• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
This is really interesting. Blinding was something very common in the Byzantine Empire. Empress Irene I think it was blinded her son to keep him from becoming Emperor. You had to be "whole" to be an Emperor. But This is about as much as I do know about the ERE, so I will be following this as well. Looking forward to this one.
 
There was no preorder for SoI at least.

That's part of the sad aspect of this new model; fewer icons under avatars. Of course, if each DLC expansion had its own icon, we'd all be flooding the forums soon with icons!
 
Since the dev's won't talk. How about doing what a forum does best: speculate!
New Faction System: Join a royal faction and use your allies in the party to enhance your strength and tear down rivals
Forming factions will probably be DLC only. Joining factions may be for everone. Having factions will probably be for everyoune as Byzantines are supposed to be playable and it would be strange if the system would simply disappear if you (the player) inherited Byzantine Empire without the DLC.
Raise Standing Armies: You will now be able to use retinues to have standing armies in your domain: the size of which is determined by technology
Probably DLC only - small armies make little difference and the human player is always has an advantage anyway (of being human).
Experience Factional Revolts: No more easily defeated rebellions. Disgruntled vassals will now band together in revolt against your rule through their faction
Seems quite AI-focused, also an expansion of the firs one.
Appoint Orthodox Patriarchs: Orthodox kingdoms and empires can now control their own heads of religion and their powers, instead of being dependent on the patriarch of Constantinople
For everyone - it would be too weird to adapt the game to a situation where the rules fluctuate based on who is King of an Orthodox nation. Pentarchs may be DLC-only.
Streamlined Mobilization: You will always raise a single, larger levy from your direct vassal; no need to worry about the opinions of the lower vassals
For everyone.
Leader Focus on Combat: Appoint your generals wisely, their traits and skills are now of vital importance on the field of battle. More commander traits are now added to increase the importance of your choice of military leaders
For everyone.
Byzantium Comes Alive: New sets of decisions and events specifically designed with the Byzantine Empire in mind
If they dont make it free some's just going to mod-in similar events/decisions unless they're really unique like Hajj.
Improve your ruler: You can now actively strive to improve your skills or traits through the new Self-Improvement Ambitions
Possibly DLC-only.
 
Since the dev's won't talk. How about doing what a forum does best: speculate!
New Faction System: Join a royal faction and use your allies in the party to enhance your strength and tear down rivals
Forming factions will probably be DLC only. Joining factions may be for everone. Having factions will probably be for everyoune as Byzantines are supposed to be playable and it would be strange if the system would simply disappear if you (the player) inherited Byzantine Empire without the DLC.
Raise Standing Armies: You will now be able to use retinues to have standing armies in your domain: the size of which is determined by technology
Probably DLC only - small armies make little difference and the human player is always has an advantage anyway (of being human).
Experience Factional Revolts: No more easily defeated rebellions. Disgruntled vassals will now band together in revolt against your rule through their faction
Seems quite AI-focused, also an expansion of the firs one.
Appoint Orthodox Patriarchs: Orthodox kingdoms and empires can now control their own heads of religion and their powers, instead of being dependent on the patriarch of Constantinople
For everyone - it would be too weird to adapt the game to a situation where the rules fluctuate based on who is King of an Orthodox nation. Pentarchs may be DLC-only.
Streamlined Mobilization: You will always raise a single, larger levy from your direct vassal; no need to worry about the opinions of the lower vassals
For everyone.
Leader Focus on Combat: Appoint your generals wisely, their traits and skills are now of vital importance on the field of battle. More commander traits are now added to increase the importance of your choice of military leaders
For everyone.
Byzantium Comes Alive: New sets of decisions and events specifically designed with the Byzantine Empire in mind
If they dont make it free some's just going to mod-in similar events/decisions unless they're really unique like Hajj.
Improve your ruler: You can now actively strive to improve your skills or traits through the new Self-Improvement Ambitions
Possibly DLC-only.
Standing armies as DLC only sounds like it'd be rather imbalanced for multiplayer, so that seems unlikely. Same with forming factions, and the new ambitions. Most of the things on the list, really.
 
Standing armies as DLC only sounds like it'd be rather imbalanced for multiplayer, so that seems unlikely. Same with forming factions, and the new ambitions. Most of the things on the list, really.

Big retinue is 500 men. That's some pretty small armies you use in MP if 500 man can imbalance it.
http://www.paradoxplaza.com/sites/default/files/crusaderkingsii_legacyofrome_retinues_vassals.jpg

But I do agree that there is a problem. I honestly have 0 idea how they plan to balance it all.
 
Look at the monthly cost. The Byzantine emperor gets enough per month to pay for many thousand men.

Can be solved by giving him a limit on how many he can have based on military tech "Raise Standing Armies: You will now be able to use retinues to have standing armies in your domain: the size of which is determined by technology" and taking Varangian Guard from him (which is pretty much a Byzantine Emperor-only retinue right now) or at least weakening it.
My guess that the retinues will be more for rebel-hunting and small-AI DoWing.