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sunset_temple_by_athayar-d27datw.jpg




Tianxia: Silk Road Expansion



"From Ireland to Cathay"


Every now and then, debates will rage on the Crusader Kings II Main Forum on whether there ought to be another Map Extension, but this time into the Far East under the monikers "Crusader Mings" or "Songs of Crusade". Arguments ranging from historical and geographical relevance to performance issues, the topic is something that will never die where in the future, historians will refer this as the "Infinite Paradoxian Civil War" started up by various factions amongst the Scholars of Paradox.

Tianxia, Chinese Romanisation of 天下 or "under heaven", aims to test the waters in regards to whether the Far East belongs in the world of Crusades and Medieval Intrigue of blinding/castrating your own children. A direct continuation of the Mod Project - All Under Heaven by .Me and a partial merger with Umbra Spherae by Camara, Tianxia aims to attempt to bring about the standard Paradox-style vanilla DLC in regards to this massively ridiculously absurd map expansion.

Requirements
- Crusader Kings II (3.3.3)
- The Republic, Mongol Portraits, Russian Portraits, Turkish Unit Pack, Turkish Portraits, Jade Dragon -- for various portraits (see README)

Recommended
- A decent computer (at least 4GB RAM)
- Legacy of Rome -- for Sons of Heaven mechanics
- Sunset Invasion -- for Sunrise Invasion mechanics
- The Old Gods or Holy Fury -- for Folk Pagans
- Rajas of India -- for Mekong Rajas mechanics
- Horse Lords -- for Khans of Mongolia mechanics
- Conclave -- for Sons of Heaven mechanics
- Jade Dragon -- for Sons of Heaven mechanics

Installation

  • Download the mod from the link below
  • Delete any existing versions for updates and major patches or over-write existing files for minor patches and hotfixes
  • Extract the downloaded content to: ***My Documents\Paradox Interactive\Crusader Kings II\mod
  • Enjoy

Downloads (MVAN)
See Attached Files below.

Changelog

Main Mod
Code:
Alpha 12.0.0 (MVAN) - 11/JAN/2021
--------------------------------------
Update:
- Merged the Closed Alpha and the Open Alpha into one singular version.
- Mostly under the hood change such as re-organisation, should not affect gameplay.
- Sunrise Invasion namespace is now SRI as per guideline

Open Alpha 7.2.1 (OSIE) - 26/SEP/2020
--------------------------------------
Bugfixes:
- k_jinghunan should now properly use the Chu CoA in 936.
- JD.10030 (Chinese refugee event) should no longer fire in realms that'd not be able to interact with China.
- JD.10030 can now also fire if the EoC's Mandate is Poor or Lost.
- JD.10030 can now also fire if there's no China but there's at least one pretender emperor around.
- Peng Shichou is no longer permitted to incorrectly claim Meng Zhixiang of (Later) Shu as his father.
- e_black_turtle's preferred capital is now correctly changed to Bianjing if (Later) Jin wins the starting war against (Later) Tang.
- CBs for (re)conquering China are now correctly restricted to feudal (is_feudal = yes) rulers.
- Confucian Bureaucracy, Average+ Mandate Chinese Imperial, and Japanese Imperial rulers without a Permanent Regent now start with Title Revokation Allowed instead of no title revokation law set.
- Fixed some society currency gains not showing up.
- Adventurer settling now correctly checks port ownership for the would-be settler, not for a province.
- It is no longer possible to seek out the lair of the Emperor of Embers if you're due to join the Treasure Fleet or have the do_not_disturb flag (which is set if you e.g. are attending a feast), as those things would cause issues.
- Dragon hunts should now only be accessible for rulers that actually are close enough to the lair of the Emperor of Embers.
- Mercs no longer rank up past rank 2 in the WotRS, as they shouldn't hog the limited spots.
- RIP.21009 (Martial Eternal Life event) now correctly has a narrative_frame.
- WotRS poetry contest event option selections should now generate a proper number of options.
- WotRS poetry contest event option selections should no longer loop 100k times and freeze the game.
- "Chinese enough" AI rulers that take over a pretender empire from another dynasty will no longer stop being pretender emperors if China has no holder or if the holder of China isn't Chinese Imperial.
- "Chinese enough" AI rulers that have a Chinese Imperial bloodline before taking over a pretender empire from another dynasty will no longer stop being pretender emperors.
- Buddhists with relevant cultures can now be selected to join relevant DW societies at the start.
- Buddhists should hopefully no longer get ejected from relevant DW societies upon joining.
- People seeking to join the Underworld Triad will no longer be contacted by the Ghost Gatherers, as that would result in them getting ejected upon joining.
- Opportunities to recruit dragonslayers no longer results in your character forgetting all about continuing with their quest and simply sitting around until they're forced back home by the cleanup event.
- The "Power at a Price" event's follow-up events no longer fire on the same day and have been changed to narrative_events.
- Renaming of China should now loop properly when you create a pretender empire.
- People with negative personal combat skill will no longer "help" the Treasure Fleet fight in various events as that is counterproductive.
- WotRS sake and poetry contests are now held between members of the WotRS, not between a member of the WotRS and a member of any society.
- It should once more be possible to reform pagans with HF.
- It is no longer possible to end up with two education traits thanks to a Hanami event.
- Fixed "off by one" error in LNY zodiac and element calculation.
- Several LNY events that previously were character_events are now narrative_events.
- Getting a Permanent Regent now correctly enacts Unrestricted Vassal.
- Laws governing viceroyalities, title revokation, external inheritance, and vassal wars should now properly update when someone's Mandate rating changes.
- The WotRS should no longer give missions to declare Wars of Honor against independent rulers if this has been forbidden with the relevant game rule.
- The WotRS should no longer give vassals missions to declare wars of Honor against rulers they're blocked from waging war on due to laws.
- Fixed several WotRS mentor/student events firing in the wrong scopes.
- Fixed several WotRS mentor/student events firing multiple times when they should only fire once.
- Fixed some localization referring to "All Realm Provinces" that should refer to a specific province.
- Made many localization strings shorter to make them fit inside the relevant event windows.
- Altaic and Japonic rulers now refer to a Tanist as a Chosen Heir. This is relevant for the special Kurultai and Chrysanthemum Throne succession laws.
- You should no longer see references to a "Shaguang TA" that obviously does not exist.
- DW events no longer refer to a [Blank] some events where Tianxia DW societies are involved.
- Reduced the number of contractions used in localization to a more sensible amount.
- Vassals of Japanese Imperial rulers are now correctly forbidden from kingdom creation if there *isn't* a Permanent Regent, not when there *is* a Permanent Regent.
- Fixed an issue where the handover of the Sixteen Prefectures also resulted in land elsewhere being handed over.
- Chinese tributaries that fail to fight off China after refusing a generous offer to increase their tributary tier no longer get to avoid the tier increase by virtue of technically not being a tributary during the war.
- The WotRS mission to get a new student should now complete properly regardless of how it is achieved, and you should now know if it has been completed.
- It is now possible to complete the WotRS mission to construct a castle (was previously impossible).

Balance:
- Slightly reduced Mandate of Heaven bias towards Average
- All stats (but not stat-granting traits) are now worth equally much when calculating the MoH.
- The MoH reward now scales linearly when it comes to stats.
- The MoH reward from stats is now always positive (assuming at least one stat is non-zero).
- Various Iron Century pretender empires have been changed to start with more vassal-friendly laws (those with Average or better MoH will still be fairly restrictive).
- Chinese Imperial emperors now value special CBs to (re)conquer China more highly.
- Pretender emperors no longer think that tributaries are awesome.
- The EoC is now less interested in tributary wars if there's a pretender emperor holding land in China.
- The Tenno no longer cares for tributaries (given the lack of other CBs he tended to spam them previously).
- Added a small impassable mountain range in northern China, which should keep a settling Liao from going after Dingnan/Xia without first heading south.
- Mercs should no longer get tons of influence or currency in the WotRS.
- Being Japanese Imperial now gives you the same boost to WotRS influence as you'd get from Japanese Feudal.
- AI Ryukyuan/Reformed Ryukyuans are now a bit more reluctant to join the WotRS.
- Lowered random Wako culture spread rate significantly.
- Chinese Imperial and Confucian Bureaucracy rulers can now appoint their heir to any council position and/or as their Designated Regent regardless of said heir's stats.
- The Permanent Regent will no longer step aside if you ask nicely and they're fully empowered.
- The Permanent Regent is now much less eager to step aside if you ask nicely and they've been given additional powers.
- The Permanent Regent is now much less eager to step aside if you ask nicely and the Regency Loyalists are powerful.
- The Permanent Regent is now less eager to step aside if they've got a Regency bloodline.
- Being friends/lovers or otherwise close to the Permanent Regent is no longer guaranteed to make them step aside if they have certain traits (but it still helps a lot).
- Proselytizing in foreign realms and sponsoring of Mass Conversions is now blocked for the governments that don't care about religion (Chinese Imperial, Confucian Bureaucracy, Japanese Imperial, Japanese Feudal).
- Shinto rulers can now proselytize in foreign realms and sponsor Mass Conversions if they do not have any of the governments listed above and would be eligible under normal rules.
- Made plenty of combat_rating-related checks a bit easier.
- Made the WotRS bloodline quest more likely to fire.
- Students are now more likely to get a PCS increase in several events that can fire during WotRS mentoring.
- The duchy of Chaiya is now de jure part of the Kingdom of Malaya (and thus also the Empire of Nusantara).
- The province of Kawthaung now extends a bit further south.

Misc:
- Commented out various achievement-related on_actions since you can't get achievements and they thus are a waste of performance.

Open Alpha 7.2.0 (UPIT) - 22/AUG/2020
--------------------------------------
IMPORTANT:
- Old saves are not expected to work, regardless of whether they're Tianxia saves or not.
- Supported start dates: 769.1.1 (Charlemagne), 867.1.1 (The Old Gods), 936.8.7 (The Iron Century), 1066.9.15 (Stamford Bridge).
- Random World, Shattered World, and the EU4 Converter are all unsupported.

General:
- Updated Tianxia for patch 3.3.3.
- Fixed many minor bugs not mentioned below.

Artifacts and artifact spawning:
- Cura Si Manjakini now spawns for the ruler of c_temasek rather than the ruler of k_malaya in the late starts where it's around.
- The Heirloom Seal of the Realm is now held by Tang in the IC start.
- The Works of Shan Yu should now hopefully spawn more appropriately and in/near China.
- Added The Tale of Genji and The Pillow Book as artifacts in 1066 and later, spawning in Japan.
- Rings are now tied to Finger slots (two per character).
- Many weapons that either are unsuitable for warriors or that are dishonorable (e.g. handguns, axes, maces, crossbows) cannot be used by Warriors of the Rising Sun.
- Several weapons supposedly used to slay dragons now are flagged as dragonslayer weapons. This can only mean good things...
- Grace artifact can no longer be given to the Emperor of China for Grace.
- Several Tianxia weapons that weren't flagged as combat weapons are now properly flagged as such.
- Added several new artifacts tied to new event chains, some of them quite powerful, others not so much.
- Yamato characters now appreciate the Kojiki.

Bloodlines:
- Fixed Chinese pretender bloodline tooltip.
- Added Chinese pretender and real bloodlines for empires named Min and Sui, as well as the ability to name pretender and real empires those names.
- Removed the free invasion from the Wanyan bloodline as they have access to other CBs for the historically relevant land.
- Gave the Wanyan bloodline some extra monthly prestige and higher Jurchen opinion.
- Added historical bloodlines for the Srivijaya and the Sailendra dynasties.
- Added a historical bloodline for the Fujiwara clan, available in 867 and later.
- Added a bloodline for Taejo of Goryeo, granted if he wins his starting war in the IC start and available in 1066.
- Added a bloodline for Sang Sapurba (well after 1066) and adjusted the Alexander bloodline events a bit to account for its existence.
- Added a bloodline for Hachimantaro (Minamoto no Yoshiie), available in 1066.
- Added a bloodline for Minamoto no Yoritomo, the first Kamakura Shogun (well after 1066).
- Added a bloodline for Anawrahta of Bagan, available in 1066.
- Added a historical Chinese Imperial bloodline for the Sakanoue clan, available from 769.
- Added a Confucius bloodline for his (unlanded) descendants. Cannot be inherited matrilineally.
- Added a bloodline concerning a certain... party crasher...
- Added a generic Regency bloodline in case a regency is created by someone that doesn't belong to the Fujiwara bloodline.
- Added a generic version of Taejo's bloodline, should he die before his war ends.
- Added a generic Shogunate bloodline, in case a shogunate is created by someone other than Minamoto no Yoritomo.
- Added a special bloodline available through a certain event chain tied to the Warriors of the Rising Sun.
- Added a bloodline for successful Treasure Fleet invaders.
- Added missing Tianxia Ancestor Veneration bloodlines.

