A stellaris forum, a spirited debate about evolution, design and chance and many other topics, fun to read.
To attempt remaining somewhat on thread, I do admit it is kinda hard thinking about tropes that specifically apply to Humanoids.
Even my own suggestions aren't exclusive to the humanoid species. No reason the Bene Gesserit cannot be awesome girlbirds, or mushroomdames, after all.
You see every other trope plays of a human baseline: all Stellaris species have(humancoded) genders, use human distinct forms of government and use tools(spaceships, stations,etc). Everyone also acts according to the same game rules.
In order to differentiate along species lines, humanoids and other species need to be distinct in all of the categories above; or simpler be actually mechanically distinct on the species level or some other fundamental aspect intervowen into the game.
A good example of this is Endless space 2(contrast colonising as Vodyani vs the Unfallen). Stellaris is moving into this direction (lithoids eating minerals and slamming meteors into planets to colonize).
Humans can then become distinct as they classically are in most scifi games: by being vanilla.
Unsatisfying and very difficult to expand on. Perhaps we humanoids are naturally adapt at intellectual pursuits, having no great physical advantages? This would yield a rather boring research bonus.....
Its quite hard, is it not?
To attempt remaining somewhat on thread, I do admit it is kinda hard thinking about tropes that specifically apply to Humanoids.
Even my own suggestions aren't exclusive to the humanoid species. No reason the Bene Gesserit cannot be awesome girlbirds, or mushroomdames, after all.
You see every other trope plays of a human baseline: all Stellaris species have(humancoded) genders, use human distinct forms of government and use tools(spaceships, stations,etc). Everyone also acts according to the same game rules.
In order to differentiate along species lines, humanoids and other species need to be distinct in all of the categories above; or simpler be actually mechanically distinct on the species level or some other fundamental aspect intervowen into the game.
A good example of this is Endless space 2(contrast colonising as Vodyani vs the Unfallen). Stellaris is moving into this direction (lithoids eating minerals and slamming meteors into planets to colonize).
Humans can then become distinct as they classically are in most scifi games: by being vanilla.
Unsatisfying and very difficult to expand on. Perhaps we humanoids are naturally adapt at intellectual pursuits, having no great physical advantages? This would yield a rather boring research bonus.....
Its quite hard, is it not?
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