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EU4 - Development Diary - 7th of September 2021

Hello there!

After the summer break, I am honored to present what the new content will be about!

But first, let me introduce myself as it is my very first time to write in the official forums instead of just lurking here.
I am Ogele, a content designer from Germany, who joined around the time of the release of Leviathan, and as such I got directly thrown into a lot of script bug fixing. Prior to joining, I was (and still am) a modder for EU4 - the one or other might know me already as Comrade Flan on Steam. Oh, and if somebody wants to complain about the bugfix of Fars' color: that was me - so to all the fans of Yellow Fars, I am sorry for your loss.

With that said, it's time to move to the actually exciting new stuff for the new Content Pack which will be focusing on Sub-Saharan Africa.

Today I start with the presentation of one of the famous realms of Africa - Mali
dd_mali.png

Before diving into the mission tree I want to say that this is all still work in progress. As such, everything still is subject to change.

Mali is a realm which has outlived its time of glory, and is spiraling into irrelevance during the timeframe of EU4. Starting prior to 1444 with the death of Mansa Suleyman Keita, the brother of the famous Mansa Musa, Mali has been facing civil wars and poor leadership. As such, Mali has not a good time starting in the game as they will have to face the Disaster Decline of Mali.

dd_mali_disaster.png
dd_mali_disaster_event.png

Icon and event picture are not final.

While the modifiers themselves are not the end of the world, Mali will have to face a series of events:
dd_mali_disaster_monthly_events.png

There are a few more disaster related events, but I think these will suffice.

Now the question is: how do you end this disaster? Well, the mission tree has the solution

dd_mali_mission_tree.png


The mission tree is split into three parts: Reconquest of your former borders, dealing with the Disaster and a little bit of colonization. The most right side of the tree is the one you will focus the most in the early game as its rewards remove some of the disaster events, making the Decline much more bearable. They will remove the Pretender rebels spawning on every new monarch, make the estates loyal for your cause and remove the estate rebellions and will finally ensure that provinces, which are core of other nations, remain loyal to you instead of revolting. At the same time, the missions in the middle part will push you into conquering former territory back, giving permanent claims over Macina, Jenné, Timbuktu and Songhai. An additional bonus of the missions is that each conquest of a new territory will grant you +1 Stability as long you have the disaster active. Also, while you conquer after your heart's desire you will fire these events through the mission tree:

dd_mali_jnn.png
dd_mali_capital.png
dd_mali_son.png


With the Restore the Empire mission you can finally retake your status as an Empire, and if you also finish the mission Handle the Kaabu you can finally put an end to the Decline as you have clearly proven that Mali has recovered from the disaster. Restore Mali Authority will end the disaster and gives you -15% Stability cost and -0.05 Monthly Autonomy. After dealing with the disaster, it is time to step into Mansa Musa's footsteps and try to outperform his generosity. But first you will need to get the income for that, and because of that the missions following handling the inner troubles will focus on developing the main sources of income, which are Gold and Ivory. Completing the mission Gold and Ivory will allow you to use a brand new estate privilege and will fire an event, which is beneficial for every owner of ivory provinces:

dd_mali_estate.png
dd_mali_ivory.png


Now that the gold question has been solved you can now relive the history and make a pilgrimage to Mecca. By ensuring that the owners of Ankara, Kairo and Mecca have the "Sent Gift" opinion modifier, you can complete the mission Show Generosity and get an event which allows you to invest into Mecca, either adding a Great Mosque and making your own Ulema happy or adding a Counting House and making your own Dhimmi happy.

Finally, it wouldn't be a Mansa Musa experience if you don't crash the economy of a whole country. With the final mission Dominate Europe's Trade, which requires you to have a strong trade presence in either of the European trade nodes and having 15,000 Ducats without any loan will, you can unleash the sheer amount of gold you have hoarded upon Europe!

dd_mali_dear_god_have_mercy_upon_your_soul.png


If you wonder what the result will look like... well... here you go. Poor Genoa will never financially recover from this

dd_mali_oof.png

While I am at it: I want to point out that this effect is still in balancing phase, and that it has only 10% of the effect for player countries and their subjects. While I like to add rewards which make you feel good, I don't want them to be an auto-win against other players. Of course you can argue that it is an auto-win against the AI, but it must be considered that you have to be a economical behemoth already to get this mission done. Also, it is very satisfying to see the pop-ups coming over the year of AI trade countries declaring bankruptcy.