Bookmarks:
- Added several bookmarks highlighting interesting characters in the Far East for the first four start dates.

Buildings:
- Tribal crossbow ranges should now properly be available and active for Chinese, Koreanic, and Viet characters.
- Added a tribal pillar for the Yupaychaspa religion.
- Gave Wako characters access to the Japanese/Yamato/Ryukyuan cultural buildings.
- Added tribal and castle cultural buildings for Quechua culture.

CBs:
- Made it impossible for Shinto and Japonic Buddhist characters to attack the Tenno with certain CBs (primarily ones that'd take Yamashiro or unland him). Chinese Imperial rulers are excepted.
- Blocked all CBs for people that are part of the Treasure Fleet, that are preparing a Treasure Fleet, and that are due to be part of it.
- It is now possible for Chinese Imperial rulers to press weak claims on China against an emperor of China that has a Poor or Lost Mandate rating.
- The Aztec (and Inca) emperors no longer need prestige to launch Tribal Invasions, provided they've kept their respective culture and have their respective reformed or unreformed religion. This should fix the "Aztecs sit around and do nothing after landing" issue.
- The Aztec and Inca emperors can now declare tribal invasions on pagans, as their initial wars otherwise might invalidate.
- Anyone whose top liege has a government that ignores religion (Chinese/Japanese Imperial, Confucian Bureaucracy, Japanese Feudal) will now be prevented from waging holy wars and GHWs against anyone that's not a known Devil Worshipper, fixing a possible exploit.
- Shenists, Muists, Ryukyuans, and Thanists can no longer use the Pagan Subjugation CB, consistent with vanilla's civilized Hellenics.
- Holy orders and rel heads can't be subjugated with the Pagan Subjugation CB as that can cause issues.
- The "The Three Mountains" (Ryukyuan), "Invaders" (Aztecs), and "The Unconquered Sun" (Yupaychaspa) Doctrines now grant overseas county conquest, similar to the inherent Norse feature.
- Shinto (excepting the Tenno) and Japonic Buddhist characters have been prevented from pressing de jure barony claims on the Saio and the Saiin (the Imperial Priestesses) for Ise and Kamo (respectively).
- The Tenno can no longer be subjugated with the Indian Subjugation CB, and Shinto and Japonic Buddhist caharacter can now only use it within the same culture group unless it is the Tenno subjugating a Shinto ruler, making things more consistent with how the CB works elsewhere and with Caliphal Subjugation.
- Realms that don't care about religion and their vassals can no longer wage Reconquista wars.
- China can now wage tributary wars against rulers bordering Imperial Tributaries, Protectorates, and Client States, consistent with vanilla's behaviour for China and for Permanent Tributaries.
- Realms that don't care about religion and their vassals can no longer liberate religion.
- Made Chinese Imperial realms that lack Genghis' bloodline more eager to wage tributary wars against realms outside China, and made rulers with the Srivijaya and Sailendra bloodlines more eager to wage tributary wars in general.
- Opened up the Imperial Conquest CB for Chinese Taoist/Buddhist/Shenist rulers if China has no holder, though made it cost more prestige in general for all but the Emperor of China.
- Taejo of Goryeo's initial war now gives him (or his succssor) a bloodline if he wins.
- Added CBs for ending Permanent Regencies, both against the Permanent Regent alone and against the Regency Loyalist faction.
- Added CBs for other Shinto/Japonic Buddhist vassals to take over the Permanent Regency.
- Added faction CBs to force a Permanent Regency (for the Tenno and Shinto/Japonic Buddhist emperors).
- Added a CB for the starting Jin-Tang war in the IC start.
- Added a CB for the reconquest of Korea for Taejo's bloodline and its generic counterpart, requiring Koreanic culture and Buddhist/Taoist/Muist religion.
- Added a CB for the reconquest of Japan for the Tenno, the Regent, any Shogun (emperor-tier ruler), and the Regent of any Shogun, if Shinto/Japonic Buddhist. Cannot be used against the Tenno or his liege.
- Added a CB for the creation of a Shogunate.
- Added a CB for the ending of a Shogunate and the restoration of the Tenno.
- Added the War of Honor CB for members of the Warriors of the Rising Sun. Allies can't be called by either side.
- Added the Rising Sun Subjugation CB, for the Master of the Warriors of the Rising Sun, working as a Crusade (biggest contributor wins).
- Added a Punitive Expedition CB for the Treasure Fleet, used if certain things happen.
- Added a special CB for the Treasure Fleet to create tributaries.
- Added the Treasure Fleet Invasion CB.
- Added a CB related to a refusal to hand over the Sixteen Prefectures in the IC start.
- Added a CB related to the Sunrise Invasion prelude.
- The Child of Destiny and Muslims going on a Kingdom Adventure have been told to create a de jure kingdom if possible instead of creating a custom titular one for no good reason.

Council and council voting:
- Somewhat reduced Council Eunuch willingness to be Pragmatists.
- Prevented the Council from voting against the Permanent Regent or the Permanent Regent's dynasty barring a rivalry.
- Pragmatist Council Eunuchs will no longer be opposed to blocking internal wars, implementing Imperial Administration, having viceroyalities, or preventing external inheritance.

Cultures:
- Fixed some duplicate names.
- Added "castes = yes" to some cultures that needed it.
- Linked Iskander and Alexander in some places it wasn't set up properly.
- Added Wako (Wokou), Batak, Samudran, Sundanese, Balinese, Banjar, Bugi, Cebuan, Papuan, and Quechua culture.
- Added a few more dragon names.
- Dragon culture is now "Chinese enough" by default, seeing as it *is* the *Dragon* Throne...
- Significantly reduced the number of Seafarer cultures in the Far East. It wasn't the home of a bunch of Viking wannabes...

Death:
- Added a few new death reasons, most of them violent.

Dynasties:
- Added a bunch more historical dynasties (including a ton of Lis in China...).
- Added/adjusted some dynasty names for new cultures and most cultures that were missing them previously.
- Added some Quechua dynasties, courtesy of Keizer Harm.

Game rules:
- Added a game rule controlling just what kind of draconic guests might show up during the Lunar New Year celebration (only has an effect with Supernatural events enabled).
- Added a game rule controlling how quickly Liao will settle wth their special decision and whether they'll use it at all.
- Added a game rule controlling whether Liao gets event troops when settling.
- Added a game rule controlling whether Wars of Honor can be waged against independent realms or not.
- Added a game rule controlling whether the Rising Sun Subjugation CB is available and whether the AI can use it.
- Added a game rule controlling whether Treasure Fleet Invasions can happen and if the AI can attempt them.
- Added a game rule controlling whether vassals of Chinese and Japanese Imperial realms can create kingdoms freely or not. Does not affect CM custom titles.
- Added a game rule controlling whether vassals of Chinese Imperial realms can create duchies freely.
- Added a game rule controlling when and whether the Inca can invade if you've got Sunset Invasion active.

Governments:
- Chinese Imperial can no longer grant kingdoms or empires to other government groups.
- Japanese Imperial can no longer grant kingdoms or empires to other government groups but can hold temples and gains monthly piety.
- Japanese Feudal can no longer hold cities but no longer upset vassals due to raising levies.
- Japanese Monastic Feudal can no longer grant kingdoms or empries to other government groups but gain some monthly piety.

Landed titles:
- Ashoka's Chosen are no longer available for rulers that have access to the Shaolin Monks or the Sohei.
- Fixed some issues with Tengri and Bön crusade weights, including the fact that the former ignored several important kingdoms (e.g. Khazaria, which has a holy site).
- Added crusade weights for all of Tianxia's reformed pagans.
- Added/updated cultural naming for some titles.
- Reminded the Aztecs that Gizeh supposedly is the "Holiest place outside Tenochtitlan" and that maybe waging GHWs for it and considering it the capital for their rel head thus is warranted.
- The duchy of Asyut now has a capital: Asyut.
- Mzab's capital is now in the proper province.
- The empire of Kanem now has a capital: Djimi.
- Moved the Hindu holy site previously in Mathura to Angkor (Wat) so that SEAsia matters more for the religion.
- Moved the Buddhist holy site previously in Lumbini to Pajang (Borobudur) so that SEAsia matters more for the religion.
- Removed the Treasure Fleet merc band, as it would be confusing with the actual Treasure Fleet being a thing.
- Moved the capital of the Han Junks merc band to Hangzhou (was Samatata).
- Moved the capital of the Jurchen Corsairs merc band to Pahali (was Samatata).
- Added holy orders for all of Tianxia's reformed pagan religions plus the Taoist religion.
- Restricted the ability to create various Tianxia empires for the AI based on culture, similar to how vanilla handles things.
- Sukhothai is now spelled properly, fixing an issue where the mod was "literally unplayable".
- The duchy of Aru's capital is once more Aru.
- The duchy of Suvrnadvipa's capital is now Barus.
- The duchy of Kalapa is now known as Sunda if held by a Sundanese character.
- The kingdom of Kalimantan now has Banjar culture.
- The kingdom of Sarawak now has Dayak culture.
- The kingdom of Mindanao now has Cebuan culture.
- Fixed several instances of titles having color values exceeding 255.
- Many, many baronies now have specific CoAs if Buddhist (outside China) or Taoist (inside China), courtesy of Brightgalrs.
- Added recreation conditions for k_chrysanthemum_throne, should the unthinkable happen. You need to be Shinto and either have three holy sites, possess all three pieces of the Imperial Regalia of Japan, or be an Amaterasu Descendant with 500 piety.
- A certain Japanese kingdom that may or may not have been ruled by a sorcerer queen exists in the history files.
- The Yulin, Longwu, Shenwu,m and Shence Guards now grow a bit more over time.
- The Yojimbo merc company is now available for Shinto/Japonic Buddhist rulers and is no longer a vassal of the Tenno.
- Added some new titular empires relevant to the Iron Century start, Liao settling, Xi-Xia, and Treasure Fleet invasions.
- Split the kingdom of Japan into kingdoms with a much saner size.

Laws:
- Chinese Imperial emperors with a Poor or Lost Mandate rating now lose access to viceroyalities. Existing viceroyalities remain, but they cannot be handed out as viceroyalities again unless/until the Mandate rating goes up again.
- Chinese Imperial emperors with an Average or better Mandate rating now have Duchy Viceroyalties enabled at all times.
- There are now laws governing how much power the Permanent Regent has, enacted through regular decisions shifting them one step in favor of either the Permanent Regent or the Tenno/Shogun.
- Chinese and Japanese Imperial rulers no longer have access to Gavelkind.
- Viet, Kaharingan, and Sanamahi pagans can now use Eldership succession if tribal (or reformed with their unique Doctrines or Ancestor Veneration).
- Chinese Imperial, Japanese Imperial, Confucian Bureaucracy, Japanese Feudal, and Japanese Monastic Feudal no longer have access to Seniority.
- Japanese Imperial no longer has access to Primogeniture.
- Chinese Imperial, Japanese Imperial, Confucian Bureaucracy, Japanese Feudal, and Japanese Monastic Feudal no longer have access to Ultimogeniture.
- Japanese Feudal and Japanese Monastic Feudal no longer have access to Eldership or Tanistry.
- Mongol nomads belonging to Genghis' bloodline now have a special elective Kurultai succession law. Manpower and population affect voting score, along with certain other things.
- The Tenno now has a special "elective" succession law. Unless the Permanent Regent is fully empowered the Tenno is the sole voter, and the Tenno's vote decides unless the Permanent Regent actively meddles. Marriage ties and the dynasty of the mother (or father, if relevant) are quite important for the AI reasoning.
- Japanese Imperial rulers no longer permit titles to pass outside the realm at any point.
- A Poor Mandate rating now disables Protected Inheritance.
- Anyone with a Permanent Regent cannot block internal or external vassal wars.
- The Tenno can no longer revoke titles if he has a Permanent Regency, nor can a Confucian Bureaucracy Shogun.
- A Chinese Imperial emperor with a Poor or Lost Mandate rating can no longer revoke titles.
- The Tenno can no longer have Early Feudal administration.

