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LumberKing

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sunset_temple_by_athayar-d27datw.jpg




Tianxia: Silk Road Expansion



"From Ireland to Cathay"


Every now and then, debates will rage on the Crusader Kings II Main Forum on whether there ought to be another Map Extension, but this time into the Far East under the monikers "Crusader Mings" or "Songs of Crusade". Arguments ranging from historical and geographical relevance to performance issues, the topic is something that will never die where in the future, historians will refer this as the "Infinite Paradoxian Civil War" started up by various factions amongst the Scholars of Paradox.

Tianxia, Chinese Romanisation of 天下 or "under heaven", aims to test the waters in regards to whether the Far East belongs in the world of Crusades and Medieval Intrigue of blinding/castrating your own children. A direct continuation of the Mod Project - All Under Heaven by .Me and a partial merger with Umbra Spherae by Camara, Tianxia aims to attempt to bring about the standard Paradox-style vanilla DLC in regards to this massively ridiculously absurd map expansion.

Requirements
- Crusader Kings II (3.3.3)
- The Republic, Mongol Portraits, Russian Portraits, Turkish Unit Pack, Turkish Portraits, Jade Dragon -- for various portraits (see README)

Recommended
- A decent computer (at least 4GB RAM)
- Legacy of Rome -- for Sons of Heaven mechanics
- Sunset Invasion -- for Sunrise Invasion mechanics
- The Old Gods or Holy Fury -- for Folk Pagans
- Rajas of India -- for Mekong Rajas mechanics
- Horse Lords -- for Khans of Mongolia mechanics
- Conclave -- for Sons of Heaven mechanics
- Jade Dragon -- for Sons of Heaven mechanics

Installation

  • Download the mod from the link below
  • Delete any existing versions for updates and major patches or over-write existing files for minor patches and hotfixes
  • Extract the downloaded content to: ***My Documents\Paradox Interactive\Crusader Kings II\mod
  • Enjoy

Downloads (MVAN)
See Attached Files below.

Changelog

Main Mod
Code:
Beta 14.0.0 - 09/DEC/2023
--------------------------------------

IMPORTANT: Tianxia has now been rebased off of CleanSlate; CleanSlate 1.0 Beta 6.1 [EZKM] (https://github.com/ck2plus/CleanSlate/releases/tag/1.0-beta6.1) MUST be active for Tianxia to run.
IMPORTANT: Any old Tianxia.mod file MUST be replaced with the new one; the new version contains important changes, such as actually setting up CleanSlate as a dependency.
IMPORTANT: Old saves are expected to be horribly broken; you have been warned.
IMPORTANT: Random/Shattered world and the EU4 Converter are not supported.
IMPORTANT: Start dates after 1127.4.20 remain unsupported; it's possible to start in them, but they're not expected to be in a good spot, and are not a priority to fix.

NOTE: This version has been in development for a good amount time, with several things being iterated on more than once. As a consequence, some things might be missing below and others might be incorrect.

# General
- Optimized various things.
- Only feudal (is_feudal = yes) characters need apply to be Permanent Regents, Grand Chancellors, or Shoguns.
- Removed stored_mandate_change; the MoH variable is now affected more directly.
- Rulers who lack religious branch traits due to vanilla oversight should now gain branch traits automatically by event after some time.
- Mourning celibacy and regular celibacy should now be cleared in some cases if someone isn't celibate, say because they're tumbling a seducer.
- Added sanity checking for some trait/bloodline inheritance stuff where bastardry comes into play.
- Reminded the Tenno that he does not serve; he rules!
- Wrapped many random_lists without visible effects in hidden_tooltip. Some of them might be replaced with visible custom_tooltips later.
- Created credits.txt, to both ensure that credits can be found outside the forum thread and to facilitate easier updating thereof.

# Ambitions
- Made it easier to start the ambition to become a Grand Chancellor. Now requires 2000 prestige or your liege having a regency (was 5000 prestige).
- The "Become Grand Chancellor" ambition is now available even if your liege is from your dynasty.
- The "Become Grand Chancellor" ambition is now available even if a dynasty member of yours is on your liege's council with such a bloodline.
- The "Become Grand Chancellor" ambition is now available even if your liege has a fully depowered council.
- Confucians and members of a religion with the A Focus on Family Doctrine are now more likely to pick the Family Focus.
- Confucians and members of a religion with the A Focus on Family Doctrine are now more likely to pick the Groom an Heir Ambition.
- Confucians and members of a religion with the A Focus on Family Doctrine now gain 100 piety when completing the Groom an Heir Ambition.
- Taoists now have access to the "Reject [Negative Trait]" ambitions.
- The ambition to become the Grand Chancellor now requires JD + Conclave.
- Characters with a bureaucratic government now only need to wait one year (as opposed to five) to take the "See the Realm Prosper" ambition if it is cancelled, and only five years (as opposed to 25) if it succeeds.
- Added a "Become a famous writer" ambition, requiring you to write books with a combined artefact level of 10+.
- Blocked "Become King of X" ambition when that's impossible, e.g. under a CI liege that doesn't allow vassal kingdom creation.
- Considering a certain job requirement, becoming a Council Eunuch no longer counts for the "Become Councillor" ambition (players can't be Council Eunuchs anyway; landed characters are ineligible).
- Fixed issues with ambition selection for women under equal laws or doctrines.
- Female Enatic rulers will now plot to kill their husbands if they don't have a daughter and their husband is an eunuch.
- Added a new ambition for Taoists to become Immortal. This makes it more likely that the "Matters of Life and Death" event will fire, and will do other things down the line.
- obj_marry_ruler now respects gender equality.
- Homosexual characters no longer aspire to marry rulers.
- Replaced the free upgrades from obj_create_wonder with a bloodline; said upgrades are NOT valid choices for all wonders in Tianxia, and getting an unwanted upgrade as a "reward" does not feel very nice.
- Completing obj_create_wonder now gives the "the Architect" nickname if you don't already have a "super cool" nickname.
- Characters that oppose getting married will no longer take ambitions to get married or have children. Yes, marriage isn't a strict requirement, but it's still odd.

# Artefacts and the spawning thereof
- Changed the Sarira to spawn for has_dharmic_religion_trigger = yes characters, rather than indian_group characters, which should make it less likely to show up in weird places.
- The Heirloom Seal of the Realm is no longer guaranteed to spawn after 936; rediscovery TODO.
- The Seven-Branched Sword now spawns for the character owning c_yamato rather than the Tenno, seeing as it is stored in Isonokami Shrine in Nara Prefecture (and also isn't part of the Imperial Regalia).
- Sugari no Ontachi now spawns for the character owning c_ise rather than the Tenno, seeing as it is stored at Ise Grand Shrine (and also isn't part of the Imperial Regalia).
- Simplified the logic for the Tenno's artefact spawns.
- Fixed issue where extra copies of The Tale of Genji spawned instead of The Pillow Book. Sei Shonagon was not amused.
- Renamed the Murasaki Shikibu Diary Emaki to the Murasaki Shikibu Nikki Emaki.
- The Murasaki Shikibu Nikki Emaki is now more likely to spawn for women.
- The Murasaki Shikibu Nikki Emaki no longer is more likely to spawn for Minamotos.
- Cura Si Manjakini should now spawn for the holder of c_temasek in 1299 or later regardless of their primary title.
- Changed the Sarira to only be usable by Buddhists rather than all Eastern (indian_group) characters, since that's more accurate.
- Fixed incorrect "buddjist" flag on the Sarira.
- Changed the Tooth of Buddha to be Buddhist rather than indian_group.
- Lowered Kusanagi's Japanese/Yamato opinion boost to +2.
- Lowered Yata no Kagami's Japanese/Yamato opinion boost to +2.
- Lowered Yasakani no Magatama's Japanese/Yamato opinion boost to +2.
- Lowered Sugari no Ontachi's Japanese/Yamato opinion boost to +2.
- Sugari no Ontachi is no longer incorrectly flagged as part of the Imperial Regalia of Japan, and can once more be stored in Great Works (if you want to).
- Ryukyuan and Reformed (non-Dogmatic) Ryukyuan characters can now use and be gifted the Totsuka-no-Tsurugi.
- Ganjiang and Moye can now be used regardless of culture and religion.
- The Seven-Branched Sword is now usable by everyone that's not the Tenno (he should of course use the Imperial Regalia instead).
- Kogarasu Maru no longer gives Shinto opinion.
- Dojigiri no longer gives Shinto opinion.
- Onimaru no longer gives Shinto opinion.
- Mikazuki no longer gives Shinto opinion.
- Odenta no longer gives Shinto opinion.
- Lowered Juzumaru's Buddhist opinion boost to +5.
- Juzumaru no longer gives Shinto opinion.
- The Dragon-Phoenix Blade now gives vassal opinion rather than general opinion.
- Lowered the Chinese opinion boost given by the Dragon-Phoenix Blade to +5.
- The Heirloom Seal of the Realm no longer gives vassal opinion.
- Various religious opinion boosts from the Heirloom Seal of the Realm are now +5.
- The King of Na Gold Seal's Chinese opinion boost is now +5.
- Lowered the Cura Si Manjakini's vassal opinion boost to +5.
- Hellenic and Reformed Hellenic characters can now use the Cura Si Manjakini (if Malay, Greek, or member of an Alexander bloodline).
- Sang Sapurba's bloodline now makes you eligible to use Cura Si Manjakini.
- Lowered Vijaya's Hindu opinion boost to +5.
- Gram now gives +1 combat rating.
- The Ornate Holy Symbol artefact can now be gifted to someone with the same religion rather than true_religion, as it otherwise reveals someone's secret religion.
- Lowered the PCS given by most Tianxia weapon artefacts; Kusanagi, Vijaya, Thuan Thien, the Tenka-Goken, and the Hungering Blade are now +20, rest are +16 or less.
- Assorted Korean book artefacts now actually check for e.g. Koreanic + Buddhist/Taoist/Confucian rather than Koreanic OR Buddhist/Taoist/Confucian.
- The Crown of Thorns now is in the grubby hands of the Latin Empire rather than completely missing following the Fourth Crusade (prior to being transferred to France in 1238).
- Nerfed the Nihon Shoki and the Kojiki and lowered their quality.
- Updated the conditions for various artefacts.
- The Totsuka no Tsuragi now spawn when the game starts, instead of being discoverable.
- Added roughly 80 new Chinese books.
- Set up spawning of most of the above.
- The Classic of Poetry now gives +5 Poet opinion, on top of previous benefits.
- Added a few new Chinese artefacts to be discovered.
- Added a few new non-weapon Japanese artefacts.
- Set up spawning for the above.
- Added Preah Khan Reach, and set it to spawn for the holder of the Khmer Empire from 850 onwards.
- Historical Korean authors no longer write wibbly-wobbly, timey-wimey books.
- Added new smith-created swords for Chinese, Japanese, and Dharmic characters.
- Both incarnations of a certain dragonslayer will now refuse to wear helmets. It's just not his thing!
- Added a new dragonslayer artefact.
- Chinese Calligraphy now increases vassal opinion by +1 instead of town opinion by +2.
- Blocked the ability to rename the Heirloom Seal of the Realm and various pagan reformer artefacts, in addition to the Imperial Regalia of Japan.
- Added the reformer_artifact flag to assorted HF temporal reformation artefacts; makes it possible to check if an artifact is any reformer artefact using has_artifact_flag.
- A bunch more Chinese books, mostly ones related to history, are now considered Grace artefacts.
- Added reformer artefacts.
- Commented out chinese_prev_emperor_sculpture (unused in Tianxia), chinese_book_history (we use historical ones instead), and chinese_journal (unused in Tianxia).
- Art of War pages no longer count as books and no longer increase Martial indefinitely; they can instead be used to temporarily increase Martial.
- The Art of War can now be used to temporarily increase Martial, in addition to its previous effects.
- Some Art of War pages will now spawn at the start.
- Restricted the famous_<body part> artefacts to Christians due to them being pretty odd in some places; might revisit down the line.
- Changed prestige rewards for the above to piety rewards, seeing as the Christian loc is "<Body part> of a Saint".
- Removed infamous_tongue artefact; it's quite odd.
- Lunatics may no longer equip other ceremonial weapons if in possession Sanity's Demise. That would be wrong, don't you think...?
- Removed a couple of artefact spawns; relevant artefacts to be moved to "quest" events.
- Removed indestructibility from some artefacts that didn't need it.
- Removed very_rare artefact flag from a bunch of not-so-rare artefacts.
- Added "Seal" slot for artefacts; currently barely used, but likely something that'll be used more in the future.
- Added the Baopuzi and the Danjing yaoyue.
- Artefact "active" blocks now use numerical operators.

# Bloodlines
- All Chinese Imperial bloodlines (including pretenders) now have a better picture.
- Removed easier Shogunate creation from the Hachimantaro bloodline; it had rather too much going for it.
- Various regency bloodlines no longer give Shinto opinion.
- The Very Best bloodline, the Hwarang refounding bloodline, and all generic Grand Chancellor bloodlines now count as created bloodlines.
- Added a bloodline for Imperial Family agnates (intentionally not powerful).
- Some NANDs that should have been NOTs are now NOTs.
- Added JD Chinese character spawning (with JD) to relevant bloodlines.
- Removed the Ancestor Veneration bloodlines tied to Jewish sympathy for Tianxia pagans; most of the functionality didn't work, and they were set to only be active if Christian.
- Added Divine Ancestry bloodlines for all reformed pagan religions.
- Various Shogunate bloodlines now give access to great heroes (with HF).
- It is now possible to benefit from Grand Chancellor bloodlines if your liege is from your dynasty, but still not if you are independent.
- Improved the Genghis Khan bloodline, and made it available without HF (Sky Burials and other DLC mechanics remain DLC-locked), seeing as it is relevant to Yuan.
- All Grand Chancellor bloodlines (including historical ones) now also increase the likelihood of characters becoming Ambitious, in addition to their previous effects.
- Hachimantaro's bloodline now increases the likelihood of characters becoming Ambitious, in addition to its previous effects.
- The Genghis Khan bloodline now increases the likelihood of characters becoming Ambitious, in addition to its previous effects.
- Added a new bloodline for the "nuclear option" betrayer, if they become the GC.
- Added a bloodline for Munmu of Silla, similar to that available for Taejo of Goryeo.
- Both Taejo and Munmu's bloodline can now spawn special Chinese commanders with JD.
- Added many, many new Chinese Imperial bloodline names, primarily inspired by historical Chinese dynasties and historical Chinese states.
- Added bloodlines for a number of historical Grand Chancellors.
- Bloodline effects supposed to trigger for Shinto characters only no longer trigger for Qarmatian characters only.
- Added a bloodline for Ma Yin of (Ma) Chu, unlocking his special succession arrangement.
- Added (intentionally very weak) bloodlines for Emperors Go-Fukakusa and Kameyama, to help nudge Japanese succession voting in later starts.
- Added (intentionally very weak) bloodlines to track the agnates of the four Fujiwara branches (Nanke, Hokke, Shikike, and Kyoke).
- The Dongnyeong and Ssangseong bloodlines now lower Koreanic opinion. Choe Tan and Jo Hwi know what they did!
- Wu Zetian's bloodline now stands out a bit more due to having a different icon.
- Added a bloodline for the Tenson dynasty.
- Set up an empty bloodline for the Saoshyant regardless of DLC, to help ensure proper propagantion of saoshyant_descendant.
- Suryavarman II's bloodline is now slightly worse at building normal buildings, but gets slightly cheaper and faster wonder construction instead.
- Added new bloodline for obj_create_wonder, making wonder construction both cheaper and faster.
- Wonder bloodlines now give some Architect opinion.
- The "Mercenary Traditions" modifier gained from HL mercs is now a bloodline instead.
- Added a bloodline for the Muslim India decision.

# Bookmarks
- Disabled the "The Mongols" bookmark; it's not an important date for the Mongols for us. It can still be selected manually (even if it's unsupported at this point).
- Reordered bookmark characters.

# Buildings and wonders
- The tb_defensive_fortifications_NUMBER buildings in tribal holdings can now be built by various defensive Tianxia pagans.
- Cleaned up commented out "empty" tribal pillars for Tianxia pagans.
- Greater Shrines and Shrines to Amaterasu-Omikami and Ninigi-no-Mikoto no longer grant Amaterasu Descendant opinion, bringing them more in line with other upgrades.
- Buddhists can only use the Temple and Cemetery of Confucius if they'd be eligible for Chinese Imperial, as opposed to always.
- Zealous non-Confucians can't use the Temple and Cemetery of Confucius, even if their religion otherwise would make them eligible.
- If the Temple and Cemetery of Confucius has the correct upgrade members of the Kong family that are members of Confucius' bloodline can be buried there if they control the wonder. Women need not apply.
- "Civilized" pagans can now build and use Great Libraries and Grand Universities prior to reforming.
- Japonic Buddhists can no longer begin the construction of a Shinto Grand Shrine, but they can still benefit from such wonders unless Zealous.
- The Temple and Cemetery of Confucius now has fewer pre-built upgrades in order to allow for some degree of customization.
- The Temple and Cemetery of Confucius now has access to more upgrade types.
- Added a Grand Taoist Temple Wonder, with upgrades.
- Added a (generic) Temple of Confucius Wonder, using a subset of the upgrades for the Temple and Cemetery of Confucius.
- Added Bureaucratic Center buildings for various bureaucratic governments.
- Samurai Dojos now grant Horse Archers and Pikemen, not Heavy Infantry.
- Grand Torii now increase monthly prestige, rather than improving Zealous opinion. Grand Torii might be impressive, but Zealous unbelievers certainly would not approve.
- Added Shugendo and Koshin shrine upgrades to Shinto Great Shrine wonders.
- Removed Shrines and Greater Shrines to Izanami and Izanagi; they were rather hard to balance, and the Shinto Grand Shrine Wonder still has plenty of options.

# CBs
- Fixed some potential cases of sacriligious Chrysanthemum Throne usurpation.
- Fixed some incorrect tooltips regarding what would be obtainable from certain CBs.
- Cleaned up old, irrelevant CBs related to Decadence for Chinese dynasties. That hasn't been relevant since JD...
- Cleaned up old, unused Chinese county conquest CB. Another CB that's not ben relevant for a good while...
- Wars to overthrow the Permanent Regent can now end in a white peace, restoring the regent but not punishing the liege aside from a prestige loss.
- Wars to overthrow the Permanent Regent waged against the Regency Loyalists no longer end the Permanent Regency on a white peace.
- If the prospective Shogun loses the war to become the Shogun and has selected someone as their would-be Tenno this would-be Tenno will now be regarded as a traitor by the Tenno.
- Added Permanent Regent-related factions for the Ryukyuan knockoff.
- Added new CB for valid Imperial Family members to press de facto claims on the Chrysanthemum Throne.
- Added new CB to press the de facto claims of valid Imperial Family members on the Chrysanthemum Throne.
- Religious Liberation is now also blocked if your top liege would be disallowed due to their government.
- "Chinese enough" and "Japanese enough" pagans that are NOT nomads are no longer eligible for the pagan County Conquest CB; such realms are not meant to be expansionistic in that fashion. The optional JD Border Dispute CB has been made avaliable for these rulers if it is enabled.
- The Holy War CB and its pagan and Buddhist counterparts now show up in the GUI for people that'd be eligible if they were independent but that are blocked by their top liege's government type.
- Caliphal Subjugation is no longer available if your top liege has one of the Chinese or Japanese government types.
- Rulers with various Chinese-style governments now get access to the Chinese Subjugation CB against suitable targets when appropriate.
- Rulers with various Japanese-style governments no longer get the Indian Subjugation CB, instead getting a similar CB against suitable targets when appropriate.
- Reworked the Chinese Imperial Reconquest CB, and made it free for the EoC (similar to how the Roman Imperial Reconquest is free for the RE).
- Reworked the Japanese Reconquest CB, and made it free for the Tenno (similar to how the Roman Imperial Reconquest is free for the RE).
- Removed the Mon Rebellion CB and made the relevant war a Bid for Independence war, with Yamankhan getting k_pegu if he wins and it isn't held by anyone.
- Added the Ryukyuan Subjugation CB.
- Kiyohara Masahira should now get the event he is supposed to get if he wins the Gosannen War.
- Children can no longer create Grand Chancellor bloodlines, seeing as they can't be the Grand Chancellor.
- Rising Sun Subjugations now have a 100 year cooldown, same as most other subjugations.
- Rising Sun Subjugations can no longer target a Ryukyuan Tenno knockoff or any liege thereof.
- Rising Sun Subjugations now invalidate if the target becomes the Tenno, the Ryukyuan knockoff, or any liege of either. If this happens, the cooldown is removed.
- Restricted claim CB use somewhat in some cases concerning Chinese/Japanese/Divine Imperial rulers.
- Fixed broken warlord_consolidation prestige cost.
- The Grand Chancellor no longer needs prestige to use the warlord_consolidation CB.
- The Grand Chancellor can now use the warlord_consolidation CB regardless of their liege's MoH rating, provided the realm permits internal warfare.
- Winning a War of Honor against a rival now results in you imprisoning said rival, regardless of whether you were the attacker or the defender, making it slightly more useful.
- Becoming the Grand Chancellor through war now requires JD + Conclave.
- A potential GC that hasn't previously created a GC bloodline will now do so when enthroning a claimant through a faction war, even if they already have such a bloodline.
- The GC is now further empowered if there's a new GC following a faction war even if they did not create a bloodline.
- Shi Jingtang is now correctly viewed as a traitor if he loses or white peaces his starting war.
- Hopefully fixed some instances of peasant/etc. revolters becoming republics. Jumped-up peasant or not, you should prefer being some flavour of feudal!
- However much of a barbarian you might be due to your inferior government type, you may no longer use "But I'm tribal!" as an excuse to circumvent Chinese/Japanese religious CB rules.
- Winning a Chinese Subjugation war as the attacker against a king+ ruler will now award a super cool nickname if you are young enough.
- Assorted potentially relevant CBs that could grant the "the Conqueror" nickname can now grant the "the Little Conqueror" nickname if the conqueror is young enough.
- Papuan county invaders will no longer get the "the Conqueror" nickname, seeing as it's not all that impressive to conquer a county.
- Added Mandate penalties (and sometimes gains) to various CBs.
- Fixed bug letting CI/JI/DI rulers press others' claims.
- Beating the Takeover faction now moves the vassal influence law two steps in the liege's favour.
- Rulers eligible for Chinese/Japanese governments (if feudal) can no longer wage holding wars against holy orders with leaders that technically would be eligible for the same subset.
- Made it harder to push a woman's claim on an Agnatic Chinese Imperial title.
- Rivals will now wage Wars of Honour more often.
- Friends and lovers will now be much less likely to wage Wars of Honour.
- Adjusted some ai_will_do blocks to account for the See the Realm Prosper ambition.
- Shi Jingtang will now usurp Bianjing, Chang'an, and Luoyang if he wins his starting war (assuming they're part of the same realm), and will if possible move his capital to Bianjing.
- Tyranny wars against CI/EI/ConBu rulers now forces abdication to the attacker rather than a dynasty member if won.
- China will now experience the same consequences from losing tyranny wars as from takeover/non-dynastic claimant faction wars.
- Updated the Jin + Song vs. Liao war to no longer target a non-existent tributary.
- Mandate revolters that win their war now institute Primogeniture in their realm.
- Updated Pagan Subjugation to account for new pagans eligible for CI/etc.
- Pagan, Indian, and Caliphal Subjugation can no longer be used with a Chinese/Japanese-style top liege.
- Told new pagans in China to stop with the county conquests already.
- Fixed issue with peasant revolters/etc. going feudal in tribal lands.
- Fixed issue with MoH revolters not getting Primogeniture when they should.
- Fixed issue with the Shogun not getting Primogeniture as he should.
- Japanese Reconquest wars should now work, as intended. RIP Mutsu.
- If eligible, the Child of Destiny will now create a pretender empire upon gaining their first kingdom.
- Changed Go Yeongchang's war against Liao to be an attempt to take over Liao rather than an independence war; it makes more sense that way.
- MoH revolters now get some piety upon winning their revolt, making it possible for them to wage some Chinese Subjugation wars right away.
- Increased range of Rising Sun Subjugation to within four sea zones; it's less fun if the attacker is blocked due to being in the wrong part of Japan
- Rising Sun Subjugations can no longer be waged against WotRS members
- Should a MoH uprising win, the attacker will now create a pretender empire unless there's another Peasant Leader CI emperor around (having everyone do it is a bit much...).
- Added a requirement that the holder holds at least two de jure counties in the target title for the Chinese, Japanese, and Ryukyuan Subjugation CBs, bringing them in line with the Indian Subjugation CB and making it a bit less likely that the AI will waste it.
- Shi Jingtang's event troops now disband on peace. Should make it less likely Jin goes on a conquest spree right after defeating Tang... and should make it less wise to alter a certain deal...
- Kejawèn rulers now have holy wars along Buddhist lines rather than Hindu lines.
- Updated Permanent Tributary CB and related events to account for CI would-be-suzerains.
- The Manifest Destiny CB is now tied to Seljuk and Timur's bloodlines if HF is active, bringing it more in line with other CBs dependent on lineage.
- The Manifest Destiny CB can no longer be used if eligible for a Chinese- or Japanese- style government or if a vassal of a ruler with such a government.
- MRs that are "Chinese enough", "Japanese enough", or that has such a liege or above no longer have access to their coastal city/county conquest CBs. Merchants are useless members of society, after all, so closing such unintended exploits is just and necessary.
- Rulers that are mourning can no longer declare war.
- Tributaries now correctly abdicate their titles after losing a war for increased tributary tier.
- Tributaries no longer get to break free after losing a war for increased tributary tier. China remembers what it declared the war for, thank you very much.
- Losing a tributary tier war as the tributary now forces you to abdicate to China's preferred heir (excluding the Tenno, who merely abdicates "normally"; it's too risky to let China pick).
- Tossed out vanilla's highly questionable "Characters with a capital in Europe needs Majesty 4 to wage permanent tributary wars" condition; it means e.g. moving the ERE's capital from Constantinople to a random Anatolian county unlocks the CB. Everyone that's not got a bloodline making it easier to get tributaries now needs Majesty 2.
- Updated clean_up_after_leaving_society_effect to account for Tianxia's societies.
- chinese_reconquest is now also accessible for independent Chinese culture group ConBu/EI kings/emperors even if there is a CI China, but they may not normally target CI realms (successful Mandate revolters still can).
- warlord_consolidation now has a one year truce, similar to other subjugation CBs. Should make interesting times more interesting.
- Improved CI dynasty flag cleanup for certain historical wars.
- TF punitive expeditions and TF tributary wars now invalidate on CI dynasty change in China.
- nick_the_lionheart is now rather more restricted.
- Kingdom-tier Tianxia CBs now result in Roman triumphs if the target is the ERE/RE and Christian/Hellenic.

# Combat tactics
- Various Tianxia combat tactics have been revised/replaced.
- All Tianxia WLs have unique combat tactics, as one would expect.

# Council voting
- AI Permanent Regents will no longer be Loyalists unless they are friends or lovers of their liege.
- AI councillors eligible for Chinese Imperial (theoretically; this is to cover (Xi-)Xia), Confucian Bureaucracy, or Japanese Bureaucracy now care about their liege's MoH rating when deciding on their voting pattern.
- Moved Japanese council logic (e.g. "No, I will not support executing the Tenno if you or I logically should care!") to a separate voting pattern and made it take precedence over everything else.
- Moved Council Eunuch logic to a separate file and made it relevant for Pragmatists (beating the normal pragmatist pattern), Glory Hounds (below the normal Glory Hound pattern), and Zealots (before the normal family-based logic).
- Added new bureaucrat voting logic for all bureaucratic government vassals with bureaucratic government lieges (Chinese/Eastern/Japanese/Divine Imperial, Confucian/Japanese Bureaucracy). Largely similar to the eunuch logic when it comes to landing/revoking/wars, and inserted at (effectively) the same priority level, but these make exceptions for their own dynasty members.
- Eunuchs and bureaucrats now care about nepotism as far as the liege's dynasty goes (unless it is also their dynasty).
- Added and expanded patterns for new Chinese-style laws.
- Updated voting pattern selection for new Chinese-style laws.
- Council Eunuchs will now oppose imprisoning fellow Council Eunuchs unless Loyalist/forced by a Favour or the target is a rival.
- Council Eunuchs now correctly oppose further empowering vassals.
- Council Eunuchs and bureaucrats will no longer be in favour of granting land to non-feudal (is_feudal = no) rulers, and will generally be okay with revoking stuff from them.
- Council Eunuchs and bureaucrats are now much less likely to support title grants to female characters.
- Japanese Feudal and Japanese Monastic Feudal characters are now much less likely to support title grants to female characters.

# Cultures
- Deleted unused Buryat and Kashmiri cultures.
- Set Papuan culture as used_for_random = no, seeing as it's offmap until/unless the Treasure Fleet zails east/SRI happens and is unlikely to end up landed even when those things happen.
- Set Papuan culture as seafarer = yes. They'll need all the help they can get.
- Added the Kadazan-Dusun culture.
- Adjusted culture setup and added new cultures in China, SEAsia. Updating of some historical characters and palceholders still TODO.
- Added and improved many namelists
- Split the Malayo-Polynesian culture group.
- Viet culture is now in its own culture group.
- Reorganized non-vanilla culture files a bit.
- Yamato and Wako dukes have been reminded that Japan does not do "Kings".
- Khitans no longer name titles after dynasties; it's the Yelü dynasty, vanilla!
- Updated the colour of some cultures.
- Added seafarer = yes to Tamil culture, because Cholas.
- Added seafarer = yes to Malay, Cham, Javanese culture.
- Added parent = roman to Italian and Sardinian.
- Added parent = french to Outremer.
- Corrected gross oversight as far as cat names goes; the best feline overlord is now included!
- Corrected "Tiomat" to "Tiamat". She was not amused.
- Commented out some dragon names in the wrong gender namelist. I'm reasonably sure both Deathwing and Bahamut are male.
- Added a few more dragon names.
- Removed dukes_called_kings = yes from some cultures that shouldn't have petty kings.
- Expanded the Japanese (and Wako) male namelist somewhat.
- Updated secondary_event_pictures for a number of cultures to have them fallback to a similar culture first.
- Revised the Batak namelist, removing many names that were clan names or otherwise terrible, and adding new ones.
- Linked some more names to ensure regnal numbers work as they should in more cases.
- Updated Malay names and derived names.
- Updated Javanese names and derived names slightly and fixed history.
- Improved Tagalog and Cebuan namelists.
- Revised Papuan namelist.
- Replaced Dayak and Banjar namelists with slightly less wrong placeholder namelists.
- Added a new culture related to one very specific Treasure Fleet scenario.
- Cham is now feminist = yes.
- Tagalog and Cebuan are now feminist = yes.
- "Petrus" (Peter) is now a Roman name; vanilla had skipped it for whatever reason, even though a certain Petrus Sabbatius was quite important (you might know him as Ioustinianos/Justinian the Great).

# Death reasons and death text
- Updated "holy warrior" death text to account for Tianxia pagan "Crusaders".
- Opened up death_execution_boiling to all Cruel non-nomads.
- Added a number of new death reasons, some available during gameplay, some for the history files.

