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Good morning all. I'm in a bit of a daze, having spent the better chunk of last week plotting, backstabbing, frontstabbing and otherwise pushing Persian national interests at the EUIV Grandest LAN Party in Poland. It was an incredible event and a personal highlight of the year. As first act of returning to normal everyday game dev life in Sweden, I'm bringing you another Development Diary. Today we will look at a variety of features, both free in the 1.23 Persia Update and part of the accompanying Cradle of Civilization expansion.

Firstly, a free addition to the game is that we have added Religions and Cultures to Advisors, Rulers, Heirs and Consorts. Depending on where your advisors spawn from, they will have that province's religion and culture, which will be immediately visible next to their portrait, with the icon of that religion, and a star indicating if their culture is primary, promoted or otherwise.

advisors.jpg


Ruler, Heir and Consort cultures and religions will be visible in their tooltips and will primarily be that of their nation, but there are events, both new and revisited old ones to spawn certain peoples and show interactions between various faiths and cultures in your Court.

merchant.jpg

Does the state really need the money?

turks in court.jpg



Now while the Culture and Religion in your court is available for all nations, let's look at a nation where historically this mattered a lot: Mamluks.

Mamluks now have their titular unique Government type: The Mamluk Government, where the ruling class' culture is of great importance. The Mamluks do not get heirs or consorts but always get a new Sultan on Monarch death. The Mamluks nation will decide if they would like to be governed by a Sultan from their own cultures' lands or take a slave ruler from further afield. Historically and in our setup, they will be able to bring in Circassian rulers, who are seen to have high legitimacy over ruling the nation, but you can elect to choose a ruler from lands of other cultures within your nation. While these Sultans will have lower legitimacy, scaling with the amount of your culture lands they have, they will have another advantage in using their Cultural Interactions.

mamluk succession.jpg


Each year the Mamluk Government will gain 3+ruler ADM/DIP/MIL stat for each of their cultural interactions which can be used as follows:
  • ADM Action: Promote [ruler culture] in Government
    • Gain -5% all power cost for 1 years.
  • DIP Action: Sell off [ruler culture] slaves
    • Gain ( Development of ruler’s culture * 2 *current Age ) ducats
  • MIL action: Recruit from [ruler culture] lands
    • Gain ( Development of ruler’s culture land * 50 * current Age ) manpower
So while a home-grown Sultan may start with low legitimacy, you may prefer them over a more stable alternative to get more out of your interactions. Additionally, spreading and conquering certain cultures may be of more interest for the Mamluks.

egyptian slaves.jpg


Additionally, the Mamluk Government itself will give +2 to all Sultans' ADM stat, and allow extra cultures to be promoted, depending on the Government Rank of the nation. Promoting cultures is also 50% cheaper for a nation with Mamluk Government. Now I say "a nation with Mamluk Government" instead of just "The Mamluks" because an Iqta nation who holds Cairo while the Mamluks have been wiped out can adopt the Government for themselves.

Speaking of Iqtas, them themselves will see a change in Cradle of Civilization. an Iqta nation will have incentive to have subjects by way of their Taxation Policies. Every 20 years an Iqta nation can set their Taxation policies and gain a lump-sum of resources depending on their subjects' development and a modifier on the nation for the duration of the policy.
  • Efficient tax farming: +15% National Tax Modifier, +2*total subject development ducats
  • Land Acquisition: -5% Core creation cost, +50*total subject development manpower
  • Lenient Taxation: -15% Subject Liberty Desire, +1 diplomatic Reputation
Iqta Timmy.jpg


It has been speculated before but yes, Timurids no longer start out as a Steppe Nomad. They are an Iqta with a large amount of subjects and foreign cores. They start at Empire rank to boot.

So that's our lot today. Changes in the Courtroom as part of the Persia Update, with Mamluk Government's Culture Interactions and Iqta Taxation Policies with the Cradle of Civilization Expansion. Next week we'll look at something completely different.

Since our Dev Clash ended last week, our team is enjoying a break from Tuesday hostilities and, depending on whome, are busy enjoying their reflection in their trophy. Tuesday Dev Clashes will return in a few weeks.
 
Firstly, a free addition to the game is that we have added Religions and Cultures to Advisors, Rulers, Heirs and Consorts. Depending on where your advisors spawn from, they will have that province's religion and culture, which will be immediately visible next to their portrait, with the icon of that religion, and a star indicating if their culture is primary, promoted or otherwise.

So what impact (aside from flavour) if any does this have on your advisors, I can't see that information detailed anywhere in the DD?
 