Minor titles:
- The Designated Regent title cannot be revoked from a Permanent Regent or someone that should be the Permanent Regent.
- Sanamahi, Melanesian, Kaharingan, Ainu, and Yupaychaspa pagans now have access to the normal pagan honorary titles (Champion, etc.).
- Master Engineers are once more not useless.
- The learning requirement for Council Eunuchs is now 12, consistent with other advisors. Generated eunuchs have been updated accordingly.
- Chinese Imperial emperors can now give up to five non-forced concubines the Fei title and up to eighteen the Pin title.
- The Shogun honorary title is no longer available.
- The Shikken honorary title is no longer available.
- The Tenno can now give up to two non-forced concubines the Hi title, up to three the Bunin title, and up to four the Hin title.

Nicknames:
- Made some vanilla nicknames a bit more widely available in the Far East.
- Added a nickname concerning a certain... party crasher...
- Added nicknames related to various characters involved in an event chain concerning a certain... party crasher...
- Added nicknames for certain people you can encounter in an event chain associated with the Warriors of the Rising Sun.
- Added the "Ichi no Hiro" nickname for Fujiwara no Yorimichi. He was, after all, just the First Subject.
- Added the "Hachimantaro" nickname for Minamoto no Yoshiie. Can also rarely be gained by great warriors that are Shinto/Japonic Buddhist.
- Added a few more Water Margin nicknames for the relevant characters.
- Added a... foxy nickname for Japonic women with certain traits and high Intrigue and Diplomacy... and for some women that aren't exactly human, should Supernatural events be enabled...

Ambitions, Plots, and Factions:
- Chinese Imperial rulers that aren't part of Genghis' bloodline now have an interest in the "See the Realm Prosper" ambition.
- People that are about to join a Treasure Fleet voyage or that have embarked upon one cannot join or remain part of any faction.
- War Voting Power no longer disables faction joining for council members if there's a Permanent Regent.
- The Independence faction blocking against Mongol and Nahuatl rulers now also check for holding the Mongol Empire (will be updated to account for the breakaways down the line) and the Aztec Empire, as does the new Quechua check for the Inca Empire, meaning e.g. a Mongol Emperor of China isn't safe from the faction by virtue of having Mongol culture.
- Various blockers for the AI joining the Independence faction now get disabled if the top liege has a Poor or Lost Mandate rating. Enjoy your Mingsplosions!
- The Claimant faction now accounts for the Ryukyuan reformation Doctrines granting Equality.
- The AI now NEVER joins a faction to push another dynasty's claim on the Chrysanthemum Throne unless the Imperial Family previously lost it, and also NEVER supports a Permanent Regent's claim on it, unless they are the claimant in question or they no longer are Shinto or Japonic Buddhist.
- The "Gain Land for an Unlanded Daughter" ambition now accounts for the Ryukyuan reformation Doctrines granting Equality.
- Added factions for installing Permanent Regents for the Tenno and Shinto/Japonic Buddhist emperors that are feudal and aren't Chinese Imperial.
- Added Regency Loyalist factions, which come to the aid of the Permanent Regent if an attempt is made to depose him by force. The Permanent Regent's dynasty join this ASAP in AI hands and tend to be reluctant to leave it.
- Added a Proclaim Shogunate faction, usable against the Tenno if there isn't a Shogun already. The Permanent Regent cannot join this faction.
- Added an End Shogunate faction, usable if the Tenno is part of the same realm. The Shogun's Permanent Regent (if applicable) cannot join. The Tenno cannot be blocked from this faction.
- Added a plot to become a Permanent Regent that can be used if the Tenno or Shogun has a normal regency and you are a voter, a sufficiently powerful vassal, or part of a regency bloodline.
- Added a plot to replace the Permanent Regent with a new and more loyal Permanent Regent that just happens to be you.

On Actions:
- Chinese Strategists have been reminded that giving people lessons in the Art of War is part of their job.
- Scholar-Bureaucrats have been told that they can't slack off just because their initial employer died.
- Moved a few things to rarer on_actions and disabled some less useful maintenance events in the name of performance.

Religion and Religion Features:
- Rulers belonging to Dogmatic religions have been informed that heathenry is intolerable even if the heathen in question isn't a pagan.
- The Aztec and Yupaychaspa unique Doctrines plus the The Three Mountains Doctrine now grant overseas county conquest.
- Added the "The Unconquered Sun" unique Doctrine for the Yupaychaspa faith, granting the benefits of Stable, Unrelenting, and most of Seafarer (no river movement).
- Nestorians can now intermarry with Shenists, unless they reform in a Dogmatic manner.
- Zunists can intermarry with Yupaychaspa rulers (unless either is Dogmatic), seeing as they both worship the sun and might be "close" to their siblings.
- Hindus can now intermarry with Melanesians, unless they reform in a Dogmatic manner.
- Buddhists and Jains are no longer allowed to intermarry with Kaharingans, unless enabled by a Cosmopolitan reformation.
- Updated the color of the Ainu religion.
- Added a better interface skin for the Shenist religion.
- Added a better interface skin for the Muist religion.
- Updated the color of the Ryukyuan religion.
- Added a better interface skin for the Ryukyuan religion.
- Disabled male temple holders for the Ryukyuan religion (unless enabled by a reformation).
- Added the "seafarer" flag to the Ryukyuan religion, making them eager to raid overseas if they can raid.
- Added a better interface skin for the Shinto religion.
- Reduced the Shinto Intrigue boost to 3 (was 4).
- Shinto rulers might now be asked to defend the Tenno if he is attacked by heathens (has no effect on vassals).
- The Kaharingan religion now uses the African CoA frames and secondary event pictures.
- Added a better interface skin for the Kaharingan religion.
- Updated the color of the Kaharingan religion.
- Added the "seafarer" flag to the Kaharingan religion, making them eager to raid overseas if they can raid.
- Added a better interface skin for the Melanesian religion.
- Updated the color of the Melanesian religion.
- Added the "seafarer" flag to the Melanesian religion, making them eager to raid overseas if they can raid.
- Added a better interface skin for the Sanamahi religion.
- Added a better interface skin for the Thanist religion.
- Added the Yupaychaspa religion and a reformed version. Knowing the CK2 forum, the fact that siblings can marry is probably the most interesting bit about it.

Retinues:
- Gave Wako characters access to the same retinues as Japanese/Yamato/Ryukyuan characters.
- Added a Quechua retinue.

Scripted effects, score values, and triggers:
- The decrease_prosperity_effect effect now actually decreases Prosperity if it is below 3 (vanilla bug).
- Commanders spawned as part of a Mandate of Heaven uprising are now Peasant Leaders. I'm sure ignoring the peasant rabble is the proper course of action...
- add_secret_religion_trait_trigger_is_religion_or_old_religion_flag_clear_flag_after_effect_is_run_this_name_is_a_tribute_to_m_effect is even longer (about 6k lines now).
- add_grace_minor_effect now properly adds 200 Grace, not 250.
- detract_grace_super_huge_effect now properly removes 2000 Grace, not 5000.
- All of Tianxia's non-Ainu and non-Yupaychaspa pagans now get the Indian goldsmith artifacts.
- Hellenics now get Christian/Jewish smith artifacts.
- Bloodline religion requirements now work properly for Tianxia's religions.
- Several checks for bloodlines having flags are now set up properly.
- Cleanup of Chinese Imperial title name flags is now handled by a scripted_effect.
- Significantly overhauled the Mandate of Heaven calculations, and split it into three parts (personal, status of the realm, and misc.).
- Silk Road religion spread now checks for the province of Pisa, not the string Pisa.
- The Chinese Zodiac/Element/etc. checks used for the Lunar New Year should no longer be completely wrong.
- Tianxia pagans should now approach post-reformation conversion considerably more logically than before, as they now actually account for reformation picks.
- Updated several Chinese portrait triggers to account for various graphical cultures using chinesegfx and the fact that Han culture isn't the only Chinese culture.
- Pretender emperors that either belong to the Zhao dynasty or that call their pretender empire Song now get complimetary zhangokfutous.
- Rulers of Chinese Client States and Protectorates can now get the martial headgear used by the WP in vanilla, if they're feudal.
- Chinese makeup is now available in a few more circumstances.
- Chinese jewellery is now available in a few more circumstances.
- female_can_hold_minor_title_trigger now accounts for several more cultures and religions, plus the Ryukyuan and Bön Doctrines.
- is_virgin_trigger now checks for being a concubine, having a later stage pregnancy trait, and certain character modifiers (vanilla error).
- AI controlled Aztec and Inca emperors are now unable to use the Grace system assuming they've got the approprate culture-religion combo and the invader title tied to them.
- China no longer accepts concubine tributes if Status of Women is Full or the succession is Cognatic, Enatic-Cognatic, or Enatic.
- China no longer grants Imperial Marriages if Status of Women is Full or the succession is Cognatic, Enatic-Cognatic, or Enatic, and female dynasty members can get married/betrothed normally if this is the case.
- Many former instances of "has_regent = yes/no" are now "has_actual_regency_trigger = yes/no", to ensure that rulers with a Permanent Regency aren't prevented from doing some things they're supposed to be able to do.

Societies:
- Japonic Buddhists can no longer join the Savaka-Sangha. If you are a member and become Japonic, you may still remain in the society.
- Japonic Buddhists can now join the Ghost Gatherers (Shinto/Ryukyuan/Ainu DWs).
- Chinese/Viet/Tangut/Kaifeng/Khitan/Mongol Buddhists can now join the Underworld Triad (Taoist/Shenist/Thanist DWs).
- Yupaychaspa rulers can now join the Sacrificers (Dayak/Melanesian DWs).
- Koreanic Buddhists can now join the Procession of Pox (Muist DWs).
- Shinto, Ryukyuans, Japonic Buddhists, and Japonic Christians (that aren't part of a holy order or rel heads) now have access to the Warriors of the Rising Sun (requiring Holy Fury) if they're tribal or feudal. Some event characters might also join despite not living up to this, and Japonic Taoists and Hindus are not evicted. Make sure you act with honor!
- Shinto and Japonic Buddhists now have access to the Fellowship of the Kami, a new Monastic Order available with Monks and Mystics.
- AI rulers that can join the Warriors of the Rising Sun no longer desire to join any Warrior Lodge. True warriors are not barbarian savages!

Traits:
- A few more cultures can result in Chinese commander traits when traits are randomized.
- Amaterasu Descendants are now appreciated by Shinto characters, not co-religionists regardless of religion.
- All of Tianxia's reformed pagans now have Crusader traits.

Tributaries:
- Peripheral tributaries now break on the death of the suzerain.
- Chinese Client States can no longer get out of defending China due to their contract saying that they both must and don't must defend their suzerain.

Wonders:
- Added Borobudur in Pajang.
- Added the Shwedagon Pagoda in Dagon.