# Decisions
- Fixed society recruitment for some Tianxia DW societies not allowing the recruitment of certain Buddhists.
- Made the AI check some decisions a bit less frequently in the name of performance.
- Adjusted prestige costs for the Become Grand Chancellor decision, making it take CI interest group laws into account.
- The decision to convert culture from Emishi to Ainu no longer requires you to have Yamato culture.
- The AI no longer sees a reason to look for a Mass Conversion if they've got Chinese Imperial/etc.
- The AI will no longer bother with changing government
- You no longer lose prestige when changing to Japanese Feudal using the decision (the WotRS decision still costs society currecy, since that's easier), but there's still a prestige requirement to take the decision.
- You no longer lose piety when changing to Japanese Monastic Feudal using the decision (the FotK decision still costs society currecy, since that's easier), but there's still a piety requirement to take the decision.
- You can now convert to Japanese Feudal or Japanese Monastic Feudal without amassing prestige or piety if your top liege has the desired government and shares your dynasty (and you are eligible for the government). to/from Japanese Feudal from/to Japanese Monastic Feudal.
- Removed the ability for Japanese Monastic Feudal to sponsor Mass Conversions and to send missionaries to foreign lands. The Shinto religion doesn't do that, and nor would a Ryukyuan imitation.
- Chinese Imperial emperors with a sub-Average MoH rating or highly influential vassals can no longer demand that vassals make peace or switch to Gavelkind using the targeted decisions.
- The Tenno and the Shogun can no longer demand that vassals make peace or switch to Gavelkind using the targeted decisions if they have a Permanent Regent.
- The EoC no longer accept ingredients as Tributes. Really, even next to assorted other paltry trinkets a random eyeball or herb is an insult.
- Removed irrelevant decision to restore the Manichean leadership; it's around in all start dates in vanilla since a while back.
- The AI now correctly is more interested in receiving Spiritual Guidance if they have one of the related ambitions, rather than being more interested in receiving it from someone that has one of those ambitions.
- The cost for asking someone for Spiritual Guidance is now lower if you've been given a quest to receive it.
- Fixed incorrect references to a non-existent "hwarng" society.
- Stoic culture conversion decision should now work properly for the Stoics again.
- The WotRS decision to become Japanese Feudal is no longer available for characters that immediately will become ineligible.
- WotRS members looking for a mentor will now be less likely to pick a terrible warrior.
- WotRS members looking for a student will now be less likely to approach a terrible warrior.
- Improved some potential/from_potential blocks for WotRS stuff.
- Added a decision for the Tenno to found Heian-kyo if you start in 769. It's kind of an important city, so you should...
- Removed the now irrelevant decision to meddle/cancel meddling in the Tenno's succession.
- Cut the "Hey, can I be your Permanent Regent?" decisions and the "Hey, could you end this whole Permanent Regency thing, please?" decisions. Use the ultimatums, and fight for it if necessary.
- If you or your liege have a bureaucratic government the "Request land for Son/Daughter" decision now requires a valid adult son/daughter.
- Fixed several issues with the regency powers, added a few more, and did some general polishing.
- Added a targeted decision for the Tenno to give the Taira surname to Imperial Family members, working effectively the same way as the decision to give someone the Minamoto surname. This decision is impossible to use after the Genpei War, seeing as the Tairas lost. The AI will not use it, due to the risk of it stupiding the Imperial Family into extinction.
- Added a player-only (the AI does it using an on_yearly_pulse event) decision to restore an agnate to the Imperial Family.
- If the Tenno uses the special decision to recreate Japan while holding the de jure liege title of a Japanese kingdom (including Ezo and Ryukyu) the title in question will instantly de jure drifct into Japan.
- If the Tenno uses the special decision to recreate Japan while holding a Japanese kingdom (including Ezo and Ryukyu) the title in question will instantly de jure drifct into Japan
- Conclave and Horse Lords dynamic mercs can no longer be created by rulers with a bureaucratic (any flavour) top liege. It'd have been very frowned upon to hire out troops you were effectively borrowing from the central government.
- Added a decision to end a Permanent Regency if there is no landed Permanent Regent in the realm (and you're not currently waging war against them), to deal with some possible edge cases.
- The visibility for the JD decision to become Chinese Imperial is now more appropriate.
- The AI no longer needs a ton of prestige to become Chinese Imperial (it still needs as much as the human player would need).
- Mandate of Heaven revolters now get a discount of becoming Chinese Imperial, similar to CI bloodline members.
- The prestige cost for becoming Chinese Imperial now scales based on whether China is held, whether China's holder is Chinese Imperial or Eastern Imperial (or neither), and the MoH rating of the holder if Chinese Imperial, potentially making it very cheap.
- Added AI logic for becoming Chinese Imperial, checking e.g. traits.
- Various conversion decision (e.g. Shinto <-> Buddhist) are now self-targeted targeted_decisions, consistent with vanilla.
- Removed Tengri Jurchen -> Taoist/Buddhist conversion.
- The non-Grace decisions to hire various JD characters (e.g. Sholar-Bureaucrats) now requires both you and your top liege to have one of the Chinese governments, making it more widely available geographically (it was previously restricted to rulers in the China region or under China) but somewhat more restrictive from a government standpoint.
- The decision for e.g. Chinese Imperial rulers to take their de jure capital is now only allowed for king+ rulers.
- The Deed to the Dragon Throne is now only usable by feudal (is_feudal = yes) characters.
- Only the holder of the Grand Chancellor minor title can demand that others on their liege's council backs them using the GC targeted decision.
- Grand Chancellor bloodline members cannot ask the Grand Chancellor minor title holder to give up their spot on their liege's council. They won't fall for *that* trick again!
- Chinese Imperial Guard regiments might now fall under the control of the eunuchs, requiring their tacit approval to use.
- Losing the Mandate of Heaven now means the Imperial Guard regiments can't be hired until you manage to raise your Mandate rating to at least Poor.
- It is no longer possible to request a swap to the Heritage focus if the child is eligible for a Chinese/Japanese government and would be rendered ineligible with your culture/religion.
- It is no longer possible to request a swap to the Faith focus if the child is Shinto and part of the Imperial Family, nor if the child is Reformed Ryukyuan and part of a Ryukyuan knockoff's imperial family.
- You can longer torture, mutilate, humiliate, or eat the Tenno or the Ryukyuan knockoff, assuming you should care. Reading questionable poetry is, however, still on the table.
- Chinese Imperial rulers can no longer become the Samrat Chakravartin; you are China (or want to be), and anything other than the Mandate of Heaven is irrelevant.
- The Tenno can no longer create custom CM empires, to avoid any possibility of an "Empire of Takamikura" abomination forming.
- Dynamic merc titles now use the creator's capital as their capital, which hopefully should make instances of e.g. an Hungarian merc company being hired by the Tenno vanishingly rare.
- The holder of e_chagatai now gets to hold the Nerge rather than Grand Hunts, consistent with the other Mongol successor states.
- Treated vanilla's decision to lock the creation of Antioch and Cyprus to Catholics as a bug, and enabled it for Fraticelli as well since they have the same crusade mechanics and should be able to get the same crusader states.
- Cleaned up irrelevant code for CI transfer from a post-Fourth Crusade title to the ERE since CI rulers can't restore the ERE.
- It is no longer possible to execute the Tenno or the Ryukyuan knockoff using a brazen bull, dragonfire, or the option to add them to a macabre banquet, assuming you should care.
- It is no longer possible to disband PR/Shogunate-related factions with bloodline powers.
- Japonic Buddhist men that are forced to take monastic vows now join the Fellowship of the Kami rather than the regular Buddhist MO.
- Japonic Buddhist men that are forced to take monastic vows that have a martial education or lifestyle will now go to the Sohei, assumingt they exist.
- Chinese Buddhist men that are forced to take monastic vows that have a martial education or lifestyle will now go to the Shaolin Monks and the Shaolin society.
- It is no longer possilbe to burninate the capital of the Tenno or the Ryukyuan knockoff with extreme prejudice if you are someone that should care.
- Japanese/Divine Imperial rulers and their dynasty members can no longer send concubines to China.
- If HF is active unreformed and non-Dogmatic Reformed Tengri rulers can now use the decision to gain sympathy with other religion groups.
- Taoist, Confucian, Shinto, and most Tianxia pagans now have access to the Ancestor Worship decision inherently.
- Non-Zealous Shinto rulers can now gain Sympathy for Pagans by decision if they have a pagan (any flavour) liege, vassal, or province.
- Confucians have access to the Inspire Meliorism targeted decisions if HF is active.
- Assorted Grand Chancellor decisions now require JD + Conclave.
- Minor improvements to various GC decisions.
- The decision to appoint new Council Eunuchs might now select eligible eunuchs in your court instead of generating a new eunuch.
- The decision to appoint new Council Eunuchs is now more expensive for the EoC, seeing as it's somewhat likely he'll have eunuchs around.
- The Tenno no longer gets to employ goldsmiths, seeing as he already possesses all the signs of imperial power he should need (read: The Imperial Regalia). He can, however, use crown jewels that come into his possession in some other fashion.
- The Grand Chancellor bloodline decision's prestige requirement now scales with the liege's vassal influence law, if relevant.
- AI Confucian and Japanese Bureaucracy rulers are now somewhat more likely to write books.
- Nomads settling should now be a bit less likely to create custom titles, seeing as those are no fun to deal with from a scripting perspective.
- Improved the decisions to get special JD characters, making the conditions a bit better and allowing them for feudal rulers with a Chinese character (any subset) bloodline even if they don't have a Chinese government.
- If the Tenno or the Ryukyuan knockoff ends up as a tribal or nomadic ruler through some convoluted loophole they are no longer allowed to become merchant republics.
- Assorted PR, GC, and Shogun decisions are now only available for feudal (is_feudal = yes) characters.
- Added a scaling (based on how China is doing) realm size check for adopting Chinese Imperial.
- Unreformed Shenists now pay less to adopt Chinese Imperial (similar to reformed Shenists, Taoists, and Confucians).
- Made the AI willing to write books when they already have one if having Confucian Bureaucracy, Japanese Bureaucracy, or the ambition to become a famous writer.
- Added a decision to become Chinese Imperial as a king (resulting in the creation of one of the titular CI empires).
- Fixed some caste-related oddities.
- Japonic Buddhist lieges (or above) of the Ryukyuan knockoff can no longer become the Samrat Chakravartin.
- The decision to enact the plot to fabricate a claim on a Chinese Imperial title's chance of succeeding now depends on the holder's MoH rating.
- Added decision for Spiritual religions to gain stat boosts in exchange for piety.
- It's no longer possible to make the parent/grandparent/etc. of your current heir a Minamoto/Taira, seeing as that'd also disinherit your current heir and that that'd thus be a loophole in the "No disinheriting your current heir" limitation.
- The generic tributary breakaway decision now lets a tributary of China instantly break free regardless of tier, paying the Grace to lower tier one step and not letting China dispute this decision. Of course, China might not be happy...
- The generic tributary breakaway decision is now also available if your suzerain has Lost the Mandate of Heaven.
- Tributaries of China cannot break away with the generic decision if they've got a Chinese Peace Deal.
- If China asks for a border adjustment and the target refuses, all relevant titles are claimed by the EoC.
- The prestige cost of overthrowing the Permanent Regency now scales with the number of Regency Power laws that have been enacted, making it much harder to achieve if a powerful PR temporarily isn't the regent.
- Disinherited characters can no longer be legitimized, to prevent certain silliness.
- Shugendo and Kejawen can now syncretize with pagans.
- Many Tianxia pagans can now syncretize with the Eastern religions.
- Sunda Wiwitan and the Minangkabau religion can now syncretize with Islam.
- Tengri rulers can now pick up multiple sympathy traits.
- Made various syncretism decisions consistent with the HF one as far as being capable adults goes.
- Added decisions for a suitable Viet emperor of Vietnam to instantly de jure drift Guangxi and Guangdong into Vietnam, assuming the liege title of those does not exist. Nam Viet shall rise again!
- It is no longer possible to negotiate with raiding adventurers that are at war, as that can result in some silly things.
- Members of the Fellowship of the Kami no longer need Holy Fury to become Japanese Monastic Feudal with the society decision.
- Replaced the Fellowship of the Kami's culture and religion conversion powers with powers to make the relevant religions like you more.
- The Tenno, the Shogun, and the Ryukyuan knockoff can no longer kowtow to China. They're obviously above that!
- Shinto or suitably reformed Ryukyuan theocracies can now potentially become Japanese Monastic Feudal if count+.
- Possession of the Heirloom Seal of the Realm makes both decisions to become Chinese Imperial significantly easier to take... though bypassing the realm size requirement is perhaps not very smart.
- Added a new decision for sufficiently powerful feudal rulers eligible for Chinese Imperial to claim e_china if they possess the Heirloom Seal of the Realm. If a vassal or below of Chna, this means the EoC will consider you a traitor.
- Cleaned up Khitan settling, seeing as Liao now starts as settled.
- Retired emperors can no longer be given surnames, seeing as that'd mean someone not from the Imperial Family has held the Chrysanthemum Throne.
- Removed the kowtow decisions and events; vanilla's setup is really not good for us, and fixing it now would delay release further. Something kowtow-related will be added at some point in the future; details still TBD.
- Heian-kyo should now become the capital when created by decision.
- Yamashiro should now become Japanese when Heian-kyo is created by decision.
- The Imperial Family should now become Japanese along with the Tenno if the Tenno takes the above decision.
- Shugendo and Koshin characters can now ask their dynasty members to become monks/nuns.
- Added decisions related to Imperial Guard regiments.
- The AI should now account for Imperial Guard regiments when considering whether to issue faction ultimatums.
- It is no longer possible to issue an ultimatum for Primogeniture if your liege has been forced into Chinese Succession.
- Dragon hunts can now be attempted further away from Fredak's lair.
- Added a new artefact decision related to a new artefact potentially discovered at Fredak's lair.
- It is now possible to refound the Luojuzi.
- Eastern Imperial rulers can no longer become the Samrat Chakravartin, bringing them in line with the other Chinese-/Japanese-style governments.
- Shinto Japanese Monastic Feudal characters no longer get to convert between Japanese religions by decision, seeing as that'd result in a government change.
- Limited the ability to convert to Jainism somewhat, seeing as the religion effectively didn't leave India historically.
- Chinese artifact searching is now a bit more widely available, but also a bit more expensive.
- Removed the decisions to create specific Chinese artefacts; it potentially resulted in too many artefacts being around.
- Improved Chinese character decision setup, and made them consistent with Grace/Bloodline character creation.
- It is no longer possible to support a Rising Sun Subjugation when none is being prepared.
- Relevant faction ultimatums have been disabled if the "nuclear option" for dealing with eunuchs/courtiers is currently in effect. This avoids some potential issues.
- Cosmopolitan and Tolerant religions now get to pick multiple Sympathy traits if Syncretic.
- Japanese Feudal characters can now go on Grand Hunts; to be replaced down the line.
- No more stealing Yamashiro from the Tenno with PR/Shogun powers.
- Characters that manage to become the Grand Chancellor in any fashion that forges a GC bloodline now get the special_marshal flag.
- Except for the Lord Spiritual position (which goes off of priestly gender) the Grand Chancellor does not care about gender restrictions for their council position.
- The Tenno and the Shogun can now counter meddling from each other and each other's PR.
- The Tenno's PR and the Shogun's PR can now meddle a bit with each other.
- Invited commanders are now Japanese Feudal if inviter is Japanese Feudal.
- Added a decision for Yamato/Japanese Pirates/etc. living on the coast to culture swap to Wako.
- Should the Tenno somehow lose Yamashiro to the Shogun he can now retake it by decision.
- Closed loophole where holy orders could get baronies in unwanted places due to building hospitals.
- Members of a Grand Chancellor bloodline can now ask for a spot on their liege's council from their liege in addition to being able to ask a councillor to step aside for them. This should make it a bit more likely that they will end up in a position of power.
- Kejawén rulers can now also change their caste traits.
- No dissolving factions if the Mandate of Heaven has been Lost.
- Monastic Orders with access to province religious conversion decisions no longer get to convert heretic strongholds; likely vanilla oversight, seeing as the modifier would remain in the province.
- Monastic Order religious conversion of provinces now counts for the Strengthen Religion ambition.
- You, too, can now be known for hating the sunlight, should you be a Greek that's overly fond of blinding your prisoners.
- Removed Jurchen troops on special CI empire creation; they're already having an easier time than others.
- Donations, joining, expulsion of holy orders set up.
- The Myrmidons and the Children of Dralha now get the usual pagan HO events and decisions if SoA is installed; likely vanilla oversight.
- Added a knockoff "Create India" decision for Muslims, given their historical attempts to conquer the subcontinent. Requires RoI.
- Added founding decisions for Tianxia's non-Buddhist Eastern HOs.
- Nomads, courtiers in nomadic courts, and characters following a Cosmopolitan or Tolerant religion will no longer go "You can't seduce me; we belong to different religion groups!". Note that the AI doesn't seduce anyone outside its own realm, so this will not make it go even crazier.
- "Japanese enough" and "Chinese enough" characters can now seduce foreigners across religion group borders inside their own "group". Again, it'll not make the AI seduce more people.
- The AI will now check "Do I have *a* compatible spouse/consort"? in seduction logic, as opposed to "Do I have *any incompatible* spouse/consort?", making it a bit less eager to seduce (though Lustful characters are not restricted by this...). Vanilla stupidity.
- AI women will no longer consider a lack of a spouse or consort cause to NOT seduce someone when Homosexual; the risk of having a bastard isn't a factor. Vanilla stupidity.
- Updated tributary breakaway decision to account for the EoC.
- Improved AI Rising Sun Invasion decision logic.
- Various conversion decisions (e.g. "Convert to attacker's religion") can now be taken by Zealous characters if their secret religion matches the religion they're converting to, seeing as that's pretty reasonable. Vanilla oddity (plus consistency improvements).
- The AI now considers moving China's capital on_decade_pulse if from a relevant dynasty, as opposed to checking a decision rather more broadly.
- The Living Flame is now one use only.
- All holy sites now have Protection from Evil (and Protection from Chaos), rendering them impossible to target by the Living Flame.
- Added Pagan GHW unlock decision and announcement event.
- Founding or refounding an Imperial Guard regiment now gives you a small MoH boost.
- Reclaiming an Imperial Guard regiment now gives you a small MoH boost.
- Fixed incorrect prestige penalties for the GC's preferences when it comes to Tributes/Boons.
- Added decision to pay money to strengthen your religion, seeing as not everyone has access to holy wars or religious liberation wars.
- Opened up hunts for women under more circumstances; now Enatic Clans reformers, non-Agnatic Clans Minahasan and Minangkabau rulers, WL members, and rank 2+ WotRS members can also hunt.
- Imperial Guard regiments can no longer be founded, refounded, raised, or reclaimed in the middle of the "nuclear option".
- Added missing Hellenic secret conversion decision on holy sites.
- The Ainu WL power now also checks the society rank of the would-be concubine/consort if they are in the Ainu WL, meaning higher rank ones will refuse offers from people that either don't have a high ruler tier or a high society tier.
- Opened up LNY eligibility slightly.

# Defines
- Increased the event offsets to 30 (rulers) and 75 (courtiers); helps a bit with performance.

# Disease:
- Increased the outbreak chance of various diseases by 50 %, seeing as we've got roughly 50 % more land provinces than vanilla. Might need further tweaking.
- Updated several patterns to account for geographical region changes not previously accounted for.
- Unless set to "Historical" the Black Death can now spawn in various new and exciting places, spreading Grandfather Nurgle's love more evenly.

# Dynasties
- Added new dynasties for many cultures.
- The notorious "Smith" dynasty should now be much rarer.
- Taiwanese is no longer used as a placeholder for Tenggaran.
- Achenese is no longer used as a placeholder for Malukan.
- Added a bunch of Kadazan-Dusun dynasty names.
- The Yelü dynasty is now properly named as such.
- The "Kara-khitai dynasty" is no longer a thing. Still note lack of honour!
- Adjusted name and/or culture of some vanilla Khitan dynasties that looked very suspect.
- Changed CoAs for Buddhist dynasties with pre-scripted CoAs to still use the Hindu set.
- Changed CoAs for some pagans with pre-scripted CoAs to still use the Norse set.
- Updated Hojo mon colour.
- Greatly expanded the Batak surname list (using tribe names).

# Event modifiers
- The LNY dragon boon related to health should now increse your health rather than massively increasing your fertility and having no effect on your health.
- Made the prestige penalty for failing to overthrow your Permanent Regent much harsher.
- Resigning from the council due to not wanting to support the Grand Chancellor/a prospective Grand Chancellor now hurts your monthly prestige a bit more.
- Being forced to adopt a voting pattern by the Grand Chancellor now hurts your monthly prestige a bit more.
- A forced actual regency now lowers defensive plot power, plot discovery chance, and arrest chance. Yes, this means it's an excellent chance to literally stab the Tenno/etc. in the back if he has been getting uppity.
- The MoH now impacts defensive plot power, plot discovery chance, and arrest chance if it's not at Average, being higher with higher MoH and lower with lower. Intersting times should therefore be a bit more interesting.
- Lowered revolt risk increase at Poor and Lost MoH rating; it's more fun if the issues come from existing characters, after all...