Now to some other smaller highlights for Mali:
  • The colonization missions are based on the legend of Abu Bakr. Because we didn't find many evidences for the existence of his journey to the new world, these missions will describe him more as a legend then as a discrete fact. The missions will revolve about travelling west and founding an own colony in South America
  • The mission Connection to Maghreb enables a decision which allows you to purchase a province in Europe for 2000 Ducats. You have a choice of 5 provinces here, which are all near Italy or Iberia
  • The mission Choose Direction will enable a mission which is either focused on converting your land or on tolerating the traditions
That's all for today! There are a lot more things I would love to talk about, but I think I am stretching that dev diary more than enough already. With that said, next week we will take a closer look at Songhai. Until then, have a nice week!
 
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We are not planning at changing the map more in EU4's lifecycle. I am tired of people's savegames being broken.
I think this would have been better received if there was a commitment to first get the entire world map up to a better standard of province density and historical detail. As other people have already said, the Baltic, South America and Africa could all use at least a few more provinces. The Andes and arguably West Africa would benefit from more impassable terrain. There are probably a few other regions I've forgotten about that could use a last cleanup as well.

It's a strange decision considering you added 900 provinces in a single patch without adding much historical flavor for most of the regions that benefited. Would it really be too much to eventually break people's saves one last time to make all the map changes you want to all at once? It doesn't even have to be on the patch accompanying this upcoming content pack; it could be a later patch.
 
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So let me get the straight. If they add more provinces it's bad cause players are complaining about save games being broken, if they don't add new provinces it's bad cause we'll players have to complain about something. As a player I'm fine if they won't add any new province. They presented the Roadmap and said in this DD what they'll do. If that's the case then I'm with it.
 
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wonderful, can't wait to see what bugs this new flavor pack introduces and which ones haven't been fixed before you move on to the next bug pack.
...
you got the whole squad laughing with that one...
 
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'I want EUV with West Africa flavour! EU4 getting West Africa flavour is bad!'

1: You REALLY think a vanillia EUV would have more for West Africa than EU4 does now? Really? You think new stuff for West Africa in launch EU4 would take priority over Europe and the Middle East? Or colonial nations? Or even Asia? If you acually think this... please look at reality.

2: Why is it bad a region you apparently want to play in is getting content at all? Surely if you want to play in the region, you should be thankful for something over nothing?

3: Of all the regions in a potential EUV you'd be excited to play first... it's Sub-Saharan Africa? Really? I seriously doubt this.

4: EU4 Development is now handled by the Tinto studio. You realize the main studio could be working on a potential EUV separately? Without effecting the development of this update?

5: An announcement of a West Africa update over EUV is worse than a literally non-functional update launch? You... might want to lower the hyperbole.

It's one thing to say 'I want EUV'. It's another to spew contradictory nonsense to pan an update to EU4 just because it's not EUV.
CK3 represented Africa way more than CK2 did, I don't see your point. In terms of depth for geographical representation, it's a good guess that EU5 will be better, as shown by recent other titles by PDX.

Paradox does need to invest in historical advisors in these areas though, especially in future games. Dev diaries like these show that they are being made with little advising, with common misconceptions and the like being present. This isn't necessarily this dev's fault however.
 
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CK3 represented Africa way more than CK2 did, I don't see your point. In terms of depth for geographical representation, it's a good guess that EU5 will be better, as shown by recent other titles by PDX.