Decisions:
- Optimized several decisions a bit.
- Many decisions (feasts, hunts, pilgrimages, etc.) have been blocked for rulers preparing or about to embark on a Treasure Fleet voyage, as things otherwise can break quite badly.
- Holy order rulers can no longer convert religion using decisions. Stop being silly!
- Chinese Imperial, Confucian Bureaucracy, and Japanese Feudal Buddhists no longer have access to the decisions to convert to Hinduism or Jainism. You can still convert using other means.
- Realms that don't care about religion and their vassals can no longer take part in the Reconquista (except if they are the primary defender).
- Restoring the Byzantine Empire is no longer an option for vassals (vanilla error), but eligible characters aren't prevented from doing it if they've somehow vassalized the Tenno (Tianxia error).
- Japonic rulers can no longer create Ashoka's Chosen; they've got the Sohei.
- Chinese ruler can no longer Create Ashoka's Chosen; they've got the Shaolin Monks.
- The Tenno no longer sees the decision to adopt Chinese Imperialism, seeing as that's a barbarian government of no interest to the Chrysanthemum Throne.
- It is no longer possible to adopt Chinese Imperialism if you have a regent.
- Only Japonic Buddhists need to care about the Tenno when considering whether to become Chinese Imperial (the Shinto religion is unable to get the government, so no need to check that).
- Creating a pretender empire now gives you Imperial Administration and Duchy Viceroyalties.
- Creating a pretender empire now gives a weak inheritable claim on China.
- AI Japanese and Yamato Buddhists no longer care for creating pretender empires. They've got their own government stuff to enjoy!
- AI characters that don't have a culture that's only eligible for Chinese Imperial when the cultural restriction is disabled no longer care for creating pretender empires.
- The decision for tributaries to break away now properly checks Chinese Protectorates not "protectoraye"s.
- Jurchen characters no longer need prestige to use their decisions to convert from Tengri to Buddhism or Taoism.
- It is now easier to create Jurchen Jin, particularly if you hold land in the China region or China's de jure.
- Added a title decision for Khitan rulers with a pretender bloodline (a.k.a. Liao) to settle as Chinese Imperial.
- Tiger hunts can no longer take place on islands that don't have tigers, and the Manchurian, Korean, and Chinese "jungle" is now correctly referred to as a forest.
- Japonic Buddhists now use a different decision when going on a pilgrimages, which sends them to an event suggesting that maybe there are pilgrimages near home they might like.
- If you've jumped through all the necessary hoops it is now possible to restore the Roman Empire as a pretender emperor, in which case the Roman Empire inherits the pretender name you're using (e.g. "Liang").
- It is no longer impossible to restore the Roman Empire if you've somehow vassalized the Tenno.
- The special decision to recreate China as a Chinese Imperial ruler now requires provinces in the China region that aren't in Dali or Taiwan.
- The special decision to recreate China as a Chinese Imperial ruler can no longer be taken with a Poor or Lost Mandate rating.
- China now gets renamed properly and a real Chinese Imperial bloodline is awarded if possible to Chinese Imperial rulers that recreate it using a decision.
- You no longer get free Chinese arifacts if you recreate China.
- Other pretender emperors now get weak inheritable claims on China when China is reacreated with the special decision.
- You now properly get Primogeniture, Imperial Administration, and Duchy Viceroyalties when recreating China with the special decision.
- Added a decision for Chinese Imperial rulers, Taoists, Shenists, and Chinese Buddhists to celebrate the Lunar New Year. You might want to look to the skies, should the Year of the Dragon be beginning and Supernatural events be enabled...
- Added a decision related to a certain... party crasher...
- Added a decision for a Chinese Imperial Emperor of China to prepare and send out a Treasure Fleet.
- Added decisions for vassals to ask to join the Treasure Fleet, to change their mind about joining, and to head home early.
- Updated the decision to move China's de jure capital to make the starting dynasties of various realms in the Iron Century start pick suitable capitals if they get the Dragon Throne.
- Chinese JD characters are now better if the realm they originated from has an Unquestioned Mandate rating.
- It is now possible to recruit Chinese Physicians if you have both JD and RD and you have land in China or your top liege is the Emperor of China.
- Disabled the decisions to convert between "Chinese enough" religions for the AI, both for consistency with the Dharmic conversion decisions and for a small performance increase.
- Added a targeted decision to make women that are part of the Emperor of China's dynasty available for regular marriage, available if they're your descendant and in your court.
- Added a number of decisions related to plots/factions concerning Permanent Regents and Shoguns.
- Added a decision for the Tenno's Permanent Regent to meddle in the succession (the AI checks it using an event on_yearly_pulse).
- Added a decision for the Tenno to nullify succession meddling (the AI checks it using an event on_yearly_pulse).
- Added a decision to increase or decrease the Permanent Regent's powers.
- Added a decision for the Permanent Regent to appropriate some of their liege's money, for the good of the realm.
- Added a decision for Shinto/Japonic Buddhist emperors of Japan to de jure drift Ezo (k_yezo) and Ryukyu for money.
- Added a decision for the Permanent Regent to transfer a vassal from their liege's control to their control, for the good of the realm.
- Added a decision for the Permanent Regent to replace their liege's spouse with a kinswoman, for the good of the realm.
- Added a decision for the Shogun to transfer a vassal (that isn't the Permanent Regent) from the Tenno to their control, for the good of the realm.
- Added a decision for the Tenno to give a kins(wo)man the Minamoto surname, permanently excluding them and their offspring (barring an intermarriage) from the succession. Not used by the AI as it'd risk wiping out the Imperial Family through sheer stupidity.
- Added a decision for the Permanent Regent to release a prisoner from their liege's dungeon, for the good of the realm.
- Added a decision for the Permanent Regent to execute a prisoner in their liege's dungeon, for the good of the realm. Cannot be used against their liege's dynasty, and the Permanent Regent counts as the killer for Kinslayer/etc. checks.
- Added a decision for the Permanent Regent to transfer a title (that isn't a primary tier title or k_chrysanthemum_throne) from their liege's control to their control, for the good of the realm.
- Added a decision for the Shogun to transfer a title (that isn't a primary tier title or k_chrysanthemum_throne) from the Tenno to their control, for the good of the realm.
- Non-Japonic Buddhists cannot celebrate the Hanami any longer.
- Shinto characters can now go on a pilgrimage to the Chrysanthemum Throne (if not the Tenno), Ise, the Kumano pilgrim route, or Mount Fuji, if Monks and Mystics is active.
- Japonic Buddhists can now go on a pilgrimage to Shikoku or Mount Koya, in addition to the normal Buddhist holy sites, if Monks and Mystics is active.
- The Tenno can now appoint Imperial Priestesses to the Ise and Kamo shrines.
- Added a decision for Xu Zhigao to rename himself Li Bian and claim the Tang legacy.
- Added a decision for Yamato characters to become Japanese (similar to Frankish -> French).
- Added a decision for Emishi characters to become Ainu (similar to Frankish -> French).
- Yamato and Wako characters might also consider Seppuku and Jigaki, but rulers that aren't Shinto or Buddhist no longer have access to those decisions.
- Added several decisions related to the new societies.
- Added several new artifact decisions tied to certain artifacts that can be earned by doing something quite impressive indeed...
- Added decisions to found the Sohei and the Sons of the Dragon, as well as standard decisions for various new pagan holy orders.
- Made several Grace interactions significantly cheaper.
- Made vassal marriage requests directed at Chinese Princesses much cheaper.

Events:
- Added over 2000 new events, mainly related to China, Japan, and the Sunrise Invasion.
- Blocked some event chains and sub-chains for people that are preparing or about to join a Treasure Fleet, as things otherwise can break.
- Meddling mothers can no longer replace the Permanent Regent.
- Discovered murder attempts against people in hiding no longer have twice as large Grace penalties in multiplayer games.
- Holy orders can no longer build castles in land belonging to a Chinese or Japanese Imperial realm or a realm ruled by a Shinto/Japonic Buddhist ruler that's got the Tenno as a vassal.
- Haruspicy events now work for Tianxia pagans that have it as an inherent feature (Kaharingans and Ainu).
- Shenists now properly get (Western, for now) Zodiac signs assigned on birth.
- Certain Astrology + Haruspicy + Autonomous events can now fire properly when relevant Tianxia Doctrines have been selected.
- Yupaychaspa reformers that pick Dogmatic and Temporal can now become high gods as well.
- Ancestor Veneration should no longer be broken for Tianxia's pagans, as they now actually have relevant bloodlines.
- It is now possible to ger artifacts in a flavour event when crusading against Tianxia religions.
- Wako characters can become Raiding Adventurers if raiding adventurers are active, provided they're not Jain or Peaceful.
- Chinese guests now check for the right kind of tributaries when deciding whether to show up.
- Special JD characters no longer get to slack off because offmap China isn't a thing.
- Some region checks during the kowtow have been updated to work with the new region setup in Japan.
- Shinto rulers no longer struggle quite as much with converting Buddhist provinces.
- Added some events concerning the Sixteen Prefectures and the possibility of them not being handed over.
- Lover events that should use event targets now use event targets.
- Japonic Buddhists no longer think that scimitars are more awesome than regular swords. Of course, katanas would just be better, if we had them...
- Shinto, Japonic Buddhist, and Tengri rulers can no longer request maces or axes from weaponsmiths, but they can get bows instead, for greater artifact diversity (and to avoid WotRS characters forging weapons they can't use).
- Smiths no longer create a Circlet of the Heavens when they should create a Circlet of the Sun (vanilla bug).
- The AI now correctly joins Tianxia SRSes, as well as the new Japanese societies.
- Adjusted the chance of Islam spreading in Indonesia a bit.
- Religions that reform with a Doctrine granting Divine Blood should no longer get Incestuous Adulterer/Adulteress modifiers, seeing as they don't care about incest.
- Council Power factions should now be properly blocked from making a Chinese or Japanese Imperial realm Elective.
- Rulers of formerly Chinese Imperial realms that lost the government due to culture/religion issues that decide to conver now convert to their old/the former holder's religion if the religion is wrong and their old/the former holder's culture if the culture is wrong, instead of potentially changing the thing that wasn't wrong and ignoring the thing that was wrong.
- AI characters will no longer convert religion to keep Chinese Imperial if they're Zealous.
- AI willingness to convert to keep Chinese Imperial now checks for the more restricted set of cultures even if the game rule is set to let all cultures be Chinese Imperial, meaning e.g. a Russian Taoist that converts to Sunni won't convert back to Taoist.
- Updated AI Chinese Imperial naming logic to work for various dynasties relevant during the Five Dynasties and Ten Kingdoms period, as well as Xi-Xia.
- Told the AI to stick to its dynasty's historical name for China/a pretender if at all possible.
- Updated temple names to cover a few more historical temple names where relevant.
- Set up starting Mandate levels for Chinese Imperial rulers in the first four start dates.
- Chinese Physicians can now appear from time to time with JD and RD active.
- Moved yearly Grace gain for tributaries to on_yearly_pulse.
- Most Chinese princess trait updates are now handled on_yearly_pulse for their host, as that's much better from a performance standpoint.
- Fixed some issues with the Grace events.
- Improved Hanami logic slightly.
- Added a bunch of events related to the Lunar New Year.
- The player is now informed if someone else's Mandate rating changes.
- Mandate revolts now only target pretenders that have Lost the Mandate of Heaven, while the actual Emperor of China also can get them with a Poor Mandate rating.
- The Mandate revolt leader is now a Peasant Leader but has slightly better stats overall.
- The value of the Silk Road now changes a bit depending on the Emperor of China's Mandate rating.
- Added a bunch of events related to the new Permanent Regency and Shogunate mechanics.
- Added some Wako events.
- Added some events to rarely get Japanese/Yamato/Wako courtiers to swap between Buddhist and Shinto.
- Added some events where you might get a new female courtier as a Japonic or Shinto ruler or a ruler with a province in Japan/Ryukyu/Yezo. If Supernatural events are enabled, this woman may or may not be hiding a tail or nine...
- Added a few events concerning a woman with unusual hair that might show up in Japan/Ryukyu/Yezo if Supernatural events are enabled.
- Added some events concerning foreigners washing up on your shores for Shinto/Japonic Buddhist rulers in Japan/Ryukyu/Yezo. They might be trouble, or not.
- Added Shenist mourning events.
- Added events for Shinto and Japonic Buddhist pilgrimages.
- Added events related to the Treasure Fleet and its voyage.
- Added events for the Warriors of the Rising Sun.
- Added events for the Sunrise Invasion and various things related to the Yupaychaspa religion, such as the Aclla and a holy order.
- The Aztec landings now use unsafe_war, to make them less likely to break.
- Added some new artifact events concerning certain new artifacts, most of them talkative...

Graphics:
- Added a large number of title CoAs, most of them courtesy of Brightgalrs and Keizer Harm.
- Added Yupaychaspa dynastic coats of arms, courtesy of Keizer Harm.
- Cleaned up some bad event pictures.
- e_china now uses the chinesegfx frame regardless of the holder's religion (similar to how the HRE uses its frame regardless of religion).
- k_chrysanthemum_throne now uses the chinesegfx emperor frame at all times, as the Tenno obviously is an emperor regardless of whether he holds an empire.