# Events
- Many events that previously discriminated against women are now much more open if women are viewed as equal or superior.
- Many event-spawned characters' gender now depends on how genders are viewed in the appropriate context.
- Fixed a bunch of tumbling-related issues; vanilla sure is the gift that keeps giving in that regard...
- Dharmics now only spawn with caste traits where sensible.
- Most trait gains and losses now use the relevant scripted_effects, resulting in notifications when there's randomness and other niftiness.
- Fixed many, many orientation-related issues.
- Several events with implicit tumbling (based off of the event text) now actually come with tumbling.
- Tweaked Iyomante rewards and logic slightly.
- Many events that only could involve your primary wife can now involve other wives if you have polygamy. For example, a secondary wife can catch you with a lover, meaning that imprisoning your primary wife doesn't allow for easy infidelity.
- Chinese Imperial emperors, Shoguns, and the Tenno should no longer get the ERE eunuch events (the ones that care about eunuchs have their own stuff).
- Fixed some instances where unreformed Tianxia pagans had access to religious features they shouldn't have.
- Northern Court emperors should no longer get renamed if they depose the Southern Court.
- Guests can now get a hangover at the Iyomante even with a middling amount of sake.
- Dharmics that are unlikely to possess elepants no longer gift elepants as part of the Business focus trade route events.
- Guests trying to set up a Business Focus trade route no longer have the option to gift elephants, warriors, or camels; everyone instead gets horses, seeing as those are all but omnipresent and generally are logical.
- Slightly changed Court Mu and Gut event rewards and logic.
- Gim Daeseong should no longer get an event talking about himself in third person if he goes to Bulguksa.
- Slightly adjusted Bulguksa/Seokguram pilgrimage logic and rewards.
- Adjusted Chuseok logic and rewards slightly, and added an option to potentially convert to Confucian.
- Split Hwarang events into multiple files, re-indexed them, and made assorted minor improvements.
- Started replacing add_/remove_trait with add_/remove_trait_<trait>_effect inside assorted random blocks.
- Skills now matter quite a bit when giving Spiritual Guidance.
- Adjusted piety/prestige gain/loss for various Spiritual Guidance events, and added more instances of gain/loss.
- Paranoid characters receiving Spiritual Guidance to become more Trusting now actually move towards Trusting rather than towards Just.
- You are no longer notified if the person giving you Spiritual Guidance causes you to lose the trait they're supposedly teaching you about, seeing as that'd spoil things.
- It is now possible to lose Drunkard as part of the Hwarang self-reflection events.
- Adjusted piety gain/loss for various Hwarang self-reflection events, and added more instances of gain/loss.
- Fixed temple visits during Hwarang self-reflection rewarding society currency when they should reward piety.
- Slightly adjusted logic and rewards for Inspire Loyalty.
- Slightly adjusted AI Hwarang lifestyle picking logic.
- Minor adjustment to Hwarang NAP logic.
- Reduced frequency of Hwarang events spawning characters.
- Nammo and Junjeong can now get kinslayer traits if circumstances warrant it.
- Tweaked Hwarang flavour events slightly.
- Fixed some references to old event ids.
- Moved the China/Pretender Empire naming logic to scripted_score_values.
- Blocked yet another possible case of sacrilege related to the Chrysanthemum Throne being usurped outside the Imperial Family.
- Split WotRS events into several files.
- Added new WotRS mission to become Japanese Feudal for eligible characters.
- The WotRS will now give you one -- and only one -- opportunity to prove yourself the Very Best (like no one ever was!).
- Fixed several WotRS logic issues.
- WotRS members showing off to a prospective mentor will now be more likely to do well if they have a higher PCS than the prospective mentor.
- Improved WotRS event logic in various places.
- WotRS students of mentors that neglect their training will now spend more time proving themselves.
- WotRS students that decide not to bother with their mentors' lessons will now spend more time proving themselves.
- Restructured WotRS The Very Best challenge logic.
- Changed the likelihood of various WotRS travel events.
- Improved WotRS The Very Best travel event logic.
- The Very Best will now get a nickname if they do not already have a "super cool" nickname.
- Abandoning the quest to become the Very Best or leaving the WotRS will now result in the event chain ending as soon as reasonable.
- Several WotRS events/decisions will no longer look for members of *any* society when they should look for WotRS members. Many not-at-all suspicious-looking individuals seems particularly releived by this.
- Reworked the WotRS sake drinking contest to be shorter and better.
- Replaced the WotRS poetry contest event chain with an event chain to write a poem, which should not be particularly likely to freeze the game.
- Warriors of the Rising Sun are no longer particularly likely to become Paranoid by virtue of simply being Warriors of the Rising Sun long enough.
- Replaced old WotRS strategy discussion event with an event chain giving a chance to improve martial education trait tier, copied from the Hwarang.
- Added an event chain for WotRS members giving a chance to improve PCS, copied from the Hwarang.
- Improved triggers and pre-triggers for some WotRS stuff.
- Decreased Hwarang PCS improvement chance event chain likelihood a bit.
- Factions trying to install a new Tenno should no longer go "Let's give him Japan and Yamashiro while the old Tenno keeps everything else, including vassals and the Chrysanthemum Throne, AND becomes independent!"
- Permanent Regents are now checked roughly every month, instead of every instance of anyone getting a regent checking if there should be a different regent.
- If the Tenno dies without a dynastic heir (and it hasn't happened before), k_chrysanthemum_throne and any held empires and kingdoms are immediately destroyed and Shinto MA is hurt massively.
- Cleaned up old events related to Japanese government stuff that no longer are relevant.
- Restructured still relevant Japanese government events.
- Reworked Japanese government trait inheritance so that all unlanded children (of an appropriate gender) of a title holder that are eligible inherits the trait.
- Characters being landed (in any fashion) by someone with Japanese Feudal/Japanese Monastic Feudal that'd be eligible for that government now get the option to swap to the that government.
- Characters usurping a new higher tier title from someone with Japanese Feudal/Japanese Monastic Feudal that'd be eligible for that government now get the option to swap to the that government.
- Characters inheriting a new higher tier title from someone with Japanese Feudal/Japanese Monastic Feudal that'd be eligible for that government now get the option to swap to the that government.
- If the Shogun, Shogun's PR, Tenno's PR, or Ryukyuan knockoff's PR receives a request for land for a son/daughter they can now take a title off of other relevant parties (with special protection for c_yamashiro if it's held by the Tenno).
- Significantly improved the regnal name selection for the Tenno.
- Told the AI it can't transfer the PR under another vassal as it apparently was clever enough to come up with that.
- The EoC no longer receives a bunch of free JD artefacts.
- Taoists now have a slightly harder time converting Confucian provinces, and vice versa.
- The repeating event handling setting up proper Permanent Regents should now also force them back under the proper liege if relevant. You thought you were so clever...
- The Permanent Regent should once more auto-create the Regency Loyalists whenever they gain the Regent minor title, and their AI dynasty members should auto-join the faction if appropriate.
- Improved Shinto/Japonic Buddhist pilgrimage event logic a bit.
- Members of the Imperial Family can no longer go on a pilgrimage to the Chrysanthemum Throne, seeing as there are some possible edge cases there.
- Pilgrims trying to reach Mount Fuji, Shikoku, or Mount Koya should now end up there, as opposed to ending up at some other destination.
- Being kind to a suicidal pilgrim is now potentially more rewarding.
- Pilgrimages to Shikoku should now be less spammy.
- Lustful AI pilgrims at Mount Koya should no longer go Celibate.
- Pilgrims visiting the Chrysanthemum Throne are no longer guaranteed the chance to ask for an audience with the Tenno unless they are the Sessho/Kampaku.
- Pilgrims visiting Ise are now less likely to get to meet the Saio unless they are a friend, lover, or close relative of the Saio.
- HFP.20004 should no longer fire for homosexual characters, seeing as it makes no sense for them.
- Eunuchs without children should no longer have to deal with people suspecting them of impotence, seeing as it's pretty clear why they're not having any children and anyone hypothetically attracted to them knows enough to get an attraction penalty.
- Cleaned up the disabled Indonesian events that haven't been active for several versions.
- Adjusted RIP physician spawns slightly to work better with Tianxia.
- If JD is installed people in China might get a JD Chinese physician when searching for a physician.
- Adjusted some geographical region-dependent stuff, such as the White [Animal].
- Improved Hanami logic in various places.
- It is no longer possible to get the Gardener trait during the Hanami preparations, to avoid the trait being unreasonably widespread in Japan.
- Certain decisions during the Hanami preparations now impact traits.
- Lowered the likelihood of getting no flavour event during the different stages of the Hanami.
- Lowered the likelihood of a troublesome or impressive Shirabyoshi showing up a bit (since it spawns a character), but made them more interesting if they show up.
- Women that are in the WotRS can now end up fighting against Shirabyoshi when attending someone's Hanami.
- Women are no longer restricted from fighting against Shirabyoshi if their liege has SoW 4, in addition to the previously existing permission at SoW 3.
- Shirabyoshi duels now actually look at the Shirabyoshi's PCS, rather than looking at the host's PCS.
- Chuseok religious conversion should no longer be broken.
- Cleaned up some less good Hanami events.
- Women may now also get involved in sword practice at the Hanami with SoW 3/4 or WotRS membership.
- Celibacy/Chastity is now checked and handled correctly at the Hanami.
- Hanami fireworks are now less likely to be a bad idea, though things can still go horribly wrong.
- Removed events related to the Totsuka no Tsuragi being discovered, seeing as they now spawn on game start.
- The Gosannen War events no longer give extra prestige for winning the war.
- The Gosannen War events that should fire for the Permanent Regent should now fire for the Permanent Regent if he exists even if he isn't the regent at present (e.g. if he is on a pilgrimage).
- Improved the AI logic for the Gosannen War events.
- Hachimantaro now can become a friend (or stop being a rival) with the Tenno/Permanent Regent if he hands over the land he gains on victory to them.
- Kitsune and fakes should now spawn more logically.
- Real Kitsune are now rarer.
- Real Kitsune now gain tails more slowly, especially if they have several already.
- Landed Kitsune won't be discovered (and auto-killed) any longer.
- Real Kitsune will no longer kill their friends or lovers just because said friend/lover is a spouse/lover/consort of their target.
- Recessive Kitsune are now slightly more common.
- Being/not being a kitsune is now decided on birth, but it is still only revealed on adulthood.
- More powerful kitsune are now less likely to have daughters that aren't kitsune or recessive kitsune.
- A Kitsune that escapes from jail will now leave her captor's court if they are not her target.
- The former jailor of a Kitsune will now be alerted properly, as opposed to her new host being alerted as if they were the jailor.
- Adjusted the likelihood of different kinds of foreigners spawning in Japan.
- Adjusted the likelihood of different events for foreigners in Japan.
- Improved the AI logic for the foreigner in Japan events.
- Added pre-triggers to several events, and narrowed some things down to playable characters only.
- AI Hwarang joining no longer checks for HF, seeing as the society isn't HF-restricted.
- If you create a Grand Chancellor bloodline through war you will immediately take over the council spot matching your education (e.g. Martial for Tough Soldier) if you are not already a voter on your liege's council, excepting the court chaplain position if you are ineligible (you'll then get a random spot).
- Upon creating a Grand Chancellor bloodline you will immediately be given the Grand Chancellor minor title.
- Reincarnated characters now become members of any bloodline the person they were reincarnated from belonged to, seeing as they're obviously the same person.
- Fixed a vanilla issue where Aztecs didn't get the option to engage in human sacrifice during haruspicy events.
- Made some non-HF non-vanilla reformations more standardized.
- Non-HF Aztec reformations now work as intended.
- Characters eligible for the Chinese and Japanese governments can no longer sacrifice limbs, prisoners, or courtiers to the ancestors unless Lunatic/Possessed.
- Event 69032 no longer breaks with polygamy.
- The Takeover faction no longer results in incorrect elective governments for Chinese/Japanese government rulers in certain cases.
- Members of the Imperial Family can no longer become adventurers or raiding adventurers due to that potentially causing issues for the Japanese mechanics.
- Menbers of the Imperial Family can no longer be the Child of Destiny. That's not part of Amaterasu's plan.
- Added Chinese interest group infighting events.
- Events HFP.20576/HFP.20577 now account for orientation; vanilla bug.
- Characters attempting to become the Very Best should no longer fail to resolve a challenge because their target was injured, fled, or the like.
- Added a "nuclear option" for dealing with powerful courtier or eunuch interest groups. May result in interesting times for all involved parties.
- To prevent silly things from happening any usurpation of e_china by a Chinese Imperial (as of getting e_china usurpation) ruler now results in the destruction of all non-religious kingdom- and duchy-tier titles held by the loser if the loser has become a vassal of the winner.
- Closed a loophole allowing skilled female would-be councillors to fire the GC/PR. The GC/PR isn't just being sexist; they're keeping their Son of Heaven-given authority.
- People belonging to Emperor Jimmu's bloodline can no longer fabricate claims on Alexander of Ashoka's bloodlines, seeing as that might put the legitimacy of the other bloodline into question.
- Fixed some issues with HF.23700.
- The event setting up Council Eunuchs is now more likely to pick someone eligible in your court, reducing the amount of characters spawned and thus somewhat improving performance.
- If the eunuchs win against another interest group and get more empowered the liege will now get additional Council Eunuchs right away.
- Some more events now use scaled_prestige.
- Added some events involving Council Eunuchs potentially doing stuff, often not stuff that benefits the realm.
- Council Eunuchs are now somewhat likely to pick up assorted troublesome traits over time.
- If the "nuclear option" is used and the eunuchs/courtiers don't win, any guard regiments controlled by the eunuchs revert to the liege's control and get a new commander.
- "Nuclear option" GC bloodlines are now awarded on "nuclear option" victory even if they've already got one of those, unless they were the founder.
- Dynasty members of a Chinese Imperial liege other than the EoC will no longer launch claimant adventurers for China against the EoC, to prevent silliness.
- Implemented events to occasionally have special JD characters spawn for characters with Chinese Imperial (including pretender) and Grand Chancellor bloodlines.
- Minor improvements to assorted GC events.
- Vassal eunuchs and vassal's children that happen to be eunuchs will no longer be offered Imperial Marriages instead of law changes.
- An agreement to support someone's bid to become the Grand Chancellor now lasts for 10 years (was 5).
- Fixed a bug where characters could end up supporting themselves as Grand Chancellors.
- Fixed a bug where councillors agreeing to give their council spot to someone with a GC bloodline would resign and try to re-appoint themselves instead.
- Made Yamato -> Japanese, Emishi -> Japanese, and Emishi -> Ainu culture conversion a bit faster, bringing them more in line with vanilla.
- Extended the same "Do not go on an adventure" restriction previously given to members of the Imperial Family to the Ryukyuan knockoff's dynasty.
- Characters that should care about the Tenno (or the Ryukyuan knockoff) should no longer target the Tenno (or the Ryukyuan knockoff) with an adventure.
- Tightened the conditions on Chinese character spawning somewhat.
- The Tenno no longer bases any part of his Imperial Claimant faction ultimatum acceptance willingness on whether he has the "the Conqueror" nickname.
- Anyone with the "the Little Conqueror" nickname now responds to faction ultimatums similarly to those with the "the Conqueror" nickname.
- Updated JD book writing for the new ambition.
- People with the new ambition now possibly get writer's block for a shorter time. If only that was true in reality...
- Cleaned up old China renaming and similar events events; they've been replaced.
- Close relatives now rename Chinese empires; only dynasty members don't.
- Added more CI dynasty name options.
- Characters in a realm with at least one province in the China region, the de jure of e_china, or along the Silk Road will now consider a new Chinese Imperial dynasty to be a potential concern even if it isn't within their diplo range and their top liege isn't Chinese Imperial.
- Some major events during the "nuclear option" event chain will now directly force a MoH update... and can have a very major impact on the MoH.
- The value of the Silk Road no longer depends on China's MoH rating, seeing as it might be prosperous even if China isn't doing well.
- Cleaned up some Grace events that will be irrelevant moving forward.
- Hanami shirabyoshi can now be Shugendo or Koshin.
- Fixed some issues with Chinese dynasty naming.
- Updated weaponsmith sword events.
- The White Elephant event chain is now a bit more internally consistent.
- Weapon options granted by wonders now match those granted by weaponsmith events a bit better.
- Wise men supporting the Child of Destiny should no longer be Brahmin if there's little reason for them being that.
- Dharmics should no longer decide to become War Elephant leaders if war elephants are unlikely to be relevant to their interests.
- Court Physicians that have no business being Brahmin should no longer be.
- Characters that have no business spawning as Kshatriya will no longer do that.
- Added MoH penalties for surrendering to assorted faction ultimatums.
- Revamped the Chinese mourning events. Failing to mourn even the minimum amount is now quite unwise.
- The eunuch merchant event's eunuchs will now belong to a random culture, which should result in greater variety.
- Escaped Chinese nobles should now spawn in more appropriate locations, and are now possibly a bit more varied.
- Disabled Chinese refugee events for now; they have some issues.
- Peripheral Tributaries should now be notified of their suzerain's death (and the end of the tributary relationship).
- If the Imperial Family goes extinct (as far as eligible heirs to the Chrysanthemum Throne goes) while the Tenno is in possession of the Imperial Regalia, the Imperial Regalia is scattered to the four winds.
- Fixed a vanilla bug where unfaithful husbands considered to be criminals could not get themselves pardoned with a Favour, unlike unfaithful wives.
- It is now possible to bribe the messenger sent to inform you that your daughter has been selected as an Aclla, assuming you haven't recently lost a war against the Sapa Inca.
- Characters with sufficiently high Intrigue will no longer get caught murdering the messenger sent to inform you that your daughter has been selected as an Aclla.
- The Sapa Inca will no longer marry an Aclla to an eunuch relative, seeing as it's a waste of such a prestigious bride.
- The Sapa Inca will no longer need to provide daughters to the Aclla.
- Improved Aclla logic in some places.
- Disabled JD's Raiding China events; need a good amount of work.
- A Permanent Regent firing someone from their liege's council might now find that the target takes it personally.
- Chinese interest group infighting can now end inconclusively, with neither side gaining or losing anything.
- Updated the list of significant holdings that get a chronicle entry when sieged down a bit.
- If the liege plays both sides in interest group infighting and fails to prevail the council now goes discontent.
- In addition to a number of other consequences, if the GC/powerful vassal selflessly helping you against various troublesome elements at court ends up winning despite your opposition they will now see fit to "safeguard" all of your money indefinitely, for the good of the realm.
- Backstabbing the GC/powerful vassal and surrendering to the eunuchs/courtiers is now fatal for anyone else that made the mistake of supporting the GC/powerful vassal. You get to live, of course, assuming the whole "betrayal" thing works out.
- Dragon dancers are now more expensive to hire.
- The EoC is now a bit less likely to pay for fancy stuff during the LNY (but still more likely than assorted others).
- Would-be emperors of China are now a bit more likely to pay for fancy stuff during the LNY.
- Added some hidden "Nothing happens" options for feast event selection for the LNY, Chuseok, Hanami, and Iyomante, reducing the number of events a bit (each feast is still a bit more likely to have events than a vanilla feast).
- Non-Japanese Feudal hosts are now less likely to have swordfights or strategy discussions at the Hanami.
- Memebrs of the WotRS are now more likely to have swordfights or strategy discussions at the Hanami.
- Improved LNY logic in various places.
- Fredak, the Emperor of Embers, will now be more reluctant to grace less important LNY celebrations with his glorious presence.
- Fredak, the Emperor of Embers, will no longer allow himself to be vanquished at the LNY. He will, however, potentially take injuries making the job rather easy for a prospective dragonslayer at his lair.
- Fredak's lair should now be a bit more distant from the place of his first visit.
- LNY acrobats might now come across as sexy.
- The impressiveness of LNY fireworks no longer depends on whether there's exactly two groups of dragon dancers at the LNY.
- Non-feudals (is_feudal = no) rulers are no longer as likely to get visited by dragons. They have standards.
- MoH values should now be properly transferred to same dynasty usurpers.
- Mandate of Heaven revolts are now larger and have somewhat better troops.
- Viceroyalties now default to the liege's primary title's succession law if you've got Fraternal Seniority or Chinese Succession, which should result in fewer instances of powerful Chinese pretenders due to primogeniture.
- Usurped kingdoms now default to Fraternal Seniority or Chinese Succession if you're an emperor with either, avoiding needless title splitting.
- Hopefully fixed a backwards cradle_robber check.
- New CI dynasties get to bypass the interest group laws when setting the initial Mandate level, which means they might not implode as easily.
- Fixed bugs related to missing checks for being feudal when creating CI dynasties or refusing to do so.
- China can now implode FDaTK-style.
- AI traitors no longer get to offer to become tributaries of China. They know what they did.
- AI Empresses of Japan will no longer marry.
- If male and matri-married to another dynasty, the Tenno will immediately re-marry the same spouse regularly. You have been warned.
- If female and regularly married to another dynasty, the Tenno will immediately re-marry the same spouse normally. You have been warned.
- If somehow improperly married, the Tenno will immediately correct this upon getting the Chrysanthemum Throne. You have been warned.
- If somehow still a concubine/consort, the Tenno will immediately correct this upon getting the Chrysanthemum Throne. You have been warned.
- Should the new Tenno have non-dynastic descendants not explicitly disinherited upon gaining the Chrysanthemum Throne the non-bastard male lines will be restored. You have been warned.
- Added another option for non-imperial brides sent as Boons.
- Sending a non-imperial bride as a Boon is now somewhat penalized.
- The EoC should now be more picky about county grants due to Tributes.
- Characters sent to China that end up landed now get to marry and take consorts, making the "I can just land them and inherit stuff right back!" approach less viable.
- Fixed one instance of third party claims being pressable by CI/JI/DI rulers.
- Chinese Imperial Bloodlines should now be created as intended.
- Rulers with a regent can no longer fight Fredak, the Emperor of Embers, at the LNY.
- Gram will no longer be given to people with a regent.
- The Celestial Dragon can no longer be asked for boons if you have a regent.
- Fixed some issues with China/pretenders changing governments away from CI for no good reason.
- The event option in HF.21051 that implies tumbling (and perhaps pregnancy) is possible in HF.21052 now actually results in tumbling (and perhaps pregnancy) if it should.
- HF.21052 can now actually work out if the target isn't attracted to you, provided you're not involved personally.
- HF.42028 can now potentially actually result in pregnancy, as implied, as can one earlier event in the chain.
- Wonder-related implicit tumbling now actually involves tumbling. Why the *lovers* never got that far as scripted is a mystery for the ages.
- Chuseok tumbling should now be a bit more sensible when it comes to when someone stops being Celibate (i.e. it happens at a point where it affects fertility during tumbling).
- If China is inherited by someone eligible for CI that's not a pretender and not from the same dynasty they now get to name China and create a bloodline, as expected.
- The helpful young woman at the LNY now starts with some duel experience.
- Cleaned up Khitan settling.
- Mourners that end up imprisoned or incapable will now stop mourning.
- Fixed some instances of incompatible tumbling during the Treasure Fleet's voyage.
- Fixed an instance of China being renamed to "China" on usurpation even if CI after usurpation.
- Fixed secondary empires not being destroyed as expected for CI rulers.
- Fixed an issue with FDaTK-style interesting times not triggering as intended.
- Fixed pretenders swapping to short names when being renamed by a new pretender dynasty.
- Told Tennos naming themselves "Buretsu" that that means their name is "Buretsu", not "I will be known as Buretsu!".
- Hopefully fixed vanilla stupidity where dying due to an execution reason -- say due to being impaled as a Devil Worshipper -- with nokiller resulted in getting an execution nickname. Thus ends the tale of Tenno I will be known as Buretsu! 'the Tennoslayer', first of his name!
- Sleeping with your wife should no longer result in her becoming pregnant with a bastard; silly vanilla event fix.
- RIP.4017 will now respect the orientation of all parties involved. A particularly egregious case of vanilla screwing up in this regard.
- RIP.4014 will now respect orientation.
- Icava, the Champion of Justice, is now unflagged properly in the LNY event chain.
- Fixed issue resulting from HL mercs now having a capital.
- Mercs and holy orders no longer use the Grace system.
- If the GC wins against court factions despite the liege's opposition, all Imperial Guard regiments disband.
- The AI should now account for Imperial Guard regiments when considering whether to fold to faction ultimatums.
- Powerful duke-tier vassals can now also claim the Mandate during a FDaTK-style implosion, making "Just don't have king vassals!" less effective.
- There's no a one-time Mandate update ignoring interest group laws whenever a new ruler takes over a CI empire, meaning that the heir/usurper might have a better chance of reversing things if it's just the Mandate modifier holding a dynasty back.
- Interesting times usurpers now inform the eunuchs and the courtiers that their services no longer are required (read: depower those interest groups).
- The Child of Destiny should no longer convert culture/religion if Chinese/Japanese/Divine Imperial.
- Made the AI more willing to send money to China if China is in debt.
- Made the Grace reward for sending money to China larger if China is in debt.
- Made distant realm potentially send Tributes and ask for Boons, if a lot less often.
- Sir Genericus and Dame Generica now treat gender Doctrines more sensibly.
- Dragonslayers that are turned down now vanish without a trace (read: Die offscreen), in the name of performance.
- Recruited dragonslayers now start with some duel experience (amount varies a *lot* based on the dragonslayer; there's a good reason for this...).
- All dragonslayers now have the proper marriage and concubinage blocking flags.
- All dragonslayers now refuse court invites.
- Adjusted traits and stats of some dragonslayers.
- Adjusted CI/JI/DI child cap avoidance event.
- Ambushes targeting rival dragonslayer parties now compares intrigue a bit better.
- The AI will no longer attempt to duel rival dragonslayers that are much better at PCS.
- The AI will now potentially avoid engaging a rival dragonslayer based on traits.
- Adjusted likelihood of various dragonslaying quest travel events.
- Mandate revolts will now only happen if there is a Chinese Imperial China.
- Potential dragonslayer tumblees should now be of an appropriate gender and orientation.
- Would-be dragonslayers should now consider gender more sensibly when potentially inviting a tumblee along on the journey.
- Joining bandit attacks might now be more profitable, though it's not exactly a Kind act, is it...?
- Disagreements with fellow would-be dragonslayers now check for traits when determining the resolution if you're not diplomatic enough to instantly pass the check.
- Added weights to the fey bargain that potentially will be offered to a would-be dragonslayer.
- Improved the logic at a certain tower.
- Improved the logic in the strange ruins.
- Patient characters no longer are more likely to fail to spot patterns, but Wroth characters are.
- A number of PCS checks during the dragonslayer questline are now harder to pass. If you don't have high PCS, why are you even on the quest?
- Added some new events to the dragonslayer questline, including some ways to pick up lifestyles that potentially might help.
- Attempting to murder or assassinate a would-be dragonslayer now impacts your traits.
- If you and your party decide to join a bandit attack your party dies if you die.
- Your party members now get injured and/or maimed if you get injured and/or maimed in a situation where they should get injured and/or maimed.
- Fixed a bug where a dragonslaying-related breakup was rather more fatal than intended.
- A certain curse and a certain boon now work as intended if you should abandon your quest to slay Fredak, the Emperor of Embers.
- Attempted to fix a new crusade exploit for Chinese-/Japanese-style lieges.
- Strategists, Hunters, Duelists, and obviously Gamers now have a bit of an advantage when fighting dragons (not to be confused with having Advantage).
- It is no longer possible to get non-joke artefacts if you loot Fredak's lair ahead of the fight.
- The Eastern Zodiac no longer matters when fighting Fredak at the lair.
- Made it a bit easier to wound Fredak at the lair, but also made it a bit harder to kill him in general (though wounds help; maybe let someone else do the heavy lifting first?).
- Martial now matters when fighting dragons.
- Dragonslaying artefacts are now a bit better at their job.
- Fredak now potentially takes wounds when fighting even if the outcome isn't "Gets wounded".
- There's now possibly a... bird... in Fredak's hoard.
- High Intrigue characters sneaking into Fredak's lair are no longer penalized for their high Intrigue.
- Certain events at Fredak's lair now affects traits.
- Changed Chinese culture split conditions; they were a bit too harsh.
- Powerful Council Eunuchs can now "helpfully" offer to replace a commander... at the small, small cost of being impossible to fire for several years.
- Fixed some issues with WotRS members ranking up when they shouldn't be eligible to.
- Fixed incorrect vanilla "religion_group = indian_group" pre-trigger for several guru events; the trigger indicates Bön rulers are supposed to be able to get the events, and those are pagan...
- Wako captain gender now takes home province title holder's view on gender into account.
- Made the AI appoint new Saio/Saiin on_five_year_pulse.
- Scandalous Saio/Saiin now hurt Shinto MA.
- Improved on province religion flipping in Japan, including adding Shugendo and Koshin.
- Improved on character religion flipping in Japan, including adding Shugendo and Koshin.
- Japanese provinces no longer flip to random religions.
- Hindu and Jain ascetics should no longer appear in weird places.
- Fixed vanilla issue with physician-missionaries potentially coming from non-proselytizing reformed HF pagan realms.
- Fixed Tianxia issue with physician-missionaries potentially coming from Chinese-/Japanese-style realms.
- The dueling master from the Martial Ambition/War Focus event should no longer show up where chopsticks are common, seeing as that's rather unfitting.
- A ruler declared incapable by their regent now gets a fancy new incapacitating trait rather than the Incapable trait, seeing as the latter affects stuff like health and fertility, which a regent can't magically affect. Fixes vanilla stupidity.
- Wako characters can now pick up the Pirate trait and its upgrades from raiding even if non-pagan and lacking a pirate bloodline.
- Commented out achievement-related on_action events; they're just a waste of performance, and every little bit helps.
- Removed some rather iffy JD stuff that didn't make much sense as implemented with China on the map. Some might potentially be added back in some form down the line.
- MoH revolters that become CI after the war now get some levy reinforcements and some additional event troops.
- Removed the events about the spread of Islam in maritime SEAsia; they were partially redundant with Silk Road religion spread, and the whole mechanic needed work that couldn't be done at this time.
- All events concerning the HL trade envoy (and thus offmap China) commented out.
- Holy orders now respect gender Doctrines and the gender equality game rule when asking for commanders, as do applicants and starting grandmasters.
- Added some missing kinslaying checks.
- The EoC's spouse will no longer visit to offer random NAPs, nor will the EoC receive such offers; that undermines the relevant Grace powers.
- Interesting Muslims are no longer duplicated.
- Inti and Amaterasu no longer disapprove of Heliocentricism.
- Added some checks for courtiers randomly attempting to convert others with Chinese/Japanese religions, as well as the liege's ability to demand reconversion.
- The AI should no longer be as eager to join SRSes if all of their lieges (supposedly) approve of other religions.
- The AI should now consider joining some more SRSes in general, e.g. the Taoist one.
- Added Nivkh Bear Festival; similar to the Iyomante, but not quite the same.
- Told the AI not to transfer the Saio/Saiin.
- Looping kitsune events are now on_bi_yearly_pulse random_events.
- Crazy foreigners being caught killing people no longer cause their liege to attempt to imprison or execute the victim.
- It is now possible to serve man at the Chuseok, Hanami, and LNY celebrations.
- Non-adults can now celebrate and be invited to Tianxia feasts, though some events or options might not be available.
- The Hanami should now involve interesting vassals/courtiers more frequently.
- Widened female eligibility for some Hanami events a bit.
- Improved Dharmic province religion flipping events.
- Improved Japanese religion flipping events.
- Improved Chinese/Korean/Viet/etc. religion flipping events.
- Fixed some issues with SR(S) stuff and the Tenno.
- Improved Hunt Apostates outcomes in certain places and involving certain people.
- The Northern Fujiwara (or Kiyohara) breakaways now get a bi-directional 25 year truce with a Tenno/PR that gives them the option to go independent if they go independent; should help them stick around.
- Fixed the Tenno (and the knockoff) possibly being converted by SRSes going public.
- The Tenno and the Ryukyuan knockoff can no longer swap religion due to the Faith or the Heritage Focus.
- The AI now takes nearly all Japanese government actions (e.g. the PR taking one of the Tenno's vassals) on_yearly_pulse.
- Ainu child (nick)names should now be less likely to randomize the (nick)name of a sibling.
- The food preparation event for the Iyomante now copies the improved feast food event, potentially allowing the host to serve man.
- Unit modifiers for pagan religions are no longer lost or order-dependent if you pick several relevant Features, excepting offensive modifiers combined with Unyielding.
- Minor SR sanity improvements, because vanilla is incredibly silly.
- Fixed some on_startup events involving the pulse_province's owner having too strict conditions on the pulse_province's owner.
- Disallowed MoH revolts in the top liege's capital kingdom. Should help (Xi-)Xia and Liao survive.
- Courtiers and AI characters in China and Japan might now randomly convert religion to another suitable religion.
- The Imperial Family no longer generates new members on game start even if the game is set to do that. They're very special.
- Wars no longer interrupt the Treasure Fleet preparation.
- Reworked Treasure Fleet preparation events.
- Chinese influence group laws now impact Treasure Fleet preparation.
- Non-DW vassals of China can now also attempt major sabotage against the Treasure Fleet.
- Children might now potentially sneak off to join the Treasure Fleet, within reason.
- The Treasure Fleet is now twice as likely to sink in the harbour if the EoC happens to be Swedish (a small increase overall).
- The Treasure Fleet's initial destination is now always one of Korea, the Ma-i-an Archipelago (a.k.a. the Philippines), and Champa.
- Added sanity checks for agnatic/enatic trait inheritance (Sayyid (+ Mirza), Saoshyant Descendant, Amaterasu Descendant) when set_father/set_mother is triggered; traits match perceived father/mother, as in the case of a hidden bastard.
- Added santiy check on Jimmu's bloodline inheritance, inheritance of other Imperial Family bloodlines, inheritance of Divine Ancestry bloodlines, and inheritance of Confucius' bloodline when set_father/set_mother is triggered (matching perceived parents). Fixes vanilla stupidity where bloodines that should not be universal are treated as such, as well as denounced children getting to keep these bloodlines.
- Fixed missing propagation/cleanup of Amaterasu Descendant on bastard denouncement.
- Fixed vanilla bug where the father could remove enatic trait inheritance by denouncing a child.
- Fixed vanilla bug where denounced Sayyid children of a Sayyid mother lost Sayyid without getting Mirza.
- Characters preparing a Treasure Fleet or preparing to join a Treasure Fleet no longer are expected to mourn (it risks breaking stuff).
- Added many new events that can happen during the Treasure Fleet's voyage, including trait-specific events and ways for childhood traits to evolve.
- Bloodline commanders/heroes/knights are now Japanese Feudal if bloodline member is Japanese Feudal.
- Bloodline mystics can now end up with a few more religions if it is randomized.
- More sanity checking of vanilla tumbling and celibacy/mourning celibacy/chastity.
- Hedge knights now respect orientation.
- Fixed incorrect bio father in "virgin birth" event; it's not tied to the supernatural game rule, so it isn't supernatually the father's child. Vanilla issue.
- Feast lovers and tumble attempts now respect orientation.
- Even if it is a romantic gesture your spouse will not become your lover if you name a star after them unless you have compatible orientation. Vanilla stupidity fix.
- While your spouse might be pleased if you save them from drowning, their and your orientation still matters as far as becoming a lover goes. Vanilla stupidity fix.
- Varangian lovers impregnating your daughters now need both the right "equipment" and the right orientation. Vanilla stupidity fix.
- Gifting a horse to an incompatible spouse no longer makes them your lover. Vanilla stupidity.
- Lovers created for witch hunts are now compatible. Vanilla stupidity.
- Fixed lovers brought in by your (adult) children when in seclusion potentially having the wrong orientation. Vanilla stupidity.
- Sleeping with someone at a brothel during a crusade now actually involves doing that. Vanilla stupidity.
- While diamonds are forever your spouse will not love you for gifting them a cursed diamond if either of you have an incompatible orientation. Vanilla stupidity fix.
- The Family Focus can no longer cause love to bloom between incompatible spouses. Vanilla stupidity.
- Sleeping with someone in a cabin in the woods now comes with a pregnancy risk even if you don't bring them to court. Vanilla bug.
- Swimming is no longer Int-based.
- Deserted islands can now contain a few more kinds of swords.
- Reverted some celibacy fixes that were a bit too generously applied.
- Added logic for Boon refusal.
- Taoist vassals no longer get upset over Immortal lieges.
- Characters ineligible for the Religious Liberation CB -- e.g. CI characters -- will no longer get religious liberation opportunities.
- Martial now matters when the Treasure Fleet is fighting.
- The Treasure Fleet might now experience a mutiny.
- The Kraken is now rather more formidable.
- The EoC should now be informed of the Treasure Fleet's arrival somewhere regardless of whether he's got any provinces nearby.
- The Treasure Fleet should no longer affect Grace if it's about to be aborted, seeing as it could be associated with a non-existent imperial dynasty.
- Updated artefact logic for crown jewels to account for new religions.
- Updated and expanded on Treasure Fleet port events.
- Pilgrimages to western Catholic sites are now unlocked by starting after they become pilgrimage sites, as opposed to assuming that the relevant destinations are important after a certain year in another timeline. Vanilla fix.
- Fixed poorly scripted tumbling logic for TF feast guests.
- Fixed AI logic for some Tributes/Boons.
- Expanded on what can happen when visiting a port on the Treasure Fleet's voyage.
- Strategists now potentially get opportunities to make contingency plans for taking control of the Treasure Fleet's military forces and/or invading the local area, which might be helpful should they decide to actually attempt to carry out such plans.
- The attempt to launch a Treasure Fleet invasion can now fail, with severe penalties attached. Low Martial and/or Intrigue characters beware.
- Sex is no longer considered compatible with Celibacy.
- Added missing trait notification events.
- Told ascetics that get land to stop being landed (unless independent), not stop being ascetics. Workaround for the AI's annoying tendency to somehow land (Fujiwara) Kakuen, among others.
- Being part of a realm along the Silk Road no longer automatically subscribes you to the Mandate Updates newsletter.
- Claims are no longer handed out when the Tenno/knockoff take a title from someone by decision (or event, in the AI's case); the Shogun deciding to revoke the title is undesirable.
- Tenno Chukyo is no longer discriminated against.
- Minor tweaks and fixes to yearly Grace rewards.
- Reworked assorted stuff that can happen if the Treasure Fleet zails east, and added some new things here.
- Added Mount Penglai sub-chain.
- Added Utter East sub-chain.
- Adjusted the R'lyeth stuff for the Treasure Fleet.
- Adjusted stuff that happens when Zailing East.
- Added Yamatai sub-chain.
- Added Atlantis sub-chain.
- Added Kumari Kandam sub-chain.
- Reworked Pacific crossing a bit.
- Reworked New World stuff for the Treasure Fleet.
- Added quite a bit of flavour in Cuzco.
- Reworked return of the Treasure Fleet.
- The EoC is now expected to maybe reward or punish those that return with the TF, depending on the ending, should it make a return voyage.
- Scholars no longer gain duel experience when being scholarly just because the TF is involved. The pen isn't *that* mighty...
- Inca sibling marriages now trigger the appropriate Divine Blood effects.
- Improved Silk Road religion spread setup.
- SRS communities matching the public religion of a province now get cleaned up on_yearly_pulse.
- Fixed some Hwarang and WotRS rank up issues caused by MNM.
- MoH revolts are now restricted to realms that have Lost the MoH; it gives vassals more opportunity to take advantage of the weakened empire.
- Selling titles to merchants now hurts your MoH rating. Everyone knows merchants are unproductive members of society!
- Tweaked event 65001's loc a bit (it could contextually be nonsensical) and also opened it up to women; there was no good reason to block it.
- Event 65003 can now fire for women; there was no good reason to block it.
- Event 65007 can now fire for women; there was no good reason to block it.
- Event 65009 can now fire for women; there was no good reason to block it.
- Event 89014 and following events now check for Open Succession.
- Event 89014 and following events no longer assumes that the heir should be male.
- Yazidis no longer speak of the Prophet in WoL.7080; vanilla's decision to make them part of the Muslim group sure causes issues...
- HF.15122, which involves ROOT "getting rid" of some people in an event option, now arranges "unfortunate accidents", as opposed to having the people in question die in actual accidents.
- HF.51006 no longer involves ROOT sometimes executing a character and simultaneously becoming a lot more trusting because they trust said character.
- RoI.3402 is now available for non-Dharmics with gurus.
- Event 37015 now works as you'd expect with gender equality.
- Improved HFP.4220 artefact logic.
- Fraticelli Papal bastards resulting from coronation orgies now also count as Vatican Princes(ses).
- Event 66110 now checks for Chinese restrictions.
- The Treasure Fleet now loses assorted things (e.g. supplies) when taking notable damage in events (e.g. when sailing through a storm).
- The Treasure Fleet now loses more supplies when sailing from one location to the next; should make it a bit less likely that the Treasure Fleet can sail extremely far.
- Improvements to event 3026, not that it is particularly good to begin with...
- Event 3040 no longer makes assumptions regarding the involved characters' opinions as to the consumption of wine, pork, or meat in general.
- Event 3050 is now restricted to Christians, seeing as only they have tournaments.
- Events 3050 and 3055 now only fire for Fat characters, seeing as they mention weight as well as general gluttony.
- Event 3100 should now refer to a proper house of worship.
- Event 3145 is now more sane with regards to whether ROOT is married or not.
- Event 3145 can now partially move you towards Groomed.
- Event 3185 is now more consistent when it comes to gender, as opposed to assuming a male courtier and never bothering to check that the randomly selected courtier is male.
- Event 3203 now only fires if religions are standard, seing as St. Paul can't be assumed to be a thing otherwise.
- Event 3205 no longer has gender restrictions, seeing as they didn't really make sense.
- Event 3550 no longer randomly causes loss of Scholar, instead causing a definite loss of prestige.
- Event 3587 now just adds Wounded, not Ugly; whatever just blew up in your face isn't hereditary!
- Event 3610 is now less unbalanced.
- Event 3474 is now more culturally diverse.
- Event 3655 now remembers to check job_titles.
- Event 3690 now selects the appropriate spouse, and only fires when they are a sane spouse.
- Event 3755 no longer fires with random religions, seeing as the whole "Islam" thing isn't a thing them.
- A number of event requiring opinion >= 100 now require opinion >= 75, seeing as the former is pretty unreasonable most of the time.
- Event 1985 no longer has its second option, and should NOT have it.
- ZE.13610 is now saner.
- ZE.13700 is now saner, and ZE.13702 has been changed to work with it.
- Event 38234 now only fires when sensible, and has been made sane.
- Adjusted triggers for events 1980 and 1990.
- Flattened weights for events 1980 and 1990.
- HF.223 is now saner.
- Improved the event pictures for the "Child asks to join HO" event for Tianxia pagans.
- Added founding events for Tianxia's pagan holy orders.
- Initial holy order grandmasters/warchiefs now need to acknowledge gender doctrines. For ease of scripting, they'll generally default to male if Equal.
- Standardized d_saint_addai towards Assyrian.
- People that don't believe in Palnatoke's gods will no longer approve of him setting up shop in their lands.
- Vanilla's Dharmic holy orders now get Kshatriya starting courtiers.
- Added founding events for Tianxia's Eastern HOs.
- Set up dynamic founding of Tianxia Eastern HOs.
- Set up event pictures for Tianxia HO founding.
- MNM "Councillor discovers artefact" events now allow for the discovery of many Tianxia artefacts as well as JD's Chinese artefacts if JD is active.
- Magicians can now visit the AI during Indian feasts.
- Added some more sanity checks for impregnation/seduction in a couple of places.
- Satanic orgies are now a bit more sensibly coded. A bit.
- Ancestor worship is now saner when it comes to attraction triggers.
- Celibate wives should no longer cheat on their spouse with the justification "We don't have children because my husband is infertile!".
- Wives should no longer cheat on their husbands over "suspected infertility" if said husband is Celibate (you've not even tried) or a eunuch (you know what the problem is).
- Underage characters are no longer invited to... "parties" during the coronation event chain; serious vanilla oversight!
- Lustful Children of Destiny are now more likely to get plenty of lovers.
- Only adult Hwarang can now seek Spritual Guidance, solving several possible problems.
- Damsels in distress are no longer into marriage (and becoming lovers) if either party is incompatible.
- Fixed Jeanne d'Arc potentially becoming the lover of someone that's incompatible.
- If men aren't allowed to fight they will also not be around to be handsome guards to tumble.
- It is now possible for homosexual characters to make friends (and get lovers) in an MO.
- MOs no longer cause heterosexual characters to change their orientation; they will instead only get the opportunity to become lovers with someone that they aleady are attracted to.
- While Lucifer does not frown on homosexuality, he also recognizes the problematic nature of vanilla event 6225. It has been excised with prejudce.
- Lucifer and off-brand counterparts have likewise recognized that DW orgies were set up in a problematic manner. This problem has also been excised with prejudce.
- DW orgies no longer make explicit references to Hell or succubi, seeing as those might not make sense in a bunch of places.
- Sleeping with a prostitute while on a crusade and making them your lover has the same effect on your traits as sleeping with them but not making them your lover.
- SRS lover events now check attraction from both directions, as opposed to only checking it from one direction.
- The Saoshyant decision now checks for geographical regions.
- Lieges in no position to mess with non-mourning vassals (e.g. due to being imprisoned) no longer get imprisonment or revoke reasons.
- Lowered the duration of imprisonment and revoke reasons caused by failed mourning; yes, it's bad to not mourn, but this makes more sense with delayed mourning and pestering people who haven't gotten around to it.
- Improved AI mourning logic; it will no longer care about a too strong liege if said liege doesn't care about mourning in the first place, for one thing.
- Increased the cost of necromantic rituals substantially, but improved the reward of successful ones.
- If an ancestor dies and you have a valid excuse to not mourn them right away (e.g. being at war) you'll now be expected to mourn them at a later time.
- Rulers that have failed to mourn an ancestor will now get a stacking negative modifier, cleared when mourning starts.
- If you are already mourning an ancestor and another ancestor you mourn dies, the current period of mourning will be extended, counting days/years from when the latest ancestor died. End date might be delayed slightly, for ease of scripting.
- Added negative events for those that keep putting off mourning without an excuse.
- Added decision to mourn ancestors you've failed to mourn before, assuming you've not decreed that you won't mourn them. The amount of time you are expected to mourn is increased to the level above the one you'd be expected to mourn if you had mourned right away, should it be shorter than the full three years.
- If a vassal of yours has failed to mourn properly due to having an excuse at the time but does not currently have one, you may now get an event about telling them to get to it. This, too, will force a somewhat longer mourning period if they accept, and carry the harshest penalty for refusal.
- HL.10610 and its follow-ups have been disabled; children will inherit the mercenary bloodline from their parent, so no need for them to get a modifier.
- The Demon Child will no longer attempt to start the Sunset Invasion if they're very far from the Atlantic.
- RIP.12057 (sneaky infiltrator attempts to murder host) now looks at PCS rather than Martial; you're trying to defend yourself, not lead an army!
- The elopers in event 64085 might now matri-marry if circumstances warrant it.
- RIP.29806 now behaves more like RoI.10001.
- Added announcement events for Imperial Guard regiments being (re)founded.
- Elders asking for a marriage will now get an appropriate marriage type depending on gender and Doctrines.
- Swords found in tombs will now be a bit more appropriate (assuming the tomb's location hasn't changed culture/religion too much...).
- Updated a couple of early vanilla events that used Martial to use PCS as they are about duels.
- Event 64120 now checks for an opinion modifier, meaning that if a character remarries after making their spouse's affair public they can make their new spouse's affair public.
- Set up inheritance/usurpation/etc. handling of certain Tianxia artefacts (e.g. the Heirloom Seal of the Realm) that should follow a certain title.
- Ambitious vassals are less likely to back either side in a "Mingsplosion" scenario.
- Attempted to salvage the nonsense that is the "logic" for base_regency_events.txt (atrocious vanilla file).
- Corrected spelling of Shravanabelagola in several flags.
- Title integration by decision is now announced properly.
- Only adults may launch Treasure Fleet invasions.
- Members of the TF that have caught an epidemic will now practice basic social distancing (read: Won't be getting flavour events that likely involve interacting with others).
- The Dragon Throne will no longer let people suffering from an epidemic join the TF, and they'll no longer get to ask.
- The EoC once more gets a negative opinion modifier towards anyone that dares attack the Treasure Fleet.
- The TF events now take the EoC's view on gender into account when spawning certain characters.
- Cosmopolitan and Tolerant pagans will no longer get to burn down tribal pillars, seeing as religious tolerance is kind of their thing.
- Lovers in seclusion now marry in a fashion beneficial for their liege, if possible.
- Disobedient daughters will now matri-marry when possible. After all, you're letting them marry the man of their choice, so ruining your dynasty is not *as* important.
- Added proper recruit/revival scores for the Hwarang and the WotRS.
- Events 94098 and 94099 are now restricted to Christian, Muslim, and Zoroastrian rulers, seeing as they make little sense for others.
- Disabled "Drunken Warrior" event chain (starting with event 94010); it makes little sense with the Far East on the map.
- ambition.006 now gives PCS rather than Martial; vanilla forgot to update the event for the duel rework...
- Improved logic in WoL.10102.
- Set up RW holy order creation and grandmaster gender... not that we support it.
- The Jomsvikings now spawn when assorted GHWs unlock around 1100 in RWs with random religions, as opposed to never spawning.
- The Cluny and Mount Athos events are now tied to global flags, seeing as those communities shouldn't magically appear in certain years.
- The Cadaver Synod now only happens once, and only if the historical one hasn't happened.
- Hungarian raiding adventurers no longer magically stop being a thing when the year 1066 comes around if you start before that year, but won't go raiding if you start in 1066 or later.
- WotRS members can now potentially contemplate flipping to Japanese culture during the Very Best event chain as soon as Heian-kyo has been founded.
- The Shahnameh is no longer tied to a magical year; it is instead tied to a global flag.
- Crusader knights can now show up at coronations before year 1100 if the Crusades have started.
- Disabled the "Ars Morendi" event, seeing as the book might not be written in a certain timeline and as it does pretty weird direct health damage.
- The Viking Age can now start as early as 793, seeing as there was a pretty famous raid at a little place known as Lindisfarne that year.
- The "Nuclear option", the Gut, and all Tianxia feasts now set and clear do_not_disturb as they should.
- Aachen is only impressive for the Mongols to sack if you start after 786, seeing as Charlie's palace was constructed after that point and that's what's being referenced.
- Updated a number of focus events to not fire for inaccessible characters.
- Updated a number of focus events to not involve inaccessible characters.
- Prisoners and incapable rulers can no longer do fancy things for their dead hunting dogs.
- Blocked a bunch of random events for incapable/inaccessible/imprisoned characters.
- Made sure a bunch of random events don't involve incapable/inaccessible/imprisoned characters.
- Cleaned up some unnecessary AND wrappers and reordered some blocks in the temple naming logic.
- Minor tweaks to temple name logic, mainly making a couple of already fancy names ever so slightly fancier.
- Telling your liege that you won't mourn when approached at a later time now clears the stacking failure_to_mourn modifier as you'll have a bunch of other negatives to concern yourself with.
- Blatantly refusing to mourn now makes your council discontent, in addition to various earlier effects. May you live in interesting times!
- The EoC will now consider being an unfilial descendant cause to refuse some Grace-related things.
- The Tenno now has an unlimited supply of Get Out Of Jail Free cards and diplomatic_immunity = yes, though only if his liege or jailer (as appropriate) should care.
- If the Tenno is the primary participant in a war and gets imprisoned by the other side, the Get Out Of Jail Free Card is slightly less free, coming with a "The Tenno first surrenders" clause.
- Added a workaround to handle the AI EoC (and potentially other CI rulers) going way above his demesne limit and staying there for no good reason, making China less prone to imploding due to AI insanity.
- Dynasty members of CI rulers and the Tenno should no longer wind up in silly courts when starting a new game.
- Burninating provinces with extreme prejudice is now even more unwise.
- The Sword of Two Minds might now have an effect on your traits.
- Sanity's Demise's influence is now a touch more subtle... at first...
- Event 670 (the pagan reformation narrative event) now has a better picture setup.
- Set up non-HF pagan reformation defaults; most notably, the Yupaychaspa get a temporal head.
- Rulers that are mourning will no longer get invitations to feasts/etc.
- The Draught of Healing now comes with a confirmation event, and now heals everything possible.
- The Vial of Immortality now has a confirmation event.
- Improved upon the Thuan Thien events.
- Any Imperial Guard regiments in the field at the start of the "nuclear option" will now disband; they are needed for the palace fighting, after all!
- Religious and heretic revolt leaders and commanders will no longer convert.
- Religious and heretic revolt commanders and leaders are now special marshals.
- Expies of a certain Frenchwoman burned at the stake for the heresy of opposing the English will no longer convert.
- China now only informs you of a Mandate change when their Mandate actually, you know, changes.
- Added some temple names and weights.
- Norse characters will no longer encounter suspected Odins when hunting if the Allfather is considered an evil god.
- Adjusted likelihood of TF invasions.
- Incapable, inaccessible, or otherwise unsuitable characters should no longer depart with the Treasure Fleet.
- Protection from Claim Fabrication only works for the Pope if the would-be-fabricator's liege actually thinks the Pope is someone to listen to, as opposed to always.
- Holy orders are now less picky about their castles' locations when using a Random World (not that we currently support them...).
- The Treasure Fleet can now experience "fun" when visiting places with epidemics.
- Local rulers now refuse to invite Treasure Fleet members to parties if said member is suffering from an epidemic.
- Various Imperial Guard forces now stand down if the EoC stops being CI (including the case where the former EoC gets overthrown and then creates a pretender right away).
- Raiding adventurers' commanders' gender now depends on their Doctrines.
- Chinese mourners with a Sympathy trait for the religion of the ancestor they're mourning will no longer get events about becoming sympathetic.
- Added pacifists_lose_piety_effect = yes to a bunch of Tianxia events that needed it.
- Improved extra pregnancy chance event for CI/JI/DI.
- Set up tags for Mass Conversion event loc for Bön and all Tianxia pagans (Tianxia's Eastern religions never Mass Convert).
- Modified the event text of TOG.3205 and opened it up to women.
- Thomas of Aquinas is no longer assumed to do his thing if the game starts before 1256.
- The outcome of the "nuclear option" in any barbarian kingdoms or pretender empires no longer has any effect on Imperial Guard regiments' existence or the eunuchs' control thereof. Both the Son of Heaven and the Council Eunuchs agreed to close this loophole.
- Should you attack the Treasure Fleet and successfully destroy all remaining ships you may now opt to inform your soldiers and the world that there were no survivours... not that anyone will buy it...
- The "I'm getting stressed out about my many lovers" now checks that a sufficient amount of them aren't imprisoned, as opposed to possibly stressing you out over a single non-imprisoned lover and only letting you break things off with them.
- Heretic and religious revolts now spawn leaders based on temple holder gender, seeing as they're led by "a charismatic [GetPriestTitle]".
- Set up creation of reformer artefacts.
- Set up tranfer of reformer artefacts.
- Set up adding of traits for dead reformer artefact traits.
- Prosperity can now only result in a centre of worship if you share the province's religion; might be something to open up a bit, but it should certainly not be possible with *any* province religion.
- Looted duplicate artefacts are now destroyed even if indestructible; clearly, they were fake!
- Dynastic close relatives in the court of a higher tier character are now less prone to random religious conversion.

# Factions
- Made it impossible to scheme/use your spymaster to force the Permanent Regent's dynasty members out of the Regency Loyalists faction.
- Made it impossible to block the Tenno from starting or remaining in the faction to depose the Shogun using scheming/spymasters.
- None of the Japanese factions (for becoming the permanent regent (either kind), being a regency loyalist (either kind), becoming the shogun, or ousting the shogun) are now blocked for council members.
- The faction to become the permanent regent now requires the prospective faction leader to be a king, be a duke with 1000 prestige and a regency bloodline, or be a duke with 5000 prestige (comparable to the Shogunate faction's conditions) unless the liege already has a non-permanent regent. The faction leader gets to stay in charge if the regency ends.
- Made the AI less willing to start a faction to give the Shogun a Permanent Regent unless they have an active Regency bloodline, and also made it less willing to back such a faction unless the faction leader has such a bloodline, seeing as the Ashikaga Shoguns shouldn't have to be overly concerned about this threat. This does not apply if the Shogun already has a regent.
- Updated relevant faction logic to let unreformed/sensibly reformed Ryukyuans join the fun that is the Japanese government faction mess. A Tenno knockoff cannot join the fun, but he can be the target of some of the fun.
- Vassals that'd hypothetically be eligible for Chinese Imperial will now not start factions to put women on the throne of a Chinese Imperial empire if the title is Agnatic unless they happen to be female, and will also be unwilling to back female claimants. You're supposed to faction for their male children; silly AI!
- It is no longer possible to start or join claimant factions against the Tenno if you are someone that cares about the Tenno, or to start them on behalf of someone that cares about the Tenno... unless it's for some kingdom (other than k_chrysanthemum_throne) he holds and he also holds an emperor-tier title. In that case, still no claiming it for members of the Tenno's dynasty. If you are someone that cares about the Tenno, you'll have to use the Shogunate faction if you want to take his empire title (or you can become the Permanent Regent, if you prefer a less direct approach) and you're not from his dynasty. If you're from his dynasty, well, see below.
- Made the AI very unwilling to support claimants that'd switch the realm from assorted eastern governments to other kinds of feudalism if they can have one of those assorted governments, particularly within subgroups (e.g. a character with Japanese Bureaucracy will be more concerned about a Japanese Feudal liege being replaced by someone that'd have regular Feudal than they'd be about a Chinese Imperial liege being replaced by a regular Feudal liege), as well as the opposite way around.
- Chinese and Japanese viceroys no longer consider "I am a viceroy!" a reason to be more eager to seek independence if their liege has a government they approve of (Chinese Imperial in the former case, Japanese/Divine Imperial in the latter).
- The AI should now be considerably less likely to seek independence if their liege has a Permanent Regent if it cares about such things and is a de jure vassal.
- AI Japanese Bureaucracy/Feudal/Monastic Feudal de jure vassals should not seek independence from a Shogun if they instead could restore the Tenno's rule.
- AI Japanese Bureaucracy/Feudal/Monastic Feudal de jure vassals should not seek independence from the Tenno if they could become the Shogun.
- AI Confucian Bureaucracy viceroys are now less likely to seek independence under a Chinese Imperial liege unless the Mandate rating of the liege drops below Average unless they also have non-viceroy titles of the same tier.
- The AI Tenno shouldn't ever seek independence if under a Japanese Bureaucracy/Feudal/Monastic Feudal liege; overthrowing the Shogunate is obviously better.
- If the Mandate rating of a liege drops to Lost
- Added new faction to press de facto claims of valid Imperial Family members on the Chrysanthemum Throne.
- The Tenno is no longer blocked from the End Shogunate faction by having a regent, but an actual regency is still a blocker.
- The AI is now more likely to join the Regency Loyalists if the Permanent Regent has managed to shift the Regency Power laws far in his favour. Confucian Bureaucracy vassals will become more eager to seek independence.
- Further lowered Confucian Bureaucracy Independence faction willingness against someone with a positive MoH.
- The "The Three Mountains" Doctrine now makes co-religionist vassals much more likely to seek independence.
- The "The Three Mountains" Doctrine now makes co-religionist vassals much more likely to start/join factions for their own claims.
- Vassals following a religion with the "The Three Mountains" Doctrine that have a liege with the same religion can now start and join factions even if on the council.
- The Grand Chancellor can now join the Claimant, Independence, and Takeover factions even if on the council.
- Non-Imperial Family WotRS members are now more likely to start and join the Shogunate faction, though the Master is less likely to support someone else's attempt to become the Shogun.
- Non-Imperial Family WotRS members are now less likely to start and join the End Shogunate faction, though the Master is more likely to help destroy it so that they can create a new, improved Shogunate of their own.
- The Powerful Vassal Takeover Faction now results in abdication to the faction leader rather than the most liked vassal if both the liege and the vassal has a Chinese- or Japanese-style government (Note: As in vanilla, this faction is not available against rel heads).
- The Grand Chancellor is now more likely to start the Takeover faction.
- Significantly increased the AI opinion thresholds for leaving various Japanese factions, and increased the severity of low opinion on the AI's willingness to start/join those factions.
- Significantly reduced the prestige requirement for starting the Permanent Regency factions.
- Made the AI care less about the opinion of their liege for the Takeover Faction if the liege has a sub-Average MoH rating.
- Made AI Grand Chancellors willing to join the Takeover Faction against their liege at significantly higher opinion.
- The AI is no longer more eager to faction against their own dynasty just because the dynasty has a sub-Average MoH rating; obviously, you want to overthrow the ruler, not the dynasty!
- Told the AI that revolting to put a member of their Chinese Imperial liege's dynasty on the Dragon Throne (or pretender knockoff) is perhaps not something it should try to do unless from the same dynasty; you want to overthrow the dynasty, not the ruler!
- Told AI ConBu rulers not to try to seek independence fromn a CI liege from the same dynasty. Just overthrow them!
- Told AI ConBu rulers that overthrowing their liege's CI dynasty probably is better than seeking independence if there's already a faction seeking to overthrow the ruler.
- Told AI ConBu rulers of the same dynasty and culture as a CI/ConBu/EI liege to maybe not seek independence so often. Take over the realm from within!
- Told AI JI/DI/JBu/JFeudal/JMonFeudal rulers of the same dynasty and culture as a JI/DI/JBu/JFeudal/JMonFeudal liege to maybe not seek independence so often. Take over the realm from within!
- Told AI dynasty members of CI/ConBu/EI or JI/DI/JBu/JFeudal/JMonFeudal from the same subset to not support Takeover factions led by other dynasties very often, seeing as that'd result in their dynasty losing power. Obviously, you should be the new ruler!
- Told the AI not to support non-dynastic Former Sons/Daughters of Heaven leading Claimant or Takeover factions as often.
- The AI will no longer back the Takeover faction against a CI/ConBu/EI liege if it's eligible for one of those governments and has a claim, seeing at should want to be the new ruler.
- Tightened Independence faction requirements for people that should care about the Tenno or the knockoff.
- Non-Japanese Feudal AIs should now be less into the creation of Shogunates.
- Told the AI that the Imperial Claimant faction is maybe not something to start quite so frequently if you're not the Imperial Claimant in question.
- Increased Claimant Faction chance against CI rulers that are perceived as tyrants.
- Vassals of a CI liege are now only allowed to start the Takeover faction if one of the following is true: You are the Grand Chancellor and your influence is Overwhelming, you are a Powerful Vassal and your influence is Overwhelming, or your liege has Lost the MoH. This should make Poor MoH more likely to be "Vassals fight each other while trying to become strong enough to make a play for the Dragon Throne (or pretender equivalent)" as opposed to "Vassals quickly make a play for the Dragon Throne (or pretender equivalent), making the Pacification CB effectively irrelevant".
- The Independence faction is no longer unlocked for all vassals of CI realms at Poor MoH, though the restrictions on councillors joining the faction are revoked at that point. The goal is to promote infighting rather than disintegration at this stage.
- Rulers that are mourning can no longer be part of any factions.
- Extended the independence faction logic for k_orthodox to k_hellenic_pagan (provided it is a theocracy), meaning the Pontifex Maximus won't be ungrateful and turn against the Augustus.

# Focuses
- Adjusted AI focus logic slightly for a few of our governments.
- The AI is now more likely to pick non-martial education focuses if a bureaucracy.
- Adjusted AI childhood focus logic for bureaucracies.
- Made the AI smarter about the Faith and Heritage focuses and Chinese/Japanese government eligibility.
- AI rulers with a Chinese/Japanese government will now be less likely to pick the Business focus. Merchants are lowly people that don't contribute to society, after all.
- The Ryukyuan knockoff and their Permanent Regent is now as likely to pick the Intrigue focus as the Tenno/etc.
- Koshin characters are now a bit more likely to pick the Carousing focus.
- Celibate mourners are no longer allowed to use the Seduction focus.

# Game rules
- Deleted the culture game rule for Chinese Imperial, seeing as it was causing way too many problems. It will NOT be returning.
- Removed the game rule related to the "Confucian Principles" Doctrine since the requirements for the required religion have changed considerably and said Doctrine no longer exists.
- Removed the game rule to disable the Mandate of Heaven; it's very integrated into lots of stuff now.
- Added a game rule for Chinese implosions.
- Cleaned up Liao settling game rule.
- Cleaned up Liao event troops game rule.
- Added a game rule to give pagan religions a starting MA boost.
- Added a game rule to restrict the availability of the Pagan County Conquest CB.
- Added a game rule to make the Pagan County Conquest CB available against overseas targets if a non-Peaceful Seafarer.
- Added a game rule to restrict the valid targets for the Pagan Subjugation CB.
- Added a game rule to restrict the range of the Pagan Subjugation CB.
- Added a game rule to let pagans start their GHWs before the Crusades and/or Jihads start.
- Added a game rule to give pagans the opportunity to feudalize (or become an MR, if you insist on using that hardcoded mess...) prior to reformation.
- Removed duchy and kingdom creation restriction game rules; they're mostly controlled by Chinese laws now.
- Added a game rule to disable the Nomad Subjugation CB, seeing as it's a balance nightmare.
- Added a Holy War range game rule, potentially preventing early ovearses holy wars.
- Added an Interesting Muslims game rule, making it possible to disable those due to their relation to Sacred Timeline history.
- Added a Manifest Destiny game rule, making it possible to disable the Manifest Destiny Invasion CB as it is railroady. Perhaps Seljuk and Timur should get Tribal invasion from their bloodlines...?
- Added a game rule to limit Indian Subjugation targets by culture/religion.
- Added a game rule to limit Indian Subjugation range.

