work in case a submod is revealed before we're ready to reveal something) and that any "Let me use your Grace system or you can't add anything related to the Mongols as I created a small Mongol submod!"-style ultimatum won't work (and likely will backfire spectacularly).
Man, so much to think about. Makes me miss the "old days" when a mod was uploaded to the internet it became owned by the "community" and anyone could modify, fork, etc. without much worry! But I do get it, it helps people keep their baby "theirs" :)
 

Cody Spring

C#/.NET
31 Badges
Dec 24, 2013
84
14
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Prison Architect: Psych Ward
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Shadowrun: Hong Kong
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Cities in Motion 2
Regarding holy wars, unless something has broken (I rather doubt it, as the file in question hasn't been tweaked recently and I'm reasonably sure I've seen holy wars happen during my obsever games), they should work for all religions that normally get them (we've not blocked them for vanilla religions, and all of our reformed pagans can get them unless their HF reformation blocks holy wars) as long as you don't have the Confucian Bureaucracy, Chinese Imperial, or Japanese Feudal government types and as long as you're not prevented due to a Chinese Peace Deal or the like. The listed governments are intentionally prevented from using holy wars as "Worship as you like!" and "Buddha [or applicable pagan god] vult!" aren't really compatible..

So I just redownloaded the base mod 7.0.0 (without the content pack just to be sure) and was unable to declare holy wars as anyone (with that being the only mod I have enabled), ran into someone else on Reddit who was having the same issue as well. Going to see if I can hunt down the issue, if so I'll post an edit here.


UPDATE:

In 00_cb_types, the issue lies within lines 6009-6018. Commenting out the FROM statement here nested in the OR+NOT statement fixes the issue, as seen in the block below.

Code:
            OR = {
                NOT = {
                    religion = buddhist
                    # FROM = {
                        # NOT = {
                            # religion = shinto
                        # }
                    # }
                }
            }

I'm super new to using this overhaul so I don't know what the intentions are in order make a proper fix, but hopefully this information will save you all some time.
 
Last edited:

Silversweeeper

Ichi no Hito
57 Badges
Aug 24, 2012
3.583
2.260
  • Crusader Kings II: Monks and Mystics
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Common Sense
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis III Complete
  • Stellaris: Necroids
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Charlemagne
  • Stellaris Sign-up
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III

That would appear to be broken, yes, but your fix would completely block duchy-tier holy wars for Buddhists, which isn't the intentional behaviour.

This

Code:
OR = {
   NOT = {
       religion = buddhist
   }
   FROM = {
       NOT = {
           religion = shinto
       }
   }
}

in place of lines 6008-6018 will have the intended behaviour of forbidding (duchy-tier, as it is that CB) Buddhist holy wars against Shinto rulers.

Now that I know what was broken, I noticed some other things that should be changed related to the above (all line numbers are given after the preceding fix on the list has been implemented):

- After line 6055 ("FROM = { religion = taoist}"), add "FROM = { religion = shinto }" as the new 6056.
- After line 6196 ("FROM = { religion = taoist}"), add "FROM = { religion = shinto }" as the new 6197. This, along with the preceding fix, will permit Hindu holy wars against Shinto rulers, which is the intended behaviour.
- Comment out (with "#") line 15268 ("FROM = { religion = shinto }").
- Comment out (with "#") line 15284 ("FROM = { religion = shinto }"). This, along with the preceding fix, will outright forbid county-tier Buddhist holy wars against Shinto rulers (intended) instead of invalidating them instantly (which has the same end result but isn't how it should be handled).

These fixes should all be in the next update, but as I don't know how soon we'll be updating and a lack of holy wars will be annoying I'm putting the fix here so that you can implement it in the meantime if you prefer not to wait.

Also, for anyone implementing this fix on their own: Be aware that any tweaks to CB files will alter the checksum. It doesn't matter during gameplay (since achievements aren't a factor with a checksum-altering mod), but if you're making a bug report with a weird checksum and don't mention that you've edited a file we might look at the checksum and tell you that you should download the mod again to see if it helps, which would revert this fix and which isn't guaranteed to fix the other issue.
 

Imperator1550

Recruit
69 Badges
Aug 19, 2017
2
0
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Campus
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: La Resistance
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Victoria 2
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Imperator: Rome
  • Cities: Skylines Industries
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
The Chinese translations of the names of the Chinese provinces (the characters on the COA of the Chinese duchies) are all wrong. For example Jingji was supposed to be 京畿 (area surrounding the capital) but got translated to 經濟 (economy) and Liangzhe was supposed to be 兩浙 (Two "Zhes" referring to Zhejiang East and West) but got translated to 亮浙 (illustrious/shining Zhejiang?). Also the Chinese characters are in simplified Chinese which wasn't invented until the 20th century. This is completely immersion breaking. What's more, the viceroy of Guangdong in Southern China starts out holding tons of land halfway across the country in northern China in 1066 which is weird.
 

LumberKing

Philosopher
98 Badges
Dec 16, 2013
3.838
479
www.christianforums.com
  • Rome Gold
  • Crusader Kings II
  • Sengoku
  • Europa Universalis IV: El Dorado
  • March of the Eagles
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Hearts of Iron II: Armageddon
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Tyranny: Archon Edition
  • Crusader Kings Complete
  • Cities: Skylines - Parklife
  • Europa Universalis 4: Emperor
  • Tyranny - Bastards Wound
  • Crusader Kings II: Holy Fury
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Cities: Skylines - Green Cities
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Europa Universalis III: Collection
  • Europa Universalis IV
  • Hearts of Iron III Collection
  • Europa Universalis III Complete
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
  • Europa Universalis III Complete
  • Europa Universalis IV: Golden Century
  • Cities: Skylines Industries
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: Rights of Man
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Magicka 2: Ice, Death and Fury
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
The Chinese translations of the names of the Chinese provinces (the characters on the COA of the Chinese duchies) are all wrong. For example Jingji was supposed to be 京畿 (area surrounding the capital) but got translated to 經濟 (economy) and Liangzhe was supposed to be 兩浙 (Two "Zhes" referring to Zhejiang East and West) but got translated to 亮浙 (illustrious/shining Zhejiang?). Also the Chinese characters are in simplified Chinese which wasn't invented until the 20th century. This is completely immersion breaking. What's more, the viceroy of Guangdong in Southern China starts out holding tons of land halfway across the country in northern China in 1066 which is weird.

Could you report these kinds of errors in the Bug Report Thread instead as it is clearly unintentional and therefore a mistake. Thanks!