History:
- Made significant changes to nearly every character history file in the mod. Yes, really.
- Made changes to over half of the province history files in the mod (culture adjustments, religion adjustments, holding number adjustments).
- Adjusted technology slightly in the south.
- Made significant changes to the vast majority of the title history files in the mod. Yes, really.
- Added some wars in the Iron Century start.

Localisation:
- Added and updated a bunch of localisation.
- Fixed a number of localisation issues, such as the "Empire of Empire of China".

Map:
- Changed some geographical regions a bit and added a few more.
- Added five new sea zones between India and Sumatra (one of them split off from an existing sea zone).

Closed Alpha 7.2.0 (FQCJ) - 13/DEC/2019
--------------------------------------
General:
- Made Tianxia fully compatibile with 3.3.
- Added many new CoAs in China, Dali, Vietnam, Korea, Balhae, and Japan, courtesy of Brightgalrs.
- Added a Lunar New Year celebration decision with related events for Taoists, Shenists, Reformed Shenists, Chinese culture group Buddhists, and anyone ruling a pretender empire.
- Added a bunch of new artifacts associated with a supernatural branch of the above.
- Added some decisions related to the artifacts above.
- Added a game rule related to the supernatural stuff above.
- Added a WIP Kurultai succession law for the Mongol Empire.
- Added a couple of new historical bloodlines, some new Chinese Imperial bloodlines, and a special event bloodline.
- Chinese Imperial empires can now be named "Min" and "Sui", in addition to the previously available names.
- Added a few new Dragon culture names.
- Replaced several eastern pagan interfaces with something that's more eastern than the regular wooden pagan one.
- Added a new title decision for Khitan nomads with a pretender bloodline (Liao and Western Liao/Qara-Khitai (they have no honor!)) to settle as Chinese Imperial if they or their tributaries hold feudal land in China (the region or the de jure).
- Added a game rule determining how the AI handles the above.
- Added a game rule determining if you get event troops when doing the above.

Balance:
- Artifacts that are rings now are associated with the Finger slot, with each character having two finger slots.
- Dragon culture is now "Chinese enough".
- Overhauled the Mandate of Heaven calculation, splitting the behind-the-scenes stuff into three parts: Personal, realm, and miscellaneous.
- Made it cheaper and easier to create e_jurchen_china (Jin).
- Islam will now spread more slowly into tribal land in Indonesia.
- Pretender empires now only get special liberation-style revolts if their Mandate of Heaven is Lost. China itself still has to deal with them for both Lost and Poor Mandate ratings.
- Becoming a pretender empire now grants a weak inheritable claim on China.
- Recreating China as a pretender now grants other pretenders a weak inheritable claim on China.
- Becoming a pretender empire or recreating China as a pretender now grants you Imperial Administration and Duchy Viceroyalties, assuming you have the relevant DLCs.
- The Works of Shan Yu (are you familiar with them?) will now be less likely to spawn far away from China.

History:
- Updated a bunch of character IDs. This will break saves, but you shouldn't use existing saves with the Closed Alpha version anyway.
- Added proper Buddhist branch traits to a bunch of historical rulers.
- Set the historical Liao emperors to use their historical temple names if Chinese Imperial (note that the temple name is granted on death in Tianxia, so you won't see it right away).
- Adjusted province religion and development a bit, and made a few more provinces tribal in 1066.
- Changed all characters using vanilla's Chinese death reasons to use proper death reasons, as the other ones caused issues.
- Updated some characters in China to use their real father rather than their adoptive father.
- Several Tang emperors are now kinslayers. They know what they did!
- Several scheming Tang princesses now have traits that reflect that.
- Added traits to a bunch of historical emperors of China and several of their family members.
- Added many, many Tang and Song imperial family members.
- Added a bunch of characters belonging to families that ruled various realms in the Five Dynasties and Ten Kingdoms era. IC is still very not done.
- The Sui and Zhou (Wu Zeitan's short-lived dynasty) families now have Chinese Imperial bloodlines.
- Added Li Yu to the title history of e_china, despite his brief reign.
- Daizong of Tang (in the CM start) will now start Buddhist, as he probably became a devout Buddhist before 769.
- Yizong is now appropriately crappy. Have fun in 867!
- Yinzong now has some bad traits. 1066 should be a bit more interesting as a result.

Bugfixes:
- While (the majority of) 2019 was the Year of the Pig the year in Tianxia will now only be the Year of the Pig every twelfth year.
- Fixed a bunch of localisation issues.
- Fixed a bunch of minor bugs, both vanilla and Tianxia.
- The Chinese portrait triggers now check for the Chinese group and ethnicities based on JD's Chinese portraits, not just for Han culture and JD's Chinese portraits.
- The names for a Chinese Imperial empire that no longer has a holder should stop being unusable shortly after it stops having a holder.
- Some dynasties set to have a placeholder culture have been updated to have their true culture since the culture in question existed.
- e_jurchen_china (Jin) no longer goes inactive once it stops being held, as that makes it impossible to look at the title history.
- Added some missing Chinese artifacts to the startup event for the Emperor of China.
- Recreating China in a start date where it exists should no longer spawn free Chinese artifacts when reloading.
- Cleaned up a bunch of duplicate names.
- Sukhothai is now spelled correctly.

Open Alpha 7.1.0 (JOAR) - 12/OCT/2019
--------------------------------------
Patch:
- Fixed some issues with the Chinese Zodiac
- Fixed some grace events
- Added more artefacts and books

Hotfix:
- Fixed the Holy War CB bug
- Fixed Societies bug from Vanilla

Open Alpha 7.0.0 (PPRR) - 12/SEP/2019
--------------------------------------
Update:
- Added a new decision for sufficiently powerful Jurchen rulers with a "Chinese enough" religion and a feudal government type to create a special pretender empire.
- Added a game rule governing whether the Jurchen get event troops when forming e_jurchen_china.
- Buddhist pretender emperors can now claim to also be the Samrat Chakravartin.
- Blocked Chinese/Japanese Imperial rulers and the lieges of Japanese Imperial rulers (i.e. the Shogun) from forming Russia, restoring the ERE (after the Fourth Crusade), restoring the RE, forming/restoring the Bulgarian Empire and forming the Slavic Union. None of these rulers should care about those things, and it could break things.
- Holy orders can no longer build castles in realms where the top liege is Chinese/Japanese Feudal or where any vassal is the Tenno, as neither China nor Japan nor a realm claiming the throne of China should look kindly on someone else squatting in their land.
- Updated the colourmaps and the trees, thanks to Harley1994.
- Incorporated the "Fake Mapmodes" mod by LordPeter, and added two new map modes; one related to the Grace system and China's interests, and one showing the capital holding type in a province (mostly for development purposes).
- Adjusted the holding setup (type and amount) and province religion in some areas.
- Adjusted the starting culture and religion in some areas.
- Added a new heightmap, courtesy of Harley1994.
- Added some new government frames and icons, courtesy of Keizer Harm.
- Added a few new Jewish Councillor events, with a localisation provided by RedBaronFlyer.
- Your Grace (and that of some other characters) will now show up when hovering over your portrait (or that of someone else that you can see the Grace of), courtesy of Keizer Harm.
- Tweaked Japanese government switching, and added a new Japanese Monastic Feudal government.
- Gave Japanese Imperial access to the ability to demand religious conversion.
- Added some new religion conversion decisions:
    * Jurchen Tengri -> Buddhist/Taoist
    * Taoist <-> Buddhist, if Chinese/Koreanic/Viet
    * Taoist <-> unreformed Shenist (if no reformation has happened), if Chinese
    * Buddhist <-> unreformed Shenist (if no reformation has happened), if Chinese
    * Taoist <-> HF-Reformed Shenist (if "Chinese enough"), if Chinese
    * Buddhist <-> HF-Reformed Shenist (if "Chinese enough"), if Chinese
    * Taoist <-> unreformed Muist (if no reformation has happened), if Koreanic
    * Buddhist <-> unreformed Muist (if no reformation has happened), if Koreanic
    * Taoist <-> HF-Reformed Muist (if "Chinese enough"), if Koreanic
    * Buddhist <-> HF-Reformed Muist (if "Chinese enough"), if Koreanic
    * Taoist <-> unreformed Thanist (if no reformation has happened), if Viet
    * Buddhist <-> unreformed Thanist (if no reformation has happened), if Viet
    * Taoist <-> HF-Reformed Thanist (if "Chinese enough"), if Viet
    * Buddhist <-> HF-Reformed Thanist (if "Chinese enough"), if Viet
- Added religion spread along the Silk Road, hopefully in a manner that shouldn't cause a Catholic Busan or Hindu Venice particularly often.
- Viet characters will now have their dynasty name first.
- Added a decision for the Tenno to recreate the Empire of Japan if it has no holder and he controls Japan (normal empire creation is impossible with Japanese Imperial).
- Optimized some decisions a bit further.
- Added a decision letting the Chinese Imperial, Confucian Bureaucracy, and Japanese Imperial governments usurp the de jure capital of their primary title, since they normally can't usurp titles.
- Added some new cultural buildings.

Patch:
- Tiered the Learning requirement for Chinese Imperial and Confucian Bureaucracy advisors, council members, and regents.
- Shinto and Japonic Buddhist rulers no longer care for the Seven-Branched Sword.
- Yamato characters now appreciate the Imperial Regalia of Japan.
- Buddhist characters no longer appreciate the Imperial Regalia of Japan.
- A bunch of Japanese artefacts that previously required you to be Shinto or Japanese Buddhist now require Shinto or Japonic Buddhist.
- Buddhist Chinese Imperial rulers can no longer order the creation of a holy order to fight the enemies of Buddhism, as they're already claiming that religion doesn't really matter.
- Moved some of the holy sites for the Taoist, Shenist, Muist, Thanist, Ryukyuan, Melanesian, Kaharingan, and Sanamahist religions.
- Gave Mandate of Heaven revolters access to the Chinese Reconquest and Chinese Subjugation CBs if they win their revolt.
- Lowered Indonesian conversion willingness to Islam early on.
- Successful Mandate of Heaven revolters will now usurp the relevant kingdom title if it is held by a vassal of the realm they're revolting against.
- Unreformed Muist, Shenist, Thanist, and Ryukyuan pagans no longer get upset when you increase tribal organization.
- Buddhists now approve of the Heirloom Seal of the Realm.
- Adjusted the Mandate of Heaven penalties China suffers when someone creates a pretender empire.

Bugfixes:
- Blocked various elective laws for the Tenno, as he really shouldn't be elected in any way, shape, or form.
- Sanamahi and Reformed Sanamahi rulers should now properly be permitted to join the Cult of Kali.
- It should now be possible to get past the planning stage when deciding to hold a Hanami at night. Have fun with the fireworks!
- Fixed missing DW society member rank localisation.
- Armies moving to Inaba no longer attempt to move off the map, and armies in Inaba are no longer outside the map.
- Fixed some minor event issues.
- Devil Worshippers in the Far East are now required to wear the same uniforms as the Satanists.
- The Emperor of China and various pretenders will no longer refuse to wage Chinese Reconquest wars because the wars themselves neither are the Emperor of China or have prestige.
- Wormhole travel between Wiang Jun and Jianmen is no longer possible.
- Armies moving to Huai'an -- or already located in Huai'an -- will no longer report the position of Huai'an as being off the coast of Beafada.
- The edge of vanilla's map should now be much less visible.
- Siege Engineers now cost the proper amount of Grace, regardless of your Tributary Tier.
- Added localisation to shinto_become_buddhist, its _desc, and the Buddhist counterpart.
- The new ruler of China will now only freely usurp the capital and your tributaries if he is Chinese Imperial.
- Fixed a couple of Silk Road path errors.
- Pretender Emperors of China and the people that support them or are under their sway should no longer feel that it is appropriate to name their artifacts after the dynasty that rules China itself.
- Chinese Imperial and Japanese Imperial rulers are now properly limited to holding just one empire title (holding more than one title can cause various issues).
- The Nile is no longer missing or broken south of Egypt.
- Fixed Kyiatong being rendered as Kyaitong in some places.
- Pretender Emperors of China no longer get to keep being pretenders when converting to an incompatible culture or religion; they need to choose between reconverting and losing pretender status.
- The AI should never value keeping Chinese Imperial over remaining the religious head of a religion.
- Fixed some incorrect starting holdings.
- You should no longer see whether a certain action is going to hurt someone's Mandate of Heaven rating.
- Added some missing localisation.
- You should no longer get spammed with events to convert the Hagia Sophia.

