OP
April 27, 2024
Latest Update (version 1.2)
Available for download from the Paradox Mods website: https://mods.paradoxplaza.com/mods/31816/Any
Also now available on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2729500336
As this mod is now a fully playable version, I've updated the thread title from [WIP] to [MOD]. It's been a fun journey learning how to make this, and I hope anyone who wants to extend their I:R timeline gives it a try and enjoys the historically inspired additions, especially if they want to use either of the fantastic Imperator: Rome → Crusader Kings II / III converters.
Any ideas or suggestions for further updates or submods are welcome.
Does this mod have Islam or plans to add it?
No, this timeline extender aims to end in 1229 AUC / 476 CE, and then convert to Crusader Kings II or III, so there is no Islam. That would need a CK2 or CK3 mod, such as When the World Stopped Making Sense (WtWSMS).
WtWSMS has some rise of Islam events in the original CK2 version; the CK3 version is in development.
I think that both @Dr. Dudelsack for the I:R→CK2 converter and @IlikeTrains who develops the I:R→CK3 converter, plan for some integration or compatibility with WtWSMS eventually.
So I've decided to try learning how to mod. I want to extend the Imperator timeline into late antiquity with a very basic addition of 1. Christianity and 2. barbarian invasions.
I'd also like to make a decision (eventually) for a Roman Empire player with a huge sprawling blob facing unrelenting hordes of wildlings to "retreat" into the Byzantine Empire borders, if they at least own Byzantion (province ID 1453, nice touch, Paradox), and "vacate" part of the map. That would be based on triggering events that spawn hordes ("horde [<province>]") of barbarians, sort of simulating the historical invasions (sort of). The reward for this would be ending these invasions events and increasing stability.
So far I just outlined a rough plan on a blog page. Right now I'm kind of stuck on v0.1 because the 00_defines file doesn't load properly. There is a workaround in the meantime so I can experiment beyond the end date and I figured I should try learning the next step: adding an event that starts converting pops in Palestine to a new religion (Christianity).
If anyone with modding experience could lend a minute of their time to suggest how I can approach this that would be much appreciated.
EDIT: I'm troubleshooting how to get an initial version to run until the end of the fourth century CE. Let's call it v0.05 (halfway to 0.1).
Latest Update (version 1.2)
Available for download from the Paradox Mods website: https://mods.paradoxplaza.com/mods/31816/Any
Also now available on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2729500336
As this mod is now a fully playable version, I've updated the thread title from [WIP] to [MOD]. It's been a fun journey learning how to make this, and I hope anyone who wants to extend their I:R timeline gives it a try and enjoys the historically inspired additions, especially if they want to use either of the fantastic Imperator: Rome → Crusader Kings II / III converters.
Any ideas or suggestions for further updates or submods are welcome.
Does this mod have Islam or plans to add it?
No, this timeline extender aims to end in 1229 AUC / 476 CE, and then convert to Crusader Kings II or III, so there is no Islam. That would need a CK2 or CK3 mod, such as When the World Stopped Making Sense (WtWSMS).
WtWSMS has some rise of Islam events in the original CK2 version; the CK3 version is in development.
I think that both @Dr. Dudelsack for the I:R→CK2 converter and @IlikeTrains who develops the I:R→CK3 converter, plan for some integration or compatibility with WtWSMS eventually.
So I've decided to try learning how to mod. I want to extend the Imperator timeline into late antiquity with a very basic addition of 1. Christianity and 2. barbarian invasions.
I'd also like to make a decision (eventually) for a Roman Empire player with a huge sprawling blob facing unrelenting hordes of wildlings to "retreat" into the Byzantine Empire borders, if they at least own Byzantion (province ID 1453, nice touch, Paradox), and "vacate" part of the map. That would be based on triggering events that spawn hordes ("horde [<province>]") of barbarians, sort of simulating the historical invasions (sort of). The reward for this would be ending these invasions events and increasing stability.
So far I just outlined a rough plan on a blog page. Right now I'm kind of stuck on v0.1 because the 00_defines file doesn't load properly. There is a workaround in the meantime so I can experiment beyond the end date and I figured I should try learning the next step: adding an event that starts converting pops in Palestine to a new religion (Christianity).
If anyone with modding experience could lend a minute of their time to suggest how I can approach this that would be much appreciated.
EDIT: I'm troubleshooting how to get an initial version to run until the end of the fourth century CE. Let's call it v0.05 (halfway to 0.1).
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