# Governments
- Removed inherent monthly piety from Chinese Imperial, Japanese Imperial, and Japanese Monastic Feudal.
- Lowered the amount of concubines for Chinese Imperial and Japanese Imperial to 100.
- Lowered the extra court size for Chinese Imperial and Japanese Imperial to 500.
- Dynasty members of Chinese Imperial emperors no longer get Chinese Imperial (unless they happen to control another Chinese Imperial empire).
- Overhauled Chinese Imperial eligibility.
- Japanese Imperial no longer accepts any liege governments, which should make the Tenno a bit less likely to decide that this Shogunate thing isn't so bad...
- The Tenno can no longer freely revoke duchies, making it harder to deal with duke vassals that swap to Japanese Feudal or Japanese Monastic Feudal.
- Added Eastern Imperial government.
- Overhauled Confucian Bureaucracy (chinese_vassal_government) eligibility.
- Added Japanese Bureaucracy government.
- Overhauled Japanese Feudal eligibility.
- Overhauled Japanese Monastic Feudal eligibility.
- Added Divine Imperial government.
- Changed government colours for Chinese Imperial and Nomadic.
- Updated the colour of the Japanese Imperial and Japanese Feudal governments to better match the colours of the icons/frames.
- Imperial (roman_imperial_government) is no longer an option for anyone that'd be eligible for any of the assorted eastern governments. This prevents certain weird scenarios that'd potentially cause a government switch, e.g. a character eligible for Japanese Bureaucracy being Imperial one moment and losing it the next because a vassal happened to inherit the Chrysanthemum Throne.
- Chinese, Eastern, Japanese, and Divine Imperial now have an inherent +10 vassal opinion to balance out the -10 vassal opinion they suffer from being locked into Imperial Administration.
- Unreformed and Reformed Bön now gives you Monastic Feudal regardless of culture, which should make the religion a bit more interesting with unconventional cultures.
- Bamar culture no longer unlocks Monatic Feudal for Buddhists, seeing as that goverment isn't a great fit for Bagan/etc.
- The Confucian and Japanese Bureaucracy goverments no longer have cities as preferred holdings (they are still allowed to hold them without penalties) to hopefully keep the AI from doing some stupid things.
- The various Chinese and Japanese governments can no longer hold tribal holdings without penalty even with matching culture.
- Japanese Feudal now gets opinion penalties for raised levies.
- Japanese Monastic Feudal no longer get to freely revoke titles from lots of governments.
- Removed the ability to freely revoke titles from wrong religion tribal rulers for all Chinese- and Japanese-style governments.
- Characters eligible for Chinese Imperial, Confucian Bureaucracy, Eastern Imperial, Japanese Imperial, Japanese Bureaucracy, and Divine Imperial should now be less likely to randomly become republics, MR or otherwise.
- Characters eligible for Monastic Feudal, Japanese Imperial, Japanese Monastic Feudal, and Divine Imperial shouldnow be less likely to randomly become theocracies.
- The Sapa Inca can now technically be tribal without HF.
- Chinese Imperial rulers no longer allow matrilineal marriages if Agnatic, which should help mitigate some AI stupidity. Considering Imperial Marriages are a thing, they don't really benefit from having them available if China (and if not China, they obviously want to be China).

# Grace system
- Grace penalties now only check for the EoC and his close dynastic relatives (and his dynastic heir and/or dynastic children, in a handful of places), which should help with performance since the third (and most expensive) any_dynasty_member check now is gone in a lot of places.
- Several things that previously resulted in Grace penalties no longer matter. Yes, the EoC might be unhappy if you e.g. break up with him, but as far as China's government is concerned you're not in the wrong.
- General: Vassals of China can now use a number of Grace interactions.
- General: Pretender tributaries can no longer use the Grace system.
- General: Aside from vassals and below of China, the Grace system is now restricted to independent rulers, king-tier vassals, Grand Chancellors, Permanent Regents, and powerful vassals of independent rulers. China does not concern itself with barbarian nobodies.
- General: The EoC can no longer accept Tributes or grant Boons if inaccessible or incapable.
- General: If you are inaccessible or have a regent (including a Permanent Regent) you are now unable to use the Grace system.
- General: The game rule for disabling the Grace system is no longer available. The game rule for Imperial Marriages remains.
- General: The EoC can no longer enable or disable specific Tributes or Boons. They can still be refused, but that comes with an MoH penalty.
- General: The AI now handles Grace decisions with offset on_x_pulse events, improving performance.
- General: The Chinese influence group laws now impact what happens when a Tribute arrives or a Boon is requested, potentially making things less nice for the EoC and more nice for others.
- General: Various logic overhauls.
- General: Cleaned up irrelevant logic.
- General: The EoC's Mandate rating now affects the Grace gained for different Tributes; if the Mandate rating is high, the Grace gain is lower, while if the Mandate rating is low the Grace gain is higher.
- General: The AI is now more likely to offer more powerful Tributes if the EoC's Mandate rating is higher.
- General: Characters sent to China will no longer accept court invites. You thought you were so clever...
- General: The EoC re-gifting a Tribute now gives the full amount of Grace.
- General: Only half your Grace (if positive; it's already only 10 % if negative) can be inherited.
- General: Pretender emperors no longer lose most of their negative Grace on inheritance.
- General: Vassals of China now receive some Grace (scaled by tier) on_yearly_pulse.
- General: Rebalanced yearly Grace income for tributaries; title tier now matters quite a bit.
- General: Grace loss for usurpation now scales with title tier; emperor/king/rel head title > non-rel head duke title > county, baronies don't count.
- Send Gift: Is now available for vassals and below of China.
- Send Gift: Now costs 500 gold or 1 year of income, whichever is larger.
- Become Tributary: Rel heads can no longer become tributaries by choice.
- Become Tributary: Top lieges of the Tenno or the Ryukyuan knockoff that should care can no longer become tributaries by choice.
- Offer Eunuch: Is now available for vassals and below of China.
- Offer Eunuch: If you are someone that should care, you cannot send members of the Imperial Family or the family of the Ryukyuan knockoff.
- Offer Eunuch: You can no longer send the EoC's dynasty members as eunuchs. China would certainly not approve.
- Offer Eunuch: "Loyal Servant" eunuchs gotten from the eunuch merchant can now be sent to China. They do of course remain loyal servants of the sender...
- Offer Eunuch: Your own unlanded prisoners can now be sent as eunuchs to China.
- Offer Eunuch: You can now send pretty terrible eunuchs to China even if they are not from your dynasty, though the Grace you get for them will probably leave something to be desired.
- Offer Eunuch: China will no longer re-gift eunuchs.
- Offer Concubine: Is now available for vassals and below of China.
- Offer Concubine: If you are someone that should care, you cannot send members of the Imperial Family or the family of the Ryukyuan knockoff.
- Offer Concubine: You can no longer send siblings, ancestors, or descendants of the EoC as concubines.
- Offer Concubine: Beautiful women can now be sent even if they're not related to anyone powerful.
- Offer Concubine: It's now possible to send your own lover to the EoC. She may or may not break up with you, however.
- Offer Concubine: The concubine may also break up with other lovers.
- Offer Commander: Is now available for vassals and below of China.
- Offer Commander: Event-spawned female commanders can now be sent to China.
- Offer Commander: Worse commanders can now be sent.
- Offer Physician: Is now available for vassals and below of China.
- Offer Physician: Foreigners can no longer send a physician if they have any disease in their realm. China would probably suspect foul play.
- Offer Physician: Vassals and below cannot send a physician if they have a disease in their demesne. China would probably suspect foul play.
- Relief Expedition: Removed. It worked somewhat weirdly, and there are more interesting things to do on a similar theme.
- Offer Artifact: Is now available for vassals and below of China.
- Offer Artifact: Extended the protection on the Imperial Regalia to all characters that should care.
- Offer Artifact: If the EoC is a member of the Hermetics, you can now send ingredients as Tribute.
- Offer Artifact: If you have a claim on China you can of course not send the Heirloom Seal of the Realm to the EoC; it clearly belongs to you!
- Hand Over Title: New Tribute, only available for vassals or below of China. Allows handing over a (non rel head non-de jure) county to the EoC, in exchange for Grace.
- Hand Over Title: The EoC might re-gift the title to a feudal vassal or a courtier.
- Renounce Claims (Tribute): New Tribute. Renounces ALL claims on titles in de facto China (if independent) or those held by the EoC (if a vassal or below of China) in exchange for Grace.
- Cancel Favor (Tribute): New Tribute, requiring Conclave (+ JD). Offer the EoC the opportunity to get out of owing you a Favor, in exchange for Grace.
- Cancel Favor: The AI will always accept -- and will always recommend accepting, if the GC -- this Tribute.
- Transfer Prosperity: New Tribute, requiring RD (+ JD), only available for vassals or below of China. Transfers one prosperity level from a random (ideally non-capital) demesne province to the EoC's choice of his capital (if not Booming), a random demesne province (if any are not Booming, preferring Depopulated provinces), or a random (preferably non-tribal) realm province not in the sender's demesne.
- Transfer Society Currency: New Tribute, available if in the same society as the EoC. Transfer 1000 society currency to the EoC in exchange for Grace.
- Transfer Society Currency: If the society is a secret society the GC only gets to make a recommendation if part of the same secret society.
- Boost Mandate: New Tribute, available for vassals and below of China. Spend 1000 prestige or 1 year of prestige income, whichever is larger, to boost the EoC's Mandate.
- Increase Tributary tier: Rel heads can no longer make this offer, nor can the Shogun.
- Offer Border Adjustment: New Tribute, available for independent rulers. Offer China a duchy in de jure or de facto China in exchange for Grace and a 10 year truce. Not available for rel heads or the Shogun.
- Request Truce: New Boon, available for independent rulers being attacked by China. Invalidates the relevant war and grants a bidirectional 10 year truce.
- Request Chinese Peace Deal: Increased cost slightly.
- Request Chinese Peace Deal: Tributaries of China can no longer request a Peace Deal.
- Request Chinese Peace Deal: The duration of the peace deal is now 25 years (was 50).
- Request Trade Contract: Removed; it got weird with China both being unable to benefit and possibly being in a poor position to influence the Silk Road.
- Request Favor: New Boon, available for vassals and below of China that neither owe a Favor to the EoC nor are owed one from the EoC. Spend Grace to request a Favor.
- Cancel Favor (Boon): New Boon, available for vassals and below of China that owe a Favor to the EoC. Spend Grace to request that the EoC forgets all about the owed Favor.
- Request County: New Boon, available for feudal (is_feudal = yes) vassals and below of China. Spend Grace to request that the EoC gives you another county. The EoC will potentially give you one from a vassal or below instead, if any have multiple valid counties and vassals are not too powerful. The EoC will be expected to compensate the vassal in some manner.
- Request County: The EoC's GC pays less Grace.
- Request County for Other: New Boon, available for feudal (is_feudal = yes) vassals and below of China. Spend Grace to request that the EoC gives a county to an unlanded kinsman/close relative/friend/lover of yours. The EoC will potentially give them one from a vassal or below instead (possibly even one of your counties), if any have multiple valid counties and vassals are not too powerful. The EoC will be expected to compensate the vassal in some manner.
- Request County for Other: The EoC's GC pays less Grace.
- Request Imperial Marriage: Cost increased.
- Request Imperial Marriage: Republics and theocracies need not apply.
- Request Imperial Marriage: Vassals and below of China now use a Grace-based decision rather than a gold-based decision.
- Request Imperial Marriage: The EoC can now potentially opt to send an interesting non-Imperial bride.
- Request Imperial Marriage: The EoC's GC pays less Grace.
- Request Imperial Marriage: Any resulting peace deal now lasts 25 years (was 50).
- Request Imperial Marriage: The EoC is now permitted to select less good kinswomen (e.g. ones that have been maimed) to marry off; it's still a great honour, right?
- Request Chinese Physician: Can now be used by vassals and below of China.
- Request Chinese Physician: Cannot be refused for vassals.
- Request Siege Engineers: Can now be used by vassals and below of China.
- Request Siege Engineer: Cannot be refused for vassals.
- Request Strategist: Can now be used by vassals and below of China.
- Request Strategist: Cost increased.
- Request Strategist: Cannot be refused for vassals.
- Request Scholar-Bureaucrat: Can now be used by vassals and below of China.
- Request Scholar-Bureaucrat: Cannot be refused for vassals.
- Request Master Engineer: Can now be used by vassals and below of China.
- Request Master Engineer: Cannot be refused for vassals.
- Request Border Adjustment: Cost significantly increased.
- Dismiss Councillor: New Boon, available for vassals and below of China. Spend Grace to request that the EoC fires a specific councillor.
- Dismiss Councillor: Cost depends on the target, and is lower for the GC.
- Dismiss Councillor: If the EoC's GC is fully empowered this Boon cannot be refused if said GC requests it.
- Become Grand Chancellor: New Boon, available for feudal (is_feudal = yes) vassals of China that have the relevant ambition. Spend Grace to bypass the "Get councillors to support me" part of the ambition. This Boon cannot be refused by the EoC.
- Request Command: New Boon, available for vassals of China. Request to be given a Commander position. Commanders appointed in this fashion cannot be relieved of command for 10 years.
- Renounce Claims (Boon): New Boon, available for vassals and below of China. Spend Grace to demand that the EoC renounces any current claims on your titles.
- Renounce Claims (Boon): The EoC's GC pays less Grace.
- Renounce Claims (Boon): If the EoC's GC is fully empowered this Boon cannot be refused if said GC requests it.
- Renounce Claims (Boon): If the asker is a powerful vassal, this Boon cannot be refused if vassals have sufficient authority.
- Renounce Claims (Boon): This Boon cannot be refused if vassals are fully empowered.
- Request Imperial Praise: New Boon, available for vassals and below of China. Spend Grace to get your vassals, the EoC's vassals, and the EoC's councillors to like you more for five years.
- Request Imperial Praise: The EoC's GC pays less Grace.
- Request Imperial Praise: If the EoC's GC is fully empowered this Boon cannot be refused if said GC requests it.
- Request Imperial Praise: If the asker is a powerful vassal, this Boon cannot be refused if vassals have sufficient authority.
- Request Imperial Praise: This Boon cannot be refused if vassals are fully empowered.
- Ask to Decrease Tributary Tier: Cost significantly increased for Client States and Protectorates, particularly ones China is interested in keeping.
- Request Chinese Artifact: Can now be used by vassals and below of China.
- Request Chinese Artifact: Cannot be refused for vassals.
- Request Chinese Artifact: Cost slightly increased.
- Request Chinese Artifact: The EoC no longer gets to pick which artifact to send (mostly to reduce player tedium).
- Request Chinese Artifact: The EoC now pays a flat gold cost, instead of a cost scaling with the artifact tier.
- Request Chinese Artifact: The quality of the artifact will now tend to be higher if the EoC's Mandate rating is higher.
- Request Chinese Artifact: Plenty of new options have been added, primarily books.
- Bestow Grace: The EoC can now bestow Grace on their vassals and below.
- Non-eunuchs sent by vassals and below of China are no longer disinherited, divorced, or forced to lose all their consorts.
- Concubines sent to China no longer break up with the person they're given to.
- Concubines sent by vassals and below of China no longer have a chance of losing their lovers.
- Chinese Princesses no longer break up with their lovers if they marry their lover.
- Chinese Princesses married to a vassal or below of China no longer have a chance of losing their lovers.
- China will no longer send master engineers or scholar bureaucrats to live with tribal or nomadic characters.
- The AI will now prefer to send the Heirloom Seal of the Realm to China... if they shouldn't try to hang on to it.
- Positive Grace is now divided by 5 on inheritance, keeping Grace inflation down.
- If the recipient of a lesser bride decides they are not fine with the boon, their opinion of the EoC is lowered.
- Breaking a Chinese Peace Deal now gives you a two year truce with the other party, much like if you broke an NAP.
- Chinese Princesses now need to make up their minds as to which trait they're supposed to be having.

# Graphics
- Added new government icons.
- Added new character frames.
- Removed some irrelevant decision icons.
- Removed some bad event pictures, reorganized and renamed the remainder.
- Improved secondary_event_pictures setup.
- Removed some less good loading screens.
- Improved dynasty CoA setup a bit.
- Updated CoA of k_baekje.
- Added proper Ashikaga mon.
- Added images for Tianxia's religion features.
- Restored old (pre-JD) China CoA; it's a bit fancier.
- Enlarged the Game Rule interface.
- Replaced a couple of CoAs with issues.
- Fixed a couple of CoA issues.
- Updated list of CoAs to replace for all current titles.
- The Bön interface now looks less western pagan in places.
- New CoAs for k_heisui, k_jinshan, k_lan_xang, e_burma, e_golden_river.
- Added new religion icons for Tianxia's Eastern religions; the Confucian one courtesy of Lux Invicta.
- Added new religion icons for Tianxia's pagans.
- Added a new loading screen (a cropped version of the "View of Ama-no-Hashidate" by Sesshu Toyo; created a bit outside the era, but still pretty neat). Numbering adjusted to make sure that the last one still is the same as before.
- Added portrait properties for reformer artefacts.

# Heir text
- Updated "holy warrior" heir text to account for Tianxia pagan "Crusaders".

# History
- Added early/legendary emperors of Japan.
- Added some family members of the above, e.g. Empress Jingu's patrilineal ancestors.
- Added a certain someone from the Moon.
- Fixed some dates for emperors (mostly issues arising from the lunar calendar and reigns for early ones).
- Emperor Juntoku is now properly set as the father of his children, as they weren't his brother's.
- Fixed some assorted issues with the Imperial Family.
- Fixed an id that hadn't been updated in thai_historical.txt.
- Princess Kasuga now has the correct gender (sex).
- Fixed several gender (sex) issues related to the Imperial Family.
- Emperor Suinin is now referred to as such, rather than using his birth name.
- k_japan doesn't get renamed to a charid any longer, resulting in much less confusion.
- Fixed a number of instances of members of the Imperial Family not being Amaterasu Descendants.
- Fixed several date issues with the Imperial Family.
- Minor adjustments to title history as a consequence of the above.
- Adjusted traits for various Imperial Family members.
- Added remaining missing members of the Imperial Family (probably; some side lines might have been missed...).
- Fixed Gao Pian not controlling Annam in 867.
- Updated vanilla character 247101 since vanilla had some comments about her being related to some of our characters.
- Prince Michihito's birth certificate no longer requires time travel to be accurate.
- Added a bunch of Fujiwaras, and adjusted a number of existing ones.
- Updated assorted history files in Japan due to being able to land more Fujiwaras.
- Confucius' descendants are now Confucian.
- Some notable Confucians are now Confucian.
- Minor adjustments outside Japan.
- Princess Baishi is no longer scripted as male.
- Abe no Nakamaro is no longer used as an unnecessary placeholder in Annam in 767. The bureaucrats responsible for that mistake have been sacked.
- Tashibana no Toshitsuna (Fujiwara no Yorimichi's son) is now scripted as disinherited, seeing as he really shouldn't be inheriting from his biological father...
- Corrected some imperial reigns, and added Daijo Tenno traits where relevant.
- e_japan and k_chrysanthemum_throne are now scripted to start with Absolute Cognatic succession whenever the Tenno is in charge. Women are still unlikely to be elected.
- Posthumously recognized emperors of Japan now have their posthumous names.
- Set up starting laws for a few more titles.
- Most bureaucratic realms now start with the council having all powers (except the one that'd force Feudal Elective, which of course is disallowed).
- Various Confucian Bureaucracy realms that are NOT among the Ten Kingdoms are now scripted to start with Only External Vassal Wars.
- Various Chinese Imperial realms that are NOT among the Five Dynasties and Ten Kingdoms are now generally scripted to start with Disallowed Vassal Wars. Tang is an exception to this, starting with Only External Vassal Wars since the An-Shi Rebellion didn't leave them in a good spot.
- The FDaTK pretender emperors now work the same as normal pretender emperors in various respects.
- Emperor Daigo no longer has a Permanent Regency when he shouldn't have one. He's of course not alive during any playable date, but...
- Gung Ye is now scripted as a bastard.
- Spread Confucianism a bit more.
- More Fujiwara work.
- Fixed a bad id resulting in characters being generated with pretty high ids.
- Fixes to Yasovarman I, "the Leper [King]".
- Fixed vanilla stupidity related to d_amalfi having no de jure liege when it is scripted with a holder. All duchies go in a kingdom, vanilla devs; you should know this already!
- Certain historically disinherited characters now also have the Bastard trait to hopefully keep their descendants out of the line of succession.
- Replaced the religion of all previously Melanesian characters/provinces with other religions. The religion is only relevant to the Treasure Fleet and Sunset Invasion).
- Thanbula is no longer scripted as pregnant, consistent with assorted other historical characters.
- Historical PRs (for both the Tenno and the Shogun) are now scripted with ai_flag_never_transfer when they are the PR.
- Added Buddhist school traits for many characters.
- Fixed some Korean concubine issues.
- Shulü Ping and a relative of hers now have the correct dynasty.
- Weakened Hachimantaro's forces a bit in the Gosannen War; he's still pretty strong.
- Nerfed Jurchen Jin event troops a bit.
- Fixed some FDaTK dates.
- Assorted title changes as a result of Minamoto work.
- Added some missing Saga Genji and improved existing ones.
- Fixes to Ninmyo Genji.
- Added some missing Montoku Genji and improved existing ones.
- Li Jifu is now properly Li Qiyun's son.
- Added some missing Seiwa Genji and improved existing ones.
- Yamada Shigetada is no longer incorrectly related to other Seiwa Genji, and is not in the files any longer (to be re-added again when the Yamadas are added).
- Minamoto no Yoritomo now has even better traits.
- Set up new laws where relevant for CI/ConBu realms. Note: Uses title flags and an on_action event since just law commands don't work for whatever reason.
- Added some missing Uda Genji and improved existing ones.
- Added some missing Daigo Genji and improved existing ones.
- The initial placeholder dynasty in Ryukyu is now the Tenson dynasty.
- Fixed an issue with d_qinghai's history.
- Emperor Shirakawa's wife is now the correct character, and their children now have the correct mother.
- Minor improvements to some Goryeo royals.
- Work on non-Koko Genji.
- Minor improvements to Saoi/Saiin dates.
- Improved the Taira clan, minus future tweaks due to the Genpei War (also true for Minamotos).
- Improved spacing.
- Fixed a number of encoding issues. ANSI! ANSI! ANSI!
- Adjusted the religion of many provinces.
- Culture updates in Borneo.
- Adjusted location of some previous Dayak placeholders in Borneo.
- Added new Kadazan-Dusun placeholders in Borneo.
- Historical Neo-Confucians are now Neo-Confucian.
- Adjusted religion setup in SEAsia.
- Adjusted tech setup slightly.
- Removed bugi_placeholders.txt; effectively a duplicate of buginese_placeholders.txt.
- Arab and Persian traders in China now get provincial representation in some start dates.
- The Huichang persecution is now represented in the 867 (and to a smaller extent 936) start date.
- The Nestorians (and later Catholics) get some minor representation in North China.
- Shotoku is no longer a powerless ruler.
- Added a few more nicknames to characters.
- Taizong of Song and Qian (Hong)Chu are now friends (between start dates, of course...).
- Flipped some provinces to Shugendo and Koshin.
- Adjusted culture and religion of Yamashiro.
- (Ma) Chu now has its historical succession law (Fraternal Seniority). Let anyone who speaks against this succession principle be put to death!
- Yang Shou is now known as "the Divine Child".
- Nivkh placeholders are now Nivkh, as they should be.
- Maritime SEAsia is now slower to feudalize.
- Some pagans stick around a bit longer in maritime SEAsia.
- Tuyuhun is now k_amdo rather than k_xixia.
- d_sukhothai now drifts into k_sukhothai when the latter forms.
- Improved on the traits of some historical characters.
- Landed the Princes of Anxi (some of Kublai's descendants).
- Nanzhao now has the Luojuzi. Dali does not.
- Jeju is now a permanent tributary of Silla/Goryeo in the starts where it starts as a tributary, rather than being a non-permanent one.
- The Murong family now has claims on k_amdo rather than k_xixia.
- Changed Tang to be a temporary tributary of the Uyghurs in 769, as that's more accurate than Tang being a lasting nomadic tributary that sees nothing wrong with sending its armies to help its suzerain.
- Shotoku will no longer marry in AI hands. Not that she had much hopes of pulling it off...
- Various historical ex-Imperial Family members that got a surname are now flagged as such.
- Fixed Xi-Xia's starting war in 1066. Now they can lose properly.
- The "Kara-khitai" dynasty is now properly part of the Yelü dynasty. Do note that they still are without honour!
- Fixed Kara-Khitai ruler names.
- Switched emperors of Kara-Khitai to e_turkestan; regents hold k_khiva when relevant.
- Western Liao is now properly Chinese Imperial.
- Balasagun (c_chuy) now feudalizes and ends up under Kara-Khitai when they need their capital.
- Yelü Pusuwan is properly not the ruler; she was a regent, not an empress. She is, however, in a good spot to maybe overthrow her nephew.
- Fixed vanilla's mess regarding the Western Liao family tree; someone either misread something rather horribly or went for alt history...
- Some questionable Khitans are now Mongols.
- Liao now starts settled and Chinese Imperial.
- Ignoring unfilial dynasty members now hurts your MoH rating.
- Not mourning now hurts your MoH rating.
- Pretender titles are now properly cleared out.
- Improved on the Tachibana clan.
- Prince Hachiko is now Shugendo. He's of course also long dead in 769, but it's the thought that counts!
- Various Chinese Imperial Guard regiments no longer exist as mercs; mercs didn't work well.
- Duan Siping should now have more of an opportunity to take over Da Yining.
- Xu Zhigao should now start leading the Takeover faction.
- Various Sessho/Kampaku/Shikken should now start their Regency Loyalist factions on game start.
- Adjusted Liao-Goryeo border back to where it should be.
- Liao now uses Primogeniture.
- Improved the Kiyohara clan.
- Added Fujiwara bloodlines.
- Fixed incorrect setting of got_surname flag outside an effect scope.
- Fixed a comma in yamato_japanese_historical.txt breaking Japan's history quite horribly. Thus ends the strange, strange tale of Kiyohara Yoshinobu "Hachimantaro".
- Reduced potential holdings in Sakhalin, Hokkaido, Taiwan, and assorted other islands somewhat.
- Reduced potential holdings in Africa (south of vanilla) somewhat.
- Added/adjusted some temples to increase pagan MA.
- Korehazi no Azamaro's event troops are no longer inheritable. Die, Mutsu; die!
- Added former_eoc_traits to historical EoCs and pretenders that lost their throne.
- Su Shi is now a Poet.
- Sun Bu'er now becomes Disfigured partway through her life.
- (Xi-)Xia is now e_white_and_lofty.
- Fixed issue with the Kings of Khotan.
- Fixed issue with Guiyi-Gansu intermarriage; vanilla helpfully pointed out that it was ahistorical...
- Liao pretenders now have their temple names.
- Downgraded Tuyuhun claimants' claims to weak claims; Tuyuhun is long gone!
- Misc. Mongol fixes.
- Added holders of d_tosa and d_iyo.
- Added history for d_galuh.
- Added history for d_bali.
- Gave Taira no Masakado some weak claims.
- d_gorkha is now a Client State rather than a vassal of Yuan.
- k_guge is now a Client State of Yuan, not a tributary of Sakya Trizin.
- d_maryul is now a Client State of Yuan, not a vassal of Sakya Trizin.
- Northern Court "emperors" will now be Japanese Monastic Feudal.
- Renamed Shan placeholders.
- Renamed Batak placeholders.
- Renamed Acehnese placeholders.
- Renamed Banjar placeholders.
- Renamed Cebuan placeholders.
- Renamed Minangkabau placeholders
- Renamed Samudran placeholders.
- Renamed Malay placeholders.
- Added event troops for Liao (the original one) and for Yelü Dashi.
- Added interest group law setup for Liao and Western Liao.
- Added MoH setup for Liao and Western Liao.
- Added/adjusted MoH and interest group law setup for (Jurchen) Jin.
- Flagged historical Saio/Saiin to not convert or marry.
- Dead Tennos should now be referred to as such.
- Adjusted Gosannen War event troops a bit.
- The Goryeo military leaders are now scripted as marshals and designated regents when in charge.
- Improvements to Dunhuang/Guiyi's history.
- Made some more Han and Korean characters Confucian, and added branch traits for a few.
- Added branch traits for some Taoists.
- Kibi Makibi now becomes Confucian towards the end of his life.
- Jiang Gongfu now becomes a Taoist monk in 792.
- Zhang Chujin has dealt with his doppleganger.
- Abe clan improvements and related title history tweaks.
- Added the Kingdom of Jinshan (910-914).
- Disinherited historical characters in Japan no longer have the Bastard trait. If they have it, they change dynasty when they get married, if they don't, their heirs might inherit from people they shouldn't. Suboptimal, but a lesser evil.
- Increased Liao's starting event troops in 1066 and later a bit; they usually fare poorly whenever they end up fighting Song, and Song by itself should have trouble with Liao.
- De jure adjustments in the Korean Peninsula to better reflect history prior to Unified Silla and to help Unified Silla endure.
- De jure adjustments to 769 Balhae to maybe make them a bit more interested in Korea.
- Buffed Jin and Liao a bit in 936.
- Added historical china_has_been_<dynasty_name>_china global_flags, and set up such flags to be added whenever a real CI bloodline is created (i.e. whenever a new real CI dynasty is founded).
- Added global flags for historical Chinese books (<artifact_tag>_exists); useful in a variety of places.
- Downgraded Pinglu (k_jingdong) to a duchy in 769, putting the Three Fanzhen of Hebei on a more equal footing.
- Renamed Dayak placeholders.
- Added Liu Can "the File Folder".
- Many Roman Emperors now have proper nicknames (including Constantinius ("Constantine") the Great, whose nickname vanilla apparently skipped despite it being a pretty standard one...) and death reasons.
- Shapur I knows what he did... and perhaps people will be able to emulate him...
- Vespasian has one of the more unique "death" reasons, as he should.
- Handed out more Zhangokfutous.
- Song's MoH rating is now properly set towards the end in the history files. Interesting times...
- Handed out laurels that vanilla saw fit to skip for some unfathomable reason.
- Latinized/Grecified many Roman emperors' names, e.g. Trajan -> Trajanus. Caligula, Carcalla, and a few more keep their nicknames, seeing as those are rather more well known than their proper names.
- The Nicene emperors are now supposed to be legitimate following the historical recreation of e_byzantium; regnal numbers get screwed up otherwise. Unfortunately not working.
- immortal_age has now been set for some characters with fudged BCE dates. Sadly, their portraits do not appear to have changed to display their proper age.
- While Taizu of Song was militarily gifted, he is no longer considered to have been both a Skilled Tactician and a Brilliant Strategist.
- Minor improvements to EREmperors.
- Taizong and Gaozong of Tang are no longer born as Kinslayers, instead becoming Kinslayers when they historically engaged in kinslaying.
- Andronikos I "Misophaes" is now a Dynastic Kinslayer; he knows what he did.
- Imperial Diadems added where needed.
- EREmperors' nicknames added where needed.
- Fixed incorrect death dates for several Kaisers; what's up with that, vanilla? This includes one playable Kaiser (Barbarossa) during a selectable start date, leaving e_hre without a living holder for a bit prior to this fix...
- Not holy, not Roman, not emperors starting from Otto the Great now get their crowns (when dead, assuming they died as emperors) and crowned_by_x (usually x = Pope, but the Arch-Salian was crowned by an Antipope...) traits, where applicable (crowned as emperors, not during the Great Interregnum). Ludwig the Bavarian does not get one, seeing as there's no "Crowned by Senator" trait.
- Otto the Red, Friedrich Barbarossa, and Ludwig the Bavarian now have their nicknames.- Reverted Octavianus to Augustus; by acknowledging that he was just the first citizen, both "Augustus Augustus" and "Octavianus Octavianus" can be avoided.
- Diocletianus is now properly the Dominus.
- Tenno Shotoku no longer forgets that she's the Tenno while alive.
- Princess Pingchang is now a special_marshal; she's also very dead, but it's the thought that counts!
- Added Akkadevi (sister of Jayasimha II); between start dates, but she's neat to have. She's a special_marshal.
- Added Umadevi (consort of Veera Ballala II), and set her as a special_marshal.
- Minor adjustments to Liang Hongyu.
- Rudramadevi of the Kakatiyas is now a special_marshal.
- Tribhuwannottunggadewi Jayawishnuwardhani, She Who Will Break All The Loc Strings, is now known as such when she assumes the throne.
- Historical and CI titles now reference loc tags when renamed (e.g. the tag YUAN instead of "Yuan").
- More of Huizong's daughters are now scripted as concubines of Wanyan clan members after the Jingkang Incident.
- Added a couple of Wanyan "princes".
- Improved on some deaths; Wang Jipeng and others know what they did!
- Corrected vanilla typo in Raigbagh Khan's name.
- Fujiwara Yorinaga and Fujiwara Narichika are now each other's lovers, and have had their traits adjusted.
- Minor Mongol history tweaks concerning Güyük, Temüge, and the latter's descendants.
- Adjusted province ownership and setup to account for Liao being settled, as well as later events.
- Yang Guifei is now somwhat plumper (not that she's alive at any playable date...).

# Interface
- Fixed the Tenno not counting as an emperor in some places in the portrait properties if he doesn't hold an empire-tier title. He is obviously always the emperor!
- Buddhist members of the Fellowship of the Kami now use the society clothes worn by members of the regular Buddhist MO under the same conditions as someone in the regular Buddhist MO would.
- The Mongol Empire, the Golden Horde, the Ilkhanate, Chagatai, and the Timurids now use the Tengri/Nomad empire frames at all times.
- Modified the bloodline interface to make it possible to have more effects without overflow.
- Modified the bloodline interface to make it possible to have a longer desc.
- Improved event picture setup.

# Job titles and actions
- Tidied up requirements and moved stuff to scripted_triggers.
- Made it impossible for people that should care to use their chancellor to fabricate claims on the Tenno or the Ryukyuan knockoff.
- Court Chaplain province conversion is now slightly faster in provinces with matching SRS communities.
- Court Chaplain province conversion is now slightly faster in provinces with matching public religious communities.

# Landed titles
- k_sukhothai now has the proper creation restrictions.
- Cleaned up some cultural names for Japan used by cultures that aren't exactly nearby...
- Changed the title colours for e_vietnam and its de jure to be less similar to the colour used for e_khmer.
- Reordered the de jure vassals of e_japan a bit so that d_rokuhara hopefully takes precedence over other Fujiwara-held duchies as far as title naming goes.
- k_chrysanthemum_throne is now even more difficult to recreate, because you shouldn't ever need to.
- If a religion has been reformed with Divine Ancestry you now need to be a member of the relevant bloodline to recreate the title if it is destroyed.
- Baekje is now known as "Kudara" if held by a Yamato/Japanese/Wako ruler.
- Moved k_dali into e_china, to encourage both sides to take an interest in one another (and to make holding k_dali help with recreating e_china, if relevant).
- Added a large number of titular empires for use by CI dynasties when they're not using a de jure title.
- Added and adjusted many holy sites.
- The Children of the Light have had their colour updated.
- Moved the Buddhist holy site in Bamiyan to Gyeongju (Bulguksa) to make the Far East capable of affecting Buddhist MA.
- Added new k_amdo and restructured k_xixia. Taken together, this should result in (Xi) Xia working better due to not getting liberation revolts and China having more of an interest in Jiuquan.
- Added new k_minangkabau in Nusantara.
- Added new k_madjaas in the Pacific Rim.
- Moved Inca holy site from Dakhina Desa to Lhasa. They do like their mountains...
- k_sukhothai is now de jure part of the Khmer Empire.
- Added the Luojuzi.
- Adjusted holy sites of some pagans.
- e_northern_steppe (Liao) now has the proper capital.
- CleanSlate c_uzen changed to c_uzen_ili; c_uzen is in Japan, as it should be.
- Renamed e_pacific_rim to e_panyupayana.
- Renamed e_manchuria to e_heilongjiang.
- Renamed k_jin to k_heisui.
- Rearranged Japan's de jure kingdoms a bit, and renamed a few of them.
- c_andaman -> c_andamans, d_andaman -> d_andamans.
- Added a capital for e_india; Magadha (site of Patna/Pataliputra, capital of the Maruya Empire).
- Added/revised crusade weights for our pagans + Bön, revised Tengri crusade weights.
- e_byzantium now uses basic emperor titles; it changes nothing for Greeks, fixes Romans, and avoids some edge case issues with Shoguns/etc.
- Added e_cordoba_empire; replacing e_cordoba with this if the holder no longer should be a "Caliph".
- The ruler of e_india is no longer the Samrat/Samrajni Chakravartin; this title is instead rewarded to the creator of e_india if Dharmic. Prevents issues with Shoguns using an improper title.
- Fixed the capitals of Chagatai, the Ilkhanate, and the Timurids; vanilla stupidity.

# Laws
- Chinese, Japonic, Koreanic, Viet, and Jurchen rulers should now default to Agnatic if not scripted as something else, unless feminist = yes or the like.
- Chinese Imperial, Confucian Bureaucracy, Eastern Imperial, Japanese Imperial, Japanese Bureaucracy, Japanese Feudal, Japanese Monastic Feudal, and Divine Imperial rulers can no longer get assorted normal elective laws; special elective laws designed for them may or may not be available.
- Chinese Imperial, Confucian Bureaucracy, Eastern Imperial, Japanese Imperial, Japanese Bureaucracy, Japanese Feudal, Japanese Monastic Feudal, and Divine Imperial rulers can no longer get Full Council Authority, seeing as that forces elective.
- Allowed various bureaucratic realms (Chinese Imperial, Confucian Bureaucracy, Eastern Imperial, Japanese Imperial, Japanese Bureaucracy, Divine Imperial) access to Imperial Administration even at king tier.
- Allowed various bureaucratic realms (Chinese Imperial, Confucian Bureaucracy, Eastern Imperial, Japanese Imperial, Japanese Bureaucracy, Divine Imperial) access to duchy viceroyalties even at king tier, provided they aren't blocked due to something (e.g. a Permanent Regent, where applicable).
- The Tenno now always has access to Absolute Cognatic Succession, as should the Ryukyuan knockoff if they didn't pick Agnatic/Enatic Clans.
- The Tenno no longer has access to Enatic Succession under any conditions.
- Neither the Tenno nor the Ryukyuan knockoff have access to Agnatic-Cognatic or Enatic-Cognatic Succession any longer.
- Added a Ryukyuan knockoff of the Tenno's succession law.
- Unreformed and Reformed Ryukyuans can now use Agnatic unless blocked for specific reasons (e.g. Equality or Enatic Clans).
- Chinese/Eastern/Japanese/Divine Imperial, Confucian/Japanese Bureaucracy, Japanese Feudal, and Japanese Monastic Feudal rulers should no longer default to Agnatic-Cognatic, and will therefore default to Agnatic outside of Japanese/Divine Imperial (defaults to Absolute Cognatic unless barred due to Doctrines). Certain historical realms are still scripted to start with Agnatic-Cognatic, e.g. Silla.
- Various flavours of bureaucratic realms now default to the council having all powers except the last one (forced Elective).
- Restructured the Regency Power laws as a single group, and made some other changes to them.
- The Tenno and the Ryukyuan knockoff are now locked into their respective succession laws as far as secondary titles go as well, which generally will mean they have the same heir in AI hands.
- Updated law restrictions for the "The Three Mountains" Doctrine.
- Added new interest group laws for CI/EI(/ConBu) rulers.
- Added a new succession law for independent king+ for CI/EI/ConBu rulers, used by many relevant realms.
- Confucians can no longer use Agnatic-Cognatic or Cognatic succession without maxing out the SoW laws.
- Assorted eastern mercs/etc. once more get Open Elective succession.
- The Grand Chancellor laws are no longer avalilabe for independent Confucian Bureaucracy realms unless they are kingdoms; dukes and below aren't supposed to have GCs.
- Independent Confucian Bureaucracy, Japanese Bureaucracy, Japanese Feudal, and Japanese Monastic Feudal rulers now default to Late Feudal Administration (where not pre-scripted as using Imperial Administration).
- Added Fraternal Seniority, used by (Ma) Chu.
- Minangkabau gender laws now properly check for the religion.
- Minangkabau and Nakhi culture characters can now have Enatic and Enatic-Cognatic under most circumstances.
- Fixed suspected vanilla error where Enatic Clans rulers defaulted to Enatic-Cognatic rather than Enatic.
- Vassals and below of rulers that are unable to enact religious title revocation can no longer enact said law.
- Gender laws are hopefully less wrong now.
- Told the AI not to be so eager to go Agnatic-Cognatic in China/Japan/etc.
- Rulers with an Unquestioned Mandate rating can now potentially depower the GC and/or the Eunuchs at times others couldn't.
- It is now possible to depower a non-existent Grand Chancellor without first shifting other laws.
- Independent ConBu rulers should now start with (and default to) Primogeniture, resulting in fewer cases of realms imploding due to an European succession arrangement where it makes little sense.
- Fixed some issues with Chinese laws not working as expected.
- Minahasan pagans are now eligible for Cognatic succession and Feudal Elective (for the time being).
- Minahasans now properly start with Feudal Elective (unique elective law TODO in a future release).
- Cut the Kurultai succession law; our implementation wasn't great, and fixing it would a) be too much work at this time and b) might be better to do once we've thought more about nomads.
- Holy orders should now have appropriate gender laws set.
- Enatic and Enatic-Cognatic now explicitly unlock matrilineal marriages, to account for some possible edge cases.