Closed Alpha 6.2.0 (PGGG) - 25/AUG/2019
--------------------------------------
Patch:
- Added a game rule governing whether the Jurchen get event troops when forming e_jurchen_china.
- Buddhist pretender emperors can now claim to also be the Samrat Chakravartin.
- Blocked Chinese/Japanese Imperial rulers and the lieges of Japanese Imperial rulers (i.e. the Shogun) from forming Russia, restoring the ERE (after the Fourth Crusade), restoring the RE, forming/restoring the Bulgarian Empire and forming the Slavic Union. None of these rulers should care about those things, and it could break things.
- Buddhist Chinese Imperial rulers can no longer order the creation of a holy order to fight the enemies of Buddhism, as they're already claiming that religion doesn't really matter.
- Holy orders can no longer build castles in realms where the top liege is Chinese/Japanese Feudal or where any vassal is the Tenno, as neither China nor Japan nor a realm claiming the throne of China should look kindly on someone else squatting in their land.
- Updated the colourmaps and the trees, thanks to harley1994.

Balance:
- Tiered the Learning requirement for Chinese Imperial and Confucian Bureaucracy advisors, council members, and regents.

Bugfixes:
- Blocked various elective laws for the Tenno, as he really shouldn't be elected in any way, shape, or form.
- Sanamahi and Reformed Sanamahi rulers should now properly be permitted to join the Cult of Kali.
- It should now be possible to get past the planning stage when deciding to hold a Hanami at night.
- Fixed missing Procession of Pox member rank localization.
- Armies moving to Inaba no longer attempt to move off the map.
- Fixed some minor event issues.

Open Alpha 6.1.0 (BCWV) - 17/AUG/2019
--------------------------------------
Patch:
- Incorporated the "Fake Mapmodes" mod by LordPeter, and added two new map modes; one related to the Grace system and China's interests, and one showing the capital holding type in a province (mostly for development purposes).
- Adjusted the holding setup (type and amount) and province religion in some areas.
- Added a new heightmap, courtesy of Harley1994.
- Added some new government frames and icons, courtesy of Keizer Harm.
- Added a few new Jewish Councillor events, with a localization provided by RedBaronFlyer.

Open Alpha 6.0.0 (SQVP) - 23/JUL/2019
--------------------------------------
Patch:
- IMPORTANT: ONLY THE STAMFORD BRIDGE START DATE IS SUPPORTED AT THIS TIME.
- IMPORTANT: VANILLA SAVES AND OLD TIANXIA SAVES WILL NOT WORK.
- IMPORTANT: THE EU4 CONVERTER AND SHATTERED/RANDOM WORLDS ARE CURRENTLY UNSUPPORTED.
- Updated the map significantly, adding over a thousand new provinces, over eight hundred of which are counties.
- Added over thirty new artefacts.
- Added event chains related to finding the new artefacts that aren't around from the start.
- Tweaked the Chinese Imperial government slightly (particularly the number of concubines).
- Added the new Confucian Bureaucracy government (chinese_vassal_government), based on the vanilla government with the same name and Chinese Imperial.
- Added the new Japanese Imperial government, based on vanilla's Chinese Imperial.
- Added the new Japanese Feudal government, based on vanilla's Feudal government and vanilla's Confucian Bureaucracy.
- Moved the Mongol spawn location to the northern edge of Mongolia instead of in some provinces that no longer are at the edge of the map and made them spawn slightly earlier in the historical case, to better match history.
- Added a system to represent the Mandate of Heaven for Chinese Imperial realms, along with a game rule to disable it (if desired).
- Significantly overhauled starting technology in the Far East.
- Added Temple Names for Chinese Imperial rulers, granted on_death (in line with history), not when taking the throne (as in vanilla). Historical rulers will get their historical temple name if they die while holding a Chinese Imperial title.
- Added an event for the Tenno to pick a new name on getting the throne.
- Added Secret Religious Societies for all of Tianxia's religions.
- Blocked various kinds of holy wars for a few governments that don't care about religion.
- Added a number of permissible intermarriages between Tianxia's religions and some vanilla ones (e.g. Buddhist-Shinto and Shenist-Taoist), since that now is handled explicitly.
- Added the Seafarer flag to a few cultures.
- Restricted the Chinese Imperial Reconquest CB to de jure China and the China region and regular holy war distance (bordering or within two sea zones), and made it possible for pretender empires to use it.
- Tweaked the old Chinese Subjugation CB to now be usable by Chinese Imperial realms against de de jure China and the China region.
- Nerfed Japanese cultural buildings to be more in line with vanilla.
- Nerfed a few cultural retinues to be more in line with vanilla.
- Added a decision for the Emperor of China to move his de jure and de facto capital.
- Added a unique bloodline for the Wanyan dynasty.
- Added pretender bloodlines for the Liao and Xia (Li) dynasties, which will make it easier for them to adopt the Chinese Imperial government.
- Tweaked the decision to become Genghis Khan to avoid some silly cases where the "Greatest of Khans" was the tributary of some other, presumably greater, kha(ga)n.
- Tweaked Muslim religion spread in Indonesia to take advantage of the secret religion system and to actually let the player make a decision about converting or not.
- Blocked Indian Subjugation for Chinese Imperial and Confucian Bureaucracy realms, except for Shinto-Buddhist subjugation within the same culture group.
- No matter how uppity they get, the vassals of Chinese and Japanese Imperial realms can no longer enforce Full Council Authority or Feudal Elective succession.
- Added Yamato, Emishi, Yoruba, and Nivkh cultures.
- Ensured that all Tianxia cultures have access to a cultural retinue of some kind.
- Replaced Tianxia's old Bˆn and Reformed Bˆn with the vanilla religions with the same name.
- Removed the unreformed version of the Shinto religion and made the religion itself part of the Eastern group (indian_group), meaning RoI now is required to play it.
- Removed the ability for the Shinto religion to wage holy war.
- Removed the ability for the Tenno to wage Great Holy Wars.
- Locked many religion-specific features previously accessible to unreformed pagans behind reformation, consistent with vanilla.
- Gave some "civilized" pagans access to better succession laws prior to reforming.
- Added a new liberation-style revolt that can happen in Chinese Imperial realms with a Poor or worse Mandate of Heaven rating (assuming tOG is active).
- Restricted the access to raiding to only a few of the new pagan religions (unless a specific HF reformation enables it).
- Added a decision (and related events) letting Shinto and Buddhist characters in the Japonic culture group celebrate Hanami.
- Significantly expanded the Silk Road, both in the Far East and on the vanilla map.
- Slightly expanded the Trans-Sahara Trade Route.
- Added Council Eunuchs for Chinese Imperial realm, requiring Conclave and Jade Dragon.
- Updated the spawn point of the Black Death to be in China proper.
- Updated the plague patterns to include the Far East (including the historical pattern), and added a few new patterns that miss certain areas in the Far East).
- Added Demon Worshipper secret societies for all of Tianxia's religions and for Taoists.
- Gave Shenists, Reformed Shenists, Sanamahists, and Reformed Sanamahists access to the Hermetic Society.
- Incorporated most of the vanilla Grace system.
- Expanded the Grace decisions a bit beyond vanilla.
- Added Grace penalties to many, many vanilla events and decisions.
- Added tiered tributaries for a Chinese Imperial China, if Jade Dragon is active.
- Tweaked the conditions for adopting Chinese Imperial slightly.
- Becoming Chinese Imperial no longer destroys your primary emperor title, letting you keep your de jure claims.
- Added ways for characters in/near China to get special Chinese characters (Scholar-Bureaucrats, etc.) and artifacts without using the Grace system, requiring Jade Dragon.
- Incorporated most of vanilla's JD events tied to China.
- Slightly expanded the Kowtow events to account for the fact that the player might be involved in other ways than in vanilla.
- Added events to pick the name for any Chinese Imperial empire you take over from another dynasty or create.
- Added new bloodlines for creating a pretender empire or for founding a new Chinese Imperial dynasty in China itself.
- Added unique reformation Doctries for all of Tianxia's pagans (requiring HF).
- Added the ahistorical Three Mountains Doctrine (requiring HF) for Ryukyuan pagans.
- Added the Confucian Principles Doctrine (requring HF+JD) for Shenist, Muist, Thanist, and Ryukyuan pagans, granting access to Chinese Imperial/Confucian Bureaucracy with specific reformation picks.

Closed Alpha 5.8.0 (WUXV) - 01/JUL/2019
--------------------------------------
Patch:
- Added many more baronies.
- Updated a bunch of title tags to better match the (base) name of the relevant title.
- Sorted a bunch of localization.
- Fixed a few issues with governments.
- Added a new Silk Road path to Kara Khorum.
- Shifted China's starting obligation laws towards taxes in order to somewhat counteract the levy increase due to the extra holdings in China.

Closed Alpha 5.7.0 (NZMA) - 17/JUN/2019
--------------------------------------
Patch:
- Tweaked some province borders, and merged a few provinces.
- Added a bunch of baronies.
- Fixed a few checks that had not been updated properly in the last version.


Closed Alpha 5.6.0 (OKXR) - 03/JUN/2019
--------------------------------------
Patch:
- Optimized a bunch of Grace decisions for the AI.
- Added tiered tributary system for China.
- Added more baronies.
- Tweaked a bunch of title tags.
- Organized a bunch of localization..
- Activated the Mandate of Heaven, and added a game rule to disable it.
- Added a cultural restriction to the Chinese Imperial government type, and added a game rule to disable it.
- Tweaked Confucian Bureaucracy access a bit.
- Restricted the decision to create a pretender empire a bit (tied to the Chinese Imperial culture game rule).


Closed Alpha 5.5.0 (SIUA) - 28/MAY/2019
--------------------------------------
Patch:
- Updated the mod to be compatible with 3.2.
- Added more baronies.
- Tweaked a bunch of title tags.
- Organized a bunch of localization.
- Added a (disabled) WIP Mandate of Heaven system; see soh_mandate_of_heaven_events.txt for how to enable it if you want to risk it.


Closed Alpha 5.4.0 (FATE) - 18/MAY/2019
--------------------------------------
Patch:
- Updated the mod to be compatible with 3.1.1.
- Optimized the vast majority of the Grace penalty checks.
- Tweaked culture/religion in China.
- Tweaked a bunch of borders.


Closed Alpha 5.3.0 (LJEZ) - 13/MAY/2019
--------------------------------------
Patch:
- Added more baronies
- Added pre-built and potential baronies in a number of counties in Burma and the Khmer Empire
- Added a new government for the Tenno
- Added Council Eunuchs for Chinese Imperial empires
- Tweaked/removed/added a bunch of mountain passes and strait crossings
- Tweaked some provinces' layout and removed one (Batang)
- Tweaked the culture/religion setup a bit


Closed Alpha 5.2.0 (HMYZ) - 06/MAY/2019
--------------------------------------
Patch:
- Added more baronies
- Made some more cultures use Confucian Bureaucracy (chinese_vassal_government)
- Decreased the number of pre-built and potential holdings in Japan to some extent
- Decreased the number of potential holdings in Ainu
- Increased the number of potential in Africa, Nusantara, the Pacific Rim, Manchuria, and non-vanilla Mongolia
- Increased the number of pre-built holdings in Nusantara, the Pacific Rim, Manchuria, and two provinces in Africa
- Tweaked some provinces' starting capital holding (castle/tribal), starting culture, and/or starting religion

Closed Alpha 5.1.0 (YOCA) - 22/APR/2019
--------------------------------------
Patch:
- Added more baronies
- Added Wonders decisions and events
- Added more trade points for the Silk Road
- Fixed positions for Great Works

Closed Alpha 5.0.0 (YRSC) - 03/APR/2019
--------------------------------------
Update:
- Updated the contents to be fully compatible with Great Works

Patch:
- Added more baronies to Riau, Lamuri, and Malaya

Closed Alpha 4.2.0 (CEJR) - 25/MAR/2019
--------------------------------------
Patch:
- Added more baronies
- Removed obsolete decisions and events
- Fixed some aspects for the Flower Knights society

Hotfix:
- Typo for baptism of neighbouring realms fixed

Closed Alpha 4.1.0 (DDLS) - 20/MAR/2019
--------------------------------------
Patch:
- China no longer uses the short name for their realm titles
- Added more baronies
- Map improvements
- Jurchens now use the Khitan Portrait instead of the Chinese Portrait
- Fixed some vanilla bugs

Closed Alpha 4.0.1 (PEXQ) - 13/MAR/2019
--------------------------------------
Hotfix:
- Added baronies in Poso (k_sulawesi) and Sarawak. NOTE: This means EKRV saves will be broken!
- Fixed some issues with outdated/broken vanilla files still being used.
- Added baronies in Poso (k_sulawesi) and Sarawak. NOTE: This means EKRV saves will be broken!
- Removed some irrelevant files.
- Fixed some CoA issues.

