HoI4 Dev Teasers (previously Podcat's Twitter Teasers)

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I personally, as the other commenter already said, can justify pretty much anything by changing the pre 36 history in my headcanon.

I don't oppose a bit of variety in my scenarios, as this can drastically change/improve your experience each and every game.

Of course I am very happy when pdx choose to implement soft alt-history, but that should never exclude the more far off stuff.

If they'd choose to completely change this, I feel like half of the community would be pretty disappointed, but it would also hurt consistency a lot.
I probably should have some imagination, embrace the crazy, and lose myself in some heavy alt history.

id be pissed too if pdx got rid of the grossly ahistoric scenarios. Like I say, and you’ve said, a lot of the community plays it and enjoys it. It sells units and keeps development going on the game. I’m pretty sure most of the combat rework, logistics rework and fundamental ai changes wouldn’t have been able to happen if hoi4 dlcs weren’t as popular as they are.

The “historical gameplay all the time people” lost their battle when paradox normalized tanks and planes across all countries and pumped the ever living bejesus out of everyone but the US’s economy and then nerfed the US.

so I’m not advocating that position. I guess I’m saying I want more development on grounded alt history.

I want war related mechanics that don’t “make” a historical game turn out like real life, but help it play out like real life, but for the player. The logistics rework is a massive step in that direction.

Hitler getting to Iraq by land should be a nigh impossible logistical nightmare, and as a result that should inspire player/ai decision making.

if you want to take those realistic underpinnings and play out the 2nd us civil war, go for it—just buy the dlc first so pdx can continue development on what you like and what I like, and we all win. We get a more accurate sandbox for not only a world war in the 30/40s, but also the Second World War.
 
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With respect, all of these sound like bugs or things that need to be added/rebalanced rather than a problem with Historical mode itself. I also doubt it's edge cases like that @Arheo had in mind in his reply.
Yes, half of a problem is about many things that don't make sense, no matter if playing in historical or in ahistorical. The game doesn't have enough checks and randomness isn't controlled. Devs make it worse because they keep adding content that doesn't make sense intentionally, but that's another matter.

This should be a concern for all players. Historical players complain more about it because they expect countries to behave more like they would in real life.

I'm not a historical player because I don't even play vanilla. And I don't play it because of its bad state, because I just wanted a game that makes sense and feels realistic, even if the setting is not historical, and ahistorical vanilla is pure chaos. Ahistorical vanilla players seem to like the chaos though, that's why the fight seems to be "historical players vs. ahistorical players", when it actually is "realism, plausibility and randomness that makes sense vs. chaotic randomness".
I probably should have some imagination, embrace the crazy, and lose myself in some heavy alt history.

id be pissed too if pdx got rid of the grossly ahistoric scenarios. Like I say, and you’ve said, a lot of the community plays it and enjoys it. It sells units and keeps development going on the game. I’m pretty sure most of the combat rework, logistics rework and fundamental ai changes wouldn’t have been able to happen if hoi4 dlcs weren’t as popular as they are.

The “historical gameplay all the time people” lost their battle when paradox normalized tanks and planes across all countries and pumped the ever living bejesus out of everyone but the US’s economy and then nerfed the US.

so I’m not advocating that position. I guess I’m saying I want more development on grounded alt history.

I want war related mechanics that don’t “make” a historical game turn out like real life, but help it play out like real life, but for the player. The logistics rework is a massive step in that direction.

Hitler getting to Iraq by land should be a nigh impossible logistical nightmare, and as a result that should inspire player/ai decision making.

if you want to take those realistic underpinnings and play out the 2nd us civil war, go for it—just buy the dlc first so pdx can continue development on what you like and what I like, and we all win. We get a more accurate sandbox for not only a world war in the 30/40s, but also the Second World War.
The same, this isn't about history vs. alt-history, it's about content that makes sense and content that doesn't make sense. I don't play historical, I just want vanilla HoI to work well, to feel realistic no matter if playing historical or ahistorical, and to have content that doesn't break immersion, like many mods have managed to do.
 
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Yay!

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In view of the now steadily approaching release of NSB there are only 4 dev diaries (including tomorrow's) left.
Assuming we can expect the same as in previous releases these would be 1. Releasables and formable nations, 2. Achievements, 3. Art.

What is the 4th one in your opinion?
Just thought of that, that the 4th one will most likely include changes to existing focus trees, according to the added features (e.g. infrastructure & railways as well as boni to land doctrines and tank research). Especially Germany should have some stuff (Treaty with SU will probably give a Pz III variant or so, that Reichsautobahn focus will be readjusted, etc.).
 
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First impressions from stream. Some small increases in all soviet resources, much lower starting stability and war support (meaning lower factory efficiency), much more factories consumed by consumer goods (from five year plan spirit), piercing is now much higher than armor to compensate new piercing calculations
 
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Oh my god, that tree's wide. Makes me wonder if they should rethink focus trees as a radial design or something - as in, have them radiate out from a central point, rather than having them be side-by-side.
 
I probably should have some imagination, embrace the crazy, and lose myself in some heavy alt history.

id be pissed too if pdx got rid of the grossly ahistoric scenarios. Like I say, and you’ve said, a lot of the community plays it and enjoys it. It sells units and keeps development going on the game. I’m pretty sure most of the combat rework, logistics rework and fundamental ai changes wouldn’t have been able to happen if hoi4 dlcs weren’t as popular as they are.

The “historical gameplay all the time people” lost their battle when paradox normalized tanks and planes across all countries and pumped the ever living bejesus out of everyone but the US’s economy and then nerfed the US.

so I’m not advocating that position. I guess I’m saying I want more development on grounded alt history.

I want war related mechanics that don’t “make” a historical game turn out like real life, but help it play out like real life, but for the player. The logistics rework is a massive step in that direction.

Hitler getting to Iraq by land should be a nigh impossible logistical nightmare, and as a result that should inspire player/ai decision making.
If the Axis conquered Egypt I don't see how it would be so difficult for them to getting to Iraq, having bases in Alexandria and Syria. Of course it would have required an early focus in the Mediterranean, a delayed Barbarossa and good cooperation with a competent Italy :)
 
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If the Axis conquered Egypt I don't see how it would be so difficult for them to getting to Iraq, having bases in Alexandria and Syria. Of course it would have required an early focus in the Mediterranean, a delayed Barbarossa and good cooperation with a competent Italy :)
You just answered your own question :p .
 
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If the Axis conquered Egypt I don't see how it would be so difficult for them to getting to Iraq, having bases in Alexandria and Syria. Of course it would have required an early focus in the Mediterranean, a delayed Barbarossa and good cooperation with a competent Italy :)
Beyond the Mediterranean not being a realistic avenue for supply throughput due to the collapse of Italian naval and general axis air power by the end of 41, 42 by the latest, you’d have to assume Germany would need a direct land route to Iraq.
By the end of 42/43 the eastern thrust of Germany was it its end. They had to blunt any advance into the caucus to alleviate the Stalingrad pocket, and failed at that. They lost 300,000 in the pocket alone. They didn’t have the capacity to get oil from the Middle East back to Germany for refinement and back to the front.
In my armchair opinion it is fantasy to assume they would be able to secure those overland supply lines, much less maritime and be able to carry on with offensive operations.
 
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