# Localisation
- ANSI! ANSI! ANSI!
- Dealt with a LOT of vanilla localization oddities.
- You no longer think that lots of things should be written in second person. Some things remain written in second person, particularly as you didn't feel like changing a bunch of vanilla localisation.
- Fixed many instances of events (mostly vanilla) incorrectly assuming a male character, male priests, Christianity, or other flawed "defaults".
- Ninigi-no-Mikoto is no longer spelled Ningi-no-Mikoto, fixing an instance of the mod being "literally unplayable".
- Fixed several instances of the game being "literally unplayable" due to typos.
- Fixed some very old localisation strings that really needed work.
- Improved Ainu localization slightly.
- Updated some inconsistent, old, and/or confusing localisation.
- Improved Mu, Gut, Chuseok, and Bulguksa pilgrimage localisation slightly.
- Improved Hwarang localisation.
- Improved WotRS localization.
- Ashikaga Takauji will no longer claim to be ruling the "Ashikaga Empire". He knows better than that!
- Rulers with polygamy should no longer get confused as to which wife is pestering them about appointing her "special friend" as a councillor.
- The Tanist minor title is now localized more appropriate if you are not Celtic but use Tanistry or a law based on it.
- A Buddhist temple barony is now known as a "Temple" rather than a "Vihara", seeing as the latter looks odd in many places.
- Fixed vanilla gender issue in event 20140 ("Make him disappear...").
- Improved Sunrise Invasion localization.
- The Whitecl... Children of the Light no longer think they are the Bear Guard.
- Sympathy for Eastern religions no longer discriminates in the _desc.
- Updated customizable_localisation for Chinese Imperial stuff.
- Monastic Feudal's desc now accounts for all Bön rulers being eligible.
- Fixed a few instances of vanilla forgetting that a court chaplain isn't necessarily male.
- Corrected spelling of Ilonggo, making the mod less "literally unplayable".
- Many titles that previously lacked adjectives now have them.
- Updated the Kowtow traits' localization to no longer reference the offmap.
- A number of explicit references to "Priests", "Bishops", "the Bible", and other religious stuff now properly check localisation tags for the relevant religions or have been rewritten to be more neutral, because vanilla sure had not considered that sort of thing as thoroughly as it should have.
- Excluding the Andamanese, Nivkh, Taiwanese, and Papuan cultures, all Tianxia cultures should now have cultural titles (e.g. "Daimyo").
- Rulers that (pretend to) care about what the Dragon Throne thinks no longer refer to themselves as "Emperors" if Eastern Imperial.
- Japonic emperor-tier rulers that don't care about either the Chrysanthemum Throne or the Dragon Throne now use an imperial title.
- All Japanese Bureaucracy, Japanese Feudal, and Japanese Monastic Feudal emperor-tier rulers are now referred to as Shoguns regardless of culture.
- Aztec priest loc should now work, and should now be more correct (vanilla uses "Shaman", which is very silly).
- Fixed "tenants" in Samaritan SRS. Vanilla error.
- The mysterious "Southern Coast of Busaro" is now properly known as the "Southern Coast of Busaso". That's only been in the mod since late 2018...
- The FoA for a Caliph is now "Your Magnificence", not "Your Imperial Majesty", seeing as there isn't necessarily a correlation between emperor tier and being a caliph.
- Added cultural titles for many Tianxia tribals.
- The Spanish no longer buy into Ottoman propaganda.
- Replaced a lying LOADING_TIP and added a couple of Tianxia ones.
- Added back some old Tianxia loc for Roman titles/characters.
- Renamed Skylord to "Lord/Lady of the Sky" to make it slightly less weird if the Tengri faith goes Enatic or Equal.
- Pluralised Nats properly.
- Added _desc entries for all religions; some might be worth iterating on in the future.
- Added _EXPLANATION for all <trait>_opinion and opinion_of_<trait> modifiers.
- Improved some vanilla custom loc; for example, Norse faithful now know better than to refer to "Thor's hammer" as such.
- MNM.3227 can no longer result in the averting of someone else's eyes, and no longer makes assumptions about priestly gender.
- Added and appended _FEATURES to various religions that have access to noteworthy mechanics not listed, such as government eligibility. Reformed pagans only get guaranteed features listed, so e.g. Eastern syncretism is not listed for Reformed Bön due to Dogmatic rendering them ineligible. To be iterated on after 14.0.0.
- God names starting with "the" are now properly decapitalised.
- The slavic_pagan _desc doesn't consider it "heathenry", seeing as that's frequently got negative connotations.
- Ryukyuans now know they're not "Chiefs".
- Added missing fake mapmode loc.
- WL hunts involving lions no longer speaks of the slopes of grasslands.
- Lions no longer placidly look at "a the horizon".
- Non-Norse WLs no longer speak of a "mead hall" in the hunt events.
- Ragnar's bloodline no longer references events that happened in the future in a different timeline when created in the CM start.
- The Novgorod and Paris Mongol sacking events no longer reference cathedrals, seeing as those might not be around.
- All non-Eastern religions now get the "SoA might be good for you because of holy orders" DLC suggestion.
- Updated Lords of the Sky founding event desc to work if Tengri is not their HighGod.
- The Lords of the Sky are now the Host of the Heavenly Horses, and thus less odd if the Tengri reform with Enatic.
- Set up wonder-related custom loc.
- Added cultural loc for title_prince/_female for many cultures.
- Added _desc entries for several minor titles.
- Added government-related loc for title_tanist.
- Added government-related loc for title_regent.
- Added cultural loc for title_regent.
- Added and adjusted _FEATURES entries for several cultures and culture groups to highlight government eligiblity when Buddhist (all other religions are all-or-nothing as far as government eligiblity goes).
- Made it abundantly clear that cats are superior AND that they know it.
- Palnatoke (or his female counterpart) will no longer speak of "Thor and Odin", seeing as the Norse religion might be reformed in a fashion that would make them be considered evil.
- Added barony loc for the Ainu and Ryukyuan cultures
- Added temple holding names.
- Improved priest titles.
- Some TF loc now properly references treasure_fleet_original_sender instead of treasure_fleet_sender where the former makes more sense than the latter.
- The Tenno and the knockoff will now properly be referred to as "Your Imperial Majesty", regardless of de facto tier.
- Minor tweaks to cultural building loc, mainly RW-adjacent; we're not still that for the time being, but some things can easily be adjusted for it.
- The Shravanabelagola arrival loc no longer has numbers in the English loc; spelling the words out looks nicer!
- Reformation loc is now a bit less male-centric.
- Attractive bathers are now referred to with non-gendered terms.
- Added _power_desc to various Tianxia society powers.
- Prosperity should no longer cause characters to praise the wrong high god.
- Rulers should no longer refer to their capitals as land powers where they should refer to their realms as such.
- Characters should no longer refer to themselves as the would-be murderer if a Private Conversation goes wrong because the other party tried to murder them.

# Map
- Moved Taiwan out of the China region; aside from Penghu, China didn't control anything in the region during the era, and it had undesirable mechanical implications in various places.

# Mercenaries
- Imperial [s]Speedbump[/s] Guard regiments changed from mercs to event troops. The allow condition broke before the Guard did!
- Overhauled Tianxia's mercs.
- The Bengal Band and the Bengal Company are now Buddhist (as they are mercs, this does not have much of an effect).
- Removed hire_range entry from all non-African mercs; vanilla setup that becomes nonsensical with an expanded map.
- The Jurchen Band and the Jurchen Corsairs are now Jurchen when it comes to both culture and religion.
- Adjusted the capitals of many vanilla mercs relevant to our part of the map (i.e. the Chinese/Jurchen/etc. ones).
- The various d_han_<something> merc companies are now Confucian (as they are mercs, this does not have much of an effect).
- Decided that vanilla's decision to give Berber mercs to the Mazdans was copy-paste nonsense, and fixed it.
- Decided that d_sunni_cuman_company actually is not at all a Sunni merc company since they are the "Khazar Company", and adjusted religion and availability accordingly.
- The Tamil Band is now Buddhist, seeing as they're from Buddhist Lanka.
- Set up new Tianxia mercs, taking inspiration from a variety of places (there aren't really famous merc companies around...).
- Vanilla Jurchen mercs no longer bring horse archers; it wasn't really their thing.

# Minor titles
- Updated access to several titles, e.g. ensuring some Tianxia pagans also have access to default pagan titles.
- Removed irrelevant Shogun and Shikken minor titles.
- Removed old Chinese eunuch minor title; it's not been relevant for a few versions...
- Changed Council Eunuchs to no longer require high Learning. Should make it more likely that eunuchs sent as tribute can be appointed... and that pretty terrible eunuchs can be influential.
- Chinese Imperial and Confucian Bureaucracy no longer require a Designated Regent to strictly have high Learning; they can get away with being good in some other stat as long as learning is decent.
- Chinese Imperial and Confucian Bureaucracy no longer require an advisor to strictly have high Learning; they can get away with being good in some other stat as long as learning is decent.
- Adjusted firing conditions for councillors for rulers with Chinese- or Japanese-style governments, generally making things harder.
- The Tenno now gets the extra advisor for emperors even if he doesn't hold an emperor-tier title. He is, after all, *very* insistent that he *is* an emperor, so he'll have to live with the consequences.
- The Ryukyuan knockoff now gets both advisors even as a duke or king.
- If you grant a councillor position to a Grand Chancellor bloodline member and you can have a Grand Chancellor they will immediately gain the Grand Chancellor minor title if you don't already have one of those.
- Added a minor title for Grand Chancellors, tying some of the bloodline's powers to it. Requires JD + Conclave.
- Members of Confucius' bloodline can no longer grant the Duke Yansheng minor title, seeing as anyone relevant in a position to do that presumably wouldn't exalt someone else.
- Becoming the Grand Chancellor will now make you the Designated Regent, and if your liege has a regency you'll become the regent on the next daily tick.
- Members of the ruling dynasty can now become Grand Chancellors.
- If someone stops being the Grand Chancellor due to taking over from their liege (for whatever reason) they no longer automatically appoint another Grand Chancellor the instant they assume the throne.
- Being landed makes you ineligible to be a Council Eunuch, so the next time your Court Physician gets "creative" when treating a minor illness that particular upside is no longer a thing.
- Becoming the Grand Chancellor now sets ai_flag_never_transfer, so AI lieges will not (normally) arrange for their Grand Chancellors to be dismissed because they suddenly feel an irresistible urge to rearrange their vassal setup.
- The duke_yansheng minor title is now localized as "Honorable Overflowing with Wisdom".
- When someone becomes the Grand Chancellor they are now saved as the persistent_event_target my_grand_chancellor in the liege scope. Might be useful for scripting.
- Added a revoke_trigger for the Commander minor title.
- Viet characters can now appoint a Master of Elephants.
- The Tenno and the Ryukyuan knockoff can no longer serve on the council or serve as commanders. They do not serve... and it prevents "Send them into battle and hope they die!" and "Give them a council position to prevent factioning!" exploits!
- JD minor titles are now more sensibly allocated.
- Court Musicians and Court Poets are now available for all Eastern religions.
- Should a character with a relevant culture hold the ERE/RE they may now appoint a Master of Elephants.

# Music
- Improved on and ported music logic.

# Nicknames
- Improved logic for several nicknames.
- Added a number of historical nicknames relevant to our part of the map.
- Added some nicknames from the Romance of the Three Kingdoms.
- Added nicknames (not cognomina) for a number of Roman Emperors.
- Added nicknames for a couple of not-Holy, not-Roman, not-Emperors.
- Removed the "the Unknown Master" nickname; he's got a better one now!
- The "Ichi no Hito" nickname can now be earned by Yamato/Japanese/Wako Permanent Regents if they are fully empowered, Proud, and belong to a Regency bloodline, though it's unlikely to be earned.
- Added the "the Shirabyoshi" nickname, applied to relevant event characters.
- nick_the_lioness is now handed out to women where men would get nick_the_lion, and the latter is now male-exclusive.
- nick_the_lion is now considered cool, seeing as nick_the_lioness is.
- Most tiger-related nicknames now have tigress counterparts.
- BitP can now occasionally result in a cool nickname (well, two, but they're gendered versions of the same...). It's not super cool, however.
- Nickname chance now uses numerical operators.

# Offmap titles
- Commented out offmap_china correctly.
- Added replace_path to get rid of vanilla's offmap China's history.
- Commented out a number of references to offmap_china.

# on_actions
- Moved some things to less frequent on_actions to improve performance.
- Improved Aclla setup.
- Commented out some achievement events that obviously do nothing useful.
- Leaving the WotRS now properly clears out enlisted Ronin.

# Opinion modifiers
- Decreased the magnitude of quite a few opinion modifiers.

# Plots
- Cleaned up a deprecated plot.
- It is no longer possible to plot to revoke vassal titles when you have a Permanent Regent after the AI showed an exploit involving targeting the Permanent Regent.
- Removed the plots (Tenno and Shogun) to become a Permanent Regent; use the faction instead!
- Grand Chancellor bloodline members can now fabricate claims on Chinese Imperial empires if their liege's MoH is Average or lower.
- Grand Chancellor bloodline members are now more likely to try to fabricate clams on Chinese Imperial empires.
- Made it impossible for people that should care to use plots to fabricate claims on the Tenno or the Ryukyuan knockoff.
- Only feudal (is_feudal = yes) characters can claim a Chinese Imperial title with a plot if their liege's MoH rating drops too low.

# Reformations (with HF)
- Added Tolerant Nature.
- Added Spiritual Leadership.
- Added Divine Ancestry Leadership.
- Removed the Confucian Principles Doctrine.
- Reworked a number of Unique Doctrines.
- Added unique Doctrines for all new pagan religions.
- There are now four non-vanilla non-unique Doctrines in Tianxia: Self-Improvement, A Focus on Family, Rewards in the Next Life, and Gurus and Good Living, potentially allowing for somewhat more Eastern-adjacent reformations.
- Fixed a number of vanilla and Tianxia errors where "combo" Doctrines weren't counted properly for some things.
- Set up tooltips to clearly show if a reformation gives access to certain government types.
- Dogmatic religions now laugh at heathens and heretics that think that they'd approve of intermarriage because said heathens and heretics happen to be Cosmopolitan or Tolerant.
- The Religious Tax Doctrine is now incompatible with the Tolerant and Cosmopolitan Natures; treated the latter as a vanilla bug because it's rather nonsensical.
- The "The Three Mountains" Doctrine can no longer be picked alongside the Unyielding Nature.
- The "The Three Mountains" Doctrine now gives access to the once-per-life (actually 100 years) Ryukyuan Subjugation CB, available against any and all independent targets within holy war range. This CB counts as a holy war as far as co-religionists joining goes (i.e. has is_holy_war = yes), and works as other Subjugation CBs w.r.t. the Become King ambition. Losing this war to a co-religionist as a secular Ryukyuan rel head means losing the rel head title, regardless of whether you remain independent, seeing as you are obviously unfit to rule the world.
- The "The Three Mountains" Doctrine now makes rulers with the Doctrine more likely to join the Independence faction.
- The "The Three Mountains" Doctrine now makes rulers with the Doctrine more likely to start and back factions for their own claims.
- The "The Three Mountains" Doctrine now locks the Conclave Vassal Wars law to "Allowed".
- The "The Three Mountains" Doctrine now locks the Viceroyalty law to "No Viceroyalties".
- It is no longer possible to pick the Syncretism Doctrine when refomring the Tengri religion (due to it having been made inherent).
- Classified vanilla's decision to allow the selection of Enatic Clans *after* Polygamy but not Polygamy *after* Enatic Clans as a bug, and decided against the latter, however amusing.
- Cosmopolitan/Tolerant + Syncretism: Multiple "Sympathy for X" traits from the decision.
- A Focus on Family + Meritocracy: +1 to primary stat.
- A Focus on Family + Self-Improvement: Chance of relative to attempt to complete same ambition when you do.
- Divine Ancestry + A Focus on Family: MA boost on birth of child/grandchild, with some Agnatic/Enatic Clans and Dogmatic extras.
- Divine Ancestry + Bloodthirsty Gods: Rel head gets small MA boost for sacrificing other religions' divine descendants (including Amaterasu Descendants).

# Religions
- Removed long disabled Zurvanite and Mandean religions.
- Added +1 piety/month while at peace to the Taoist religion.
- Overhauled assorted intermarriage setups, making it bidirectionally consistent prior to possible Cosmopolitan/Tolerant reformations.
- Overhauled the Shinto god name list and the Shinto evil god name list.
- Unreformed Ainu pagans no longer lose prestige due to being at peace. Reformed may or may not, depending on reformation picks.
- Unreformed Shenist, Muist, and Ryukyuan pagans no longer get a warscore bonus in independence wars, similar to unreformed Hellenic.
- Unreformed Shenist, Thanist, Muist, and Ryukyuan pagans no longer get offensive/defensive pagan bonuses, similar to Hellenic.
- Unreformed Shenist, Thanist, Muist, and Ryukyuan pagans now have an aggression of 1, same as e.g. Taoist.
- Non-HF reformed Shenist, Thanist, Muist, and Ryukyuan pagans now have an aggression of 1, same as e.g. Taoist.
- Ainu priests can now inherit.
- Taoist and Confucian AI rulers will now only convert other religion groups if ai_zeal is high, making it less likely that China/etc. will eradicate Shenists/etc.
- Confucians cannot use matrilineal marriages without first passing the SoW laws, similar to Muslims.
- Shenists should now be able to have female Wu
- Confucian priests should now be able to marry
- Some new god names have been added for Confucian, Taoist and Shenist
- Added the Shugendo religion.
- Added the Koshin religion.
- Added the Nivkh religion.
- Added the Jurchen religion.
- Added the Taiwanese religion.
- Added the Anito religion.
- Added the Malesung religion.
- Added the Momolianism religion.
- Added the Benzhuist religion.
- Added the Bimoist religion.
- Added the Keb Dab Kev Qhuas religion.
- Added the Moist (NOT MoHist) religion.
- Added tai_pagan/_reformed (Satsana Phi), burmese_pagan/_reformed (Nat), andamanese_pagan/_reformed, batak_pagan/_reformed (Pemena), minangkabau_pagan/_reformed, sundanese_pagan/_reformed (Sunda Wiwitan), and Kejawèn religions.
- Jain are now as aggressive as Peaceful pagans in AI hands; vanilla inconsistency fix.
- Disabled castes for Buddhists; they certainly didn't use those in large parts of our map.
- Kejawèn now has castes, caste opinions, and heir designation.
- Decided Aztec lack of raiding was a bug; Nahua has it, but any converts should also have it...
- Decided that the Aztecs, by virtue of being advanced enough to cross the Atlantic with an invading army, probably don't frown on tribal organization.
- Decided that the Aztecs are more fun if they're hard to convert.
- Confucians frown on Kinslaying.
- Removed short reign penalty multiplier and independence warscore boost from some Tianxia pagans.
- All Eastern religions now only convert provinces with high ai_zeal regardless of religion group.
- The Andamanese religion is monogamous by default (though all Andamanese characters are Tribal in all starts, so...).
- Shinto priests/priestesses can no longer get married; the Saio/Saiin break without this restriction, and it'd be annoying not to be able to have them work as they should.
- The Saio/Saiin are now Theocratic to make sure they don't get married.
- All Tianxia pagans now have the pagan defaults regarding joining crusades and calling crusades (HF reformations can of course change this).
- Anito no longer allows male temple holders by default; the majority of the katalonian (or other titles) were women or feminized men (the latter not really possible to model).
- Anito is now feminist = yes.
- Added many god names to the Hindu religion.
- Added more god names for several Tianxia pagans.

# Retinues
- Reworked/replaced various retinues relevant to Tianxia.
- Removed silly horde retinues based on flawed assumptions regarding culture and religion.
- Tianxia's defensive pagans now have access to the piety retinues vanilla's defensive pagans have access to.
- Deleted unused fire lance retinue.

# scripted_effects
- Removed randomization of random Council Eunuchs origin since Council Eunuchs will be used a bit more widely and since it can get weird at times if there is a relevant realm in an unexpected place.
- Council Eunuch culture/religion randomization is now limited to "origin" and "ROOT". Might tweak slightly down the line.
- Made random Council Eunuchs less likely to be very old or very young.
- Random Council Eunuchs can now be Lustful and Seducers, even if they of course might find it a bit harder to act on it...
- Many iterative changes to the MoH calculations.
- Removed preset attribute values for randomly generated Council Eunuchs. After all, we don't really need them to be incredibly competent...
- Made the randomly generated Council Eunuchs less likely to get nifty traits. Again, competence isn't necessarily what we want or need...
- Should the Sakanoue clan lose their bloodline somehow they'll still remember that any Chinese Imperial empire of theirs probably should be named "Han"
- Should Go Yeongchang or his hypothetical relatives create a pretender empire prior to him historically doing so they'll approve of the name "Yuan". It went so well historically...
- Various historical Chinese Imperial dynasties will no longer go "I can't name my empire [the name my dynsty used]; my culture is wrong!".
- Moved large AI triggers for empire naming logic to scripted_triggers, reducing the relevant event file's size by more than 60 %.
- Overhauled War of Honor Honor requirement.
- Added/reworked/removed a bunch of things related to Japanese government stuff, e.g. the abdication/usurpation logic when the Tenno is abdicating/being usurped.
- Added scripted_effects to create special JD characters.
- Adjusted special JD character creation a bit.
- Added scripted effect to hand out random (with weights) titular CI empire titles where relevant.
- Cleaned up some old effects related to Chinese dynasties.
- Added some new effects related to Chinese dynasties.
- Significantly overhauled the Mandate of Heaven calculation, rebalancing it as a -100 to 100 scale (with five modifiers) with some caps on the changes, a smaller number of factors, and a multiplier based on the overall health of the realm.
- Updated weaponsmith sword effects.
- Added end_mourning_effect.
- Set up some effects tied to new Chinese dynasties.
- Explicit MoH gains/losses replaced with scaled scripted_effects.
- Mandate change should no longer overflow/underflow like crazy.
- Mandate updats should now actually fire properly.
- Interest group laws now actually affect the MoH, as they should.
- Added stuff relevant to FDaTK-style implosions.
- Mourning stuff now affects the MoH calculation.
- Made the CI stuff less prone to go weird.
- Small realms should no longer have an easy time with the MoH.
- Known Satanists now have greater MoH trouble.
- Fixed bug in MoH calculation; it should now account for all three categories properly. RIP Tang.
- Rulers with at least one Silk Road province should now get more random random eunuchs for council spots.
- e_china is no longer flagged as a pretender empire when a new CI dynasty is created; that's both silly and a cause of buggy behaviour...
- CI bloodline founders now have an easier time with the MoH.
- Told the AI that it shouldn't kowtow as a rel head.
- Fixed broken deposing of the Tenno in favour of another member of the Imperial Family.
- Fixed a possible game over for former non-AI emperors of China.
- Children should no longer get an Unquestioned Mandate rating.
- MoH modifier updates should no longer forget your current MoH rating when looking at interest group laws; the laws don't block keeping a higher level.
- The Mandate calculation is now a bit more forgiving if there is no Chinese Imperial China.
- The Sixteen Prefectures are now properly ceded to Liao, rather than turning into tributaries of Liao.
- Made it less likely for CI realms to go from e.g. Poor to Unquestioned Mandate on normal succession.
- The TF now helps the EoC with his MoH rating.
- Fixed some issues with Chinese dynasty name flag cleanup.
- Ancestor Veneration should now work with random world non-pagan religions with a rel head.
- Cleaned up some Ancestor Veneration/Sainthood mess from vanilla.
- Chinese Princess traits are no longer handed out if the Imperial Marriage interaction is disabled.
- No more Unquestioned MoH if there's another CI empire unless you founded a real CI bloodline.
- Sanity checks for impregnation effects.
- Tianxia-ified SRS scripted effects.
- Added and fixed some TF effects.
- If the Tenno somehow converts (several loopholes have been closed in the past...) he will now abdicate to a relative, as opposed to destroying the Chrysanthemum Throne.
- Theocracies and holy orders now respect gender restrictions when abdicating on conversion.
- give_random_character_modifier_effect is now saner.
- Peasant Leaders founding pretender empires should now be a bit more prone to founding dynasties named after ones historically founded by peasants.
- Updated transfer_crown_on_abdication_effect.
- Should the Chifi-Ufujin be Divine Imperial and convert, they'll now be handled similarly to the Tenno.

# scripted_triggers
- Made some very long tooltips much more readable using custom_tooltip.
- Improved some tooltips with custom_tooltip.
- Fixed some inconsistencies with vanilla.
- Qarmatians should now be properly implemented; vanilla forgot about them in several places.
- AI-controlled characters with a bureaucratic (Chinese Imperial/Eastern Imperial/Confucian Bureaucracy/Japanese Imperial/Japanese Bureaucracy/Divine Imperial) government will now not take to the field personally unless they a) are commanders, b) are marshals, c) have a martial education, or d) are members of either the WotRS or the Hwarang.
- Shinto is now considered a spiritual "culture" rather than a warrior "culture". It's a bit more historical.
- Tolerant reformations now make you a spiritual "culture" rather than a diplomatic "culture", thus bringing you closer to the Eastern religions.
- Chinese culture group members of the WotRS (should they exist) now qualify for the Chinese martial headgear.
- Updated weaponsmith sword triggers.
- Adjusted Grace-related triggers.
- Added is_secret_society_member trigger.
- Added is_new_world_invader_or_vassal_trigger and is_new_world_invader_trigger.
- Artefacts should now be created a bit more appropriate.
- Updated CI/ConBu/EI cultures.
- Unlanded characters that'd be eligible for a bureaucratic government if landed now count as bureaucrats if their liege is a bureaucrat, assuming they don't have the trait for either Japanese Feudal or Japanese Monastic Feudal.
- New Crusade-related changes to block some potential exploits.
- Improved title creation conditions.
- Updated nickname coolness.
- Added is_actually_incapable_trigger; incapable_according_to_regent passes is_incapable and capable_only checks, which might be undesirable at times.
- Added has_caste_traits_trigger; checks if a religion/culture has them, not if a character has any caste traits.
- Closed a loophole allowing rulers that should have an eastern government to become regular Feudal.
- Created some useful scripted_triggers, e.g. is_the_tenno_trigger and is_ryukyuan_tenno_trigger
- The Sohei and the Shaolin Monks have been reminded that they are holy orders.
- Tributaries of pretender emperors no longer get to interact with the Treasure Fleet.
- Moved shared councillor firing conditions to a scripted_trigger.
- can_be_asked_to_leave_court_trigger now checks for the target being a councillor that can't be fired regardless of councillor type, so e.g. no firing Council Eunuchs by asking them to leave your court if they're far too powerful.
- Minahasans no longer care about councillor gender.
- Updated some gender-related and/or job-related scripted_triggers for Tianxia changes.
- Split is_indian_secret_religious_society_member_trigger into Dharmic, Chinese Eastern (Taoist/Confucian), and Japanese (Shinto/Shugendo/Koshin).

# Societies
- Much to the displeasure of the Sohei, monks (and nuns) are no longer permitted to become Warriors of the Rising Sun, seeing as it has some potential issues.
- People with a Hwarang bloodline (the three royal Silla bloodlines or the refounding bloodline) now have a higher society membership score and gain some monthly society currency.
- People with Shogunate, Japanese Feudal, Warrior Bands, or Duelist bloddlines, or the Very Best bloodline now get extra society membership score and monthly society currency in the WotRS.
- Patrilineal Shinto descendants of Emperor Jimmu now gain extra society membership score and monthly society currency in the Fellowship of the Kami.
- Amaterasu Descendants now gain slightly less society membership score and monthly society currency in the Fellowship of the Kami, considering many people with this trait also are patrilineal descendants of Emperor Jimmu.
- Removed Hermetic access for Sanamahists and Shenists. It never made much sense. Taoists keep it, for now, because vanilla.
- Lowered the Buddhist MO's Level 4 revolt risk reduction to 1 % (was 8 %). It was too powerful, particularly for low MoH rulers...
- Gave Level 4 Buddhist MO members +1 Learning. Subject to balance, but they needed something due to the above nerf.
- Removed Fellowship of the Kami county conversion power.
- Removed Fellowship of the Kami revolt risk modifier.
- Added new Level 4 Fellowship of the Kami power(s).
- Added Shaolin and Bön MOs; pilgrimages TODO in a later patch.
- Tightened WL requirements for nomads; go with the Tengri one!
- The leaders of the Sohei and the Shaolin should now hopefully join the appropriate MOs when the game starts.
- Hwarang age checks now use numerical operators.

# Succession voting
- Classified vanilla's decision to not have Saoshyant Descendants "judge" themselves more suitable for election based on the trait as a bug and fixed it, considering they judge others on it and thus could tiebreak in favour of someone else because "They're a Saoshyant Descendant!".
- Voters now "judge" themselves if not Humble for positive stuff, and judge themselves for bad stuff if Humble.
- Overhauled Tianxia's voting patterns, optimizing them and cleaning them up.
- Fixed missing checks for being sent as Tribute to China in various places.
- Shinto electors will now be more likely to vote for Amaterasu Descendants in assorted elections, should that end up being relevant.
- Various branch traits now matter in elections.
- Divine Ancestry bloodlines now matter in elections.
- Chinese princesses can no longer be elected in any election, consistent with other disinheriting traits.
- Added new voting pattern for Chinese Succession.
- Confucius' descendants now have a bit more vote strength in Chinese Imperial Succession voting.
- Confucius' descendants now are a bit more likely to be elected by Confucians under various elective laws.
- Chinese Imperial Succession voters now cares about Divine Ancestry if relevant to their interests.
- The heir under primogeniture is now a bit more likely to get support under Chinese Succession.
- Added logic for the Northern and Southern Courts.
- The holder's MoH rating now affects their Chinese Succession vote strength.
- Fixed (as far as possible; hardcode issue) an issue where women that were married to other dynasties were possible candidates to the Chrysanthemum Throne. They should be lucky they're still part of the Imperial Family!
- The AI is now much less likely to back a Former Son/Daughter of Heaven in Chinese Succession votes.
- Bastards are now explicitly unable to inherit under Chinese Succession unless from the ruler's dynasty.
- Uncles (and/or aunts) related to the relevant parent are now valid candidates under Chinese Imperial succession.
- Random Designated Regents should no longer vote in Chinese Imperial succession, nor should random descendants of Confucius. Only vassals and courtiers of the relevant ruler need apply.
- Applied a partial workaround for Tanistry wonkiness as far as the Tenno's succession law and the Ryukyuan knockoff's counterpar go. You had one job, candidate_trigger!
- Succession voting now uses numerical operators.
- Confucians now view Confucius' descendants are more worthy candidates in various elections.

# Trade routes
- Small Silk Road tweaks.

# Traits
- Changed it so that only chinese_group characters will spawn with Chinese commander traits.
- Cleaned up unused "Bad Priest" traits.
- The Disinherited trait is now visible. Was unsure why vanilla had it hidden... until it turned out to not have an icon, which has been fixed.
- Added a Daijo Tenno trait.
- Added Crusader traits for all new Tianxia pagans, and overhauled the old ones.
- Added Ryukyuan Permanent Regency and Permanent Regent traits.
- Added a "[This.GetSonDaugtherCap] of Heaven" trait for Chinese Imperial rulers, lowering opinion of others with the trait. This should hopefully result in interesting times.
- Confucian now has two branches, Traditionalist and Neo-Confucian.
- Taoists now have branch traits instead of branch modifiers.
- Rulers under a Permanent Regency should now be a bit more ambitious.
- The Taoist schools now have the customary -5 opinion of each other.
- Added a Former Son/Daughter of Heaven trait, awarded on losing a Chinese Imperial title to an usurper and carrying the same penalties as having Lost the Mandate of Heaven. Should make it much harder for deposed rulers to make a comeback... and should make it undesirable to keep them around.
- Former and currrent Sons/Daughters of Heaven dislike each other.
- The In Mourning trait now adds +5 Confucian opinion, and lowers AI ambition.
- Added new incapable_according_to_regent trait, seeing as your regent declaring you incapable shouldn't make you *actually* incapable.
- Muslims can now get the Scholar trait; fixes assorted vanilla stupidity related to not checking if characters are Muslim before possibly handing out the trait.
- The Faqih trait now gives less learning, considering it now stacks with Scholar.
- Wako characters can now gain Pirate trait upgrades, as can some specific Pirate trait holders.
- Yupaychaspa characters now approve of Left-handed.
- Set up some new compliments/insults.
- If you are under a Permanent Regency you now have a somewhat lower opinion of your Permanent Regent. They know what they did.
- Added dead reformer crowns/sceptres.

Alpha 13.0.1 (CVUY) - 24/JUN/2021
--------------------------------------

Bugfixes:
- Kong Wenyu now has the correct dynasty (i.e. Confucius'). Bloodline TODO down the line (due to requiring extensive work on the Kong family tree).
- Emperors of China (or pretender empires) that are underage or have a regent can no longer have their Mandate rating become Unquestioned through the normal Mandate update (previously, it could become Unquestioned but would be lost on the next update).
- Having a regent due to being bedridden due to illness now counts for has_actual_regency_trigger, preventing someone with a Permanent Regent to do various things if also bedridden.
- You will now be informed of how much Grace the EoC thinks a eunuch is worth when the offer is accepted (in any fashion).
- You will now be informed of how much Grace the EoC thinks a concubine is worth when the offer is accepted (in any fashion).
- If the EoC decides to give a concubine to his heir, the Grace gain will now partially depend on whether the heir is Lustful/Chaste rather than whether the EoC is Lustful/Chaste.
- You will now be informed of how much Grace the EoC thinks a commander is worth when the offer is accepted (in any fashion).
- You will now be informed of how much Grace the EoC thinks a physician is worth when the offer is accepted (in any fashion).
- Fixed some minor issues with the Shinto/Japonic Buddhist Monastic Order.
- Fixed vanilla issue where Dharmic feasts could result in incompatible lovers.
- However strange it would be during the era, discovering that someone is the lover of their spouse or consort during seclusion no longer lets you demand that they break things off (i.e. fixed a vanilla issue).
- Fixed vanilla issue where people would become lovers during seclusion despite having incompatible orientation.
- Fixed vanilla issue where you'd attempt to sway e.g. your own wife by trying to find someone for her to sleep with. Best not put the parentage of your children in doubt...
- Members of the Hwarang will no longer get confused about which traits they are reflecting upon.
- Fixed some issues with the Grand Chancellor bloodline.
- Lowered the prestige loss for various kinds of Chinese tributaries significantly (now -0.25/-0.5/-0.75/-1 for count/duke (or king-tier nomad)/king (or emperor-tier nomad/emperor, multiplied by tributary tier, with puppets counting as client states), seeing as small realms being completely crippled by tributary relationships wasn't ideal.
- Fixed pagan holy order leaders having the wrong religion, using a fix from CleanSlate (many thanks!).
- Members of the Hwarang that have reflected on a trait should now consider themselves done with that business for real if they succeed or decide to give up.
- Hopefully made it possible for people stuck reflecting on a trait due to not having the modifier cleared out to start over (at the cost of possibly letting someone that's not truly stuck start reflecting on a second trait in old saves).
- Minangkabau Melanesians should now default to Enatic when granted titles.
- Fixed some localization regarding society currency gain for members of the Hwarang and the WotRS.
- Minor localization improvements and fixes.
- The player should now be informed of Fredak's first appearance with a narrative event even when the AI picks the "Please burninate my capital with extreme prejudice!" option (which the AI almost always picks the first time).
- Fixed troops located in the Bagan province appearing to be standing in the Ava province, hopefully causing fewer military blunders in the region.
- Fixed several issues with Pragmatist Council Eunuchs opposing or supporting title grants and revokations when they should be doing the opposite.

Balance:
- Made Righteous Armies a bit more expensive.
- Made Righteous Armies have a somewhat worse troop composition (and sligthly fewer troops).
- Lowered the AI aggression of some Tianxia pagans a bit.
- The Tenno should no longer consider factioning for someone else under any circumstances.
- The Tenno should no longer be able to push his dynasty members' claims on empires (he can still press his own, but he will forfeit any secondary empires he might gain (and will prefer keeping e_japan over any other empire)).
- The Permanent Regent should now be reluctant to put someone that's landed on the Chrysanthemum Throne, particularly someone that's got an impressive title.

Alpha 13.0.0 (MRSC) - 14/MAY/2021
--------------------------------------

IMPORTANT:
- Old saves are not expected to work, regardless of whether they're Tianxia saves or not.
- Supported start dates: 769.1.1 (Charlemagne), 867.1.1 (The Old Gods), 936.8.7 (The Iron Century), 1066.9.15 (Stamford Bridge)-1127.4.20 (A Clash of Dragons).
- Random World, Shattered World, and the EU4 Converter are all unsupported.

General:
- Updated many file names. Some smaller changes might be unmentioned as a result.
- Fixed some minor bugs not mentioned below.

Artifacts and artifact spawns:
- The "Chinese Compendium of Medicine" artifact now grants +5 Physician opinion, in addition to its previous benefits.
- The Tooth of Buddha is now properly flagged as Buddhist.
- The Sarira is now properly flagged as Buddhist.
- The Sariraka Bone now requires Dharmic religion (was Eastern).
- Flagged the Imperial Regalia of Japan as impossible to store in Great Works and also made it impossible to send it as Tribute if you should keep it.
- Flagged Thuan Thien and its pieces as impossible to store in Great Works. If you don't want it, go throw it in a lake or something!
- The Green Dragon Crescent Blade is now properly considered a spear rather than a sword (Note: The placeholder picture is still a sword).
- The Heirloom Seal of the Realm now works as intended with the Five Dynasty and Ten Kingdom empires, meaning they actually get the associated benefits and are unwilling to part with it.
- The Treasure Map now has a quality of 1 (was no quality).
- Added the following historical books as artifacts:
	- Ishinpo
	- The Tale of the Heike
	- Hwarang Segi
	- Samguk Sagi
	- Samguk Yusa
	- Haedong Hoseungjeon
	- Jewang Ungi
	- The Great Dharani Sutra
- Added the following non-book artifacts:
	- The Ngoc Lu Drum
	- The King of Na Golden Seal
	- Shaka rising from the Gold Coffin
	- The Murasaki Shikibu Diary emaki
	- The Nishi Honganji Sanju-rokunin Kashu
	- The Jigokuzoji (Hell Scroll)
	- The Genji Monogatari emaki
	- Extermination of Evil
	- Not one, but two Gilt-bronze Maitreyas in Meditation
	- The Gilt-bronze Incense Burner of Baekje
- Added artifact spawning for the new artifacts that are meant to spawn on certain dates.