Closed Alpha 4.0.0 (EKRV) - 12/MAR/2019
--------------------------------------
Update:
- Map has been expanded to accommodate changes from Holy Fury
- Massively expanded the province count in China and Indochina
- Tidied up the provinces in Mongolia
- De jure territories has been reorganised

Patch:
- Fixed most compatibility issues with Holy Fury

Closed Alpha 3.3.1 (????) - 27/JUL/2018
--------------------------------------

Closed Alpha 3.3.0 (PTQA) - 03/JUL/2018
--------------------------------------

Closed Alpha 3.2.0 (KWXZ) - 08/MAY/2018
--------------------------------------
Patch:
- Non-Khitan vassals of the Liao Empire are now tributaries
- The King of Manchuria is now known as the King of Jin
- Moved Holy Sites for Sanamahi Pagans
- East Asian Societies should work to an extent
- The Duchy of Gyeongsan has been split adding the Duchy of Busan
- The Duchy of Jeolla has been split adding the Duchy of Jeonju
- Various event pictures has been added
- Some positions has been fixed

Hotfix:
- Chinese Eunuch Councillors are temporarily disabled
- Fixed a missing quote marks for some birth dates

Closed Alpha 3.1.0 (SHDW) - 28/APR/2018
--------------------------------------
Patch:
- Added fictional rulers for the Siberian provinces

Hotfix:
- Fixed the religion icon not being aligned

Closed Alpha 3.0.0 (FHHD) - 26/APR/2018
--------------------------------------
Update:
- Artifacts, diseases, and societies have been incorporated
- Korea has been split into three de jure kingdoms
- Experimental decisions and events have been added
- New loading screens have been added

Patch:
- Revised Romanization is now used for Korean
- Titles have been reworked for better logic
- Bagan has been renamed to Burma
- Srivijaya has been renamed to Nusantara
- Bamar and Malay characters now use dynasty title names
- Duplicate Chinese and Tibetan characters have been removed
- Duplicate realm titles have been removed
- Duplicate provinces have been removed
- Silk Trade Route has been fixed

Closed Alpha 2.0.0 (XULC) - 27/FEB/2018
--------------------------------------
Update:
- Grace rework to account for the now on-map China
- Various realms have been updated to reflect the changes of an on-map China
- Updated CBs to reflect the on-map China

Patch:
- Fixed some missing province issue on the vanilla map
- Removed legacy decisions regarding the Chinese Group religion

Hotfix:
- Chinese title localisation has been returned

Closed Alpha 1.2.0 (UMNA) - 09/FEB/2018
--------------------------------------
Patch:
- Fixed some province issues
- Fixed some event pictures for Korean, Chinese, and Mongols

Hotfix:
- Added missing Empire of Burma flag

Closed Alpha 1.1.0 (IIAI) - 27/JAN/2018
--------------------------------------
Patch:
- Fixed the map, fully incorporating the map changes from the Jade Dragon

Hotfix:
- Viet title localisation has been returned

Closed Alpha 1.0.0 (YZRD) - 18/JAN/2018
--------------------------------------
Update:
- Existing cultures and cultural groups has been merged with the new group from the Jade Dragon
- Removed the Chinese Religion Group (Daoic) including its associated religions
- Removed the Tibetan Pagan (Bon) and replaced it with the new Bon Pagan

Patch:
- Patched the content to be semi-compatible with Jade Dragon
- Fixed some of the landless provinces bug

Open Alpha 5.1.0 (WFJT) - 04/JUN/2017
------------------------------------
Patch:
- Removed an outdated legacy line which caused a crash when playing as a Malayo-Polynesian culture
- Fixed a minor issue with the defensive bonuses with the Folk Pagans
- Ryukyu Pagans now have a defensive bonus

Open Alpha 5.0.0 (NIOA) - 07/MAY/2017
------------------------------------
Update:
- The Early Middle Ages (Charlemagne) bookmark is now playable and fully supported
- Expanded the Silk Road
Patch:
- Removed duplicate Mongol characters
Hotfix:
- Fixed some position errors

Open Alpha 4.2.1 (YZZD) - 16/APR/2017
------------------------------------
Hotfix:
- Fixed misaligned coat of arms for Shinto

Open Alpha 4.2.0 (YZZD) - 10/APR/2017
------------------------------------
Patch:
- Fixed the crash from Shinto province rebellions
- Old Shinto religion can no longer reform
- Added regions
- Added Okawoa's decisions and events
Hotfix:
- Fixed missing loading screens
- Fixed missing brackets in titles to be deleted
- Fixed Shinto province rebels not having a coat of arms
- Fixed Bujang and Mino having duplicated holdings from other provinces
- Moved the de jure capital for Siberia

Open Alpha 4.1.0 (WPSC) - 10/MAR/2017
------------------------------------
Patch:
- Patched the content to be compatible with Monks & Mystics
- Disabled dynasty prefix for Chinese, Japanese, and Korean cultures
- Bai culture now uses dynasty title
- Added some government flavours for China and Japan
- The Emperor of China will always have eunuch councillors regardless of council empowerment
- Added some flags for Korean titles
- Removed the Karakhanid changes made in the previous Updates and Patches
- Fixed some incorrect positions of some provinces including Kashgar where it previously positioned it in the middle of the Aral Sea

Hotfix:
- Removed the religion line for de jure empire titles which prevented them from being created unless one was of that religion
- Nomadic government types no longer have access to the cultural retinue types
- Fixed the incorrect description of the Taoist religion saying it gives diplomacy bonus where in reality it gives stewardship bonus
- Fixed missing localisation for the decision 'Convert to Confucianism'
- Added a placeholder description for the Chinese Court Eunuchs

Open Alpha 4.0.0 (MMXD) - 26/FEB/2017
------------------------------------
Update:
- The Viking Age (The Old Gods) bookmark is now playable and fully supported
- The Eastern Karakhanids now have a kingdom title like their Western cousins (for those who do not own Horse Lords DLC)
Patch:
- Fixed a major issue which prevented a game from loading from a saved game
- Fixed a minor issue where the game crashed when trying to press back from the character selection screen
- Moved the de jure capital of the Empire of Japan from Omi to Yamashiro (Kyoto)
Hotfix:
- Fixed some parsing errors
- Fixed some dynasties having invalid cultures
- Fixed requirements for The Sword of Islam DLC for Chinese decadence

Open Alpha 3.2.0 (EFBY) - 20/FEB/2017
------------------------------------
Patch:
- Mostly patched the content to be compatible with The Reaper's Due
- Reverted the Mongol Horde system back to the current one
Hotfix:
- The ruler of Barga is now Nomadic

Open Alpha 3.1.0 (BNEI) - 18/SEP/2016
------------------------------------
Patch:
- Partially patched the content to be compatible with The Reaper's Due

Open Alpha 3.0.1 (SPSB) - 29/MAY/2016
------------------------------------
Hotfix:
- Fixed issue in Dali where a Baron-tier ruler rules over a bunch of Counties

Open Alpha 3.0.0 (KTKG) - 28/MAY/2016
------------------------------------
Update:
- Expanded the Silk Road to Luoyang
- Shifted all Manichean related things from Sons of Heaven to Khans of Mongolia
- Shifted the Saka and the Akkadian cultures from Sons of Heaven to Khans of Mongolia
- Added Decadence decisions (not quite working) and events for Daoic rulers
- Added a new culture: Andamanese
- Added a new Ducal title in the Steppes
- Expanded playable borders and vassals in the Steppes
- Added Deathlinger's decisions, events, and buildings

Patch:
- Daoic and Folk Pagan rulers can no longer use Feudal Elective Succession Law
- Daoic vassals no longer have to be of the same dynasty as their liege to use the Decadence Usurption CB
- Tataar Mongols now rule Suhbaatar instead of Mongolul

Hotfix:
- Added missing title localisation
- Fixed minor decision and event issues

Open Alpha 2.0.0 (NBEG) - 21/MAY/2016
------------------------------------
Update:
- Added playable areas in Siberia
- Broke up the Duchy of Changtang into Ü, Tsang, and Ngari
- The Kings of Tibet are now the Dukes of Ü
- Brought back the old Mongol Horde system with the updated Nomadic mechancis
- Disabled the current unified Mongol Horde system
- Added the Chagatai Horde event
- Overhauled the localisation
- Khitans now use the Khitan Portrait instead of the Mongol Portrait
- Ghaznavid Turks now get an empire-tier title

Patch:
- Fixed an issue where the Kingdom of Tartaria was displayed across Tibet and all the way to the Indian Ocean
- The Shenist Head of Religion no longer exist prior to the reformation of its religion
- Moved the capitals of the new Reformed Pagan religions to appropriate places
- Added missing title localisation
- Removed province-less counties from the Duchy of Qinfeng as well as the history files
- Fixed crash issues caused by culture-less and religion-less characters
- Added a missing Confucian Holy Site
- Fixed an issue where Melanesian Pagans could not go on raids
- Pagans no longer require the permission of their Head of Religion to get a divorce
- Karakoram is now part of Nepal
- Updated missing unit modifiers for Pagans
- Re-balanced the army compositions for the Amidist Holy Orders

Open Alpha 1.0.0 (HNSX) - 14/MAY/2016
------------------------------------
Overall:
- Expanded the map further East and slightly South
- Manichaeans are now a separate religion with a creatable Head of Religion
- Added Mandaeans as a heresy for Manichaeaism
- Added Zurvanites as a heresy for Zoroastrianism
- Re-localised Zoroastrian religion group as Dualistic
- Other minor re-localisations

Sons of Heaven:
- Added five playable regions: China, Japan, Korea, Vietnam, and Indo-China
- Added six cultural groups: Akkadian, Chinese, Japonic, Koreanic, Mon-Khmer, Tai-Kadai, and Malayo-Polynesian
- Added 34 cultures: Saka, Kaifeng, Nepali, Kashmiri, Assyrian, Han, Yue, Bai, Nakhi, Min, Yi, Qiang, Tujia, She, Japanese, Ryukyuan, Ainu, Korean, Jeju, Khmer, Mon, Viet, Cham, Thai, Lao, Shan, Malay, Tagalog, Javanese, Minangkabau, Taiwanese, Acehnese, Dayak, and Minahasan
- Added a new playable religion group: Daoic
- Added thirteen playable religions (excluding reformed counterparts): Ainu, Shenist, Kaharingan, Shinto, Muist, Melanesian, Ryukyuan, Thanist, Amidist, Confucian, and Taoist
- Added religious branches for Amidists, Confucians, and Taoists
- Added mercenaries for various new cultures
- Added two Holy Orders for Amidism: Shaolin Monks and Sohei Monks
- Added unique Eunuch titles and councillor positions for China
- Added seven new loading screens

Khans of Mongolia:
- Added two playable regions: Sibero-Mongolia and Tibeto-Burma
- Added a new cultural group: Tibeto-Burman
- Added five cultures: Jurchen, Buryat, Tibetan, Bamar, and Tangut
- Added two new playable religions (excluding reformed counterparts): Sanamahi and Bon
- Added mercenaries for both old and new cultures
- Added two new loading screens

Content Pack
Code:
Version 7.0.0 - 11/JAN/2021
---------------------------
Cleanup:
- Major cleanup
- Added version to this submod

Version 6.4.2 - 17/AUG/2019
---------------------------
Hotfix:
- Fixed some minor issues
- Fixed the Ainu Portraits bug

