It is really hard to get enough eunuchs for council as chinese emperor. I have 90% of seats empty and council always votes for NO. I don't know what to do. Any tips?
It is really hard to get enough eunuchs for council as chinese emperor. I have 90% of seats empty and council always votes for NO. I don't know what to do. Any tips?
Li Keyong wasn't an Emperor though, his son Li Cunxu was the first one.. Would like to conquer China with Li Keyong as the emperor of (Later) Tang!
Awesome mod, literally can't play other mods any more! I hope we can play during Five Dynasties period too sometime. Would like to conquer China with Li Keyong as the emperor of (Later) Tang! Perhaps we can see some light on Shatuos, as well as later ethnicities - like Mongols living in deep China becoming sinicized and become Monguors, Jurchens calling themselves Manchus after their successful invasion of China proper.
Is it possible to restrict the Song's style zhangjiaofutou (headgear 3 and 4) to the late era and replace them with the Tang's style pibian and putou (headgear 6 and 8) for the early era?
Also, and this is just my opinion, but maybe get rid of the default emperor crown altogether (the tongtianquan)? There are so many things off with that hat. It should have had special outfit to go with it. It looks horrible with most of it being cut off from the frame and more resembles an oversize fez. Since it was replaced with the zhangjiaofutou for the Song emperors anyway, maybe make that the default emperor crown for the late era and the pibian for the early era, for the sake of consistency if nothing else?
We don't have anything against the existence of submods in general, but it is possible that there might be things that we don't want to be reused (or that we can't grant permission to reuse, because we got them from someone else), things that we want something in return for (e.g. a "You get to use X (with credits), we get to use Y (with credits)"-style deal with another mod), (sub)mods we find highly objectionable (as a rule of thumb, if something isn't too extreme for vanilla, we're probably fine with it, and we are very unlikely to be opposed to balance changes or the like) and don't want to give stuff to, or modders we don't want to assist for some reason (e.g. if you start calling people on the Tianxia team names, you might find it difficult to get permission to reuse our work), so we don't want to give blanket approval to every possible (sub)mod that uses some of our stuff.
As someone who has made submods for almost every overhaul mod, this is something I never actually realized to consider!
So if I were to want to make a submod, just for example-sake say Buff Catholicism in Vietnam, and I needed to modify 00_religions to do so, would I need to get permission to make this submod because Tianxia also modifies 00_religions? In actuality I likely will make some submod to add some stuff to Vietnam and that general area (in-laws are from there so I'm invested in that area), whether it be events, societies, etc. I'm not sure yet.
Side note, is this mod suppose to disable all feudal holy wars (for catholics and the like as well), or is that a bug?
As someone who has made submods for almost every overhaul mod, this is something I never actually realized to consider!
So if I were to want to make a submod, just for example-sake say Buff Catholicism in Vietnam, and I needed to modify 00_religions to do so, would I need to get permission to make this submod because Tianxia also modifies 00_religions? In actuality I likely will make some submod to add some stuff to Vietnam and that general area (in-laws are from there so I'm invested in that area), whether it be events, societies, etc. I'm not sure yet.
Side note, is this mod suppose to disable all feudal holy wars (for catholics and the like as well), or is that a bug?
Sorry if that came up befor, but are there plans to introduce a mechanic for the examinations eventually?
While we won't steal your work, it is quite likely that we'll take inspiration from some of the same sources, which might result in us doing something similar to what you've done or, in the case of history file tweaks, that we end up doing the same thing (because correcting a historical error can only really be done in one way). If this happens, we expect you to not try to prevent this because your submod did it first.
In my opinion, having a sub-mod integrated into the main branch is awesome. Turns into better compatibility (other submods etc. will be built around it as well) *and* I no longer have to maintain it throughout the main mods updates? Quite a win-win
Man, so much to think about. Makes me miss the "old days" when a mod was uploaded to the internet it became owned by the "community" and anyone could modify, fork, etc. without much worry! But I do get it, it helps people keep their baby "theirs"If we like something a submod has done and we can reach an agreement that lets us make the submod's content official, that is of course going to be a win-win, and we're not opposed to that possibility being on the table. However, we want it to be clear that:
- We don't assume that we've got permission to incorporate a submod's content unless we reach an agreement or the submod's creator tells us that we can use it. If you don't want to share your work with us, or if you don't have permission to share something (say because you got specific permission to borrow something from another mod), you're not under any obligation to do so just because you released it as a Tianxia submod.
- We won't necessarily incorporate something from a submod just because we've got permission to do incorporate it. Something could be unbalanced, unfun (which is very subjective, of course), unfitting, unpolished, or simply undesirable, so we reserve the right to not add something.
- We won't let a submod limit the scope of Tianxia. This means we don't have to check "Has a submod done anything related to this?" before we work on something (and that we don't need to discard our work in case a submod is revealed before we're ready to reveal something) and that any "Let me use your Grace system or you can't add anything related to the Mongols as I created a small Mongol submod!"-style ultimatum won't work (and likely will backfire spectacularly).
Regarding holy wars, unless something has broken (I rather doubt it, as the file in question hasn't been tweaked recently and I'm reasonably sure I've seen holy wars happen during my obsever games), they should work for all religions that normally get them (we've not blocked them for vanilla religions, and all of our reformed pagans can get them unless their HF reformation blocks holy wars) as long as you don't have the Confucian Bureaucracy, Chinese Imperial, or Japanese Feudal government types and as long as you're not prevented due to a Chinese Peace Deal or the like. The listed governments are intentionally prevented from using holy wars as "Worship as you like!" and "Buddha [or applicable pagan god] vult!" aren't really compatible..
OR = {
NOT = {
religion = buddhist
# FROM = {
# NOT = {
# religion = shinto
# }
# }
}
}
[snip]
OR = {
NOT = {
religion = buddhist
}
FROM = {
NOT = {
religion = shinto
}
}
}
The Chinese translations of the names of the Chinese provinces (the characters on the COA of the Chinese duchies) are all wrong. For example Jingji was supposed to be 京畿 (area surrounding the capital) but got translated to 經濟 (economy) and Liangzhe was supposed to be 兩浙 (Two "Zhes" referring to Zhejiang East and West) but got translated to 亮浙 (illustrious/shining Zhejiang?). Also the Chinese characters are in simplified Chinese which wasn't invented until the 20th century. This is completely immersion breaking. What's more, the viceroy of Guangdong in Southern China starts out holding tons of land halfway across the country in northern China in 1066 which is weird.