Well the pretender is not the same person as the one who reunified china, it was his grandson who managed to unified china.
I did running a couple of mods besides tianxia. I claimed all of de jure of china using purchase claim mod , Song dynasty already lost almost of china at that point so i just claim the rest if not it will be too long for me to conquer china and it will make the game less immersive because the transition between dynasty like Song to Yuan, Ming to Qing Only takes ~50 years, I'm already already playing for more than fifty years, I'm afraid china will lose most of their de jure territory because of de jure drift. Oh one more thing. Why didn't song dynasty's mandate didn't change when I'm already conquered most of china, They should lost a lot of mandate when i take their capital.
Well the pretender is not the same person as the one who reunified china, it was his grandson who managed to unified china.
Well I reunified china using special decisions. So I just started a new game and get chinese bloodline.Also, whether you got e_china by pressing a claim on it, by creating the title normally (you'd be unable to do so if Chinese Imperial, but if you had a different government for whatever reason it'd be an option), or by using the special decision for Chinese Imperial rulers is important to know, as different bits of script would be relevant to check depending on which one you used.
Well I reunified china using special decisions. So I just started a new game and get chinese bloodline.
I have a few questions. Why do when i give my son kingdom tittle his government type is chinese imperial even though he's only a king?
And how do i get heirloom seal after reunified china?
How do i increase my mandate?
Awesome, been looking forward to this for a long time! Thank you, Tianxia team! LumberKing might want to update the opening post as well... In relation to that, I assume the old content pack still works with the new version, or is there a seperate download coming for that?
- The Charlemagne start date.
- The Old Gods start date.
- The Iron Century start date.
- Cultural buildings for the cultures that need them.
- Holy orders for the religions that need them (Shinto, Taoism, various reformed pagans), with related events (founding, castle construction, etc.).
- Tweaks to the government setup in Japan, possibly regency mechanics for Japan, and possibly Shogunate mechanics (this is lower priority since the Kamakura shogunate only became a thing in 1185).
- More dynasty names.
- A Lunar New Year celebration for Taoist/Shenist/Reformed Shenist rulers, and some other flavour related to China/the Chinese religions/the Chinese governments.
- Tweaks to the CBs used to reunite/reconquer China.
- Tweaks to the Mandate of Heaven.
- A Monastic Order for the Shinto religion (+ Japonic Buddhists, most likely).
I love this mod and I love the silliness and dedication of adding the Inca invasion possibility.
There is a mod that add the Aztec as a off-map power, would it be inside of the scope of this mod to add that as well for the Incas?
(Of course I completely understand that there are way more pressing matters but I think that it could be nice )
Any chance Suryavarman II, builder of Ankor Wat and King of the Khmer/Ankor Empire will get his own bloodline? Also Ankor Wat as a pre-built great work hindu temple with custom boni for buddhists would be awesome. For anyone interested Extra Credits made a short series about Ankor Wat, called Building Ankor. Certainly worth a watch.
That is great to hear. I've thorougly enjoyed this mod for many hours now. Perhaps Jayavarman VII (1130 - 1215) would be more worthy of a bloodline as he was the first buddhist king of Ankor and during his reign the temple was subtly converted to a buddhist one and additional walls were added to reïnforce the templecity.Giving Suryavarman II a bloodline as we continue to move history forward should be possible, though it might not be something he has right from the start of his reign depending on what the specifics are (as e.g. a "This guy ordered the construction of a Great Work and gets bonuses related to that" bloodline wouldn't make much sense if he hasn't done such a thing by a certain date).
As for Angkor Wat, it'll almost certainly be added as we continue to move history forward. For consistency reasons it'll probably be implemented as a copy-paste of a Hindu Great Temple that is slightly cheaper to construct/upgrade and that can be set to be active for Buddhists if a Buddhist takes over, similar to how the Hagia Sophia is implemented as a slightly cheaper Grand Cathedral that can be changed to be active for Muslims if they take over Constantinople.
Since the 0.1.1 bugfix patch isn't moving history forward neither of the above should be expected as part of said bugfix patch, but as the bloodline and the Great Work would be relevant rather early on post-Stamford Bridge they're likely things that'll be looked at in the near-ish future.
That is great to hear. I've thorougly enjoyed this mod for many hours now. Perhaps Jayavarman VII (1130 - 1215) would be more worthy of a bloodline as he was the first buddhist king of Ankor and during his reign the temple was subtly converted to a buddhist one and additional walls were added to reïnforce the templecity.
Also, would you be okay if I made a submod that gives the Mon and Khmer (but not Vietnamese) the Tibetan faces and clothing? As you might guess I absolutely love this region (even though I'm not from anywhere near there) and I feel like the Tibetan faces and especially clothing would be more suitable.
Unless Wikipedia is misleading me regarding how Suryavarman II and Jayavarman VII are related we might be able to do both if we can figure out something worth giving to both of them, since if the information on Wikipedia is correct neither would be the ancestor of the other and we'd thus not need to worry about e.g. balance issues arising from stacking bloodlines on historical characters. No promises are made, but it's something worth taking a look at.
I'm technically not the right person to ask, but I suspect I can answer this:
- If you're doing it for yourself and don't plan to share it with anyone, do whatever you want (we couldn't stop you even if we wanted to). Just be sure you don't forget to mention that you've got another mod active if you bug report something, and make sure you handle any compatibility patching on your own (we can't make sure we don't break submods).
- If you're planning to share the submod publicly and this merely is overriding a few cultures with "bodpagfx" (if it is something more extensive, please clarify), I'm prepared to say we'd be fine with you copying and sharing the necessary file(s), with the understanding that you credit us (just put a comment crediting Tianxia at the top of the file(s)), that you don't grant other mods permission to use something you've copied from us, and that you only copy and share the necessary file(s). Also make sure you mention that you're using a mod if you bug report stuff and that you handle any compatibility patching in this case too.
- If you plan to modify and share our graphics, check with LumberKing. I'm not entirely sure what our position is when it comes to that stuff.
To play multiplayer, is it necessary for both players to have the listed portrait packs? Also, does the Ultimate Portrait Pack include all required portraits?