Version 6.4.1 - 31/JUL/2019
---------------------------
Hotfix:
- Fixed issues with the Early Portraits

Version 6.4.0 - 23/JUL/2019
---------------------------
Patch:
- Split the Asian Portraits for DLC compatibility

Version 6.3.0 - 30/JUN/2019
---------------------------
Patch:
- Added missing layers such as scars, boils, et cetera
- Khmer Portraits now use the Chinese Portraits as its base

Version 6.2.0 - 02/APR/2019
---------------------------
Hotfix:
- Fixed the issue of disappearing noses for Tangut females

Version 6.1.0 - 11/MAR/2019
---------------------------
Patch:
- Patched to have the Tanguts use the Tibetan (Bodpa) Portraits and the Khitans use the Chinese Portraits

Version 6.0.0 - 27/APR/2018
---------------------------
Update:
- Added the Early Chinese and Tibetan Clothing Pack

Version 5.3.0 - 24/DEC/2017
---------------------------
Patch:
- Removed the Chinese and Tibetan components of the Asian Portrait Pack due to the Jade Dragon Expansion
- An alternative Chinese and Tibetan Portraits Pack created for those who do not own the new DLC

Version 5.2.0 - 13/MAR/2017
---------------------------
Patch:
- Fixed the Chaldean Clothing Pack

Version 5.1.0 - 18/SEP/2016
---------------------------
Patch:
- Removed the Late Eastern Clothing Pack due to The Reaper's Due Content Pack

Version 5.0.0 - 27/MAY/2016
---------------------------
Update:
- Added Late Iberian Clothing

Version 4.0.0 - 27/MAY/2016
---------------------------
Update:
- Added the Tocharian Portraits

Patch:
- Reorganised the Khitan Unit Pack

Version 3.0.0 - 19/MAY/2016
---------------------------
Update:
- Added music for South East Asian cultures

Version 2.2.0 - 19/MAY/2016
---------------------------
Patch:
- Reverted the merger from 2.1.0 due to DLC incompatibility

Version 2.1.1 - 15/MAY/2016
---------------------------
Hotfix:
- Fixed an issue with loading the mod

Version 2.1.0 - 15/MAY/2016
---------------------------
Patch:
- Merged the Khitan Portraits with the Asian Portraits

Version 2.0.0 - 08/MAY/2016
---------------------------
Update:
- Added the Tangut Portrait Pack

Version 1.0.0 - 25/APR/2016
---------------------------
Content Pack:
- Separated the portrait and the music files from the main mod

Index
Suggestion Thread
Bug Report Thread
Sign-Up Thread for the Closed Alpha
 

Attachments

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Features

Current Features
A massive map expansion to Japan and Indonesia
More provinces for the Trans-Saharan African regions and the Siberian regions
New cultural groups
New cultures for existing cultural groups
New Pagan religions for the new areas
A whole new religious group: the Chinese Daoic
New game mechanics for the new areas
Revamped old mechanics
Expanded Silk Road
New Portraits
New Music


Planned Features
Fine-tuning both new and old mechanics
Compatibility and support for all playable start dates
Whole bunch of new decisions and events
Unique way of playing for interesting realms
Some invasion stuff
Expansion of narratives and interesting characters
Converter support
 
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Screenshots

Alpha Version Screenshots (Work in Progress)
Maps (from Development Diary 3)
Japan
upload_2017-5-25_2-8-30.png

upload_2017-5-25_2-8-25.png

upload_2017-5-25_2-8-17.png

upload_2017-5-25_2-8-3.png

upload_2017-5-25_2-8-11.png

upload_2017-5-25_2-7-57.png

upload_2017-5-25_2-7-47.png

upload_2017-5-25_2-10-2.png

upload_2017-5-25_2-10-11.png
Taiwan
upload_2017-5-25_2-10-27.png
Korea
upload_2017-5-25_2-10-55.png

upload_2017-5-25_2-11-6.png
Mongolia
upload_2017-5-25_2-12-25.png
Tibet
upload_2017-5-25_2-13-31.png

upload_2017-5-25_2-12-59.png

upload_2017-5-25_2-12-35.png

upload_2017-5-25_2-13-24.png

upload_2017-5-25_2-13-13.png
Icons (from Development Diary 3)
upload_2017-5-25_2-14-15.png

upload_2017-5-25_2-14-20.png

Pre-Release Screenshots
tcFCYOV.gif

How the Chinese Saw the World Around Them

Assy8w7.jpg

Earth: The Middle Kingdom

OcsGODD.jpg

Wood: The Eastern Kingdoms

gKOqMIG.jpg

Fire: The Southern Kingdoms

mKAHsxx.jpg

Water: The Northern Kingdoms

i4VnGCY.jpg

Metal: The Western Kingdoms

Currently Not Shown: Rest of Siberia and Indonesia
 
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Projects

Main Projects
Sons of Heaven

The flagship project for Tianxia: Silk Road Expansion and a major expansion for Jade Dragon taking inspiration from Rajas of India, this project will expand the map even more further to the east of Far East Asia and enables you to play as a Folk Pagan or Chinese Daoic ruler. Can you bring about the supremacy of the Dao against your unenlightened enemies?


Khans of Mongolia


This expansion project for Horse Lords will focus on the Horde Warlords with particular focus on the terrifying Mongols and their thirst for conquest, expanding the map further into the Asian Steppes.


Mekong Rajas

This expansion project for Rajas of India will expand the map even more further to the south-east of South Far East Asia with syncretic Folk Pagan religions to play as. Can you bring the order of the Dharma or will the word of the Ummah prevail and conquer these lands?


Sunrise Invasion


An expansion project for Sunset Invasion, this project will further expand the fantasy scenario by opening the invasion from the Pacific coast by the Inca Civilization.


Genghis Khan


An expansion project for Khans of Mongolia and Horse Lords taking inspiration from Charlemagne, this project will offer a unique new story driven narrative about the rise of Temujin who later became known as Genghis Khan and the mighty Mongol Empire he built.


Other Projects
Sands of Time

Bookmarks and timeline extensions for both earlier and later start/end dates.


Converter Kings Universalis

Compatibility update for the official CK2-EU4 Converter.
 
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Development



Progress



Initial Concept --- Alpha --- Beta --- Release Candidate --- Final Release


Initial Concept: the starting phase to establish a foundation
Open Alpha: also known as 'Milestone' or 'Pre-Alpha', has the bare minimum of functionality in order to get a gauge on how to progress
Closed Alpha: a transition phase where 'Alpha Testers' will test experimental features and mechanics with the possibility of expanding the contents further

Alpha: an earlier version focusing primarily on function
Closed Beta: a transition phase where 'Beta Testers' will test current features where certain changes will be made if necessary
Open Beta: also known as 'Early Access' or 'Preview', has most of the features complete where catching any bugs that the internal teams have missed becomes the main priority

]Beta: a later version where contents are focused on in addition to the basic functionality
Gamma: also known as 'Release Candidate', a phase where internal testing will be done on whether it ought to be the final product
Delta: also known as 'Gone Gold', near final phase to determine whether it is fit be become the final product
Final Release: an end result of a long hard work with continued support


Once progress is underway, the stage will be bolded in the diagram above. Depending on the circumstances, it is entirely possible for the progress to actually regress backwards.

Versions

Though initially deciding against a decimal point system, I decided to use a hybrid system of my own which uses whole numbers within the decimal points with the following format:


Tianxia[Stage][Update#][Patch#][Hotfix#].zip
Stage will be the indication of the progress the mod is in from Alpha to Delta
Update indicates any new additions and/or compatibility with the base game
Patch indicates any major fixes such as CTD or anything game-breaking
Hotfix indicates any minor fixes such as balancing or localisation
zip... Do I really need to explain what that is?




Diaries

Development Diary 0: From Ireland to Cathay
Sons of Heaven Development Diary 1: Overview
Sons of Heaven Development Diary 2: Cultures & Religions
Khans of Mongolia Development Diary 1: Overview
Khans of Mongolia Development Diary 2: Cultures & Religions
Development Diary 3: Maps
Development Diary 4: Mechanics Part I
Development Diary 5: Mechanics Part II
Development Diary 6: Mechanics Part III
Development Diary 7: Viking Age (The Old Gods)
Development Diary 8: Early Middle Ages (Charlemagne)
Development Diary 9: From Here On Out
Development Diary 10: A First Look at the Tianxia Grace Rework
Development Diary 11: Outside China
Development Diary 12: The Shinto Religion
Development Diary 13: New Artefacts
Development Diary 14: Amending Africa Again
Development Diary 15: Splitting Up Sumatra
Development Diary 16: Beautifying Borneo and Polishing the Philippines
Development Diary 17: Improving Indochina
Development Diary 18: Changing China Part 1
Development Diary 19: Changing China Part 2
Development Diary 20: Mapping Mongolia and Manchuria
Development Diary 21: Unique and Special Reformation Doctrines
Development Diary 22: The Present State of Tianxia and the Current Plans for the Future
Development Diary 23: Small Changes to China
Development Diary 24: Expanding the Grace System and New Tributary Types
Development Diary 25: The Mandate of Heaven
Development Diary 26: Post Open Alpha 6.0.0 Development
Development Diary 27: Small Religion Changes and Additions
Development Diary 28: Japanese Government Changes
Development Diary 29: The Lunar New Year
Development Diary 30: Miscellaneous Tweaks Concerning China
Development Diary 31: Familiar and Unfamiliar Rulers in China
Development Diary 32: Bookmark Progress Update
Development Diary 33: Odds and Ends
Development Diary 34: Interesting Times
Development Diary 35: Holy Orders
Development Diary 36: Regents and Shoguns
Development Diary 37: Another Bookmark Progress Update
Development Diary 38: The Warriors of the Rising Sun
Development Diary 39: Yet Another Progress Update
Development Diary 40: The Treasure Fleet
Development Diary 41: Sunrise Invasion
Development Diary 42: Open Beta (Retconned back to Alpha)
Development Diary 43: What's Next
Development Diary 44: Bloodlines
Development Diary 45: Chuseok
Development Diary 46: Great Works, Artefacts, and a Few Other Things
Development Diary 47: Hwarang
 
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Modifcations

Though I will try my best to keep this mod somewhat compatible, being a major overhaul, chances are whatever mod you are using will be incompatible with this. Also, please do not ask to make this compatible, it is already enough work as it is, if anything, the other modders should be making theirs compatible with this, not the other way around. Once progress is underway, I shall make a list of things that are compatible as well as the IDs and Namespace reservation.

ID Reservations (Pending)
Characters: 1.000.327.000 - 1.000.331.999, 1.000.449.000 - 1.000.449.999
Dynasties: 1.000.140.000 - 1.000.142.999
Events: 1.000.213.000 - 1.000.215.999
 
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Archive

Nothing for now.
 
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Good to see this getting off to a good start, and all the reserved spots sound like dinner for the next 10 days :D
 
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loup99

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Great! I will be folowing eagerly. If you do some sor of closed beta I can test if my computer permits it. :p

For DLC's I would recommend, RoI (for buddhists), TOG (for pagan faiths in the map expansion) and LoR (for imperial mechanics). CM might also be viable if one wants to use some sotrt of Chinese bureaucracy. The earlier scenario stuff may or may not be useful for a WtWSMS collaboration. You might be able to get some help from Umbra Spharae too. Are you planning to make it converter compatible?
 
Last edited:

loup99

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What's the current state of things?
Yeah, did you get all of the old files from All Under Heaven or are you restarting on zero with only map and history and no flavour?
 

LumberKing

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Are you planning to make it converter compatible?

Yes. I will be implementing most of my Converter Kings Universalis and possibly some of the CK2-EU4 Converter Improvement Project. However these will have to wait until I get most of the base shit done.

What's the current state of things?

I'm still trying to figure this out myself. For now, assume the worse.

Yeah, did you get all of the old files from All Under Heaven or are you restarting on zero with only map and history and no flavour?

I did, way before I decided to do this (I was fixing some stuff which could lead to legal implications). I'm going to try to salvage as much as possible (using everything would be ideal), but it depends on the functionality and whether I like it or not.
 

loup99

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You could always reuse .Me's screenshots for your posts in the meantime.