My guess is that trade value turns into energy and/or luxury resources once you have a route setup to run it. That means that trade will both generate money and reduce your population's maintenance costs, assuming it isn't disrupted.
This is a really good idea. If the trade goods serve as luxury goods at the destination but are cheaper to make at the origin than normal luxury goods trade routes serve a very valuable purpose. Especially if they implement a system where trade goods become more valuable if traded further away or if they come from another empire.Well assuming the symbol is actually not a placeholder, it looks like a faded variant of the golden luxury goods symbol.
Maybe it is some kind of "local" luxury good. It will never add up to you stockpile, and can only be used on the planet it gets delivered (traded) to.
So if Earth would need just 10 Luxury Goods and gets 15 from Trade, well 5 of them will be wasted, but Earth would not need any more Luxury Goods.
If Earth would need 20 Luxury goods this trade would reduce the amount it needs to siphon from the stockpile to 5.
Trade routes are supposed to counter the gestalt consciousness bonuses.Well assuming the symbol is actually not a placeholder, it looks like a faded variant of the golden luxury goods symbol.
Maybe it is some kind of "local" luxury good. It will never add up to you stockpile, and can only be used on the planet it gets delivered (traded) to.
So if Earth would need just 10 Luxury Goods and gets 15 from Trade, well 5 of them will be wasted, but Earth would not need any more Luxury Goods.
If Earth would need 20 Luxury goods this trade would reduce the amount it needs to siphon from the stockpile to 5.
Trade routes are supposed to counter the gestalt consciousness bonuses.
Assuming you're right, this would only compensate having to produce luxury goods. This would be way too weak.
So I think you're wrong.
Not sure if this completely belongs here (as it's not a Twitter teaser, but a Reddit response), but thought that it would be worth posting - word of Wiz says pirates will actually raid trade routes. Here's hoping this will be the end of annoying whack-a-mole pirates that just blow stuff up instead of, you know, actually doing pirate stuff.
I hope we'll get a small update to fleet commands so that we'll be able to set fleets to patrol on set routes. Having a fleet undocked would have a maintenance cost, but could perhaps lower piracy risk as a trade off.
Not sure if this completely belongs here (as it's not a Twitter teaser, but a Reddit response), but thought that it would be worth posting - word of Wiz says pirates will actually raid trade routes. Here's hoping this will be the end of annoying whack-a-mole pirates that just blow stuff up instead of, you know, actually doing pirate stuff.
They're still gonna be annoying whack-a-mole, but they're probably gonna be able to cause more interesting problems in that planets requiring supply trade will get upset because of it.Here's hoping this will be the end of annoying whack-a-mole pirates that just blow stuff up instead of, you know, actually doing pirate stuff.
People keep asking this for some reason. Obviously this isn't the 2.2 teaser thread, but the thread about cryptocurrency, teleportation and communism discussion.Not sure if this completely belongs here (as it's not a Twitter teaser, but a Reddit response)
Damnit! They stole the name of my manifestocryptocurrency, teleportation and communism
People keep asking this for some reason. Obviously this isn't the 2.2 teaser thread, but the thread about cryptocurrency, teleportation and communism discussion.
https://twitter.com/Martin_Anward/status/1044923094677245953?s=20Wiz said:they're trade value deposits, not luxury goods
https://twitter.com/Martin_Anward/status/1044931616596987905?s=20Wiz said:It represents deposits of resources that don't necessarily have an industrial application but might still be bought and sold. Think precious stones and so on.
While you can find trade value in space in the Le Guin update, the true source of commercial wealthy is planets - especially heavily urbanized ones. As for what trade value does exactly... that you will find out in tomorrow's dev diary.