Paradox does need to invest in historical advisors in these areas though, especially in future games. Dev diaries like these show that they are being made with little advising, with common misconceptions and the like being present. This isn't necessarily this dev's fault however.
CK3 didn't even include Asia lmao
 
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So let me get the straight. If they add more provinces it's bad cause players are complaining about save games being broken, if they don't add new provinces it's bad cause we'll players have to complain about something. As a player I'm fine if they won't add any new province. They presented the Roadmap and said in this DD what they'll do. If that's the case then I'm with it.
if you whine about your save being corrupted you are just coping. Making the game better is def worth a save or two being corrupted lol.
 
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CK3 didn't even include Asia lmao
East Asia? Yeah it didn't, but just compare EU4's West Africa with CK3's. It can't be too hard to follow a general outline based on a game run by the same studio in the next installment.
 
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This thread is in danger of veering into the realms of nasty. If you don't like something, that's OK but we will not stand for direct attacks against the developers involved. Consider yourselves warned.

Regarding the concerns here, you're right, we got the Production Efficiency wrong, it should have been Goods Produced, there are thousands of modifiers in the game and sometimes we get them wrong. it's been noted and will be fixed - let's move on.

Also, bear in mind that the numbers here are not final, part of the reason we do these developer diaries is to get feedback from the community, we're listening, we're taking notes.

Please keep continued discourse polite.
 
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Not going to lie...the gold influx alone is enough to sell me. Watching Genoa's everything go directly to pot will amuse me no doubt manyfold more than this screenshot (which already pleases me).

That and the English Channel End Node too. RIP Great Britain.
 
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South America and Scandinavia send their regards
 
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This thread is in danger of veering into the realms of nasty. If you don't like something, that's OK but we will not stand for direct attacks against the developers involved. Consider yourselves warned.

Regarding the concerns here, you're right, we got the Production Efficiency wrong, it should have been Goods Produced, there are thousands of modifiers in the game and sometimes we get them wrong. it's been noted and will be fixed - let's move on.

Also, bear in mind that the numbers here are not final, part of the reason we do these developer diaries is to get feedback from the community, we're listening, we're taking notes.

Please keep continued discourse polite.
I mean obviously being rude isn't warranted, but I think people have genuine issues with this company since they keep saying they listen to their players and want to improve the quality of patches but we just don't see that actually happening. And saying there won't be any new provinces is pretty big, since most of the new provinces added in previous patches were high quality and justified and imo was the best thing about both Emperor and Leviathan.

A lot of my friends have quit eu4 lately because of how the latest patches have went, and a lot more will probably quit in the future too if there aren't changes in how paradox releases patches and the quality of them. If people are left with a bad taste from eu4 they are far less likely to purchase other paradox games like vicky 3 as well.
 
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With that said, it's time to move to the actually exciting new stuff for the new Content Pack which will be focusing on Sub-Saharan Africa.
As someone who loves playing in this part of the world I'm conflicted over the new content which I look forward to but having to buy a dlc for it. I like playing in SE Asia aswell but I haven't bought Leviathan because of its sloppy release.

moan... mumble... moan... :)
 
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Overall seems like it will be great fun.

Can the negative absolutism be -15 or -10? That way it isn't a ditch at the age of absolutism but instead is a negative that with difficulty can be used.

I am sad that Africa will remain blocky. It would have been nice to have consistent spacing in provinces relative to population.

Can we get an English speaker or Johan (or whoever reviews his dev diaries) to review this dev diary and future ones for grammatical errors? Its completely readable but the errors in every paragraph mess with the dev diary's flow.
 
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East Asia? Yeah it didn't, but just compare EU4's West Africa with CK3's. It can't be too hard to follow a general outline based on a game run by the same studio in the next installment.
EU covers a HUGE amount more than CK3 does. You have the entire New World and Asia + Oceania. Not to mention CK3's map design, the massive HRE "country" (that wasn't even a country at that time) just shows you the lack of detail in CK3 as a whole, so it's not a great use when trying to argue that EU5 will have more detail. I mean, just look at CK2's content compared with CK3, it still blows it out of the water and it's been a year now. You could say DLC and time development etc etc, but it will be EXACTLY the same with EU5. It will be a shell of a game for a good 2-3 years until they pump some DLC out.
 
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