Bloodlines:
- Added a bloodline for Suryavarman II of the Khmer Empire.
- Properly flagged various bloodlines as historical.
- Gave Wu Zetian a special bloodline that shouldn't stack improperly with the Tang bloodline.
- Added a historical bloodline for the Oshu Fujiwara, potentially obtainable during gameplay.
- Added an ahistorical Kiyohara counterpart to the above, should some other things happen during gameplay.
- Added a bloodline for Suro of Geumgwan Gaya
- Added a bloodline for Dongmyeong(seongwang) of Goguryeo.
- Added a bloodline for the kings of Goguryeo (stacking with Dongmyeong's bloodline).
- Added a bloodline for the kings of Baekje (stacking with Dongmyeong's bloodline).
- Added a historical regency bloodline for the Hojo clan.
- Added a shogunate bloodline for Ashikaga Takauji.
- Added a bloodline for Taira no Kiyomori.
- Added bloodlines for the Bak, Suk, and Gim clans of Silla.
- Added a bloodline for Hong Dagu.
- Added bloodlines for the military dictators of Goryeo.
- Added generic Grand Chancellor bloodlines similar to the above.
- Added bloodlines for the rulers of the Dongnyeong and Ssangseong Prefectures.
- Added a bloodline for the refounder of the Hwarang.

Bookmarks:
- Added a new "A Clash of Dragons" bookmark (1127.4.20).

Casus belli:
- Hopefully fixed all instances of the Chrysanthemum Throne being usurped through war by people not part of the Imperial Family. Such sacrilege must not be permitted.
- Fixed several checks that checked for a character simultaneously being Shinto and Buddhist. Obviously, that's not a thing!
- Eligible characters will now found a Grand Chancellor bloodline if they win a Claimant or Takeover faction war.
- It is now possible to call allies into a Khitan invasion of China triggered by a failure to hand over the Sixteen Prefectures.
- Added new CBs for historical wars involving the (Jurchen) Jin invasions of Yuan (not *that* one!), Liao('s tributary), and Song.
- Added a CB related to (Jurchen) Jin's puppet trying to break free.
- Made the AI more eager to use the Chinese Imperial Reconquest CB if there is no China.
- Hubaekje is now renamed to Baekje if Taejo of Goryeo wins his starting war.
- If the Tenno loses a Shogunate War he is now forced to abdicate, either to his heir or to the new Shogun's preferred candidate.
- Made it impossible to declare a War of Honor against the Tenno, assuming he is neither your rival, nor your quest target, nor currently affected by a Mark of Dishonor.
- Added CBs related to the Gosannen War (referred to as the "Northern Disturbance" in-game, seeing as the length could be quite different).
- Added a CB for Fang La's rebellion.
- Added a CB for vassals of Poor/Lost MoH Chinese Imperial rulers to potentially pacify unruly elements inside the realm (and grow their own power).
- Added a CB related to Go Yeongchang/Gao Yongchang's attempt to break free from Liao.
- Properly blocked the Force Vassalization CB against the Tenno for rulers that should care.

Combat tactics:
- Added a Glorious Ainu tactic - Kamuy's Fury Tactic.

Council patterns and voting:
- Adjusted pattern selection to account for Grand Chancellor mechanics.
- Made Pragmatist Council Eunuchs more willing to consider wars to reconquer Chinese land.
- Made Pragmatist Council Eunuchs disapprove of vassalgore title grants, and approve of revokations fixing this.
- Made Pragmatist Council Eunuchs disapprove of landing heirs to titles, and approve of revokations fixing this.
- Made Pragmatist Council Eunuchs disapprove of landing children, and approve of revokations fixing this.
- Made Pragmatist Council Eunuchs disapprove of giving titles to someone that's got a regency, and approve of revokations fixing this.
- Made all council patterns oppose revoking the Chrysanthemum Throne.
- Made all council patterns oppose imprisoning, executing, or banishing the Tenno (assuming the character is Shinto/Japonic Buddhist).
- Made all council patterns oppose granting the Chrysanthemum Throne.

Cultures:
- Wako culture now uses the Japanese namelist rather than the Yamato one.
- The Nakhi, Qiang, Ryukyuan, Minangkabau, and Minahasan cultures are now properly feminist = yes.
- Among Horse names, Chi Tu.

Death and diseases:
- Added a new death reason.

Dynasties:
- Added some new dynasty names.

Governments:
- Blocked the Shogun from the Chinese Imperial government, hopefully for real this time.
- Japanese Imperial rulers can no longer grant kingdoms or empires to other governments (was government groups). You thought you were so clever...

Councillors:
- Permanent Regents and Grand Chancellors no longer need to have high stats to be on the council even if their liege is Chinese Imperial or a Confucian Bureaucracy.
- Chinese Imperial and Confucian Bureaucracy rulers cannot fire Grand Chancellors normally.

Landed titles:
- Adjusted vanilla's Chinese mercs' capitals.
- e_korea now explicitly requires holding one of k_baekje, k_silla, and k_goryeo, in addition to its previous conditions. Shouldn't really change anything.
- k_kanto_tohoku and d_kamakura now have c_sagami as their de jure capital, seeing as that's where b_kamakura is located.
- k_jin is now called Heisui.
- Added a titular k_sukhothai.
- k_chrysanthemum_throne can now only be recreated by someone holding Yamashiro.
- k_chrysanthemum_throne can no longer be usurped (and thus also not revoked) outside intra-Imperial Family usurpations (assuming there's no undiscovered loophole to close).
- k_chrysanthemum_throne can no longer be claimed.
- Only Amaterasu Descendants are eligible to recreate k_chrysanthemum_throne.
- You now need three holy sites to recreate k_chrysanthemum_throne.
- The minimum piety requirement to recreate k_chrysanthemum_throne is now 500.
- Unless part of the Imperial Family or in possession of the complete Imperial Regalia the piety cost to recreate k_chrysanthemum_throne is significantly higher.
- Added titular k_gaya (only used in the history files).
- Added titular e_northern_plan (used for (Da) Chu and (Da) Qi).
- Added titular e_eastern_reaches (used for Yuan (Go Yeongchang/Gao Yongchang's state)).

Minor titles:
- Grand Chancellors and Permanet Regents can now be Designated Regents regardless of stats.
- Properly blocked Court Eunuchs for all Chinese Imperial rulers (they use Council Eunuchs instead).
- Properly blocked special ERE titles (Caesar, etc.) for Chinese Imperial EREs.
- The Master of the Elephants minor title now also checks for culture, preventing you from appointing someone to the position if your culture is unlikely to have access to elephants.
- You now get notified for not having sufficient Council Eunuchs.
- Council Eunuchs are now only for real_tier emperors.
- Cleaned up some irrelevant Korean minor titles.
- Added the "Duke Yansheng" minor title, grantable to Confucius' descendants if you own the relevant Great Work and it has the relevant upgrade.

Nicknames:
- Added some new nicknames, and adjusted some existing ones.

Objectives:
- The Buddhist "Reject [Bad trait]" ambitions are now also available with the Self-improvement Doctrine.
- Added a special plot allowing relevant vassals to fabricate a claim on a Chinese Imperial empire if the holder's Mandate isn't doing so well.
- If there's been a first shogunate (and there isn't currently one), vassals of the Tenno can now ask the important question "But what about a *second* shougunate?" (i.e. start the Shogunate faction) even if the Tenno does not have a Permanent Regent.
- Made it impossible to claim a Chinese Imperial empire with a normal plot (seeing as there's now a special plot for it).
- Made it impossible to claim the Chrysanthemum Throne using a plot (probably redundant).
- Added an ambition to create a Grand Chancellor Bloodline.
- Made it possible to join the Independence faction if your liege has a Poor or Lost Mandate rating, even if you are on the council.
- Non-ascetic, non-bastard, non-disinherited, non-shipped-to-China Shinto members of the Imperial Family can now be supported as claimants against the Chrysanthemum Throne without a formal claim (seeing as it can't be formally claimed).
- Made it possible to join Claimant factions if your liege has a Poor or Lost Mandate rating, even if you are on the council.
- Made it possible to join the Takeover faction if your liege has a Poor or Lost Mandate rating, even if you are on the council.

Religions and reformation features:
- Ainu pagans are no longer fond of Hierocratic or Autocephalous Leaderships.
- The "The Three Mountains" Doctrine can no longer be taken with Peaceful, Agnatic Clans, or Enatic Clans.
- Added a new Doctrine: Self-improvement. This Doctrine grants access to the Buddhist "Reject [Bad trait]" ambitions.
- Most Tianxia religions now start with hard_to_convert = yes, seeing as they didn't get eradicated during the era.
- The Sanamahi religion now permits female temple holders by default.
- Updated Ainu god names, and added proper Dogmatic, Enatic, and Agnatic setups.
- Updated Korean god names, and added proper Dogmatic, Enatic, and Agnatic setups.
- Ryukyuan temple holders can no longer marry, inherit, or be male by default.
- The Taoist religion now permits female temple holders, and Taoist characters can be asked to take monastic vows.
- Added missing Qarmatian stuff (i.e. fixed a vanilla issue), e.g. SRS.

Scripted effects and triggers:
- Added missing Qarmatian stuff (i.e. fixed a vanilla issue).
- Fixed a leftover flag when the Treasure Fleet is cleared out.
- Added new scripted_effects to deal with Chrysanthemum Throne usurpation attempts.
- Slimmed down the Mandate of Heaven calculations considerably, in the name of performance.
- Fixed a typo resulting in tributaries not being upgraded/downgraded as they should.
- Fixed scripted_triggers handling government-related culture stuff not properly checking for Japan-related stuff.
- Fixed some gender equality issues.
- Correctly blocked Grace interactions for people with a Permanent Regent.

Societies:
- Updated vanilla's WL societies to account for Tianxia crusader traits (as well as the Bön one, which vanilla had missed...).
- Updated the WotRS slightly.
- Added new Hwarang society for Koreanic Buddhists, Koreanic Taoists, and Muists.
- Added an Ainu WL.

Traits:
- Lowered Amaterasu Descendant Shinto opinion to +5 (same as Saoshyant Descendant). Was +10.
- Added an Ainu WL commander trait.
- Added a not-so-secret Bear trait.

Tributaries:
- Added new "Chinese puppet" tributary type, for (Da) Chu and (Da) Qi.

Great Works and their upgrades:
- Added Ise Grand Shrine.
- Added generic Grand Shrine Great Work.
- Added several special upgrades for Grand Shrines.
- Added Angkor Wat.
- Added the Seokguram Grotto and Bulguksa Temple.
- Added the Temple and Cemetery of Confucius, a unique Great Work.
- Added unique upgrades for the Temple and Cemetery of Confucius.

Decisions:
- The Emperor of China can no longer ask himself to join the Treasure Fleet, seeing as it is important that he doesn't go.
- Added a decision for the Tenno to make Yamashiro the capital of e_japan if it is not.
- Fixed the Permanent Regent being unable to release the Tenno's prisoners due to the prisoner not being the Permanent Regent himself.
- Fixed the Permanent Regent being unable to execute the Tenno's prisoners due to the prisoner not being the Permanent Regent himself.
- Added a new targeted decision for a would-be Shogun to support one of the Tenno's relatives as his preferred candidate to take over during a Shogunate War. If nobody is picked the abdication will be to the member of the Imperial Family that you like best (out of all eligible candidates).
- Added a new targeted decision to revoke your support from the would-be Tenno if you are the would-be Shogun. Be warned, the would-be Tenno will not be pleased.
- Added a decision for Koreanic Buddhists and Muists to celebrate the Chuseok festival.
- Added a decision for a Koreanic Buddhist/Taoist or Muist Emperor of Korea to de jure drift k_balhae into e_korea.
- Added a decision for Muists to search for a Court Mu, should they not already have one of those.
- Added a decision for Muists to tell their Court Mu to hold a Gut.
- Added a decision to forge a Grand Chancellor bloodline, should you have enough support for that ambition.
- Added a targeted decision for people seeking to become Grand Chancellors to request backing from their liege's councillors.
- Added a targeted decision for Grand Chancellor bloodline members to ask one of their liege's councillors to step aside.
- Added a targeted decision for Grand Chancellors on the council to demand that another councillor swaps to their current voting pattern.
- Updated "Ask to Take the Vows" to give Taoists access to it.
- Capped the number of provinces you get event troops from when forming a Jurchen Chinese Imperial realm with the special decision to 50.
- Added a decision for (Jurchen) Jin to integrate their puppet emperor's realm into their own.
- Added a decision for (Jurchen) Jin's puppet emperor to be most ungrateful and defect to the lesser state known as "Song".
- The Sohei and the Bushido Brotherhood both now use the Order government type when founded by decision, as would be expected of holy orders.
- Added a decision for Dubaraja II of Kedah to embrace Islam (and possibly the name Mudzaffar).
- Added missing support for the Qarmatian SRS and a secret conversion decision for them (i.e. fixed a vanilla issue).
- Added a decision to execute the plot to claim a Chinese Imperial empire.
- Updated the decision to store artifacts in Great Works to exclude certain artifacts that are better to keep around.
- The Tenno and his dynasty members can no longer send the Imperial Regalia to China. Amaterasu would not approve of doing so.
- Added a decision for the Oshu Fujiwara (or Kiyohara, if the war goes their way) to summon event troops to help them in their wars, assuming they have the relevant bloodline.
- It is now possible to replace an appointed Imperial Priestess (Saoi/Saiin) with the targeted decision once they become an adult.
- The End Shogunate faction's ultimatum can now be issued by the leader of this faction, rather than the leader of the non-existent Shogunate faction, meaning the Shogun's rule won't automatically be safe from the faction meant to end it.
- The leader of the Shogunate faction can no longer demand that the Tenno dismantles a non-existing Shogunate and returns power to the Tenno, seeing as that both is counterproductive and nonsensical.
- Added a decision to refound the Hwarang.
- Added a special decision related to members of the Hwarang ranking up.
- Added a Cash Out decision for members of the Hwarang.
- Added a decision for members of the Hwarang to attempt to rid themselves of bad traits.
- Added a decision for members of the Hwarang to pick an approved lifestyle.
- Added a decision for members of the Hwarang to demand leadership of the society, should the current leader be way too old.
- Added a decision for the leader of the Hwarang to raise a Righteous Army.
- Added a decision for the leader of the Hwarang to discourage their vassals from starting or joining factions (by a factor of 4).
- Added a targeted decision for members of the Hwarang to gain the Groomed trait.
- Added a targeted decision for members of the Hwarang to seek spiritual guidance.
- Added a targeted decision for members of the Hwarang to inspire loyalty in a vassal or courtier.
- Added a targeted decision for members of the Hwarang to enter into an NAP with a vassal or another member of the Hwarang.
- Added a title decision for members of the Hwarang to organize patrols in a province, lowering revolt risk.
- The Khitan can no longer embrace Chinese Imperialism if already Chinese Imperial.
- Capped the number of provinces you get event troops from when forming a Khitan Chinese Imperial realm with the special decision to 50.
- Added a unique WL power decision to summon a consort for members of the Ainu WL.
- Added a decision for Ainu pagans to celebrate the Iyomante festival.
- Fixed vanilla issue where the only faction the AI would consider disbanding with the bloodline power was the Seniority faction.
- The AI should no longer offer to become a tributary of China if they border another pretender with Average or higher Mandate unless they also border a China with Average or higher Mandate.

Events:
- Added handling of whether Angkor Wat is a Hindu or Buddhist temple on_startup.
- Fixed an issue with Hanami lovers not respecting orientation.
- Event-spawned Genghis now starts with additional commander traits.
- Event-spawned Genghis now starts with all possible Sympathy traits. That still doesn't mean he has sympathy for Khwarezmian shahs killing his envoys.
- Event-spawned Genghis' kinslaying has no longer been forgotten. He knows what he did.
- The Sohei and the Bushido Brotherhood both now use the Order government type when founded dynamically, as would be expected of holy orders.
- Updated the SRS events to work for Qarmatians (i.e. fixed a vanilla issue).
- Added an event to handle Da Zhong switching back to Dali.
- Added an event to handle the conversion of Angkor Wat to/from Hindu to/from Buddhist during gameplay.
- Added events to handle things related to the Gosannen War/Northern Disturbance, including ahistorical outcomes.
- The Permament Regent will no longer elect to go independent if their liege dies while above the vassal limit.
- AI Koreanic Buddhists will no longer join the Buddhist MO if able to join the Hwarang.
- Added many events related to the Hwarang society, including something special for female members.
- Updated vanilla's WL events to work with the Ainu WL.
- Fixed a loophole letting the Khitans grab a province off of a Chinese Imperial empire when embracing Chinese Imperialism. Song was not amused.
- Event-settling Khitans are also capped to 50 provinces as far as event troop spawning goes.
- Added events to set and remove Ainu child (nick)names.
- Added events related to the Iyomante.
- Prevented sacriligious usurpations of the Chrysanthemum Throne in events related to faction ultimatums.
- Sending a Magnum Opus to China is no longer going to result in a loss of Grace.
- Sending a created artifact to China is no longer going to result in a loss of Grace.
- You should now be alerted of just how much Grace the Dragon Throne is willing to give you for your paltry trinkets.
- Landed female relatives of the Emperor of China are no longer blocked from normal marriages.
- The society leader of the Warriors of the Rising Sun can now get society quests, as intended.
- The person seeking to become the Very Best (like no one ever was!) should hopefully face the correct challenges now.
- If the Treasure Fleet is cancelled all the people that were taking part of the preparations should stop such preparations and thus be able to go back to normal activities, such as declaring wars.
- The Treasure Fleet should no longer get stuck in port due to a bureaucratic mistake where only a non-existent Treasure Fleet can leave a port.
- Added a disclaimer event to make it clear if you start in an unsupported start. READ THE DISCLAIMER!
- Dogmatic religions will no longer consider Qarmatian or Shinto characters appropriate marriage options. They're as heathen as any other heathens!
- If the Ryukyuan religion is reformed with a Temporal head and NOT Ancestor veneration its temple holders will once more be able to marry and inherit.
- Added events handling the fallout of attempting to fabricate a claim on a Chinese Imperial empire.
- It is now somewhat less likely a Japonic Buddhist or Shinto pilgrimage will end poorly.
- Added events related to the Chuseok festival.
- Japonic Buddhists considering a vanilla pilgrimage destination can now change their mind and once more consider a Japanese destination.
- Added a new Koreanic Buddhist pilgrimage destination, as well as some related events.
- Added Grand Chancellor events.
- Added events related to finding a Court Mu and them holding a Gut.
- The events related to the spread of Islam in Indonesia now account for the Qarmatian religion being a thing.
- Added an event related to Mudzaffar Shah converting to Islam.
- Classified vanilla's highly questionable decision to put the legitimacy of your children or your heir's children in question when attempting to Sway your (or your heir's) spouse or concubines as a bug, and fixed this bug.
- Added events regarding the lesser state known as "Song" asking for the Sixteen Prefectures.
- Added events related to decisions involving puppet emperors.
- When a vassal asks for a spot on the council due to the ambition their liege can no longer go "Sure; I'll fire my Permanent Regent!" or "Sure; I'll fire the Grand Chancellor!".
- Fixed vanilla issue where Celibate characters saw nothing wrong with trying to tumble people during Private Conversations.
- Fixed vanilla issue where tumbling someone during a Private Conversation never moved you away from Chaste/towards Lustful.
- Chinese Imperial empires now get "short_name = yes" suppressed, with the flag being restored to relevant empires if they stop being Chinese Imperial.
- The Tenno should now hopefully destroy secondary empires as intended.
- Members of the Imperial Family should now be valid candidates for conversion TO Shinto when a courtier randomly converts.
- Prevented the defection of the Sohei, the Shaolin Monks, the Bushido Brotherhood, and the Sons of the Dragon in some situations.

Graphics and interface:
- Added some new title CoAs.
- Added a new Muist CoA.

History:
- Updated nearly every title history file in the mod to one extent or another. Details omitted for brevity.
- China is now a tributary when it should be.
- Added top liege history everywhere for all vanilla start dates. Still needs polishing. READ THE DISCLAIMER!
- Gradually weakened the Permanent Regent's power (for the Tenno).
- Anawrahta of Bagan now joins the Sinhalese rebellion roughly when he did historically.
- Added 18 new historical wars.
- Made many improvements to historical Korean characters, and added a number of previously missing ones.
- Added the Five Regent Houses (Konoe, Takatsukasa, Kujo, Ichijo, and Nijo), the Hojo clan, and the Ashikaga clan.
- Added two (technically three) Japanese Easter eggs, one of them rather far from his homeland.
- Added a couple of historical Ainu characters.
- Fixed a number of issues with historical Bamar characters.
- Fixed a number of issues with historical Cham characters.
- Fixed a number of issues with historical Jeju characters.
- Fixed a number of issues with historical Khmer characters.
- Fixed a number of issues with historical Sundanese characters.
- Fixed a number of issues with historical Viet characters.
- Added a number of previously missing historical Viet characters.
- Improved on some of vanilla's Khitan characters.
- Shulü Ping's hand is once more buried with her late husband.
- Added a number of historical Khitan characters, and improved those that already exsited.
- Added a number of historical Jurchen characters, and improved those that already exsited.
- Added a number of historical Han characters, and improved those that already exsited.
- A certain Easter egg has been unlanded, consistent with other Easter eggs.
- Added starting MoH values for many emperors and pretenders.
- Fixed vanilla issues related to the fall of Xi-Xia and the death of Temujin.
- Improved on some vanilla Mongols.
- Improved on some vanilla Han characters.
- Added some Jurchen event troops during relevant starts.
- Added the rulers of Ziqi.
- Other minor adjustments and additions.

Localization:
- The Korean Reconquest CB now tells you which title you are targeting.
- The Japanese Reconquest CB now tells you which title you are targeting.
- The Rising Sun Subjugation CB now tells you which title you are targeting.
- Other adjustments.
- Added new localization strings related to a bunch of new stuff.

Alpha 12.0.0 (MVAN) - 11/JAN/2021
--------------------------------------
Update:
- Merged the Closed Alpha and the Open Alpha into one singular version.
- Mostly under the hood change such as re-organisation, should not affect gameplay.
- Sunrise Invasion namespace is now SRI as per guideline

Open Alpha 7.2.1 (OSIE) - 26/SEP/2020
--------------------------------------
Bugfixes:
- k_jinghunan should now properly use the Chu CoA in 936.
- JD.10030 (Chinese refugee event) should no longer fire in realms that'd not be able to interact with China.
- JD.10030 can now also fire if the EoC's Mandate is Poor or Lost.
- JD.10030 can now also fire if there's no China but there's at least one pretender emperor around.
- Peng Shichou is no longer permitted to incorrectly claim Meng Zhixiang of (Later) Shu as his father.
- e_black_turtle's preferred capital is now correctly changed to Bianjing if (Later) Jin wins the starting war against (Later) Tang.
- CBs for (re)conquering China are now correctly restricted to feudal (is_feudal = yes) rulers.
- Confucian Bureaucracy, Average+ Mandate Chinese Imperial, and Japanese Imperial rulers without a Permanent Regent now start with Title Revokation Allowed instead of no title revokation law set.
- Fixed some society currency gains not showing up.
- Adventurer settling now correctly checks port ownership for the would-be settler, not for a province.
- It is no longer possible to seek out the lair of the Emperor of Embers if you're due to join the Treasure Fleet or have the do_not_disturb flag (which is set if you e.g. are attending a feast), as those things would cause issues.
- Dragon hunts should now only be accessible for rulers that actually are close enough to the lair of the Emperor of Embers.
- Mercs no longer rank up past rank 2 in the WotRS, as they shouldn't hog the limited spots.
- RIP.21009 (Martial Eternal Life event) now correctly has a narrative_frame.
- WotRS poetry contest event option selections should now generate a proper number of options.
- WotRS poetry contest event option selections should no longer loop 100k times and freeze the game.
- "Chinese enough" AI rulers that take over a pretender empire from another dynasty will no longer stop being pretender emperors if China has no holder or if the holder of China isn't Chinese Imperial.
- "Chinese enough" AI rulers that have a Chinese Imperial bloodline before taking over a pretender empire from another dynasty will no longer stop being pretender emperors.
- Buddhists with relevant cultures can now be selected to join relevant DW societies at the start.
- Buddhists should hopefully no longer get ejected from relevant DW societies upon joining.
- People seeking to join the Underworld Triad will no longer be contacted by the Ghost Gatherers, as that would result in them getting ejected upon joining.
- Opportunities to recruit dragonslayers no longer results in your character forgetting all about continuing with their quest and simply sitting around until they're forced back home by the cleanup event.
- The "Power at a Price" event's follow-up events no longer fire on the same day and have been changed to narrative_events.
- Renaming of China should now loop properly when you create a pretender empire.
- People with negative personal combat skill will no longer "help" the Treasure Fleet fight in various events as that is counterproductive.
- WotRS sake and poetry contests are now held between members of the WotRS, not between a member of the WotRS and a member of any society.
- It should once more be possible to reform pagans with HF.
- It is no longer possible to end up with two education traits thanks to a Hanami event.
- Fixed "off by one" error in LNY zodiac and element calculation.
- Several LNY events that previously were character_events are now narrative_events.
- Getting a Permanent Regent now correctly enacts Unrestricted Vassal.
- Laws governing viceroyalities, title revokation, external inheritance, and vassal wars should now properly update when someone's Mandate rating changes.
- The WotRS should no longer give missions to declare Wars of Honor against independent rulers if this has been forbidden with the relevant game rule.
- The WotRS should no longer give vassals missions to declare wars of Honor against rulers they're blocked from waging war on due to laws.
- Fixed several WotRS mentor/student events firing in the wrong scopes.
- Fixed several WotRS mentor/student events firing multiple times when they should only fire once.
- Fixed some localization referring to "All Realm Provinces" that should refer to a specific province.
- Made many localization strings shorter to make them fit inside the relevant event windows.
- Altaic and Japonic rulers now refer to a Tanist as a Chosen Heir. This is relevant for the special Kurultai and Chrysanthemum Throne succession laws.
- You should no longer see references to a "Shaguang TA" that obviously does not exist.
- DW events no longer refer to a [Blank] some events where Tianxia DW societies are involved.
- Reduced the number of contractions used in localization to a more sensible amount.
- Vassals of Japanese Imperial rulers are now correctly forbidden from kingdom creation if there *isn't* a Permanent Regent, not when there *is* a Permanent Regent.
- Fixed an issue where the handover of the Sixteen Prefectures also resulted in land elsewhere being handed over.
- Chinese tributaries that fail to fight off China after refusing a generous offer to increase their tributary tier no longer get to avoid the tier increase by virtue of technically not being a tributary during the war.
- The WotRS mission to get a new student should now complete properly regardless of how it is achieved, and you should now know if it has been completed.
- It is now possible to complete the WotRS mission to construct a castle (was previously impossible).

Balance:
- Slightly reduced Mandate of Heaven bias towards Average
- All stats (but not stat-granting traits) are now worth equally much when calculating the MoH.
- The MoH reward now scales linearly when it comes to stats.
- The MoH reward from stats is now always positive (assuming at least one stat is non-zero).
- Various Iron Century pretender empires have been changed to start with more vassal-friendly laws (those with Average or better MoH will still be fairly restrictive).
- Chinese Imperial emperors now value special CBs to (re)conquer China more highly.
- Pretender emperors no longer think that tributaries are awesome.
- The EoC is now less interested in tributary wars if there's a pretender emperor holding land in China.
- The Tenno no longer cares for tributaries (given the lack of other CBs he tended to spam them previously).
- Added a small impassable mountain range in northern China, which should keep a settling Liao from going after Dingnan/Xia without first heading south.
- Mercs should no longer get tons of influence or currency in the WotRS.
- Being Japanese Imperial now gives you the same boost to WotRS influence as you'd get from Japanese Feudal.
- AI Ryukyuan/Reformed Ryukyuans are now a bit more reluctant to join the WotRS.
- Lowered random Wako culture spread rate significantly.
- Chinese Imperial and Confucian Bureaucracy rulers can now appoint their heir to any council position and/or as their Designated Regent regardless of said heir's stats.
- The Permanent Regent will no longer step aside if you ask nicely and they're fully empowered.
- The Permanent Regent is now much less eager to step aside if you ask nicely and they've been given additional powers.
- The Permanent Regent is now much less eager to step aside if you ask nicely and the Regency Loyalists are powerful.
- The Permanent Regent is now less eager to step aside if they've got a Regency bloodline.
- Being friends/lovers or otherwise close to the Permanent Regent is no longer guaranteed to make them step aside if they have certain traits (but it still helps a lot).
- Proselytizing in foreign realms and sponsoring of Mass Conversions is now blocked for the governments that don't care about religion (Chinese Imperial, Confucian Bureaucracy, Japanese Imperial, Japanese Feudal).
- Shinto rulers can now proselytize in foreign realms and sponsor Mass Conversions if they do not have any of the governments listed above and would be eligible under normal rules.
- Made plenty of combat_rating-related checks a bit easier.
- Made the WotRS bloodline quest more likely to fire.
- Students are now more likely to get a PCS increase in several events that can fire during WotRS mentoring.
- The duchy of Chaiya is now de jure part of the Kingdom of Malaya (and thus also the Empire of Nusantara).
- The province of Kawthaung now extends a bit further south.

Misc:
- Commented out various achievement-related on_actions since you can't get achievements and they thus are a waste of performance.

Open Alpha 7.2.0 (UPIT) - 22/AUG/2020
--------------------------------------
IMPORTANT:
- Old saves are not expected to work, regardless of whether they're Tianxia saves or not.
- Supported start dates: 769.1.1 (Charlemagne), 867.1.1 (The Old Gods), 936.8.7 (The Iron Century), 1066.9.15 (Stamford Bridge).
- Random World, Shattered World, and the EU4 Converter are all unsupported.

General:
- Updated Tianxia for patch 3.3.3.
- Fixed many minor bugs not mentioned below.

Artifacts and artifact spawning:
- Cura Si Manjakini now spawns for the ruler of c_temasek rather than the ruler of k_malaya in the late starts where it's around.
- The Heirloom Seal of the Realm is now held by Tang in the IC start.
- The Works of Shan Yu should now hopefully spawn more appropriately and in/near China.
- Added The Tale of Genji and The Pillow Book as artifacts in 1066 and later, spawning in Japan.
- Rings are now tied to Finger slots (two per character).
- Many weapons that either are unsuitable for warriors or that are dishonorable (e.g. handguns, axes, maces, crossbows) cannot be used by Warriors of the Rising Sun.
- Several weapons supposedly used to slay dragons now are flagged as dragonslayer weapons. This can only mean good things...
- Grace artifact can no longer be given to the Emperor of China for Grace.
- Several Tianxia weapons that weren't flagged as combat weapons are now properly flagged as such.
- Added several new artifacts tied to new event chains, some of them quite powerful, others not so much.
- Yamato characters now appreciate the Kojiki.

Bloodlines:
- Fixed Chinese pretender bloodline tooltip.
- Added Chinese pretender and real bloodlines for empires named Min and Sui, as well as the ability to name pretender and real empires those names.
- Removed the free invasion from the Wanyan bloodline as they have access to other CBs for the historically relevant land.
- Gave the Wanyan bloodline some extra monthly prestige and higher Jurchen opinion.
- Added historical bloodlines for the Srivijaya and the Sailendra dynasties.
- Added a historical bloodline for the Fujiwara clan, available in 867 and later.
- Added a bloodline for Taejo of Goryeo, granted if he wins his starting war in the IC start and available in 1066.
- Added a bloodline for Sang Sapurba (well after 1066) and adjusted the Alexander bloodline events a bit to account for its existence.
- Added a bloodline for Hachimantaro (Minamoto no Yoshiie), available in 1066.
- Added a bloodline for Minamoto no Yoritomo, the first Kamakura Shogun (well after 1066).
- Added a bloodline for Anawrahta of Bagan, available in 1066.
- Added a historical Chinese Imperial bloodline for the Sakanoue clan, available from 769.
- Added a Confucius bloodline for his (unlanded) descendants. Cannot be inherited matrilineally.
- Added a bloodline concerning a certain... party crasher...
- Added a generic Regency bloodline in case a regency is created by someone that doesn't belong to the Fujiwara bloodline.
- Added a generic version of Taejo's bloodline, should he die before his war ends.
- Added a generic Shogunate bloodline, in case a shogunate is created by someone other than Minamoto no Yoritomo.
- Added a special bloodline available through a certain event chain tied to the Warriors of the Rising Sun.
- Added a bloodline for successful Treasure Fleet invaders.
- Added missing Tianxia Ancestor Veneration bloodlines.

Bookmarks:
- Added several bookmarks highlighting interesting characters in the Far East for the first four start dates.

Buildings:
- Tribal crossbow ranges should now properly be available and active for Chinese, Koreanic, and Viet characters.
- Added a tribal pillar for the Yupaychaspa religion.
- Gave Wako characters access to the Japanese/Yamato/Ryukyuan cultural buildings.
- Added tribal and castle cultural buildings for Quechua culture.

CBs:
- Made it impossible for Shinto and Japonic Buddhist characters to attack the Tenno with certain CBs (primarily ones that'd take Yamashiro or unland him). Chinese Imperial rulers are excepted.
- Blocked all CBs for people that are part of the Treasure Fleet, that are preparing a Treasure Fleet, and that are due to be part of it.
- It is now possible for Chinese Imperial rulers to press weak claims on China against an emperor of China that has a Poor or Lost Mandate rating.
- The Aztec (and Inca) emperors no longer need prestige to launch Tribal Invasions, provided they've kept their respective culture and have their respective reformed or unreformed religion. This should fix the "Aztecs sit around and do nothing after landing" issue.
- The Aztec and Inca emperors can now declare tribal invasions on pagans, as their initial wars otherwise might invalidate.
- Anyone whose top liege has a government that ignores religion (Chinese/Japanese Imperial, Confucian Bureaucracy, Japanese Feudal) will now be prevented from waging holy wars and GHWs against anyone that's not a known Devil Worshipper, fixing a possible exploit.
- Shenists, Muists, Ryukyuans, and Thanists can no longer use the Pagan Subjugation CB, consistent with vanilla's civilized Hellenics.
- Holy orders and rel heads can't be subjugated with the Pagan Subjugation CB as that can cause issues.
- The "The Three Mountains" (Ryukyuan), "Invaders" (Aztecs), and "The Unconquered Sun" (Yupaychaspa) Doctrines now grant overseas county conquest, similar to the inherent Norse feature.
- Shinto (excepting the Tenno) and Japonic Buddhist characters have been prevented from pressing de jure barony claims on the Saio and the Saiin (the Imperial Priestesses) for Ise and Kamo (respectively).
- The Tenno can no longer be subjugated with the Indian Subjugation CB, and Shinto and Japonic Buddhist caharacter can now only use it within the same culture group unless it is the Tenno subjugating a Shinto ruler, making things more consistent with how the CB works elsewhere and with Caliphal Subjugation.
- Realms that don't care about religion and their vassals can no longer wage Reconquista wars.
- China can now wage tributary wars against rulers bordering Imperial Tributaries, Protectorates, and Client States, consistent with vanilla's behaviour for China and for Permanent Tributaries.
- Realms that don't care about religion and their vassals can no longer liberate religion.
- Made Chinese Imperial realms that lack Genghis' bloodline more eager to wage tributary wars against realms outside China, and made rulers with the Srivijaya and Sailendra bloodlines more eager to wage tributary wars in general.
- Opened up the Imperial Conquest CB for Chinese Taoist/Buddhist/Shenist rulers if China has no holder, though made it cost more prestige in general for all but the Emperor of China.
- Taejo of Goryeo's initial war now gives him (or his succssor) a bloodline if he wins.
- Added CBs for ending Permanent Regencies, both against the Permanent Regent alone and against the Regency Loyalist faction.
- Added CBs for other Shinto/Japonic Buddhist vassals to take over the Permanent Regency.
- Added faction CBs to force a Permanent Regency (for the Tenno and Shinto/Japonic Buddhist emperors).
- Added a CB for the starting Jin-Tang war in the IC start.
- Added a CB for the reconquest of Korea for Taejo's bloodline and its generic counterpart, requiring Koreanic culture and Buddhist/Taoist/Muist religion.
- Added a CB for the reconquest of Japan for the Tenno, the Regent, any Shogun (emperor-tier ruler), and the Regent of any Shogun, if Shinto/Japonic Buddhist. Cannot be used against the Tenno or his liege.
- Added a CB for the creation of a Shogunate.
- Added a CB for the ending of a Shogunate and the restoration of the Tenno.
- Added the War of Honor CB for members of the Warriors of the Rising Sun. Allies can't be called by either side.
- Added the Rising Sun Subjugation CB, for the Master of the Warriors of the Rising Sun, working as a Crusade (biggest contributor wins).
- Added a Punitive Expedition CB for the Treasure Fleet, used if certain things happen.
- Added a special CB for the Treasure Fleet to create tributaries.
- Added the Treasure Fleet Invasion CB.
- Added a CB related to a refusal to hand over the Sixteen Prefectures in the IC start.
- Added a CB related to the Sunrise Invasion prelude.
- The Child of Destiny and Muslims going on a Kingdom Adventure have been told to create a de jure kingdom if possible instead of creating a custom titular one for no good reason.

Council and council voting:
- Somewhat reduced Council Eunuch willingness to be Pragmatists.
- Prevented the Council from voting against the Permanent Regent or the Permanent Regent's dynasty barring a rivalry.
- Pragmatist Council Eunuchs will no longer be opposed to blocking internal wars, implementing Imperial Administration, having viceroyalities, or preventing external inheritance.

Cultures:
- Fixed some duplicate names.
- Added "castes = yes" to some cultures that needed it.
- Linked Iskander and Alexander in some places it wasn't set up properly.
- Added Wako (Wokou), Batak, Samudran, Sundanese, Balinese, Banjar, Bugi, Cebuan, Papuan, and Quechua culture.
- Added a few more dragon names.
- Dragon culture is now "Chinese enough" by default, seeing as it *is* the *Dragon* Throne...
- Significantly reduced the number of Seafarer cultures in the Far East. It wasn't the home of a bunch of Viking wannabes...

Death:
- Added a few new death reasons, most of them violent.

Dynasties:
- Added a bunch more historical dynasties (including a ton of Lis in China...).
- Added/adjusted some dynasty names for new cultures and most cultures that were missing them previously.
- Added some Quechua dynasties, courtesy of Keizer Harm.

Game rules:
- Added a game rule controlling just what kind of draconic guests might show up during the Lunar New Year celebration (only has an effect with Supernatural events enabled).
- Added a game rule controlling how quickly Liao will settle wth their special decision and whether they'll use it at all.
- Added a game rule controlling whether Liao gets event troops when settling.
- Added a game rule controlling whether Wars of Honor can be waged against independent realms or not.
- Added a game rule controlling whether the Rising Sun Subjugation CB is available and whether the AI can use it.
- Added a game rule controlling whether Treasure Fleet Invasions can happen and if the AI can attempt them.
- Added a game rule controlling whether vassals of Chinese and Japanese Imperial realms can create kingdoms freely or not. Does not affect CM custom titles.
- Added a game rule controlling whether vassals of Chinese Imperial realms can create duchies freely.
- Added a game rule controlling when and whether the Inca can invade if you've got Sunset Invasion active.

