I meant the free updates. Both will change the games in an important and fundamental way.No, because Dharma.
The thematic was about a Ecumenopolis having falling - like the 1st Leagues one - and using that as start.I think that construction of a ecumenopolis will be a ascension perk.
Planets can already develop massive populations, well in excess of the previous 25 cap.Does this mean that ringworlds can develop massive populations?
I meant the free updates. Both will change the games in an important and fundamental way.
I wouldn't have thought that they would return to the (severely lacking) crusade mechanic and give it the attention it deserved from the start.
The changes they plan to introduce for Stellaris sound better than i could've imagined.
I just hope they pull it off as well as it sounds like (for both games).
With the way POP capacity been decoupled from planet size and instead reliant on districts, buildings and modifiers, it'll probably be trivial to whip up mod that adds a building with, say a +20 POP capacity modifier. Heck, you could probably add Ringworld unique buildings that increases the POP capacity massively, if that's your thing.
At least they haven't so far! I'm totally not guilty of this... (goes to edit comment only to realize people have already quoted post anyway)I think the best part about this upcoming feature will be watching people misspell ecumenopolis in new and interesting ways.
it's like beneficia cumemberbutchI think the best part about this upcoming feature will be watching people misspell ecumenopolis in new and interesting ways.
Also, I see a 10 icon space for tile blockers and special deposits, and a 12 icon space for buildings. But:With the way POP capacity been decoupled from planet size and instead reliant on districts, buildings and modifiers, it'll probably be trivial to whip up mod that adds a building with, say a +20 POP capacity modifier. Heck, you could probably add Ringworld unique buildings that increases the POP capacity massively, if that's your thing.
What I'm saying is, this redesign seems like it could easily be coupled with increasing or removing the 25 size limit on inhabited planets. So... Mod ringworlds to have 4 size 100 sections, if you want?
What I'm saying is, this redesign seems like it could easily be coupled with increasing or removing the 25 size limit on inhabited planets. So... Mod ringworlds to have 4 size 100 sections, if you want?
I think the best part about this upcoming feature will be watching people misspell ecumenopolis in new and interesting ways.
Hm, what do you mean with that? If you aim for buildings then you're automatically also aiming for infrastructure. The one unemployed pop we've seen so far is on a planet that has the same amount of city districts as the starter earth, but has 2 more energy districts and somehow got 6 more pops.
Don't get your hopes up TOO high.
What unique gameplay bonus, mechanics, ect would you give such a civic?The thematic was about a Ecumenopolis having falling - like the 1st Leagues one - and using that as start.
Should not be any more imbalanced then Tombworld or Gaia Start.
I have no idea what you are talking about.I wonder how xenophobes will work now that populations will no longer be "adjacent".
Will it be based on numbers of alien pops on planet or within social class?
How should I know at this point? All we know about the new Planet/Economics System is a bunch of teasers from Wiz.What unique gameplay bonus, mechanics, ect would you give such a civic?