He agreed to work on them
Mint. Could you ask him to PM me or give me his handle name so I can contact him? Thanks.
He agreed to work on them
Mint. Could you ask him to PM me or give me his handle name so I can contact him? Thanks.
I disagree. This mod is not supposed to remove the vanilla territories and add arbitrary limits, as the original vision is to have the whole Euroasia on the map, not solely Asia. That would be in the scope of another mod, not this one. Also, it wouldn't save the modders much work, given that they still have to work on everything related to the map, in addition to modelling contacts with the vanilla map. Sengoku was during another timeframe. Diplomatic range prevents contact across the map, just like it is in vanilla, so no possibility for Brittany to have claims on Shanxi.I don't see why it needs to be a map expansion. After all, there is no need for a Brittany to have claims in Shianxi in the early 800's, not to mention that the ahistoricity of it would be on the ridiculous level. The more reasonable thing to do would be to exchange the original map with a Far Eastern one, where the line would be drawn somewhere around Persia. Thus the cultures that did meet and interact can do so in the game, whilst the cultures for which the Silk Road was the only line of communication will remain seperated by time and space.
It would save the modders a lot of work, as well as save the players a lot of loading time. Lower end computers could handle the mod, and one would still be able to play as a Japanese samurai or daimyo (although Japan was still in its early stages of development during the 8th and 9th centuries, so a developed feudal system for Japan at that time would be quite ahistorical).
I do like the game Sengoku by Paradox, but it was too small a game to be completely satisfactory. I think it took me about two generations to acheive the goal. An implementation of the CK2 system on the whole area of East Asia (and Southeast Asia) would be a great way of expanding the Sengoku game.
I don't see why it needs to be a map expansion. After all, there is no need for a Brittany to have claims in Shianxi in the early 800's, not to mention that the ahistoricity of it would be on the ridiculous level. The more reasonable thing to do would be to exchange the original map with a Far Eastern one, where the line would be drawn somewhere around Persia. Thus the cultures that did meet and interact can do so in the game, whilst the cultures for which the Silk Road was the only line of communication will remain seperated by time and space.
It would save the modders a lot of work, as well as save the players a lot of loading time. Lower end computers could handle the mod, and one would still be able to play as a Japanese samurai or daimyo (although Japan was still in its early stages of development during the 8th and 9th centuries, so a developed feudal system for Japan at that time would be quite ahistorical).
I do like the game Sengoku by Paradox, but it was too small a game to be completely satisfactory. I think it took me about two generations to acheive the goal. An implementation of the CK2 system on the whole area of East Asia (and Southeast Asia) would be a great way of expanding the Sengoku game.
Do you agree with him? What does this mean? That you are going to remove Europe?Yup.
Do you agree with him? What does this mean? That you are going to remove Europe?
*Implying that the Mongols never existed*I don't see why it needs to be a map expansion. After all, there is no need for a Brittany to have claims in Shianxi in the early 800's, not to mention that the ahistoricity of it would be on the ridiculous level. The more reasonable thing to do would be to exchange the original map with a Far Eastern one, where the line would be drawn somewhere around Persia. Thus the cultures that did meet and interact can do so in the game, whilst the cultures for which the Silk Road was the only line of communication will remain seperated by time and space.
It would save the modders a lot of work, as well as save the players a lot of loading time. Lower end computers could handle the mod, and one would still be able to play as a Japanese samurai or daimyo (although Japan was still in its early stages of development during the 8th and 9th centuries, so a developed feudal system for Japan at that time would be quite ahistorical).
I do like the game Sengoku by Paradox, but it was too small a game to be completely satisfactory. I think it took me about two generations to acheive the goal. An implementation of the CK2 system on the whole area of East Asia (and Southeast Asia) would be a great way of expanding the Sengoku game.
Any news?
For this, no need to have any knowledge at all (except for computer basics and starting up CK2 ), you can use Nudge.as well as the capital location icons (those shield thingies) being in the middle of the ocean or something.
Nobody is dedicating time to the project. I'm certain LumberKing would be happy for your help if you decide to speed it up.Why this mod never release?
For this, no need to have any knowledge at all (except for computer basics and starting up CK2 ), you can use Nudge.
No, it is the most efficient way which I'm aware of.Yeah, except that... I do not want to click the up button a few hundred times for every single provinces in game. Do you know a more efficient way?.
Yeah, except that... I do not want to click the up button a few hundred times for every single provinces in game. Do you know a more efficient way? Also, I need someone who can solve the conflicting provinces between the mod and Horse Lords (.Me didn't reserve enough space in case of provinces expansion - he probably thought the next map expansion would be China).
You mean the province numbers? We usually just move our own conflicting provinces to the end of the defines list so they don't conflict with vanilla. Have to manually change a few province numbers in several files, but in the end its the best way to fix the problem of conflict.
Can it still be done without having to redo the map colouring?