Governments:
- Chinese Imperial can no longer grant kingdoms or empires to other government groups.
- Japanese Imperial can no longer grant kingdoms or empires to other government groups but can hold temples and gains monthly piety.
- Japanese Feudal can no longer hold cities but no longer upset vassals due to raising levies.
- Japanese Monastic Feudal can no longer grant kingdoms or empries to other government groups but gain some monthly piety.

Landed titles:
- Ashoka's Chosen are no longer available for rulers that have access to the Shaolin Monks or the Sohei.
- Fixed some issues with Tengri and Bön crusade weights, including the fact that the former ignored several important kingdoms (e.g. Khazaria, which has a holy site).
- Added crusade weights for all of Tianxia's reformed pagans.
- Added/updated cultural naming for some titles.
- Reminded the Aztecs that Gizeh supposedly is the "Holiest place outside Tenochtitlan" and that maybe waging GHWs for it and considering it the capital for their rel head thus is warranted.
- The duchy of Asyut now has a capital: Asyut.
- Mzab's capital is now in the proper province.
- The empire of Kanem now has a capital: Djimi.
- Moved the Hindu holy site previously in Mathura to Angkor (Wat) so that SEAsia matters more for the religion.
- Moved the Buddhist holy site previously in Lumbini to Pajang (Borobudur) so that SEAsia matters more for the religion.
- Removed the Treasure Fleet merc band, as it would be confusing with the actual Treasure Fleet being a thing.
- Moved the capital of the Han Junks merc band to Hangzhou (was Samatata).
- Moved the capital of the Jurchen Corsairs merc band to Pahali (was Samatata).
- Added holy orders for all of Tianxia's reformed pagan religions plus the Taoist religion.
- Restricted the ability to create various Tianxia empires for the AI based on culture, similar to how vanilla handles things.
- Sukhothai is now spelled properly, fixing an issue where the mod was "literally unplayable".
- The duchy of Aru's capital is once more Aru.
- The duchy of Suvrnadvipa's capital is now Barus.
- The duchy of Kalapa is now known as Sunda if held by a Sundanese character.
- The kingdom of Kalimantan now has Banjar culture.
- The kingdom of Sarawak now has Dayak culture.
- The kingdom of Mindanao now has Cebuan culture.
- Fixed several instances of titles having color values exceeding 255.
- Many, many baronies now have specific CoAs if Buddhist (outside China) or Taoist (inside China), courtesy of Brightgalrs.
- Added recreation conditions for k_chrysanthemum_throne, should the unthinkable happen. You need to be Shinto and either have three holy sites, possess all three pieces of the Imperial Regalia of Japan, or be an Amaterasu Descendant with 500 piety.
- A certain Japanese kingdom that may or may not have been ruled by a sorcerer queen exists in the history files.
- The Yulin, Longwu, Shenwu,m and Shence Guards now grow a bit more over time.
- The Yojimbo merc company is now available for Shinto/Japonic Buddhist rulers and is no longer a vassal of the Tenno.
- Added some new titular empires relevant to the Iron Century start, Liao settling, Xi-Xia, and Treasure Fleet invasions.
- Split the kingdom of Japan into kingdoms with a much saner size.

Laws:
- Chinese Imperial emperors with a Poor or Lost Mandate rating now lose access to viceroyalities. Existing viceroyalities remain, but they cannot be handed out as viceroyalities again unless/until the Mandate rating goes up again.
- Chinese Imperial emperors with an Average or better Mandate rating now have Duchy Viceroyalties enabled at all times.
- There are now laws governing how much power the Permanent Regent has, enacted through regular decisions shifting them one step in favor of either the Permanent Regent or the Tenno/Shogun.
- Chinese and Japanese Imperial rulers no longer have access to Gavelkind.
- Viet, Kaharingan, and Sanamahi pagans can now use Eldership succession if tribal (or reformed with their unique Doctrines or Ancestor Veneration).
- Chinese Imperial, Japanese Imperial, Confucian Bureaucracy, Japanese Feudal, and Japanese Monastic Feudal no longer have access to Seniority.
- Japanese Imperial no longer has access to Primogeniture.
- Chinese Imperial, Japanese Imperial, Confucian Bureaucracy, Japanese Feudal, and Japanese Monastic Feudal no longer have access to Ultimogeniture.
- Japanese Feudal and Japanese Monastic Feudal no longer have access to Eldership or Tanistry.
- Mongol nomads belonging to Genghis' bloodline now have a special elective Kurultai succession law. Manpower and population affect voting score, along with certain other things.
- The Tenno now has a special "elective" succession law. Unless the Permanent Regent is fully empowered the Tenno is the sole voter, and the Tenno's vote decides unless the Permanent Regent actively meddles. Marriage ties and the dynasty of the mother (or father, if relevant) are quite important for the AI reasoning.
- Japanese Imperial rulers no longer permit titles to pass outside the realm at any point.
- A Poor Mandate rating now disables Protected Inheritance.
- Anyone with a Permanent Regent cannot block internal or external vassal wars.
- The Tenno can no longer revoke titles if he has a Permanent Regency, nor can a Confucian Bureaucracy Shogun.
- A Chinese Imperial emperor with a Poor or Lost Mandate rating can no longer revoke titles.
- The Tenno can no longer have Early Feudal administration.

Minor titles:
- The Designated Regent title cannot be revoked from a Permanent Regent or someone that should be the Permanent Regent.
- Sanamahi, Melanesian, Kaharingan, Ainu, and Yupaychaspa pagans now have access to the normal pagan honorary titles (Champion, etc.).
- Master Engineers are once more not useless.
- The learning requirement for Council Eunuchs is now 12, consistent with other advisors. Generated eunuchs have been updated accordingly.
- Chinese Imperial emperors can now give up to five non-forced concubines the Fei title and up to eighteen the Pin title.
- The Shogun honorary title is no longer available.
- The Shikken honorary title is no longer available.
- The Tenno can now give up to two non-forced concubines the Hi title, up to three the Bunin title, and up to four the Hin title.

Nicknames:
- Made some vanilla nicknames a bit more widely available in the Far East.
- Added a nickname concerning a certain... party crasher...
- Added nicknames related to various characters involved in an event chain concerning a certain... party crasher...
- Added nicknames for certain people you can encounter in an event chain associated with the Warriors of the Rising Sun.
- Added the "Ichi no Hiro" nickname for Fujiwara no Yorimichi. He was, after all, just the First Subject.
- Added the "Hachimantaro" nickname for Minamoto no Yoshiie. Can also rarely be gained by great warriors that are Shinto/Japonic Buddhist.
- Added a few more Water Margin nicknames for the relevant characters.
- Added a... foxy nickname for Japonic women with certain traits and high Intrigue and Diplomacy... and for some women that aren't exactly human, should Supernatural events be enabled...

Ambitions, Plots, and Factions:
- Chinese Imperial rulers that aren't part of Genghis' bloodline now have an interest in the "See the Realm Prosper" ambition.
- People that are about to join a Treasure Fleet voyage or that have embarked upon one cannot join or remain part of any faction.
- War Voting Power no longer disables faction joining for council members if there's a Permanent Regent.
- The Independence faction blocking against Mongol and Nahuatl rulers now also check for holding the Mongol Empire (will be updated to account for the breakaways down the line) and the Aztec Empire, as does the new Quechua check for the Inca Empire, meaning e.g. a Mongol Emperor of China isn't safe from the faction by virtue of having Mongol culture.
- Various blockers for the AI joining the Independence faction now get disabled if the top liege has a Poor or Lost Mandate rating. Enjoy your Mingsplosions!
- The Claimant faction now accounts for the Ryukyuan reformation Doctrines granting Equality.
- The AI now NEVER joins a faction to push another dynasty's claim on the Chrysanthemum Throne unless the Imperial Family previously lost it, and also NEVER supports a Permanent Regent's claim on it, unless they are the claimant in question or they no longer are Shinto or Japonic Buddhist.
- The "Gain Land for an Unlanded Daughter" ambition now accounts for the Ryukyuan reformation Doctrines granting Equality.
- Added factions for installing Permanent Regents for the Tenno and Shinto/Japonic Buddhist emperors that are feudal and aren't Chinese Imperial.
- Added Regency Loyalist factions, which come to the aid of the Permanent Regent if an attempt is made to depose him by force. The Permanent Regent's dynasty join this ASAP in AI hands and tend to be reluctant to leave it.
- Added a Proclaim Shogunate faction, usable against the Tenno if there isn't a Shogun already. The Permanent Regent cannot join this faction.
- Added an End Shogunate faction, usable if the Tenno is part of the same realm. The Shogun's Permanent Regent (if applicable) cannot join. The Tenno cannot be blocked from this faction.
- Added a plot to become a Permanent Regent that can be used if the Tenno or Shogun has a normal regency and you are a voter, a sufficiently powerful vassal, or part of a regency bloodline.
- Added a plot to replace the Permanent Regent with a new and more loyal Permanent Regent that just happens to be you.

On Actions:
- Chinese Strategists have been reminded that giving people lessons in the Art of War is part of their job.
- Scholar-Bureaucrats have been told that they can't slack off just because their initial employer died.
- Moved a few things to rarer on_actions and disabled some less useful maintenance events in the name of performance.

Religion and Religion Features:
- Rulers belonging to Dogmatic religions have been informed that heathenry is intolerable even if the heathen in question isn't a pagan.
- The Aztec and Yupaychaspa unique Doctrines plus the The Three Mountains Doctrine now grant overseas county conquest.
- Added the "The Unconquered Sun" unique Doctrine for the Yupaychaspa faith, granting the benefits of Stable, Unrelenting, and most of Seafarer (no river movement).
- Nestorians can now intermarry with Shenists, unless they reform in a Dogmatic manner.
- Zunists can intermarry with Yupaychaspa rulers (unless either is Dogmatic), seeing as they both worship the sun and might be "close" to their siblings.
- Hindus can now intermarry with Melanesians, unless they reform in a Dogmatic manner.
- Buddhists and Jains are no longer allowed to intermarry with Kaharingans, unless enabled by a Cosmopolitan reformation.
- Updated the color of the Ainu religion.
- Added a better interface skin for the Shenist religion.
- Added a better interface skin for the Muist religion.
- Updated the color of the Ryukyuan religion.
- Added a better interface skin for the Ryukyuan religion.
- Disabled male temple holders for the Ryukyuan religion (unless enabled by a reformation).
- Added the "seafarer" flag to the Ryukyuan religion, making them eager to raid overseas if they can raid.
- Added a better interface skin for the Shinto religion.
- Reduced the Shinto Intrigue boost to 3 (was 4).
- Shinto rulers might now be asked to defend the Tenno if he is attacked by heathens (has no effect on vassals).
- The Kaharingan religion now uses the African CoA frames and secondary event pictures.
- Added a better interface skin for the Kaharingan religion.
- Updated the color of the Kaharingan religion.
- Added the "seafarer" flag to the Kaharingan religion, making them eager to raid overseas if they can raid.
- Added a better interface skin for the Melanesian religion.
- Updated the color of the Melanesian religion.
- Added the "seafarer" flag to the Melanesian religion, making them eager to raid overseas if they can raid.
- Added a better interface skin for the Sanamahi religion.
- Added a better interface skin for the Thanist religion.
- Added the Yupaychaspa religion and a reformed version. Knowing the CK2 forum, the fact that siblings can marry is probably the most interesting bit about it.

Retinues:
- Gave Wako characters access to the same retinues as Japanese/Yamato/Ryukyuan characters.
- Added a Quechua retinue.

Scripted effects, score values, and triggers:
- The decrease_prosperity_effect effect now actually decreases Prosperity if it is below 3 (vanilla bug).
- Commanders spawned as part of a Mandate of Heaven uprising are now Peasant Leaders. I'm sure ignoring the peasant rabble is the proper course of action...
- add_secret_religion_trait_trigger_is_religion_or_old_religion_flag_clear_flag_after_effect_is_run_this_name_is_a_tribute_to_m_effect is even longer (about 6k lines now).
- add_grace_minor_effect now properly adds 200 Grace, not 250.
- detract_grace_super_huge_effect now properly removes 2000 Grace, not 5000.
- All of Tianxia's non-Ainu and non-Yupaychaspa pagans now get the Indian goldsmith artifacts.
- Hellenics now get Christian/Jewish smith artifacts.
- Bloodline religion requirements now work properly for Tianxia's religions.
- Several checks for bloodlines having flags are now set up properly.
- Cleanup of Chinese Imperial title name flags is now handled by a scripted_effect.
- Significantly overhauled the Mandate of Heaven calculations, and split it into three parts (personal, status of the realm, and misc.).
- Silk Road religion spread now checks for the province of Pisa, not the string Pisa.
- The Chinese Zodiac/Element/etc. checks used for the Lunar New Year should no longer be completely wrong.
- Tianxia pagans should now approach post-reformation conversion considerably more logically than before, as they now actually account for reformation picks.
- Updated several Chinese portrait triggers to account for various graphical cultures using chinesegfx and the fact that Han culture isn't the only Chinese culture.
- Pretender emperors that either belong to the Zhao dynasty or that call their pretender empire Song now get complimetary zhangokfutous.
- Rulers of Chinese Client States and Protectorates can now get the martial headgear used by the WP in vanilla, if they're feudal.
- Chinese makeup is now available in a few more circumstances.
- Chinese jewellery is now available in a few more circumstances.
- female_can_hold_minor_title_trigger now accounts for several more cultures and religions, plus the Ryukyuan and Bön Doctrines.
- is_virgin_trigger now checks for being a concubine, having a later stage pregnancy trait, and certain character modifiers (vanilla error).
- AI controlled Aztec and Inca emperors are now unable to use the Grace system assuming they've got the approprate culture-religion combo and the invader title tied to them.
- China no longer accepts concubine tributes if Status of Women is Full or the succession is Cognatic, Enatic-Cognatic, or Enatic.
- China no longer grants Imperial Marriages if Status of Women is Full or the succession is Cognatic, Enatic-Cognatic, or Enatic, and female dynasty members can get married/betrothed normally if this is the case.
- Many former instances of "has_regent = yes/no" are now "has_actual_regency_trigger = yes/no", to ensure that rulers with a Permanent Regency aren't prevented from doing some things they're supposed to be able to do.

Societies:
- Japonic Buddhists can no longer join the Savaka-Sangha. If you are a member and become Japonic, you may still remain in the society.
- Japonic Buddhists can now join the Ghost Gatherers (Shinto/Ryukyuan/Ainu DWs).
- Chinese/Viet/Tangut/Kaifeng/Khitan/Mongol Buddhists can now join the Underworld Triad (Taoist/Shenist/Thanist DWs).
- Yupaychaspa rulers can now join the Sacrificers (Dayak/Melanesian DWs).
- Koreanic Buddhists can now join the Procession of Pox (Muist DWs).
- Shinto, Ryukyuans, Japonic Buddhists, and Japonic Christians (that aren't part of a holy order or rel heads) now have access to the Warriors of the Rising Sun (requiring Holy Fury) if they're tribal or feudal. Some event characters might also join despite not living up to this, and Japonic Taoists and Hindus are not evicted. Make sure you act with honor!
- Shinto and Japonic Buddhists now have access to the Fellowship of the Kami, a new Monastic Order available with Monks and Mystics.
- AI rulers that can join the Warriors of the Rising Sun no longer desire to join any Warrior Lodge. True warriors are not barbarian savages!

Traits:
- A few more cultures can result in Chinese commander traits when traits are randomized.
- Amaterasu Descendants are now appreciated by Shinto characters, not co-religionists regardless of religion.
- All of Tianxia's reformed pagans now have Crusader traits.

Tributaries:
- Peripheral tributaries now break on the death of the suzerain.
- Chinese Client States can no longer get out of defending China due to their contract saying that they both must and don't must defend their suzerain.

Wonders:
- Added Borobudur in Pajang.
- Added the Shwedagon Pagoda in Dagon.

Decisions:
- Optimized several decisions a bit.
- Many decisions (feasts, hunts, pilgrimages, etc.) have been blocked for rulers preparing or about to embark on a Treasure Fleet voyage, as things otherwise can break quite badly.
- Holy order rulers can no longer convert religion using decisions. Stop being silly!
- Chinese Imperial, Confucian Bureaucracy, and Japanese Feudal Buddhists no longer have access to the decisions to convert to Hinduism or Jainism. You can still convert using other means.
- Realms that don't care about religion and their vassals can no longer take part in the Reconquista (except if they are the primary defender).
- Restoring the Byzantine Empire is no longer an option for vassals (vanilla error), but eligible characters aren't prevented from doing it if they've somehow vassalized the Tenno (Tianxia error).
- Japonic rulers can no longer create Ashoka's Chosen; they've got the Sohei.
- Chinese ruler can no longer Create Ashoka's Chosen; they've got the Shaolin Monks.
- The Tenno no longer sees the decision to adopt Chinese Imperialism, seeing as that's a barbarian government of no interest to the Chrysanthemum Throne.
- It is no longer possible to adopt Chinese Imperialism if you have a regent.
- Only Japonic Buddhists need to care about the Tenno when considering whether to become Chinese Imperial (the Shinto religion is unable to get the government, so no need to check that).
- Creating a pretender empire now gives you Imperial Administration and Duchy Viceroyalties.
- Creating a pretender empire now gives a weak inheritable claim on China.
- AI Japanese and Yamato Buddhists no longer care for creating pretender empires. They've got their own government stuff to enjoy!
- AI characters that don't have a culture that's only eligible for Chinese Imperial when the cultural restriction is disabled no longer care for creating pretender empires.
- The decision for tributaries to break away now properly checks Chinese Protectorates not "protectoraye"s.
- Jurchen characters no longer need prestige to use their decisions to convert from Tengri to Buddhism or Taoism.
- It is now easier to create Jurchen Jin, particularly if you hold land in the China region or China's de jure.
- Added a title decision for Khitan rulers with a pretender bloodline (a.k.a. Liao) to settle as Chinese Imperial.
- Tiger hunts can no longer take place on islands that don't have tigers, and the Manchurian, Korean, and Chinese "jungle" is now correctly referred to as a forest.
- Japonic Buddhists now use a different decision when going on a pilgrimages, which sends them to an event suggesting that maybe there are pilgrimages near home they might like.
- If you've jumped through all the necessary hoops it is now possible to restore the Roman Empire as a pretender emperor, in which case the Roman Empire inherits the pretender name you're using (e.g. "Liang").
- It is no longer impossible to restore the Roman Empire if you've somehow vassalized the Tenno.
- The special decision to recreate China as a Chinese Imperial ruler now requires provinces in the China region that aren't in Dali or Taiwan.
- The special decision to recreate China as a Chinese Imperial ruler can no longer be taken with a Poor or Lost Mandate rating.
- China now gets renamed properly and a real Chinese Imperial bloodline is awarded if possible to Chinese Imperial rulers that recreate it using a decision.
- You no longer get free Chinese arifacts if you recreate China.
- Other pretender emperors now get weak inheritable claims on China when China is reacreated with the special decision.
- You now properly get Primogeniture, Imperial Administration, and Duchy Viceroyalties when recreating China with the special decision.
- Added a decision for Chinese Imperial rulers, Taoists, Shenists, and Chinese Buddhists to celebrate the Lunar New Year. You might want to look to the skies, should the Year of the Dragon be beginning and Supernatural events be enabled...
- Added a decision related to a certain... party crasher...
- Added a decision for a Chinese Imperial Emperor of China to prepare and send out a Treasure Fleet.
- Added decisions for vassals to ask to join the Treasure Fleet, to change their mind about joining, and to head home early.
- Updated the decision to move China's de jure capital to make the starting dynasties of various realms in the Iron Century start pick suitable capitals if they get the Dragon Throne.
- Chinese JD characters are now better if the realm they originated from has an Unquestioned Mandate rating.
- It is now possible to recruit Chinese Physicians if you have both JD and RD and you have land in China or your top liege is the Emperor of China.
- Disabled the decisions to convert between "Chinese enough" religions for the AI, both for consistency with the Dharmic conversion decisions and for a small performance increase.
- Added a targeted decision to make women that are part of the Emperor of China's dynasty available for regular marriage, available if they're your descendant and in your court.
- Added a number of decisions related to plots/factions concerning Permanent Regents and Shoguns.
- Added a decision for the Tenno's Permanent Regent to meddle in the succession (the AI checks it using an event on_yearly_pulse).
- Added a decision for the Tenno to nullify succession meddling (the AI checks it using an event on_yearly_pulse).
- Added a decision to increase or decrease the Permanent Regent's powers.
- Added a decision for the Permanent Regent to appropriate some of their liege's money, for the good of the realm.
- Added a decision for Shinto/Japonic Buddhist emperors of Japan to de jure drift Ezo (k_yezo) and Ryukyu for money.
- Added a decision for the Permanent Regent to transfer a vassal from their liege's control to their control, for the good of the realm.
- Added a decision for the Permanent Regent to replace their liege's spouse with a kinswoman, for the good of the realm.
- Added a decision for the Shogun to transfer a vassal (that isn't the Permanent Regent) from the Tenno to their control, for the good of the realm.
- Added a decision for the Tenno to give a kins(wo)man the Minamoto surname, permanently excluding them and their offspring (barring an intermarriage) from the succession. Not used by the AI as it'd risk wiping out the Imperial Family through sheer stupidity.
- Added a decision for the Permanent Regent to release a prisoner from their liege's dungeon, for the good of the realm.
- Added a decision for the Permanent Regent to execute a prisoner in their liege's dungeon, for the good of the realm. Cannot be used against their liege's dynasty, and the Permanent Regent counts as the killer for Kinslayer/etc. checks.
- Added a decision for the Permanent Regent to transfer a title (that isn't a primary tier title or k_chrysanthemum_throne) from their liege's control to their control, for the good of the realm.
- Added a decision for the Shogun to transfer a title (that isn't a primary tier title or k_chrysanthemum_throne) from the Tenno to their control, for the good of the realm.
- Non-Japonic Buddhists cannot celebrate the Hanami any longer.
- Shinto characters can now go on a pilgrimage to the Chrysanthemum Throne (if not the Tenno), Ise, the Kumano pilgrim route, or Mount Fuji, if Monks and Mystics is active.
- Japonic Buddhists can now go on a pilgrimage to Shikoku or Mount Koya, in addition to the normal Buddhist holy sites, if Monks and Mystics is active.
- The Tenno can now appoint Imperial Priestesses to the Ise and Kamo shrines.
- Added a decision for Xu Zhigao to rename himself Li Bian and claim the Tang legacy.
- Added a decision for Yamato characters to become Japanese (similar to Frankish -> French).
- Added a decision for Emishi characters to become Ainu (similar to Frankish -> French).
- Yamato and Wako characters might also consider Seppuku and Jigaki, but rulers that aren't Shinto or Buddhist no longer have access to those decisions.
- Added several decisions related to the new societies.
- Added several new artifact decisions tied to certain artifacts that can be earned by doing something quite impressive indeed...
- Added decisions to found the Sohei and the Sons of the Dragon, as well as standard decisions for various new pagan holy orders.
- Made several Grace interactions significantly cheaper.
- Made vassal marriage requests directed at Chinese Princesses much cheaper.

Events:
- Added over 2000 new events, mainly related to China, Japan, and the Sunrise Invasion.
- Blocked some event chains and sub-chains for people that are preparing or about to join a Treasure Fleet, as things otherwise can break.
- Meddling mothers can no longer replace the Permanent Regent.
- Discovered murder attempts against people in hiding no longer have twice as large Grace penalties in multiplayer games.
- Holy orders can no longer build castles in land belonging to a Chinese or Japanese Imperial realm or a realm ruled by a Shinto/Japonic Buddhist ruler that's got the Tenno as a vassal.
- Haruspicy events now work for Tianxia pagans that have it as an inherent feature (Kaharingans and Ainu).
- Shenists now properly get (Western, for now) Zodiac signs assigned on birth.
- Certain Astrology + Haruspicy + Autonomous events can now fire properly when relevant Tianxia Doctrines have been selected.
- Yupaychaspa reformers that pick Dogmatic and Temporal can now become high gods as well.
- Ancestor Veneration should no longer be broken for Tianxia's pagans, as they now actually have relevant bloodlines.
- It is now possible to ger artifacts in a flavour event when crusading against Tianxia religions.
- Wako characters can become Raiding Adventurers if raiding adventurers are active, provided they're not Jain or Peaceful.
- Chinese guests now check for the right kind of tributaries when deciding whether to show up.
- Special JD characters no longer get to slack off because offmap China isn't a thing.
- Some region checks during the kowtow have been updated to work with the new region setup in Japan.
- Shinto rulers no longer struggle quite as much with converting Buddhist provinces.
- Added some events concerning the Sixteen Prefectures and the possibility of them not being handed over.
- Lover events that should use event targets now use event targets.
- Japonic Buddhists no longer think that scimitars are more awesome than regular swords. Of course, katanas would just be better, if we had them...
- Shinto, Japonic Buddhist, and Tengri rulers can no longer request maces or axes from weaponsmiths, but they can get bows instead, for greater artifact diversity (and to avoid WotRS characters forging weapons they can't use).
- Smiths no longer create a Circlet of the Heavens when they should create a Circlet of the Sun (vanilla bug).
- The AI now correctly joins Tianxia SRSes, as well as the new Japanese societies.
- Adjusted the chance of Islam spreading in Indonesia a bit.
- Religions that reform with a Doctrine granting Divine Blood should no longer get Incestuous Adulterer/Adulteress modifiers, seeing as they don't care about incest.
- Council Power factions should now be properly blocked from making a Chinese or Japanese Imperial realm Elective.
- Rulers of formerly Chinese Imperial realms that lost the government due to culture/religion issues that decide to conver now convert to their old/the former holder's religion if the religion is wrong and their old/the former holder's culture if the culture is wrong, instead of potentially changing the thing that wasn't wrong and ignoring the thing that was wrong.
- AI characters will no longer convert religion to keep Chinese Imperial if they're Zealous.
- AI willingness to convert to keep Chinese Imperial now checks for the more restricted set of cultures even if the game rule is set to let all cultures be Chinese Imperial, meaning e.g. a Russian Taoist that converts to Sunni won't convert back to Taoist.
- Updated AI Chinese Imperial naming logic to work for various dynasties relevant during the Five Dynasties and Ten Kingdoms period, as well as Xi-Xia.
- Told the AI to stick to its dynasty's historical name for China/a pretender if at all possible.
- Updated temple names to cover a few more historical temple names where relevant.
- Set up starting Mandate levels for Chinese Imperial rulers in the first four start dates.
- Chinese Physicians can now appear from time to time with JD and RD active.
- Moved yearly Grace gain for tributaries to on_yearly_pulse.
- Most Chinese princess trait updates are now handled on_yearly_pulse for their host, as that's much better from a performance standpoint.
- Fixed some issues with the Grace events.
- Improved Hanami logic slightly.
- Added a bunch of events related to the Lunar New Year.
- The player is now informed if someone else's Mandate rating changes.
- Mandate revolts now only target pretenders that have Lost the Mandate of Heaven, while the actual Emperor of China also can get them with a Poor Mandate rating.
- The Mandate revolt leader is now a Peasant Leader but has slightly better stats overall.
- The value of the Silk Road now changes a bit depending on the Emperor of China's Mandate rating.
- Added a bunch of events related to the new Permanent Regency and Shogunate mechanics.
- Added some Wako events.
- Added some events to rarely get Japanese/Yamato/Wako courtiers to swap between Buddhist and Shinto.
- Added some events where you might get a new female courtier as a Japonic or Shinto ruler or a ruler with a province in Japan/Ryukyu/Yezo. If Supernatural events are enabled, this woman may or may not be hiding a tail or nine...
- Added a few events concerning a woman with unusual hair that might show up in Japan/Ryukyu/Yezo if Supernatural events are enabled.
- Added some events concerning foreigners washing up on your shores for Shinto/Japonic Buddhist rulers in Japan/Ryukyu/Yezo. They might be trouble, or not.
- Added Shenist mourning events.
- Added events for Shinto and Japonic Buddhist pilgrimages.
- Added events related to the Treasure Fleet and its voyage.
- Added events for the Warriors of the Rising Sun.
- Added events for the Sunrise Invasion and various things related to the Yupaychaspa religion, such as the Aclla and a holy order.
- The Aztec landings now use unsafe_war, to make them less likely to break.
- Added some new artifact events concerning certain new artifacts, most of them talkative...

Graphics:
- Added a large number of title CoAs, most of them courtesy of Brightgalrs and Keizer Harm.
- Added Yupaychaspa dynastic coats of arms, courtesy of Keizer Harm.
- Cleaned up some bad event pictures.
- e_china now uses the chinesegfx frame regardless of the holder's religion (similar to how the HRE uses its frame regardless of religion).
- k_chrysanthemum_throne now uses the chinesegfx emperor frame at all times, as the Tenno obviously is an emperor regardless of whether he holds an empire.

History:
- Made significant changes to nearly every character history file in the mod. Yes, really.
- Made changes to over half of the province history files in the mod (culture adjustments, religion adjustments, holding number adjustments).
- Adjusted technology slightly in the south.
- Made significant changes to the vast majority of the title history files in the mod. Yes, really.
- Added some wars in the Iron Century start.

Localisation:
- Added and updated a bunch of localisation.
- Fixed a number of localisation issues, such as the "Empire of Empire of China".

Map:
- Changed some geographical regions a bit and added a few more.
- Added five new sea zones between India and Sumatra (one of them split off from an existing sea zone).

Closed Alpha 7.2.0 (FQCJ) - 13/DEC/2019
--------------------------------------
General:
- Made Tianxia fully compatibile with 3.3.
- Added many new CoAs in China, Dali, Vietnam, Korea, Balhae, and Japan, courtesy of Brightgalrs.
- Added a Lunar New Year celebration decision with related events for Taoists, Shenists, Reformed Shenists, Chinese culture group Buddhists, and anyone ruling a pretender empire.
- Added a bunch of new artifacts associated with a supernatural branch of the above.
- Added some decisions related to the artifacts above.
- Added a game rule related to the supernatural stuff above.
- Added a WIP Kurultai succession law for the Mongol Empire.
- Added a couple of new historical bloodlines, some new Chinese Imperial bloodlines, and a special event bloodline.
- Chinese Imperial empires can now be named "Min" and "Sui", in addition to the previously available names.
- Added a few new Dragon culture names.
- Replaced several eastern pagan interfaces with something that's more eastern than the regular wooden pagan one.
- Added a new title decision for Khitan nomads with a pretender bloodline (Liao and Western Liao/Qara-Khitai (they have no honor!)) to settle as Chinese Imperial if they or their tributaries hold feudal land in China (the region or the de jure).
- Added a game rule determining how the AI handles the above.
- Added a game rule determining if you get event troops when doing the above.

Balance:
- Artifacts that are rings now are associated with the Finger slot, with each character having two finger slots.
- Dragon culture is now "Chinese enough".
- Overhauled the Mandate of Heaven calculation, splitting the behind-the-scenes stuff into three parts: Personal, realm, and miscellaneous.
- Made it cheaper and easier to create e_jurchen_china (Jin).
- Islam will now spread more slowly into tribal land in Indonesia.
- Pretender empires now only get special liberation-style revolts if their Mandate of Heaven is Lost. China itself still has to deal with them for both Lost and Poor Mandate ratings.
- Becoming a pretender empire now grants a weak inheritable claim on China.
- Recreating China as a pretender now grants other pretenders a weak inheritable claim on China.
- Becoming a pretender empire or recreating China as a pretender now grants you Imperial Administration and Duchy Viceroyalties, assuming you have the relevant DLCs.
- The Works of Shan Yu (are you familiar with them?) will now be less likely to spawn far away from China.

History:
- Updated a bunch of character IDs. This will break saves, but you shouldn't use existing saves with the Closed Alpha version anyway.
- Added proper Buddhist branch traits to a bunch of historical rulers.
- Set the historical Liao emperors to use their historical temple names if Chinese Imperial (note that the temple name is granted on death in Tianxia, so you won't see it right away).
- Adjusted province religion and development a bit, and made a few more provinces tribal in 1066.
- Changed all characters using vanilla's Chinese death reasons to use proper death reasons, as the other ones caused issues.
- Updated some characters in China to use their real father rather than their adoptive father.
- Several Tang emperors are now kinslayers. They know what they did!
- Several scheming Tang princesses now have traits that reflect that.
- Added traits to a bunch of historical emperors of China and several of their family members.
- Added many, many Tang and Song imperial family members.
- Added a bunch of characters belonging to families that ruled various realms in the Five Dynasties and Ten Kingdoms era. IC is still very not done.
- The Sui and Zhou (Wu Zeitan's short-lived dynasty) families now have Chinese Imperial bloodlines.
- Added Li Yu to the title history of e_china, despite his brief reign.
- Daizong of Tang (in the CM start) will now start Buddhist, as he probably became a devout Buddhist before 769.
- Yizong is now appropriately crappy. Have fun in 867!
- Yinzong now has some bad traits. 1066 should be a bit more interesting as a result.

Bugfixes:
- While (the majority of) 2019 was the Year of the Pig the year in Tianxia will now only be the Year of the Pig every twelfth year.
- Fixed a bunch of localisation issues.
- Fixed a bunch of minor bugs, both vanilla and Tianxia.
- The Chinese portrait triggers now check for the Chinese group and ethnicities based on JD's Chinese portraits, not just for Han culture and JD's Chinese portraits.
- The names for a Chinese Imperial empire that no longer has a holder should stop being unusable shortly after it stops having a holder.
- Some dynasties set to have a placeholder culture have been updated to have their true culture since the culture in question existed.
- e_jurchen_china (Jin) no longer goes inactive once it stops being held, as that makes it impossible to look at the title history.
- Added some missing Chinese artifacts to the startup event for the Emperor of China.
- Recreating China in a start date where it exists should no longer spawn free Chinese artifacts when reloading.
- Cleaned up a bunch of duplicate names.
- Sukhothai is now spelled correctly.

Open Alpha 7.1.0 (JOAR) - 12/OCT/2019
--------------------------------------
Patch:
- Fixed some issues with the Chinese Zodiac
- Fixed some grace events
- Added more artefacts and books

Hotfix:
- Fixed the Holy War CB bug
- Fixed Societies bug from Vanilla

Open Alpha 7.0.0 (PPRR) - 12/SEP/2019
--------------------------------------
Update:
- Added a new decision for sufficiently powerful Jurchen rulers with a "Chinese enough" religion and a feudal government type to create a special pretender empire.
- Added a game rule governing whether the Jurchen get event troops when forming e_jurchen_china.
- Buddhist pretender emperors can now claim to also be the Samrat Chakravartin.
- Blocked Chinese/Japanese Imperial rulers and the lieges of Japanese Imperial rulers (i.e. the Shogun) from forming Russia, restoring the ERE (after the Fourth Crusade), restoring the RE, forming/restoring the Bulgarian Empire and forming the Slavic Union. None of these rulers should care about those things, and it could break things.
- Holy orders can no longer build castles in realms where the top liege is Chinese/Japanese Feudal or where any vassal is the Tenno, as neither China nor Japan nor a realm claiming the throne of China should look kindly on someone else squatting in their land.
- Updated the colourmaps and the trees, thanks to Harley1994.
- Incorporated the "Fake Mapmodes" mod by LordPeter, and added two new map modes; one related to the Grace system and China's interests, and one showing the capital holding type in a province (mostly for development purposes).
- Adjusted the holding setup (type and amount) and province religion in some areas.
- Adjusted the starting culture and religion in some areas.
- Added a new heightmap, courtesy of Harley1994.
- Added some new government frames and icons, courtesy of Keizer Harm.
- Added a few new Jewish Councillor events, with a localisation provided by RedBaronFlyer.
- Your Grace (and that of some other characters) will now show up when hovering over your portrait (or that of someone else that you can see the Grace of), courtesy of Keizer Harm.
- Tweaked Japanese government switching, and added a new Japanese Monastic Feudal government.
- Gave Japanese Imperial access to the ability to demand religious conversion.
- Added some new religion conversion decisions:
    * Jurchen Tengri -> Buddhist/Taoist
    * Taoist <-> Buddhist, if Chinese/Koreanic/Viet
    * Taoist <-> unreformed Shenist (if no reformation has happened), if Chinese
    * Buddhist <-> unreformed Shenist (if no reformation has happened), if Chinese
    * Taoist <-> HF-Reformed Shenist (if "Chinese enough"), if Chinese
    * Buddhist <-> HF-Reformed Shenist (if "Chinese enough"), if Chinese
    * Taoist <-> unreformed Muist (if no reformation has happened), if Koreanic
    * Buddhist <-> unreformed Muist (if no reformation has happened), if Koreanic
    * Taoist <-> HF-Reformed Muist (if "Chinese enough"), if Koreanic
    * Buddhist <-> HF-Reformed Muist (if "Chinese enough"), if Koreanic
    * Taoist <-> unreformed Thanist (if no reformation has happened), if Viet
    * Buddhist <-> unreformed Thanist (if no reformation has happened), if Viet
    * Taoist <-> HF-Reformed Thanist (if "Chinese enough"), if Viet
    * Buddhist <-> HF-Reformed Thanist (if "Chinese enough"), if Viet
- Added religion spread along the Silk Road, hopefully in a manner that shouldn't cause a Catholic Busan or Hindu Venice particularly often.
- Viet characters will now have their dynasty name first.
- Added a decision for the Tenno to recreate the Empire of Japan if it has no holder and he controls Japan (normal empire creation is impossible with Japanese Imperial).
- Optimized some decisions a bit further.
- Added a decision letting the Chinese Imperial, Confucian Bureaucracy, and Japanese Imperial governments usurp the de jure capital of their primary title, since they normally can't usurp titles.
- Added some new cultural buildings.

Patch:
- Tiered the Learning requirement for Chinese Imperial and Confucian Bureaucracy advisors, council members, and regents.
- Shinto and Japonic Buddhist rulers no longer care for the Seven-Branched Sword.
- Yamato characters now appreciate the Imperial Regalia of Japan.
- Buddhist characters no longer appreciate the Imperial Regalia of Japan.
- A bunch of Japanese artefacts that previously required you to be Shinto or Japanese Buddhist now require Shinto or Japonic Buddhist.
- Buddhist Chinese Imperial rulers can no longer order the creation of a holy order to fight the enemies of Buddhism, as they're already claiming that religion doesn't really matter.
- Moved some of the holy sites for the Taoist, Shenist, Muist, Thanist, Ryukyuan, Melanesian, Kaharingan, and Sanamahist religions.
- Gave Mandate of Heaven revolters access to the Chinese Reconquest and Chinese Subjugation CBs if they win their revolt.
- Lowered Indonesian conversion willingness to Islam early on.
- Successful Mandate of Heaven revolters will now usurp the relevant kingdom title if it is held by a vassal of the realm they're revolting against.
- Unreformed Muist, Shenist, Thanist, and Ryukyuan pagans no longer get upset when you increase tribal organization.
- Buddhists now approve of the Heirloom Seal of the Realm.
- Adjusted the Mandate of Heaven penalties China suffers when someone creates a pretender empire.