It is still based on cores, the culture lists have only ever been intended for custom nations and are not at all as good as the ones for countries. :)

Event generated advisors will take names from where they are from as well (which might be another country or some far off part of your empire). You can actually see this in the screenshots.
I'm curious about one thing, what if a province has no core? :p
 
Ruler, Heir and Consort cultures and religions will be visible in their tooltips and will primarily be that of their nation, but there are events, both new and revisited old ones to spawn certain peoples and show interactions between various faiths and cultures in your Court.
Will historical rulers have their proper cultures? E.g. German for George I of Great Britain and arguably also for George II.
 
why do you have so much allergy to turks? you nerf turkish states youre giving anatolian lands like diyarbekir strange cultures like kurdish (they were not even there in 15th century) you represent anatolian beyliks like they were weak states, they were as strong as most of european countries. you nerf janissaries, you represent turkish states like they are not turkish for exapmle timurids, mamluks(founded by turks who ruled most of the time and its original name was ed-Devletü't-Türkiyye) and also persia ruled by turks until 20th century (safavid,afshar,kajar) i dont even talk about mughals and you divide turkic culture into azerbaijani turkmen turkish and uzbek thats ridicilious in these years there was not a such a difference they were all oghuz turkmens and spoke exactly the same language if you dont want to make turks strong as they were in history and have allergy to them just make games from another timeline
 
@Trin Tragula will upcoming features expand on the advisor culture and religion?

Also I wanted to ask if any developers could reply with ''read'' when they have read a suggestion in the forum. It is very disappointing when you make a suggestion and don't know if it was read or even considered to be implemented. EU4 is my favorite game and I have posted a number of threads, but I don't know whether they have been read at all. Or how I could improve my suggestions.

Anyway have a nice day!

I think the Developers have better things to do than break heads if they assured every of the thousand posts that they have read them. Way too many suggestions per day are made for that to be feasible. Not to mention all the complications that come from giving any kind of approval to some fans, like others rabidly demanding themselves to be heard, excuses for why it was not done, etc. etc.
 
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I wonder if this advisors from different religions thing is adopted to Ottomans too? Normally it shouldn't have added due to Ottoman Goverment which does not allow advisors from other religions in their courts.
 
Eh, just so you guys know: in the screenshot for the Louis and the Turkish people event you've got a typo

It reads "Our nobles, *lead* by the demanding Henri..."

A little thing, but just trying to give your editors a little help later on down the road
 
Eh, just so you guys know: in the screenshot for the Louis and the Turkish people event you've got a typo

It reads "Our nobles, *lead* by the demanding Henri..."

A little thing, but just trying to give your editors a little help later on down the road
They also worry that he will "favorize" Turkish subjects instead of favor.

And I'm glad to see I'm not the only one who reads these things and then feels compelled to point out typos.
 
Heirs and rulers will receive their own religion and culture.
So excited ! A nice addition to the game.

Speaking of them, Will they be able to “convert” to their nation’s primary culture or religion, or convert their primary’s nation culture/religion to theirs ?
In this case, will they get traits like “devout” which forbid them from converting ?
For example, could a devout catholic ruler still convert in a single click to Protestantism (which would not make sense) or will he always have to be force converted by rebels ?
 
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Maybe I missed the explanation but does the addition of the religion for heirs, rulers and advisers have any effect other than cosmetic? as in unrest or other modifiers?
 
There are new events interacting with the ruler and culture of advisors, rulers, heirs and consorts but there has also been an effort to update more or less all old events that generate these people to ensure that they now have a cutlture and or religion that makes sense.
There's been in particular a lot of work as well to ensure that event generated advisors (like the one you see for the old event giving a jewish advisor in the dev diary) also come in a variety of flavors that make sense in the part of the world you're playing in.
If you are playing in Iran or India you might see Zoroastrian advisors, old events about Italian engineers will now actually offer an engineer from an Italian culture and so on :)

The most pronounced effects for now for this is interactions with the new events (a new ruler that has the wrong religion or culture, or even both will for instance see a reaction to taking over the throne when he succeeds) but it's not the only effect it has.

There is space to the left of ruler age to put in the culture and religion symbol. It would be easier to access.
 
Maybe I missed the explanation but does the addition of the religion for heirs, rulers and advisers have any effect other than cosmetic? as in unrest or other modifiers?

It affects events for now, which can have varied effects. I guess later on more stuff will be connected to it.
 
Does this mean there will be opportunities for culture/religion switching shenanigans similar to CK2?
Obviously it would have to be massively toned down compared to that, but maybe a shia inquisitor adviser could show a sunni ruler the error of their ways.
 
Question for the devs:

Will you remove the scripted modifier which makes the ruler personality for the Mamluks always go "capitalist"?
Also, the modifier which makes the Ottomans so often go "militarist"?

I enjoy the randomness of sometimes seeing a diplomatic Ottomans, for example...