Bugfixes:
- Blocked various elective laws for the Tenno, as he really shouldn't be elected in any way, shape, or form.
- Sanamahi and Reformed Sanamahi rulers should now properly be permitted to join the Cult of Kali.
- It should now be possible to get past the planning stage when deciding to hold a Hanami at night. Have fun with the fireworks!
- Fixed missing DW society member rank localisation.
- Armies moving to Inaba no longer attempt to move off the map, and armies in Inaba are no longer outside the map.
- Fixed some minor event issues.
- Devil Worshippers in the Far East are now required to wear the same uniforms as the Satanists.
- The Emperor of China and various pretenders will no longer refuse to wage Chinese Reconquest wars because the wars themselves neither are the Emperor of China or have prestige.
- Wormhole travel between Wiang Jun and Jianmen is no longer possible.
- Armies moving to Huai'an -- or already located in Huai'an -- will no longer report the position of Huai'an as being off the coast of Beafada.
- The edge of vanilla's map should now be much less visible.
- Siege Engineers now cost the proper amount of Grace, regardless of your Tributary Tier.
- Added localisation to shinto_become_buddhist, its _desc, and the Buddhist counterpart.
- The new ruler of China will now only freely usurp the capital and your tributaries if he is Chinese Imperial.
- Fixed a couple of Silk Road path errors.
- Pretender Emperors of China and the people that support them or are under their sway should no longer feel that it is appropriate to name their artifacts after the dynasty that rules China itself.
- Chinese Imperial and Japanese Imperial rulers are now properly limited to holding just one empire title (holding more than one title can cause various issues).
- The Nile is no longer missing or broken south of Egypt.
- Fixed Kyiatong being rendered as Kyaitong in some places.
- Pretender Emperors of China no longer get to keep being pretenders when converting to an incompatible culture or religion; they need to choose between reconverting and losing pretender status.
- The AI should never value keeping Chinese Imperial over remaining the religious head of a religion.
- Fixed some incorrect starting holdings.
- You should no longer see whether a certain action is going to hurt someone's Mandate of Heaven rating.
- Added some missing localisation.
- You should no longer get spammed with events to convert the Hagia Sophia.

Closed Alpha 6.2.0 (PGGG) - 25/AUG/2019
--------------------------------------
Patch:
- Added a game rule governing whether the Jurchen get event troops when forming e_jurchen_china.
- Buddhist pretender emperors can now claim to also be the Samrat Chakravartin.
- Blocked Chinese/Japanese Imperial rulers and the lieges of Japanese Imperial rulers (i.e. the Shogun) from forming Russia, restoring the ERE (after the Fourth Crusade), restoring the RE, forming/restoring the Bulgarian Empire and forming the Slavic Union. None of these rulers should care about those things, and it could break things.
- Buddhist Chinese Imperial rulers can no longer order the creation of a holy order to fight the enemies of Buddhism, as they're already claiming that religion doesn't really matter.
- Holy orders can no longer build castles in realms where the top liege is Chinese/Japanese Feudal or where any vassal is the Tenno, as neither China nor Japan nor a realm claiming the throne of China should look kindly on someone else squatting in their land.
- Updated the colourmaps and the trees, thanks to harley1994.

Balance:
- Tiered the Learning requirement for Chinese Imperial and Confucian Bureaucracy advisors, council members, and regents.

Bugfixes:
- Blocked various elective laws for the Tenno, as he really shouldn't be elected in any way, shape, or form.
- Sanamahi and Reformed Sanamahi rulers should now properly be permitted to join the Cult of Kali.
- It should now be possible to get past the planning stage when deciding to hold a Hanami at night.
- Fixed missing Procession of Pox member rank localization.
- Armies moving to Inaba no longer attempt to move off the map.
- Fixed some minor event issues.

Open Alpha 6.1.0 (BCWV) - 17/AUG/2019
--------------------------------------
Patch:
- Incorporated the "Fake Mapmodes" mod by LordPeter, and added two new map modes; one related to the Grace system and China's interests, and one showing the capital holding type in a province (mostly for development purposes).
- Adjusted the holding setup (type and amount) and province religion in some areas.
- Added a new heightmap, courtesy of Harley1994.
- Added some new government frames and icons, courtesy of Keizer Harm.
- Added a few new Jewish Councillor events, with a localization provided by RedBaronFlyer.

Open Alpha 6.0.0 (SQVP) - 23/JUL/2019
--------------------------------------
Patch:
- IMPORTANT: ONLY THE STAMFORD BRIDGE START DATE IS SUPPORTED AT THIS TIME.
- IMPORTANT: VANILLA SAVES AND OLD TIANXIA SAVES WILL NOT WORK.
- IMPORTANT: THE EU4 CONVERTER AND SHATTERED/RANDOM WORLDS ARE CURRENTLY UNSUPPORTED.
- Updated the map significantly, adding over a thousand new provinces, over eight hundred of which are counties.
- Added over thirty new artefacts.
- Added event chains related to finding the new artefacts that aren't around from the start.
- Tweaked the Chinese Imperial government slightly (particularly the number of concubines).
- Added the new Confucian Bureaucracy government (chinese_vassal_government), based on the vanilla government with the same name and Chinese Imperial.
- Added the new Japanese Imperial government, based on vanilla's Chinese Imperial.
- Added the new Japanese Feudal government, based on vanilla's Feudal government and vanilla's Confucian Bureaucracy.
- Moved the Mongol spawn location to the northern edge of Mongolia instead of in some provinces that no longer are at the edge of the map and made them spawn slightly earlier in the historical case, to better match history.
- Added a system to represent the Mandate of Heaven for Chinese Imperial realms, along with a game rule to disable it (if desired).
- Significantly overhauled starting technology in the Far East.
- Added Temple Names for Chinese Imperial rulers, granted on_death (in line with history), not when taking the throne (as in vanilla). Historical rulers will get their historical temple name if they die while holding a Chinese Imperial title.
- Added an event for the Tenno to pick a new name on getting the throne.
- Added Secret Religious Societies for all of Tianxia's religions.
- Blocked various kinds of holy wars for a few governments that don't care about religion.
- Added a number of permissible intermarriages between Tianxia's religions and some vanilla ones (e.g. Buddhist-Shinto and Shenist-Taoist), since that now is handled explicitly.
- Added the Seafarer flag to a few cultures.
- Restricted the Chinese Imperial Reconquest CB to de jure China and the China region and regular holy war distance (bordering or within two sea zones), and made it possible for pretender empires to use it.
- Tweaked the old Chinese Subjugation CB to now be usable by Chinese Imperial realms against de de jure China and the China region.
- Nerfed Japanese cultural buildings to be more in line with vanilla.
- Nerfed a few cultural retinues to be more in line with vanilla.
- Added a decision for the Emperor of China to move his de jure and de facto capital.
- Added a unique bloodline for the Wanyan dynasty.
- Added pretender bloodlines for the Liao and Xia (Li) dynasties, which will make it easier for them to adopt the Chinese Imperial government.
- Tweaked the decision to become Genghis Khan to avoid some silly cases where the "Greatest of Khans" was the tributary of some other, presumably greater, kha(ga)n.
- Tweaked Muslim religion spread in Indonesia to take advantage of the secret religion system and to actually let the player make a decision about converting or not.
- Blocked Indian Subjugation for Chinese Imperial and Confucian Bureaucracy realms, except for Shinto-Buddhist subjugation within the same culture group.
- No matter how uppity they get, the vassals of Chinese and Japanese Imperial realms can no longer enforce Full Council Authority or Feudal Elective succession.
- Added Yamato, Emishi, Yoruba, and Nivkh cultures.
- Ensured that all Tianxia cultures have access to a cultural retinue of some kind.
- Replaced Tianxia's old Bˆn and Reformed Bˆn with the vanilla religions with the same name.
- Removed the unreformed version of the Shinto religion and made the religion itself part of the Eastern group (indian_group), meaning RoI now is required to play it.
- Removed the ability for the Shinto religion to wage holy war.
- Removed the ability for the Tenno to wage Great Holy Wars.
- Locked many religion-specific features previously accessible to unreformed pagans behind reformation, consistent with vanilla.
- Gave some "civilized" pagans access to better succession laws prior to reforming.
- Added a new liberation-style revolt that can happen in Chinese Imperial realms with a Poor or worse Mandate of Heaven rating (assuming tOG is active).
- Restricted the access to raiding to only a few of the new pagan religions (unless a specific HF reformation enables it).
- Added a decision (and related events) letting Shinto and Buddhist characters in the Japonic culture group celebrate Hanami.
- Significantly expanded the Silk Road, both in the Far East and on the vanilla map.
- Slightly expanded the Trans-Sahara Trade Route.
- Added Council Eunuchs for Chinese Imperial realm, requiring Conclave and Jade Dragon.
- Updated the spawn point of the Black Death to be in China proper.
- Updated the plague patterns to include the Far East (including the historical pattern), and added a few new patterns that miss certain areas in the Far East).
- Added Demon Worshipper secret societies for all of Tianxia's religions and for Taoists.
- Gave Shenists, Reformed Shenists, Sanamahists, and Reformed Sanamahists access to the Hermetic Society.
- Incorporated most of the vanilla Grace system.
- Expanded the Grace decisions a bit beyond vanilla.
- Added Grace penalties to many, many vanilla events and decisions.
- Added tiered tributaries for a Chinese Imperial China, if Jade Dragon is active.
- Tweaked the conditions for adopting Chinese Imperial slightly.
- Becoming Chinese Imperial no longer destroys your primary emperor title, letting you keep your de jure claims.
- Added ways for characters in/near China to get special Chinese characters (Scholar-Bureaucrats, etc.) and artifacts without using the Grace system, requiring Jade Dragon.
- Incorporated most of vanilla's JD events tied to China.
- Slightly expanded the Kowtow events to account for the fact that the player might be involved in other ways than in vanilla.
- Added events to pick the name for any Chinese Imperial empire you take over from another dynasty or create.
- Added new bloodlines for creating a pretender empire or for founding a new Chinese Imperial dynasty in China itself.
- Added unique reformation Doctries for all of Tianxia's pagans (requiring HF).
- Added the ahistorical Three Mountains Doctrine (requiring HF) for Ryukyuan pagans.
- Added the Confucian Principles Doctrine (requring HF+JD) for Shenist, Muist, Thanist, and Ryukyuan pagans, granting access to Chinese Imperial/Confucian Bureaucracy with specific reformation picks.

Closed Alpha 5.8.0 (WUXV) - 01/JUL/2019
--------------------------------------
Patch:
- Added many more baronies.
- Updated a bunch of title tags to better match the (base) name of the relevant title.
- Sorted a bunch of localization.
- Fixed a few issues with governments.
- Added a new Silk Road path to Kara Khorum.
- Shifted China's starting obligation laws towards taxes in order to somewhat counteract the levy increase due to the extra holdings in China.

Closed Alpha 5.7.0 (NZMA) - 17/JUN/2019
--------------------------------------
Patch:
- Tweaked some province borders, and merged a few provinces.
- Added a bunch of baronies.
- Fixed a few checks that had not been updated properly in the last version.


Closed Alpha 5.6.0 (OKXR) - 03/JUN/2019
--------------------------------------
Patch:
- Optimized a bunch of Grace decisions for the AI.
- Added tiered tributary system for China.
- Added more baronies.
- Tweaked a bunch of title tags.
- Organized a bunch of localization..
- Activated the Mandate of Heaven, and added a game rule to disable it.
- Added a cultural restriction to the Chinese Imperial government type, and added a game rule to disable it.
- Tweaked Confucian Bureaucracy access a bit.
- Restricted the decision to create a pretender empire a bit (tied to the Chinese Imperial culture game rule).


Closed Alpha 5.5.0 (SIUA) - 28/MAY/2019
--------------------------------------
Patch:
- Updated the mod to be compatible with 3.2.
- Added more baronies.
- Tweaked a bunch of title tags.
- Organized a bunch of localization.
- Added a (disabled) WIP Mandate of Heaven system; see soh_mandate_of_heaven_events.txt for how to enable it if you want to risk it.


Closed Alpha 5.4.0 (FATE) - 18/MAY/2019
--------------------------------------
Patch:
- Updated the mod to be compatible with 3.1.1.
- Optimized the vast majority of the Grace penalty checks.
- Tweaked culture/religion in China.
- Tweaked a bunch of borders.


Closed Alpha 5.3.0 (LJEZ) - 13/MAY/2019
--------------------------------------
Patch:
- Added more baronies
- Added pre-built and potential baronies in a number of counties in Burma and the Khmer Empire
- Added a new government for the Tenno
- Added Council Eunuchs for Chinese Imperial empires
- Tweaked/removed/added a bunch of mountain passes and strait crossings
- Tweaked some provinces' layout and removed one (Batang)
- Tweaked the culture/religion setup a bit


Closed Alpha 5.2.0 (HMYZ) - 06/MAY/2019
--------------------------------------
Patch:
- Added more baronies
- Made some more cultures use Confucian Bureaucracy (chinese_vassal_government)
- Decreased the number of pre-built and potential holdings in Japan to some extent
- Decreased the number of potential holdings in Ainu
- Increased the number of potential in Africa, Nusantara, the Pacific Rim, Manchuria, and non-vanilla Mongolia
- Increased the number of pre-built holdings in Nusantara, the Pacific Rim, Manchuria, and two provinces in Africa
- Tweaked some provinces' starting capital holding (castle/tribal), starting culture, and/or starting religion

Closed Alpha 5.1.0 (YOCA) - 22/APR/2019
--------------------------------------
Patch:
- Added more baronies
- Added Wonders decisions and events
- Added more trade points for the Silk Road
- Fixed positions for Great Works

Closed Alpha 5.0.0 (YRSC) - 03/APR/2019
--------------------------------------
Update:
- Updated the contents to be fully compatible with Great Works

Patch:
- Added more baronies to Riau, Lamuri, and Malaya

Closed Alpha 4.2.0 (CEJR) - 25/MAR/2019
--------------------------------------
Patch:
- Added more baronies
- Removed obsolete decisions and events
- Fixed some aspects for the Flower Knights society

Hotfix:
- Typo for baptism of neighbouring realms fixed

Closed Alpha 4.1.0 (DDLS) - 20/MAR/2019
--------------------------------------
Patch:
- China no longer uses the short name for their realm titles
- Added more baronies
- Map improvements
- Jurchens now use the Khitan Portrait instead of the Chinese Portrait
- Fixed some vanilla bugs

Closed Alpha 4.0.1 (PEXQ) - 13/MAR/2019
--------------------------------------
Hotfix:
- Added baronies in Poso (k_sulawesi) and Sarawak. NOTE: This means EKRV saves will be broken!
- Fixed some issues with outdated/broken vanilla files still being used.
- Added baronies in Poso (k_sulawesi) and Sarawak. NOTE: This means EKRV saves will be broken!
- Removed some irrelevant files.
- Fixed some CoA issues.

Closed Alpha 4.0.0 (EKRV) - 12/MAR/2019
--------------------------------------
Update:
- Map has been expanded to accommodate changes from Holy Fury
- Massively expanded the province count in China and Indochina
- Tidied up the provinces in Mongolia
- De jure territories has been reorganised

Patch:
- Fixed most compatibility issues with Holy Fury

Closed Alpha 3.3.1 (????) - 27/JUL/2018
--------------------------------------

Closed Alpha 3.3.0 (PTQA) - 03/JUL/2018
--------------------------------------

Closed Alpha 3.2.0 (KWXZ) - 08/MAY/2018
--------------------------------------
Patch:
- Non-Khitan vassals of the Liao Empire are now tributaries
- The King of Manchuria is now known as the King of Jin
- Moved Holy Sites for Sanamahi Pagans
- East Asian Societies should work to an extent
- The Duchy of Gyeongsan has been split adding the Duchy of Busan
- The Duchy of Jeolla has been split adding the Duchy of Jeonju
- Various event pictures has been added
- Some positions has been fixed

Hotfix:
- Chinese Eunuch Councillors are temporarily disabled
- Fixed a missing quote marks for some birth dates

Closed Alpha 3.1.0 (SHDW) - 28/APR/2018
--------------------------------------
Patch:
- Added fictional rulers for the Siberian provinces

Hotfix:
- Fixed the religion icon not being aligned

Closed Alpha 3.0.0 (FHHD) - 26/APR/2018
--------------------------------------
Update:
- Artifacts, diseases, and societies have been incorporated
- Korea has been split into three de jure kingdoms
- Experimental decisions and events have been added
- New loading screens have been added

Patch:
- Revised Romanization is now used for Korean
- Titles have been reworked for better logic
- Bagan has been renamed to Burma
- Srivijaya has been renamed to Nusantara
- Bamar and Malay characters now use dynasty title names
- Duplicate Chinese and Tibetan characters have been removed
- Duplicate realm titles have been removed
- Duplicate provinces have been removed
- Silk Trade Route has been fixed

Closed Alpha 2.0.0 (XULC) - 27/FEB/2018
--------------------------------------
Update:
- Grace rework to account for the now on-map China
- Various realms have been updated to reflect the changes of an on-map China
- Updated CBs to reflect the on-map China

Patch:
- Fixed some missing province issue on the vanilla map
- Removed legacy decisions regarding the Chinese Group religion

Hotfix:
- Chinese title localisation has been returned

Closed Alpha 1.2.0 (UMNA) - 09/FEB/2018
--------------------------------------
Patch:
- Fixed some province issues
- Fixed some event pictures for Korean, Chinese, and Mongols

Hotfix:
- Added missing Empire of Burma flag

Closed Alpha 1.1.0 (IIAI) - 27/JAN/2018
--------------------------------------
Patch:
- Fixed the map, fully incorporating the map changes from the Jade Dragon

Hotfix:
- Viet title localisation has been returned

Closed Alpha 1.0.0 (YZRD) - 18/JAN/2018
--------------------------------------
Update:
- Existing cultures and cultural groups has been merged with the new group from the Jade Dragon
- Removed the Chinese Religion Group (Daoic) including its associated religions
- Removed the Tibetan Pagan (Bon) and replaced it with the new Bon Pagan

Patch:
- Patched the content to be semi-compatible with Jade Dragon
- Fixed some of the landless provinces bug

Open Alpha 5.1.0 (WFJT) - 04/JUN/2017
------------------------------------
Patch:
- Removed an outdated legacy line which caused a crash when playing as a Malayo-Polynesian culture
- Fixed a minor issue with the defensive bonuses with the Folk Pagans
- Ryukyu Pagans now have a defensive bonus

Open Alpha 5.0.0 (NIOA) - 07/MAY/2017
------------------------------------
Update:
- The Early Middle Ages (Charlemagne) bookmark is now playable and fully supported
- Expanded the Silk Road
Patch:
- Removed duplicate Mongol characters
Hotfix:
- Fixed some position errors

Open Alpha 4.2.1 (YZZD) - 16/APR/2017
------------------------------------
Hotfix:
- Fixed misaligned coat of arms for Shinto

Open Alpha 4.2.0 (YZZD) - 10/APR/2017
------------------------------------
Patch:
- Fixed the crash from Shinto province rebellions
- Old Shinto religion can no longer reform
- Added regions
- Added Okawoa's decisions and events
Hotfix:
- Fixed missing loading screens
- Fixed missing brackets in titles to be deleted
- Fixed Shinto province rebels not having a coat of arms
- Fixed Bujang and Mino having duplicated holdings from other provinces
- Moved the de jure capital for Siberia

Open Alpha 4.1.0 (WPSC) - 10/MAR/2017
------------------------------------
Patch:
- Patched the content to be compatible with Monks & Mystics
- Disabled dynasty prefix for Chinese, Japanese, and Korean cultures
- Bai culture now uses dynasty title
- Added some government flavours for China and Japan
- The Emperor of China will always have eunuch councillors regardless of council empowerment
- Added some flags for Korean titles
- Removed the Karakhanid changes made in the previous Updates and Patches
- Fixed some incorrect positions of some provinces including Kashgar where it previously positioned it in the middle of the Aral Sea

Hotfix:
- Removed the religion line for de jure empire titles which prevented them from being created unless one was of that religion
- Nomadic government types no longer have access to the cultural retinue types
- Fixed the incorrect description of the Taoist religion saying it gives diplomacy bonus where in reality it gives stewardship bonus
- Fixed missing localisation for the decision 'Convert to Confucianism'
- Added a placeholder description for the Chinese Court Eunuchs

Open Alpha 4.0.0 (MMXD) - 26/FEB/2017
------------------------------------
Update:
- The Viking Age (The Old Gods) bookmark is now playable and fully supported
- The Eastern Karakhanids now have a kingdom title like their Western cousins (for those who do not own Horse Lords DLC)
Patch:
- Fixed a major issue which prevented a game from loading from a saved game
- Fixed a minor issue where the game crashed when trying to press back from the character selection screen
- Moved the de jure capital of the Empire of Japan from Omi to Yamashiro (Kyoto)
Hotfix:
- Fixed some parsing errors
- Fixed some dynasties having invalid cultures
- Fixed requirements for The Sword of Islam DLC for Chinese decadence

Open Alpha 3.2.0 (EFBY) - 20/FEB/2017
------------------------------------
Patch:
- Mostly patched the content to be compatible with The Reaper's Due
- Reverted the Mongol Horde system back to the current one
Hotfix:
- The ruler of Barga is now Nomadic

Open Alpha 3.1.0 (BNEI) - 18/SEP/2016
------------------------------------
Patch:
- Partially patched the content to be compatible with The Reaper's Due

Open Alpha 3.0.1 (SPSB) - 29/MAY/2016
------------------------------------
Hotfix:
- Fixed issue in Dali where a Baron-tier ruler rules over a bunch of Counties

Open Alpha 3.0.0 (KTKG) - 28/MAY/2016
------------------------------------
Update:
- Expanded the Silk Road to Luoyang
- Shifted all Manichean related things from Sons of Heaven to Khans of Mongolia
- Shifted the Saka and the Akkadian cultures from Sons of Heaven to Khans of Mongolia
- Added Decadence decisions (not quite working) and events for Daoic rulers
- Added a new culture: Andamanese
- Added a new Ducal title in the Steppes
- Expanded playable borders and vassals in the Steppes
- Added Deathlinger's decisions, events, and buildings

Patch:
- Daoic and Folk Pagan rulers can no longer use Feudal Elective Succession Law
- Daoic vassals no longer have to be of the same dynasty as their liege to use the Decadence Usurption CB
- Tataar Mongols now rule Suhbaatar instead of Mongolul

Hotfix:
- Added missing title localisation
- Fixed minor decision and event issues

Open Alpha 2.0.0 (NBEG) - 21/MAY/2016
------------------------------------
Update:
- Added playable areas in Siberia
- Broke up the Duchy of Changtang into Ü, Tsang, and Ngari
- The Kings of Tibet are now the Dukes of Ü
- Brought back the old Mongol Horde system with the updated Nomadic mechancis
- Disabled the current unified Mongol Horde system
- Added the Chagatai Horde event
- Overhauled the localisation
- Khitans now use the Khitan Portrait instead of the Mongol Portrait
- Ghaznavid Turks now get an empire-tier title

Patch:
- Fixed an issue where the Kingdom of Tartaria was displayed across Tibet and all the way to the Indian Ocean
- The Shenist Head of Religion no longer exist prior to the reformation of its religion
- Moved the capitals of the new Reformed Pagan religions to appropriate places
- Added missing title localisation
- Removed province-less counties from the Duchy of Qinfeng as well as the history files
- Fixed crash issues caused by culture-less and religion-less characters
- Added a missing Confucian Holy Site
- Fixed an issue where Melanesian Pagans could not go on raids
- Pagans no longer require the permission of their Head of Religion to get a divorce
- Karakoram is now part of Nepal
- Updated missing unit modifiers for Pagans
- Re-balanced the army compositions for the Amidist Holy Orders

Open Alpha 1.0.0 (HNSX) - 14/MAY/2016
------------------------------------
Overall:
- Expanded the map further East and slightly South
- Manichaeans are now a separate religion with a creatable Head of Religion
- Added Mandaeans as a heresy for Manichaeaism
- Added Zurvanites as a heresy for Zoroastrianism
- Re-localised Zoroastrian religion group as Dualistic
- Other minor re-localisations

Sons of Heaven:
- Added five playable regions: China, Japan, Korea, Vietnam, and Indo-China
- Added six cultural groups: Akkadian, Chinese, Japonic, Koreanic, Mon-Khmer, Tai-Kadai, and Malayo-Polynesian
- Added 34 cultures: Saka, Kaifeng, Nepali, Kashmiri, Assyrian, Han, Yue, Bai, Nakhi, Min, Yi, Qiang, Tujia, She, Japanese, Ryukyuan, Ainu, Korean, Jeju, Khmer, Mon, Viet, Cham, Thai, Lao, Shan, Malay, Tagalog, Javanese, Minangkabau, Taiwanese, Acehnese, Dayak, and Minahasan
- Added a new playable religion group: Daoic
- Added thirteen playable religions (excluding reformed counterparts): Ainu, Shenist, Kaharingan, Shinto, Muist, Melanesian, Ryukyuan, Thanist, Amidist, Confucian, and Taoist
- Added religious branches for Amidists, Confucians, and Taoists
- Added mercenaries for various new cultures
- Added two Holy Orders for Amidism: Shaolin Monks and Sohei Monks
- Added unique Eunuch titles and councillor positions for China
- Added seven new loading screens

Khans of Mongolia:
- Added two playable regions: Sibero-Mongolia and Tibeto-Burma
- Added a new cultural group: Tibeto-Burman
- Added five cultures: Jurchen, Buryat, Tibetan, Bamar, and Tangut
- Added two new playable religions (excluding reformed counterparts): Sanamahi and Bon
- Added mercenaries for both old and new cultures
- Added two new loading screens

Content Pack
Code:
Version 7.0.1 - 31/DEC/2023
---------------------------
Hotfix:
- Tangut women should no longer look ancient immediately upon reaching adulthood

Version 7.0.0 - 11/JAN/2021
---------------------------
Cleanup:
- Major cleanup
- Added version to this submod

Version 6.4.2 - 17/AUG/2019
---------------------------
Hotfix:
- Fixed some minor issues
- Fixed the Ainu Portraits bug

Version 6.4.1 - 31/JUL/2019
---------------------------
Hotfix:
- Fixed issues with the Early Portraits

Version 6.4.0 - 23/JUL/2019
---------------------------
Patch:
- Split the Asian Portraits for DLC compatibility

Version 6.3.0 - 30/JUN/2019
---------------------------
Patch:
- Added missing layers such as scars, boils, et cetera
- Khmer Portraits now use the Chinese Portraits as its base

Version 6.2.0 - 02/APR/2019
---------------------------
Hotfix:
- Fixed the issue of disappearing noses for Tangut females

Version 6.1.0 - 11/MAR/2019
---------------------------
Patch:
- Patched to have the Tanguts use the Tibetan (Bodpa) Portraits and the Khitans use the Chinese Portraits

Version 6.0.0 - 27/APR/2018
---------------------------
Update:
- Added the Early Chinese and Tibetan Clothing Pack

Version 5.3.0 - 24/DEC/2017
---------------------------
Patch:
- Removed the Chinese and Tibetan components of the Asian Portrait Pack due to the Jade Dragon Expansion
- An alternative Chinese and Tibetan Portraits Pack created for those who do not own the new DLC

Version 5.2.0 - 13/MAR/2017
---------------------------
Patch:
- Fixed the Chaldean Clothing Pack

Version 5.1.0 - 18/SEP/2016
---------------------------
Patch:
- Removed the Late Eastern Clothing Pack due to The Reaper's Due Content Pack

Version 5.0.0 - 27/MAY/2016
---------------------------
Update:
- Added Late Iberian Clothing

Version 4.0.0 - 27/MAY/2016
---------------------------
Update:
- Added the Tocharian Portraits

Patch:
- Reorganised the Khitan Unit Pack

Version 3.0.0 - 19/MAY/2016
---------------------------
Update:
- Added music for South East Asian cultures

Version 2.2.0 - 19/MAY/2016
---------------------------
Patch:
- Reverted the merger from 2.1.0 due to DLC incompatibility

Version 2.1.1 - 15/MAY/2016
---------------------------
Hotfix:
- Fixed an issue with loading the mod

Version 2.1.0 - 15/MAY/2016
---------------------------
Patch:
- Merged the Khitan Portraits with the Asian Portraits

Version 2.0.0 - 08/MAY/2016
---------------------------
Update:
- Added the Tangut Portrait Pack

Version 1.0.0 - 25/APR/2016
---------------------------
Content Pack:
- Separated the portrait and the music files from the main mod

Index
Suggestion Thread
Bug Report Thread
Sign-Up Thread for the Closed Alpha
 

Attachments

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  • TianxiaBeta14-0-0.zip
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Features

Current Features
A massive map expansion to Japan and Indonesia
More provinces for the Trans-Saharan African regions and the Siberian regions
New cultural groups
New cultures for existing cultural groups
New Pagan religions for the new areas
A whole new religious group: the Chinese Daoic
New game mechanics for the new areas
Revamped old mechanics
Expanded Silk Road
New Portraits
New Music


Planned Features
Fine-tuning both new and old mechanics
Compatibility and support for all playable start dates
Whole bunch of new decisions and events
Unique way of playing for interesting realms
Some invasion stuff
Expansion of narratives and interesting characters
Converter support
 
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Screenshots

Alpha Version Screenshots (Work in Progress)
Maps (from Development Diary 3)
Japan
upload_2017-5-25_2-8-30.png

upload_2017-5-25_2-8-25.png

upload_2017-5-25_2-8-17.png

upload_2017-5-25_2-8-3.png

upload_2017-5-25_2-8-11.png

upload_2017-5-25_2-7-57.png

upload_2017-5-25_2-7-47.png

upload_2017-5-25_2-10-2.png

upload_2017-5-25_2-10-11.png
Taiwan
upload_2017-5-25_2-10-27.png
Korea
upload_2017-5-25_2-10-55.png

upload_2017-5-25_2-11-6.png
Mongolia
upload_2017-5-25_2-12-25.png
Tibet
upload_2017-5-25_2-13-31.png

upload_2017-5-25_2-12-59.png

upload_2017-5-25_2-12-35.png

upload_2017-5-25_2-13-24.png

upload_2017-5-25_2-13-13.png
Icons (from Development Diary 3)
upload_2017-5-25_2-14-15.png

upload_2017-5-25_2-14-20.png

Pre-Release Screenshots
tcFCYOV.gif

How the Chinese Saw the World Around Them

Assy8w7.jpg

Earth: The Middle Kingdom

OcsGODD.jpg

Wood: The Eastern Kingdoms

gKOqMIG.jpg

Fire: The Southern Kingdoms

mKAHsxx.jpg

Water: The Northern Kingdoms

i4VnGCY.jpg

Metal: The Western Kingdoms

Currently Not Shown: Rest of Siberia and Indonesia
 
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Projects

Main Projects
Sons of Heaven

The flagship project for Tianxia: Silk Road Expansion and a major expansion for Jade Dragon taking inspiration from Rajas of India, this project will expand the map even more further to the east of Far East Asia and enables you to play as a Folk Pagan or Chinese Daoic ruler. Can you bring about the supremacy of the Dao against your unenlightened enemies?


Khans of Mongolia


This expansion project for Horse Lords will focus on the Horde Warlords with particular focus on the terrifying Mongols and their thirst for conquest, expanding the map further into the Asian Steppes.


Mekong Rajas

This expansion project for Rajas of India will expand the map even more further to the south-east of South Far East Asia with syncretic Folk Pagan religions to play as. Can you bring the order of the Dharma or will the word of the Ummah prevail and conquer these lands?


Sunrise Invasion


An expansion project for Sunset Invasion, this project will further expand the fantasy scenario by opening the invasion from the Pacific coast by the Inca Civilization.


Genghis Khan


An expansion project for Khans of Mongolia and Horse Lords taking inspiration from Charlemagne, this project will offer a unique new story driven narrative about the rise of Temujin who later became known as Genghis Khan and the mighty Mongol Empire he built.


Other Projects
Sands of Time

Bookmarks and timeline extensions for both earlier and later start/end dates.


Converter Kings Universalis

Compatibility update for the official CK2-EU4 Converter.
 
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Development



Progress



Initial Concept --- Alpha --- Beta --- Release Candidate --- Final Release


Initial Concept: the starting phase to establish a foundation
Open Alpha: also known as 'Milestone' or 'Pre-Alpha', has the bare minimum of functionality in order to get a gauge on how to progress
Closed Alpha: a transition phase where 'Alpha Testers' will test experimental features and mechanics with the possibility of expanding the contents further

Alpha: an earlier version focusing primarily on function
Closed Beta: a transition phase where 'Beta Testers' will test current features where certain changes will be made if necessary
Open Beta: also known as 'Early Access' or 'Preview', has most of the features complete where catching any bugs that the internal teams have missed becomes the main priority

Beta: a later version where contents are focused on in addition to the basic functionality
Gamma: also known as 'Release Candidate', a phase where internal testing will be done on whether it ought to be the final product
Delta: also known as 'Gone Gold', near final phase to determine whether it is fit be become the final product

Final Release: an end result of a long hard work with continued support


Once progress is underway, the stage will be bolded in the diagram above. Depending on the circumstances, it is entirely possible for the progress to actually regress backwards.

Versions

Though initially deciding against a decimal point system, I decided to use a hybrid system of my own which uses whole numbers within the decimal points with the following format:


Tianxia[Stage][Update#][Patch#][Hotfix#].zip
Stage will be the indication of the progress the mod is in from Alpha to Delta
Update indicates any new additions and/or compatibility with the base game
Patch indicates any major fixes such as CTD or anything game-breaking
Hotfix indicates any minor fixes such as balancing or localisation
zip... Do I really need to explain what that is?




Diaries

Development Diary 0: From Ireland to Cathay
Sons of Heaven Development Diary 1: Overview
Sons of Heaven Development Diary 2: Cultures & Religions
Khans of Mongolia Development Diary 1: Overview
Khans of Mongolia Development Diary 2: Cultures & Religions
Development Diary 3: Maps
Development Diary 4: Mechanics Part I
Development Diary 5: Mechanics Part II
Development Diary 6: Mechanics Part III
Development Diary 7: Viking Age (The Old Gods)
Development Diary 8: Early Middle Ages (Charlemagne)
Development Diary 9: From Here On Out
Development Diary 10: A First Look at the Tianxia Grace Rework
Development Diary 11: Outside China
Development Diary 12: The Shinto Religion
Development Diary 13: New Artefacts
Development Diary 14: Amending Africa Again
Development Diary 15: Splitting Up Sumatra
Development Diary 16: Beautifying Borneo and Polishing the Philippines
Development Diary 17: Improving Indochina
Development Diary 18: Changing China Part 1
Development Diary 19: Changing China Part 2
Development Diary 20: Mapping Mongolia and Manchuria
Development Diary 21: Unique and Special Reformation Doctrines
Development Diary 22: The Present State of Tianxia and the Current Plans for the Future
Development Diary 23: Small Changes to China
Development Diary 24: Expanding the Grace System and New Tributary Types
Development Diary 25: The Mandate of Heaven
Development Diary 26: Post Open Alpha 6.0.0 Development
Development Diary 27: Small Religion Changes and Additions
Development Diary 28: Japanese Government Changes
Development Diary 29: The Lunar New Year
Development Diary 30: Miscellaneous Tweaks Concerning China
Development Diary 31: Familiar and Unfamiliar Rulers in China
Development Diary 32: Bookmark Progress Update
Development Diary 33: Odds and Ends
Development Diary 34: Interesting Times
Development Diary 35: Holy Orders
Development Diary 36: Regents and Shoguns
Development Diary 37: Another Bookmark Progress Update
Development Diary 38: The Warriors of the Rising Sun
Development Diary 39: Yet Another Progress Update
Development Diary 40: The Treasure Fleet
Development Diary 41: Sunrise Invasion
Development Diary 42: Open Beta (Retconned back to Alpha)
Development Diary 43: What's Next
Development Diary 44: Bloodlines
Development Diary 45: Chuseok
Development Diary 46: Great Works, Artefacts, and a Few Other Things
Development Diary 47: Hwarang
Development Diary 48: The Road to 13.0.0
Development Diary 49: Ainu ReligionDevelopment Diary 50: 1337 and All That
Development Diary 51: Muist Flavour, New Buddhist Pilgrimage, and Grand Chancellors
Development Diary 52: A Clash of Dragons
Development Diary 53: 13.0.0
Development Diary 54: Beyond 13.0.0
Development Diary 55: New ReligionsDevelopment Diary 56: Upcoming Government Eligibility Changes
Development Diary 57: Early Work on 14.0.0
Development Diary 58: Reformation Tooltips, Bureaucracies, Eunuchs, and Other Things
Development Diary 59: Some Religion Changes
Development Diary 60: Another Small Progress Update
Development Diary 61: Upcoming Changes to Japan Part 1
Development Diary 62: Upcoming Changes to Japan Part 2
Development Diary 63: On Future Releases
Development Diary 64: CB Changes
Development Diary 65: Chinese Influence Groups
Development Diary 66: Chinese Mourning & Small Boost for Spiritual Head of Faith Reformation
Development Diary 67: Grace System Changes
Development Diary 68: New Religions Preview
Development Diary 69: Chinese Changes
Development Diary 70: CleanSlate
Development Diary 71: De Jure Changes, Culture Changes, Intermarriage Adjustments, Plague Changes, and Assorted Other Things
Development Diary 72: Society Changes
Development Diary 73: Pagan Reformations
Development Diary 74: Religion Synergies and Game Rules
Development Diary 75: Treasure Fleet Improvements
Development Diary 76: 14.0.0 Patch Notes and Release Date
Development Diary 77: Now What?
 
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Modifcations

Though I will try my best to keep this mod somewhat compatible, being a major overhaul, chances are whatever mod you are using will be incompatible with this. Also, please do not ask to make this compatible, it is already enough work as it is, if anything, the other modders should be making theirs compatible with this, not the other way around. Once progress is underway, I shall make a list of things that are compatible as well as the IDs and Namespace reservation.

ID Reservations (Pending)
Characters: 1.000.327.000 - 1.000.331.999, 1.000.449.000 - 1.000.449.999
Dynasties: 1.000.140.000 - 1.000.142.999
Events: 1.000.213.000 - 1.000.215.999
 
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Archive

Nothing for now.
 
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Reserved
 
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Reserved
 
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Reserved
 
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Good to see this getting off to a good start, and all the reserved spots sound like dinner for the next 10 days :D
 
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Great! I will be folowing eagerly. If you do some sor of closed beta I can test if my computer permits it. :p

For DLC's I would recommend, RoI (for buddhists), TOG (for pagan faiths in the map expansion) and LoR (for imperial mechanics). CM might also be viable if one wants to use some sotrt of Chinese bureaucracy. The earlier scenario stuff may or may not be useful for a WtWSMS collaboration. You might be able to get some help from Umbra Spharae too. Are you planning to make it converter compatible?
 
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What's the current state of things?
Yeah, did you get all of the old files from All Under Heaven or are you restarting on zero with only map and history and no flavour?
 
Are you planning to make it converter compatible?

Yes. I will be implementing most of my Converter Kings Universalis and possibly some of the CK2-EU4 Converter Improvement Project. However these will have to wait until I get most of the base shit done.

What's the current state of things?

I'm still trying to figure this out myself. For now, assume the worse.

Yeah, did you get all of the old files from All Under Heaven or are you restarting on zero with only map and history and no flavour?

I did, way before I decided to do this (I was fixing some stuff which could lead to legal implications). I'm going to try to salvage as much as possible (using everything would be ideal), but it depends on the functionality and whether I like it or not.
 
You could always reuse .Me's screenshots for your posts in the meantime.